Zlepper

Modpack Helper | Pack modpacks | Check permissions | Upload to web | Update Solder Automatically

146 posts in this topic

Hey.

Im trying to make a pack and i'm being required to enter missing info. I expected this, but I am not sure how the mods without the mcmod.info file is ordered. For example, how do i know what mod -1.-1 is referring to? Its definitely not alphabetical as the first mod it asks for would be AM2, but it has an MCmod.info file, so i'm not sure what mod its looking for.

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Can I have a screenshot of that? Since it should give you the file name.

And maybe the a list of all the files in your mod directory.

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Can I have a screenshot of that? Since it should give you the file name.

And maybe the a list of all the files in your mod directory.

 

Get ready for link galore.

 

Here's a screenshot of the issue: http://i.imgur.com/Wxs7rcs.png

​Here's a messy list of the mod files CMD exported: http://pastebin.com/jiaz3R5Q

If you would prefer a screenshot of the folder so your eyes don't bulge out of your head here you go: http://i.imgur.com/gyCotJy.png

I also went ahead and took a screenshot of my settings: http://i.imgur.com/1BCLaDg.png

I should also note that when I clicked "Generate Permissions", those weird file names were in there too. What was more surprising was that all of the actual mod files were there, but the random numbers (and a lot of them) were also there. I knew something was up when it said I had 375 mods...

Pastebin of the "permissions" file: http://pastebin.com/frHfDa2t

 

I couldn't find any log file, I assume they are only generated in the event of a crash. If there is one hidden somewhere and you need it, tell me.

 

 

PS: I also noticed that there are so many folders in the directory that the program isn't able to list them all and the run off screen (unscrollable as well). Perhaps something that could be fixed in a future update?

Edited by noahc3

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Get ready for link galore.

 

Here's a screenshot of the issue: http://i.imgur.com/Wxs7rcs.png

​Here's a messy list of the mod files CMD exported: http://pastebin.com/jiaz3R5Q

If you would prefer a screenshot of the folder so your eyes don't bulge out of your head here you go: http://i.imgur.com/gyCotJy.png

I also went ahead and took a screenshot of my settings: http://i.imgur.com/1BCLaDg.png

I should also note that when I clicked "Generate Permissions", those weird file names were in there too. What was more surprising was that all of the actual mod files were there, but the random numbers (and a lot of them) were also there. I knew something was up when it said I had 375 mods...

Pastebin of the "permissions" file: http://pastebin.com/frHfDa2t

 

I couldn't find any log file, I assume they are only generated in the event of a crash. If there is one hidden somewhere and you need it, tell me.

 

 

PS: I also noticed that there are so many folders in the directory that the program isn't able to list them all and the run off screen (unscrollable as well). Perhaps something that could be fixed in a future update?

​The issue with the odd files should be fixed in the latest update, which you can download by starting the application.

The directory listing is more of a cosmetic issue, and I'll fix it once I have a bit more time.

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Okay, that issue is now fixed. Now when I go through the whole process, the program freezes near the end (not responding). When this happens seems to be random, sometimes it says it's finishing compiling the last few mods, sometimes it happens when its compiling the extra folders I selected. I had to force close it via task manager and it didn't create a crash report on the desktop.

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Okay, that issue is now fixed. Now when I go through the whole process, the program freezes near the end (not responding). When this happens seems to be random, sometimes it says it's finishing compiling the last few mods, sometimes it happens when its compiling the extra folders I selected. I had to force close it via task manager and it didn't create a crash report on the desktop.

​I just released a new version which should be a bit more informative about what it's doing, and shouldn't hang that much.

EDIT: You can also resize the application window now, and the box with the additional folders will increase in size to show them all.

Edited by Zlepper

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I added a little checkbox if you have Modpack Helper configured to use Solder which will force Modpack Helper to pack all the mods again and put them on solder, no matter if they are registered there already. This should at least allow you to get around some of the issues with Modpack Helper not always packing the correct mods, which I still haven't located the exact reason for.

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Sorry if this sounds like a dumb question but,

What do I put in the fields when I click on Configure Solder MySQL?

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Sorry if this sounds like a dumb question but,

What do I put in the fields when I click on Configure Solder MySQL?

​The data you would use to login to the MySQL service either from the console or from MySQL workbench.

