Zlepper

Modpack Helper | Pack modpacks | Check permissions | Upload to web | Update Solder Automatically

146 posts in this topic

That preview looks like something that would have made my life a whole lot easier a couple weeks ago.  That's all.

Share this post


Link to post
Share on other sites

That preview looks like something that would have made my life a whole lot easier a couple weeks ago.  That's all.

Well, it's a pain in the butt to code, so that's why I waited so long before doing it.

Share this post


Link to post
Share on other sites

Well, it's a pain in the butt to code, so that's why I waited so long before doing it.

Yeah, there's a reason I stick to mechanical engineering.

Share this post


Link to post
Share on other sites

I see your working on some adding some stuff into this already astronomically amazing piece of software. I have a slight suggestion or maybe its already in there. You already have settings to upload the data to the Solder Installation provided the user has an MySQL setup and it creates the pack for you already in the dashboard which is equally as awesome.

 

What about creating a feature in the program to pull from the Solder MySQL to auto-populate the local database that is stored on the user's computer when the mod is looking if items have already been uploaded. I see that as potentially being especially helpful for mods that are missing .info files and the user has already uploaded them and created them manually via the solder dashboard. Thoughts?

Edited by HalestormXV

Share this post


Link to post
Share on other sites

I see your working on some adding some stuff into this already astronomically amazing piece of software. I have a slight suggestion or maybe its already in there. You already have settings to upload the data to the Solder Installation provided the user has an MySQL setup and it creates the pack for you already in the dashboard which is equally as awesome.

 

What about creating a feature in the program to pull from the Solder MySQL to auto-populate the local database that is stored on the user's computer when the mod is looking if items have already been uploaded. I see that as potentially being especially helpful for mods that are missing .info files and the user has already uploaded them and created them manually via the solder dashboard. Thoughts?

I would need to manipule the solder database, aka change how the database looks.

While that shouldn't mess anything up solderwise, i'm not really sure how big the payof is.

Share this post


Link to post
Share on other sites

Ahh I see, alright. I didn't realize the two databases had a different structure. I thought they mimicked each other or the query script only used/pulled the necessary information and uploaded it.

 

Understood, was just a random thought that came to mind. But anyways keep up the awesome work. This is by far one of the best applications I have seen.

Share this post


Link to post
Share on other sites

Actually it's not the interaction between the databases that is the issue. It's that Solder stores the md5 value of the zip file, while solderhelper stores the md5 of the actual modfile. This means to save it in the remote database i would have to create a separate table to store everything solderhelper stores locally.

Share this post


Link to post
Share on other sites

Not sure if i'm doing it wrong or if modpack packer doesnt react as expected. My scripts for minetweaker are in :

  • root
    • scripts
      • nameofthescript.zs

Modpack packer is asking me if I want also to upload the scripts folder. I answer yes.

I end up with the following: No script folder and:

  • root
    • nameofthescript.zs (no folder created)

My config is also not uploading to server properly (but twice a zip is created and empty) in:

  • mods
    • config
      • config.name.version.zip (empty)
    • name.version.configs
      • config.name.version.zip (empty as well)

When unpacking with technic launcher, the config file is empty, and the script is unpacked at the wrong place. Could you help me please?

Share this post


Link to post
Share on other sites

Either you are using some really odd filestructuring, or you selected the wrong inputfolder. The inputfolder should be the mods folder of your instance, and sadly that instance structure doesn't make any sense so me.

Share this post


Link to post
Share on other sites

And List View is now online. Go forth and break all the things.

To enable it just change the "missing info" selection to "Create List".

I hope the interface makes sense. I have tried making things as descriptive as possible, but likely not everything will make sense to everybody.

Share this post


Link to post
Share on other sites

Nice, but I don't know how to use it, I see SolderHelper application, but when I launch her, nothing happens

yep i Can diagnose nothing from that.

But i guess you havent given it the time to start. Depending on your computer it can take up to ten minuttes to start the first time.

Share this post


Link to post
Share on other sites

I'm on Debian 7.7, I have done "git clone https://github.com/zlepper/TechnicSolderHelper.git" I have installed it, but when I run SolderHelper application, nothing happens

You need to install mono runtime environment first, then you can download the zip listed in the install script. I can't make the advanced guide right now as I'm not on my computer.

Share this post


Link to post
Share on other sites

Oh ok, but the mono runtime environnement was installed during the installation of the TechnicSolderHelper, I see that in the console

Share this post


Link to post
Share on other sites

Then there should be an run solderhelper.sh file.

Otherwise the command "mono solderhelper.exe" should start the application.

Share this post


Link to post
Share on other sites

Arf whatever, I have TechnicSolderHelper works on another virtual machine with Windows 7. So no problem bro. thanks for your help.

Edited by TheGeekdu74

Share this post


Link to post
Share on other sites

New version released with lots of bugfixes, mainly:

  • Correct data now being sent to community storage.
  • minecraft 1.7.10_pre4 no longer shows up in minecraft version lists.
  • The minecraft version are now selectable from a list, not from direct textinput.
    • This also means you can now select the minecraft version from the main SolderHelper interface without having to select a forge version.
  • Authors are now also being stored on the community storage.

