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  1. Past hour
  2. So i've made my own modpack, uploaded it and stuff, and can't seem to get it to work. I once got its' predecessor to work in the past, but i don't know whats wrong with this one. I press play, the launcher disappears as though it will launch the game, but then the launcher just comes back up and nothing happens. Here is the console log https://pastebin.com/wkHq0EDZ EDIT: The name of my mod is Project HC 2.0, and the predecessor is Project HC. I cannot confirm that the original works at this point, nor do i care. I just want 2.0 to work, and need to know what the problem is.
  3. Today
  4. I request that my Technic forum account be deleted. Thank you in advance.
  5. Yesterday
  6. Considering that most of your mods come from a site like 9minecraft, that's not exactly a surprise. You really, REALLY should get your mods either from curseforge or from minecraftforum.net. I suggest using this browser plugin to help you look for mods. https://stopmodreposts.org/downloads.html Half your mods are not from neither curseforge nor minecraftforum. I suggest you fix that, and also look at all the dependencies needed, like AnimationApi (for Ars Magica) and Mantle (for Tinkers construct). Also, you need to add CodeChickenCore as well. CodeChickenLib is not enough.
  7. Yeah, it says lots of "Coremods" haven't been found. What does that exactly mean?
  8. Hey i have been getting this problem whenever i try to run any technic modpack, i have tried many things like updating my drivers, changing java, adding more RAM but nothing is working. could anyone help me in any way. here are error code: Bad video card drivers! ----------------------- Minecraft was unable to start because it failed to find an accelerated OpenGL mode. This can usually be fixed by updating the video card drivers. --- BEGIN ERROR REPORT 7fe0271 -------- Generated 5/19/19 2:13 PM -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_211, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 3234152480 bytes (3084 MB) / 3601858560 bytes (3435 MB) up to 3601858560 bytes (3435 MB) JVM Flags: 3 total; -Xms3584m -Xmx3584m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 0 mods loaded, 0 mods active LWJGL: 2.9.0 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[failed to get system properties (java.lang.RuntimeException: No OpenGL context found in the current thread.)] org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.a(Minecraft.java:399) at asq.a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:746) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT d6fb6c52 ----------
  9. Log says you haven't, as in, log is the same error as before. Have you uploaded your updated modpack yet?
  10. Hi, Sorry but I did not get a return and modpack is not transferred Luna
  11. Last week
  12. Considering that the normal Mojang launcher uses its own java version instead of the version your system uses, UNLESS you change that yourself, yeah, that's pretty much the reason that the vanilla launcher works, but Technic Launcher not.
  13. So, why haven't you added CodeChickenCore/CodeChickenLib yet?
  14. yeah my entire thing will close the launcher and start opening but then it stops?
  15. so a few months ago i upgraded from win 7 to win 10 and i had an issue with mc not opening an issue with the pixel format thingy i fixed it but now im trying to open minecraft on technic and it shows me that bug again? what do i do?
  16. So I am having the issue where when I attempt to launch modded Minecraft will open but will not appear on my monitor and no matter what I do I can not get it to appear. I have reinstalled java, reinstalled\ the launcher and updated my drives nothing worked
  17. New logs then please. Also, use a site like pastebin.
  18. That would be your graphics drivers, according to the error: ig9icd64.dll+0x1f82e
  19. I just downloaded and played the normal minecraft so im not sure what the actual java issue is?
  20. So every time i try launching any modpacks the launcher just closes, the minecraft game loads for a second then closes instantly? Ive downloaded Java 8u25 so idk what to do? # A fatal error has been detected by the Java Runtime Environment: [B#402] 2019/05/16 11:28:33 [INFO] # [B#402] 2019/05/16 11:28:33 [INFO] # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffcafb9f82e, pid=7676, tid=8212 [B#402] 2019/05/16 11:28:33 [INFO] # [B#402] 2019/05/16 11:28:33 [INFO] # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18) [B#402] 2019/05/16 11:28:33 [INFO] # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops) [B#402] 2019/05/16 11:28:33 [INFO] # Problematic frame: [B#402] 2019/05/16 11:28:33 [INFO] # C [ig9icd64.dll+0x1f82e] [B#402] 2019/05/16 11:28:33 [INFO] # [B#402] 2019/05/16 11:28:33 [INFO] # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows [B#402] 2019/05/16 11:28:33 [INFO] # [B#402] 2019/05/16 11:28:33 [INFO] # An error report file with more information is saved as: [B#402] 2019/05/16 11:28:33 [INFO] # C:\Users\Dan\AppData\Roaming\.technic\modpacks\attack-of-the-bteam\hs_err_pid7676.log [B#402] 2019/05/16 11:28:33 [INFO] # [B#402] 2019/05/16 11:28:33 [INFO] # If you would like to submit a bug report, please visit: [B#402] 2019/05/16 11:28:33 [INFO] # http://bugreport.sun.com/bugreport/crash.jsp [B#402] 2019/05/16 11:28:33 [INFO] # The crash happened outside the Java Virtual Machine in native code. [B#402] 2019/05/16 11:28:33 [INFO] # See problematic frame for where to report the bug. [B#402] 2019/05/16 11:28:33 [INFO] # [B#402] 2019/05/16 11:28:33 [INFO] [B#402] 2019/05/16 11:28:33 [INFO] [error occurred during error reporting , id 0xc0000005] [B#402] 2019/05/16 11:28:33 [INFO] [B#402] 2019/05/16 11:28:34 [INFO] Starting download of http://cdn.technicpack.net/platform2/pack-icons/552556.png?1445088955, with 3 tries remaining [B#402] 2019/05/16 11:28:42 [INFO] Starting download of http://cdn.technicpack.net/platform2/pack-icons/552556.png?1445088955, with 3 tries remaining [B#402] 2019/05/16 11:28:46 [INFO] Attempting to open C:\Users\Dan\AppData\Roaming\.technic\logs [B#402] 2019/05/16 11:28:46 [INFO] Using file:/C:/Users/Dan/AppData/Roaming/.technic/logs/ [B#402] 2019/05/16 11:28:46 [INFO] Intermediary path file:///C:/Users/Dan/AppData/Roaming/.technic/logs/
  21. Yeah It's still the same thing. I press play, and the launcher closes and immediately reopens. The game hasn't opened yet
  22. Hey everyone, I made a base in hexxit 1.5.2 and i am somewhat near the late game part of hexxit with a crap ton of items and stuff. So i went to the nether to locate a nether base when i came back part of my base inside a mountain disappears as in all the chunks reset back to when i started building the base where all my items and base are kept inside that mountain. dw tho i made back ups but this happens way to often Note: I use a command block to teleport me to different parts of my house ie from the storage room to the bedroom
  23. What plug in do i use so i can set everyones perms on my server? is there a lick to read or for documentation?
  24. No. I added the link few minutes after you told me to do it. But first, the mods was on 9minecraft and curse so i got them here, i don't see where this is non legit as i never claimed i owned the mods. Theses legal conditions are writed in my modpack. I play with exactly the same mods, config etc on the official Minecraft launcher with the same forge version and it does work, so i barely see how this can cause troubles. And thanks for this last advice, can you give me the name of the mod ? I really can't figure out. I'll update mods but i can't really do this as an update requires another update et caetera, who does involve that maybe i'll have to update each one of them and try if that works, that could take hours and i can't, i'll just stick to your first options which is to remove a certain mod first and i'll do the modpack update after. It's not like my modpack got only five downloads. If you can give me the name of the mod you removed, i would be even more grateful. Thanks for help.
  25. Feel free to follow up with more questions if you are still having issues.
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