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​The data you would use to login to the MySQL service either from the console or from MySQL workbench.

​So I would put the IP of the VPS I use for Solder in the server address area?

EDIT

When I use the IP as Server Address and my MySQL username and password and the solder database and prefix, I press test and it states unable to connect to any of the specified MySQL hosts.

Edited by Rocker545
Adding Info

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​So I would put the IP of the VPS I use for Solder in the server address area?

EDIT

When I use the IP as Server Address and my MySQL username and password and the solder database and prefix, I press test and it states unable to connect to any of the specified MySQL hosts.

​It's likely you forgot to open the ports on your VPS or allow external access to the MySQL install.

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and for mac the download?

​You should be able to use the linux download, though you will have to install mono yourself.

Modpack Helper can be downloaded here:

http://zlepper.dk/solderhelper/TechnicSolderHelper.zip

Mono can be downloaded here: http://www.mono-project.com/download/

Or you could try with the .net beta, though I have no idea how well that performs on mac.

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Hi,

I am interested in the S3 feature of this program but I am unsure what to enter in the service URI. For laughs I entered http://<my_bucket_name>.s3.amazonaws.com/ and when I clicked test it said connection successful. I already have an S3 bucket created but nothing ever shows up in the listbox. I'm not sure how to configure this. Any help would be much appreciated!

-Dustin

EDIT:

Why is it that every time I finally ask for help, I figure it out five minutes later?? Why universe why!?

Use the following as the service URI: https://s3.amazonaws.com/

Edited by ReArmedHalo

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seems that your app is not working on windows 10 Pro.

Its says evertime "its you first start" i looked at taskmanger

after the message it runs some seconds and quits then.

//Edit installing now Virtualbox with windows 7 and test it again.

//On my Virtuall win7 it crashs "TechnicSolderHelper has stopped working"

Edited by DaNeo

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On 8/29/2015 at 8:58 PM, DaNeo said:

seems that your app is not working on windows 10 Pro.

Its says evertime "its you first start" i looked at taskmanger

after the message it runs some seconds and quits then.

//Edit installing now Virtualbox with windows 7 and test it again.

//On my Virtuall win7 it crashs "TechnicSolderHelper has stopped working"

I think that was caused by a broken dependency. I could not replicate it because it only happened on new installs, but it should be fixed now anyway.
And sorry for the very late response, apparently the forum stopped notifying me of changes.

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I have prepared an alpha release of the new solder helper (dubbed Modpack helper).

It can be found at the following url: http://zlepper.dk/modpackhelper/publish.htm and installs just like the old version.

It is not backwards compatible, which means it will not use any old stored information, so you have to reenter most things again.
It however doesn't break the old version of solderhelper, so you can keep using that until this version enters proper release.

Noticeable changes include:

  • Data is now saved in flatfile json instead of SQLite.
  • FTP upload now has a progress dialog.
  • UI elements has been moved around and grouped differently, though the basic gist is still the same.
  • Modpack settings are now saved per modpack.
    • This means that you can switch between modpacks with different versions of forge, different permission checking and other fun stuff.
  • Solder integration no longer works directly in the database, but uses the normal solder interface.
    • This makes it quite a lot slower, but it should be a lot easier to setup and use.
    • This also means that files have to be uploaded in some way before solder can be updated.
      • You should get a message about uploading them manually if you haven't enabled FTP upload.
  • Binaries are only 1/8 the size of the old version.
  • No longer has any dependency on 7zip or zip.
    • The application now has it's own zip handler, which is a lot faster, and produces more stable results.
  • Dropped support for creating monolithic packs.
    • Might make a return of enough people request it
  • Dropped support for asking as it came across mods.
    • You get a popup interface with everything in the same place after all mods have been analyzed
  • All the heavy lifting is now multi-threaded, which means the UI should no longer freeze when the application is doing stuff.
  • servers.dat will no longer be packed.

Features that is not yet in:

  • Generating permission files.
    • You can enter permissions already, but files are no generated yet.
  • Any sort of FTB pack handling.
  • Handling sub folders in the mods folder.
    • I need to find a smarter way of handling this.
  • Handling other folders in the Minecraft root.
    • I also need to find a smarter way of doing this, as I'm not exactly happy with the old checkbox system (It was a mess to maintain)
  • Probably other stuff I have forgotten about.
Edited by Zlepper

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This is still my number 1 go to tool. I am glad to see that you are a releasing a new version all together. I look forward to it.

