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Question about modular powersuits.


Geronimo

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So I am new to Tekkit and recently I made a power fist. I got a Tinkering Table and added a few features and an advanced battery. It was cool while the power lasted but now I am extremely confused on how to recharge the tool. I can't find anything to put it in for more power. Does anyone know how to recharge this thing?

Edited by Geronimo
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You can place these things in a Thermal Expansion Energetic Infuser. Although it is easier to simply carry a charged Flux Capacitor (which doubles as a recharging tool for Redstone Arsenal gear) or a charged Energy Cell.

 

All of these, even the block-type Energy Cells, can be charged at a Flux Capacitor, so it may be a good idea to set one up as a charging station.

 

When using a Flux Capacitor, remember that you have to activate it with sneak-right-click while holding it.

Edited by Curunir
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One thing to note as well, there are at least 2 other ways within Modular Power Suits that allow you to keep your charges going as well.

 

The first and probably easiest is through the use of the "Solar Panel" attachment for the Power Helmet. This allows you to slowly charge the batteries of all of your suit items while you're outside during the day. If you're only running basic Fist and Helmet tools, this will be more than enough to cover you.

 

The other is a little more complex and IIRC it has to do with Kinetic somethings on the Power Legs. This charges your suit power while you're running, but also generates quite a bit of heat which can cause your suit to catch fire and potentially kill you. To counteract this heat you need to set up the coolant system on the chest and add heat sinks to each piece. This can get very expensive but provides a large amount of power

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One thing to note as well, there are at least 2 other ways within Modular Power Suits that allow you to keep your charges going as well.

 

The first and probably easiest is through the use of the "Solar Panel" attachment for the Power Helmet. This allows you to slowly charge the batteries of all of your suit items while you're outside during the day. If you're only running basic Fist and Helmet tools, this will be more than enough to cover you.

 

The other is a little more complex and IIRC it has to do with Kinetic somethings on the Power Legs. This charges your suit power while you're running, but also generates quite a bit of heat which can cause your suit to catch fire and potentially kill you. To counteract this heat you need to set up the coolant system on the chest and add heat sinks to each piece. This can get very expensive but provides a large amount of power

I used Kinetic Generator + Basic Solar Panel + Sprint Assist + Jump Assist as a module package for days without any form of cooling modules. Only when I went into the nether did heat dissipation become an issue.

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I know that I've used it without the actual Coolant module on the chest, but I usually have the heat sinks on my sets. From that I know that I did on rare occasion have heat issues(definitely in the Nether) but I almost always had a small amount of heat built up on the bar. I think it also takes into account how high you have your modules jacked up. Like sprinting with a maxed out Sprint Boost would heat up faster than one only at 10%.

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The problem with in-suit power generation is the latent overheating issue. I don't trust that stuff since I had a major overheating case that killed me no less than four times before I figured out it was a bug. It can work fine for long periods of time, and then kill you when you least expect it, and have not taken any precautions against suddenly dropping dead.

 

Btw, using external Energy Cells in your inventory will allow you to even forfeit in-suit batteries entirely, which makes for a phenomenally light Powersuit.

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Btw, using external Energy Cells in your inventory will allow you to even forfeit in-suit batteries entirely, which makes for a phenomenally light Powersuit.

This is what I do.

 

Skip the battery and just carry energy cells in your inventory.  Keep one charging at base so when your cell runs out, come back, swap it out with the charged cell and off you go.

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This is what I do.

 

Skip the battery and just carry energy cells in your inventory.  Keep one charging at base so when your cell runs out, come back, swap it out with the charged cell and off you go.

 

You can also use some automation with AE + TE + Ender Storage (Energetic Infuser, some buses - Fuzzy for detecting full/empty, an AE sub-network with Ender Chest as storage) to send the empty cell home and have a full one anywhere you go without coming back.

I use it with torches, some food, basic stuff and capacitors.

This way even if you get stranded in a mystcraft age you will survive and power your gear.

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You can also use some automation with AE + TE + Ender Storage (Energetic Infuser, some buses - Fuzzy for detecting full/empty, an AE sub-network with Ender Chest as storage) to send the empty cell home and have a full one anywhere you go without coming back.

I use it with torches, some food, basic stuff and capacitors.

This way even if you get stranded in a mystcraft age you will survive and power your gear.

That's funny because as soon as I read the post about going back to swap cells I immediately started thinking of ways to automate it with ender storage. Haha

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I've never had an issue with using an in-suit battery or overheating, short of going on a killing spree with my railgun anyway. I've also never run myself completely out of power as I find one fully charged elite battery is more than enough to get the job done. If anyone's interested I will post my suit specs for comparison.

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I know that I've used it without the actual Coolant module on the chest, but I usually have the heat sinks on my sets. From that I know that I did on rare occasion have heat issues(definitely in the Nether) but I almost always had a small amount of heat built up on the bar. I think it also takes into account how high you have your modules jacked up. Like sprinting with a maxed out Sprint Boost would heat up faster than one only at 10%.

Everything maxed. The nether is the only heat issue, and heat never built up more than one tick of heat in the overworld. Days.

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Everything maxed. The nether is the only heat issue, and heat never built up more than one tick of heat in the overworld. Days.

 

built in an advanced solar panel and run through a desert for a few hours, we'll see then ;)

 

It's definatly a bug and maybe it's fixed in the newest build, but it built up several hundred ticks of heat in a single server tick...

you just saw the red heat bar shooting out of the top of the monitor and instantly died due to overheating...

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Deserts are the other area :P Forgot they have passive cooling disabled, and tha  does make advanced panel dangerous in some areas of the overworld. However any other heat issues are a bug... or the lack of heat issues are a bug. Either way there's a bug somewhere >.<

Edited by Autocthon
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I've had problems too with instantaneous over heating as well.  I'll be working doing regular stuff for a while and suddenly the heat bar has shot 2 to 3 length of the indicator bar over the top.  This is in the overworld, not using any weapons, not in the desert.  I'll just suddenly see flames in the bottom of the screen.  I haven't been killed, yet, but I've been brought down to 1/2 heart.  I should note that I have the "Cooling System" and the "Water Tank".

 

I just did a little googling and one thought is that it lies with the Advanced Solar Module.  A couple of people have had luck removing it.

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