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  1. Today
  2. I've tried a lot of things that didn't worked, so i'm asking for help here in the community I'll send the console text tomorrow
  3. Hello, I am in the process of creating a custom server hosted on technic so I can play with some friends. It has taken me all day and I cannot figure out what is wrong with my modpack because it instantly crashes when launched via the technic launcher, yet I had no problems when testing it earlier on the vanilla minecraft client [with forge obv]. I am using a MacOS. Here are the logs via pastebin: Any help would be great
  4. *UPDATE* Problem fixed! I've downloaded a couple modpacks and tried to start them, but nothing. They will seem to start to launch, but after "checking for minecraft assets" the launcher will hide itself, I'll wait a minute, and then the launcher will just open back up and act like nothing happened.
  5. Yesterday
  6. Man. Read, i told you it was working PERFECTLY on my local Minecraft, so i don't see how the same mods, config and other folders can be broken in Technic but not in my actual Minecraft. And if you don't have any clue on how can i not get the time to update 13 mods, it's because i'm not a kid playing Minecraft, i'm an adult producing much more things than average people, modpack is such a little thing, but i barely got the time to troubleshoot errors logs i can't even read, so i was asking for help from nice people, if you are nervous, you better not answer next time. Cause i'm not there to justify but to say thanks if somebody help.
  7. Rekkit is a tekkit classic anarchy server. We luckily haven't had any greifers yet, and we are quite small. Despite the fact that it is anarchy, people tend to work together or at least visit each other.
  8. Your modpack contains both RandomThings and FastLeafDecay (FLD). Randomthing comes with its own FastLeafDecay, thus you have a conflict. Just remove FLD and you should be good to go. Well, atleast no longer have this issue.
  9. Everyone that did has LONG moved on to later modpacks with actually updated plugins and stuff. The only ones that remain are the massive networks.
  10. Your modpack is a whole 13 mods. I don't even have a clue how you see that as "needing loads of updates" when you can do that all crap locally. You don't need to reupload that modpack every time you make a change to see if it still works, you all do that locally till it works, then you update the modpack on the platform. It took me 2 minutes, 3 tries. Optifine is causing your issues.
  11. Launcher Options > Java Settings > Put it to 4 GB Minimum, as you are trying to play 1.12.2 modpacks.
  12. hello (enter name of who ever helps me out) so my Technic launcher works, some of my mod packs work and some don't. when ever i try to load up one of the ones that doesn't work it will close the Technic launcher and start loading the mod, then it will start minecraft 1.7. something, it will load until 5/7, then it stops responding then crashes and then the Technic launcher pops back up I really want to play these mods, so try and help me
  13. Hey I still love the modpack and I would be delighted to join I'm 20 so it shouldn't be a problem. Also most of my building is underground which usually gets designed before the room is filled and I'm a decent builder when it comes to exterior building. I'm pretty committed when I'm am off work i usually don't play every day since i work really long hours and need alot of sleep.
  14. Anybody. there has to be someone that knows how to set this up!!!
  15. So i've made my own modpack, uploaded it and stuff, and can't seem to get it to work. I once got its' predecessor to work in the past, but i don't know whats wrong with this one. I press play, the launcher disappears as though it will launch the game, but then the launcher just comes back up and nothing happens. Here is the console log EDIT: The name of my mod is Project HC 2.0, and the predecessor is Project HC. I cannot confirm that the original works at this point, nor do i care. I just want 2.0 to work, and need to know what the problem is.
  16. I request that my Technic forum account be deleted. Thank you in advance.
  17. Last week
  18. Considering that most of your mods come from a site like 9minecraft, that's not exactly a surprise. You really, REALLY should get your mods either from curseforge or from I suggest using this browser plugin to help you look for mods. Half your mods are not from neither curseforge nor minecraftforum. I suggest you fix that, and also look at all the dependencies needed, like AnimationApi (for Ars Magica) and Mantle (for Tinkers construct). Also, you need to add CodeChickenCore as well. CodeChickenLib is not enough.
  19. Yeah, it says lots of "Coremods" haven't been found. What does that exactly mean?
  20. Hey i have been getting this problem whenever i try to run any technic modpack, i have tried many things like updating my drivers, changing java, adding more RAM but nothing is working. could anyone help me in any way. here are error code: Bad video card drivers! ----------------------- Minecraft was unable to start because it failed to find an accelerated OpenGL mode. This can usually be fixed by updating the video card drivers. --- BEGIN ERROR REPORT 7fe0271 -------- Generated 5/19/19 2:13 PM -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_211, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 3234152480 bytes (3084 MB) / 3601858560 bytes (3435 MB) up to 3601858560 bytes (3435 MB) JVM Flags: 3 total; -Xms3584m -Xmx3584m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 0 mods loaded, 0 mods active LWJGL: 2.9.0 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[failed to get system properties (java.lang.RuntimeException: No OpenGL context found in the current thread.)] org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat( at org.lwjgl.opengl.WindowsDisplay.createWindow( at org.lwjgl.opengl.Display.createWindow( at org.lwjgl.opengl.Display.create( at org.lwjgl.opengl.Display.create( at org.lwjgl.opengl.Display.create( at net.minecraft.client.Minecraft.a( at asq.a(SourceFile:56) at at Source) --- END ERROR REPORT d6fb6c52 ----------
  21. Log says you haven't, as in, log is the same error as before. Have you uploaded your updated modpack yet?
  22. Hi, Sorry but I did not get a return and modpack is not transferred Luna
  23. It says it doesnt have access to jar file
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