The last change also forced me to reset the database, else it would cause issues with mods already there.

Edited by Zlepper

Share this post


Link to post
Share on other sites

Regarding the linux install instructions, you can simply run this:
 

curl "https://raw.githubusercontent.com/zlepper/TechnicSolderHelper/master/installer.sh" | sh

curl echos the contents of the URI to stdout, which we pipe to sh. This way we only need to run one command instead of two. Additionally, we don't save install.sh to disk.

Edited by skwerlman

Share this post


Link to post
Share on other sites

Regarding the linux install instructions, you can simply run this:

 

curl "https://raw.githubusercontent.com/zlepper/TechnicSolderHelper/master/installer.sh" | sh

curl echos the contents of the URI to stdout, which we pipe to sh. This way we only need to run one command instead of two. Additionally, we don't save install.sh to disk.

Ohh yeah, that's a good idea. Will update the OP.

Why did you get rid of the thing that should what it was doing, I quite enjoyed that feature.

Last update, it was halfway broken.

EDIT: readded it. It's now less broken.

Edited by Zlepper

Share this post


Link to post
Share on other sites

When configuring my FTP credentials, I put my username as my FTP username and password as my ftp password and the hostname as "mrkirby153.tk" which is my ftp hostname. However, it keeps saying that my hostname is invalid. What goes in the hostname field?

EDIT: I am a derp. I forgot I was using SFTP instead of plain FTP. Any chance for SFTP support?

Edited by mrkirby173

Share this post


Link to post
Share on other sites

When configuring my FTP credentials, I put my username as my FTP username and password as my ftp password and the hostname as "mrkirby153.tk" which is my ftp hostname. However, it keeps saying that my hostname is invalid. What goes in the hostname field?

EDIT: I am a derp. I forgot I was using SFTP instead of plain FTP. Any chance for SFTP support?

I'll see what I can do about adding SFTP support.

Also the hostname should be writen with the protocol first like this:

ftp://zlepper.dk

Share this post


Link to post
Share on other sites

Im just making a post here to cheer you on Zlepper. The software keeps getting better and better and I give you my gratitude. It has made making packs worlds easier. I salute you and keep up the amazing work!

Share this post


Link to post
Share on other sites

Thanks for fixing the bug I reported so quickly and changing the way editing the solderhelper database work in regards to repackaging! Now it is working great. Impressive attitude to development :)

Edited by brynjolf

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By icygerberbait
      Okay, so when I have my java installed the technic launcher won't open at all, when I delete java from my computer, the technic launcer launches, and then I can install java.
      Altough, when I use java I can only use 32bit, and then the game feels laggy and I can't have much fov, I have a 64bit os, windows 10. when I try to launch a mod pack in this case tekkit \ "The 1.7.10 Pack" they just won't launch. I've looked up the internet for help couldn't find anything.
      Technic Launcher log: https://paste.ubuntu.com/24614266/
      Mod packs failure log: https://paste.ubuntu.com/24614277/
      For those who are about to ask, yes I have tried other launchers, they won't work aswell, only vanilla works, or tekkit with 1gb of ram.
      PC specs:
      CPU: I7 4790
      RAM: 16GB
      GPU: GTX 970
      HDD: 1TB
      SSD: 120gb
      PSU: 650W
       
      if any of these things help you I'd be grateful if you could also help me.
      Thank you in advance.
       
    • By Enderferaluiz
      Olá, estou tentando mudar o meu email do Technic, e não estou conseguindo
      a barra onde posso editar o email é inútil

    • By johnjohn777
      Hello my fellow technicarians!
      I am having a problem trying to log in to my minecraft account. Every time I try to login (inputting anything in the Username/Password field), auth servers seem to be inaccessible. I have tried disabling my firewall and antivirus, also multiple attempts at logging in. It just says: `An error occured while attempting to reach authserver.mojang.com`. Any clues how to fix this?
      Technic launcher console: https://pastebin.com/A9SrBcTw
      PasteBin.txt
    • By FlameDragonMatt
      In-Game Bug. (I think?)
      Been in the forums trying to find solutions but i cant seem to find any. was able to load modpacks when i first got the laucher but then something must have happed and i wasnt able to load it anymore. Can still load vanilla.
      Have a crappy laptop but it still works pretty well.
      Dont know which logs i should copy and paste so i did the whole thing.
      http://paste.ubuntu.com/24403761/
      Pls help im going crazy trying to fix this
    • By marshwalker2
      I am an admin on a MC server that recently made a Tekkit Classic server. I will open up the launcher and open the modpack. The modpack opens as if it is working, then it just brings me back to the modpack launch page after loading. Please tell me or link a video on how to fix this issue. I have tried re-downloading the modpack and launcher. I have also tried playing with various settings like ram and folder options.