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Heh, at least you are continually updating yours, I started mine in Java, which was a bad idea, and as a result I could never quite get my UI to work. Mine was called TechnicSolderConverter, but it only supported the base zip that technic packs can be uploaded as a single-file in.

I'm too tired to type.

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          extracells{1.6.8f} [ExtraCells] (extracells-1.6.8f.jar) Unloaded->Constructed->Pre-initialized
          Mystcraft{0.10.12.01} [Mystcraft] (mystcraft-uni-1.6.4-0.10.12.01.zip) Unloaded->Constructed->Pre-initialized
          OpenMods{0.4} [OpenMods] (openmodslib-0.4b.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Core{4.3.7.32} [ProjectRed] (projectredbase-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Transmission{4.3.7.32} [ProjectRed-Transmission] (projectredintegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          OpenPeripheralCore{0.3.3} [OpenPeripheralCore] (openperipheralcore-0.3.3.jar) Unloaded->Constructed->Pre-initialized
          ExtraUtilities{1.0.1} [Extra Utilities] (extrautils-1.0.2.zip) Unloaded->Constructed->Pre-initialized
          GalacticraftCore{2.0.12} [Galacticraft Core] (galacticraft-1.6.4-2.0.12.1026.jar) Unloaded->Constructed->Pre-initialized
          GalacticraftMars{2.0.12} [Galacticraft Mars] (galacticraft-planets-1.6.4-2.0.12.1026.jar) Unloaded->Constructed->Pre-initialized
          GregsLighting{1.9.1} [Greg's Lighting] (GregsLighting-1.9.1-mc1.6.4.jar) Unloaded->Constructed->Pre-initialized
          inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized
          IronChest{5.4.1.697} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.697.zip) Unloaded->Constructed->Pre-initialized
          MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatAppliedEnergistics{1.6.4R2.7.8} [MFR Compat: Applied Energistics] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatAtum{1.6.4R2.7.8} [MFR Compat: Atum] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatBackTools{1.6.4R2.7.8} [MFR Compat: BackTools] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatBuildCraft{1.6.4R2.7.8} [MFR Compat: BuildCraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatChococraft{1.6.4R2.7.8} [MFR Compat: Chococraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Errored
          MineFactoryReloaded|CompatExtraBiomes{1.6.4R2.7.8} [MFR Compat: ExtraBiomes] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatForestry{1.6.4R2.7.8} [MFR Compat: Forestry] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatForestryPre{1.6.4R2.7.8} [MFR Compat: Forestry (part 2)] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Errored
          MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.8} [MFR Compat: ForgeMicroblock] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatIC2{1.6.4R2.7.8} [MFR Compat: IC2] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.8} [MFR Compat: Mystcraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatPams{1.6.4R2.7.8} [MFR Compat: Pam's Mods] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Exploration{4.3.7.32} [ProjectRed-Exploration] (projectredworld-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatProjRed{1.6.4R2.7.8} [MFR Compat ProjectRed] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.8} [MFR Compat: Railcraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatRP2{1.6.4R2.7.8} [MFR Compat: RP2] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.8} [MFR Compat: Sufficient Biomes] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.8} [MFR Compat: Thaumcraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.8} [MFR Compat: Thermal Expansion] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.8} [MFR Compat: TwilightForest] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatVanilla{1.6.4R2.7.8} [MFR Compat: Vanilla] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.8} [MFR Compat: XyCraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MFFS{3.6.2} [Modular Force Field System] (modular-force-field-system-3.6.2.56-core.jar) Unloaded->Constructed->Pre-initialized
          numina{0.1.2-55} [Numina] (numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized
          powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (modularpowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized
          NEIPlugins{1.1.0.6} [NEI Plugins] (neiplugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized
          OCS{1.6.4.1} [OpenCCSensors] (OPENCCSENSORS-1.6.4.1B.jar) Unloaded->Constructed->Pre-initialized
          OpenPeripheral{0.1.3} [OpenPeripheralAddons] (openperipheraladdons-0.1.3.jar) Unloaded->Constructed->Pre-initialized
          bau5_ProjectBench{1.8.0} [Project Bench] (ProjectBench-1.6.2-v1.8.0.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Transportation{4.3.7.32} [ProjectRed-Transportation] (projectredmechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Compatibility{4.3.7.32} [ProjectRed-Compatibility] (projectredcompat-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Integration{4.3.7.32} [ProjectRed-Integration] (projectredintegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Illumination{4.3.7.32} [ProjectRed-Illumination] (projectredlighting-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Expansion{4.3.7.32} [ProjectRed-Expansion] (projectredmechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          QuantumCraft{1.1} [qCraft] (qcraft1.1.jar) Unloaded->Constructed->Pre-initialized
          Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized
          JAKJ_RedstoneInMotion{2.3.0.0} [Redstone In Motion] (redstoneinmotion_2.3.0.0_mc1.6.zip) Unloaded->Constructed->Pre-initialized
          simplyjetpacks{0.1.4} [Simply Jetpacks] (simplyjetpacks-0.1.4.jar) Unloaded->Constructed->Errored
          StevesCarts{2.0.0.b10} [Steve's Carts 2] (stevescarts2.0.0.b10.zip) Unloaded->Constructed->Pre-initialized
          tradeboothmod{0.6.4.2} [Trade Booth Mod] (tradebooth.0.6.4.2.zip) Unloaded->Constructed->Pre-initialized
          TreeCapitator{Forge 1.6.4.r09} [Treecapitator] (TREECAPITATOR.FORGE.1.6.4.R09.UNIVERSAL.zip) Unloaded->Constructed->Errored
          Vending{1.1.1} [Vending] (vending-1.6.4-1.1.1.jar) Unloaded->Constructed->Pre-initialized
          weaponmod{1.6.2 v1.13.5} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized
          WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized
          WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized
          WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized
          McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized
          ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized
          Launched Version: 1.6.4-Forge9.11.1.965
          LWJGL: 2.9.0
          OpenGL: AMD Radeon(TM) R4 Graphics GL version 4.5.13456 Compatibility Profile Context 21.19.154.1536, ATI Technologies Inc.
          Is Modded: Definitely; Client brand changed to 'fml,forge'
          Type: Client (map_client.txt)
          Resource Pack: Sphax PureBDcraft 128x MC16.zip
          Current Language: English (US)
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
       
       
    • By ChipJones
      So, my friends and I wanted to get back in to MC after a few years of not playing it (Haven't played sense I was 12, and I am 18 now, so its been a while.). We found a mod pack of interest called Etherium Tech, so I started up a server and we played virtually non-stop for a week or so. Had the most fun I've had in a long time. Now we can't connect to our own server, and the mod pack says offline on the launcher. Any ideas? Is this pack just dead?
    • By sovamoudra
      Hi there, I have a question. Yesterday, I tried to make my own modpack on Technic Launcher. I wanted there mods like Thaumcraft, Mo creatures, atd so. I made like 9 versions, because java wanted something, or the link didn´t work. Now it don´t want to work. When it downals (it is a problem too, I use mediafire, so sometimes it works, and sometimes don´t) it normally starts minecraft. Then it tries to like "build the mods" (I don´t exacly remember what it said, but there were these 7 phases) and when it finishes it shuts down and looks like I didn´t open it. If it helps, i remember a pretty silly thing, there was a logo of CurseForge. Most of the modpacks were downalded here. All for verion 1.7.10.
      http://download2152.mediafire.com/i78reinsqceg/icjpki3628r2rmr/modpack9.zip
      There´s the modpack. Can somebody look at it and tell me what did do I wrong?
      Big thank to someone who´ll help me. Bye!
       
    • By dragonclash123
      I just got a new laptop and it's running intel hd 3000 on Windows 10 with 6gb of ram.
      My problem is this, no matter what I try the modpacks on Technic launcher install but just won't open. After a few seconds the launcher reappears as though nothing happened. I have the latest Java and have allocated 3gb of ram. I've uninstalled and reinstalled said Java 2 times and the technic launcher 3 times. I've searched the internet for fixes but nothing works.
      This is the crash log from Pixelmon: https://pastebin.com/SsTgX3Es
      Edit: Here's the complete log from the launcher: https://pastebin.com/rsEqcJQG
      Any help at all would be greatly appreciated please..