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Showing content with the highest reputation since 05/06/14 in all areas

  1. 76 points
  2. 27 points
    Sombrero Craft Tekkit Main Over 12,000 registered Members Stable and reliable server (24/7 Uptime) Established October 2012 (Over 3 years of experience) Travel to Moon/Mars or build your own space station! Tons of complementary plugins (lottery, mcmmo, slotmachines, playershops, and much more!) Professionally designed website, server spawn, and other aesthetics Friendly community, and professional staff
  3. 21 points
    Server IP: bteam.endercraft.com Server version: 1.0.12c Our B-Team server (based on Bukkit) has tons of useful plugins. For pure, fun B-Team, check out our server! We keep everything organized and the administration is quick to remove griefers or players that threaten the friendly feel of the community. It's a safe place to build your next awesome creation or just to hang out and have a leisurely gaming experience. Our server is a community - if you've got a suggestion or issue, we'll listen! For a tutorial on how to join the server and a list of banned items go here: http://endercraft.com/btinformation Server specs Intel Xeon 1270 v2 32 GB DDR3 RAM 128GB Samsung SSD 1 GB/S Uplink Server IP: bteam.endercraft.com Server version: 1.0.12c Website: http://endercraft.com/ Teamspeak: voice.endercraft.com:4322
  4. 20 points
    We launched ok geeze this topic is filled with old information! We are launching on Christmas Day Hold on to your butts. The new Platform is here: http://beta.technicpack.net/ The new Launcher is available from here: LauncherV3 This is a major design and (especially) feature shift from the current system. For those of you that make packs you get access to a wealth of social features, update-in-launcher aspects and a very clear line of communication to your users. Your Platform page is now a very robust platform (heh) from which to show off your creation and engage with your users directly. For those of you that just play, now you'll have many more ways to interact with pack creators and a voice of your own to highlight packs you like, read what other users are doing, etc. Everyone will benefit from the new system, and we hope you guys like it as much as we've loved creating it for you. Please remember that this is not complete and things will be broken. If you find something that doesn't work like you think it should post it here, or come to #platformbeta on SynIRC and let us know. If you already have a Platform account (not the same as your Forums account) just use the same info to log in, remember to use your email instead of your username. List of new features: Platform Features: All NEW social features! Ability to follow users and modpacks Ability to post statuses as a user or a modpack owner. Dashboard feed of followed users/modpack posts Community feed of fellow users modpacks Like/Comment/Report posts New search engine powered by elasticsearch Makes it easier to find modpacks on the platform :woot: New algorithm to calculate trending modpacks! DOWN WITH +1 New statistics system for calculating runs and installs Improved back-end code Redesigned Admin console (for us) AND MUCH MORE Launcher Features: ALL NEW DESIGN!!!!! Modpacks Abillity to search for modpacks! Abillity to Install modpacks! View modpack descriptions and status posts! View modpack likes/runs/installs! News View news posts in a newly organized tab Discover View trending, HOT, and new modpacks General Options New selectable language support! (Translators wanted!) Custom Java arguments
  5. 17 points
    Cheap Shot


    READ THE STICKIES! There are threads stickied at the top of each section and they contain important information. If it's clear you haven't read them then you might be probated depending on the whim of the moderators. Don't take the risk, read stickied threads! MINOR INFRACTIONS - These things can get you probated if you push it MAJOR INFRACTIONS - These things will get you banned RULES FOR POSTING PICTURES- Verbal warning to ban depending If you see someone breaking these rules, report them using the report function. Reporting mods and admins isn't advised. The moderation staff has the final say in matters of rule violation. We run these forums out of our pockets and the goodness of our hearts. Show some respect for the forums and follow the rules if you wish to post on them. If you can't do that, then you don't deserve to use them. This thread will be updated when new rules are added. If you see that a new post has been made here, read it ASAP. Ignorance of rules is not immunity to rules. THE LAW Golden Rule: Ask yourself, "Is my post or reply actually interesting, funny, or contributing to the discussion at hand?" - if not, don't post. No chat or chan speak - LOL THAT'S FAIL! OMG LIEK CAN I HAS MUDKIPS ROFLLLL +1 DIAMOND WIN 4 U LULZ - No. No Signing Posts - Your username is already there, it's redundant. Plus it makes you look like a loser. (You might be a loser!) It's also an easy way to tell that you haven't read these rules. No duplicate or redundant threads - first check to make sure the same or similar thread does not already exist. This includes stickied information. Duplicate threads will be deleted. No low effort posts - "Hello I'm new here!" "FIRST POST!" "THREAD IS WIN!" "HELP ME FIND UH SERVER" All examples of why you should have been thrown back. No asking for ETA's - We are tired of these questions. Updates depend on lots of different things and they happen when they happen. No Memes - If the only response you can think of for something is an overused terrible image with text on it, or a beaten to death catchphrase you should have a sit down and question your direction in life. "Who am I?" "Do I even have my own personality?" "When did I replace my wit and social interaction skills with a series of shitty .jpg's?" A few examples of things you might consider pondering. No PMing Admins or Mods with bug reports. - You will not get special private help. We don't have time for that. No backseat modding - Helpful tips and a link to stickied thread is A-OK, talking like you have some kind of power isn't. Lose the smug and leave the moderation to the moderators. Do not triple post, and avoid double posting - You have an edit button. USE IT. Do not BUMP threads - This is worthless and annoying and counts as a low effort post. No discussing illegal activities - The internet is a big place. Take it somewhere we aren't responsible for. This includes piracy talk. Yarr! No Racial slurs or sexism - Yeah yeah, shock value humor. We get it. Get bent. No spamming - Posting multiple similar threads, posting the same thing multiple times, or posting junk threads. No advertising or soliciting - You need moderator permission to advertise any offsite program or service. Current exceptions include Links to Let's Plays with ads. No pay-to-play servers - If you are still interested, message an admin, however by default we don't allow those types of servers. No unverified download links - DO NOT post links to Technic Launchers or Tekkit Servers or any other download without clearing it through an admin first. Its a security risk, don't do it. No misusing the report feature - Reporting a post means it must break the rules in some way. Using it to ask for help or favors will is naughty naughty! No ban evasion - We will find out. If you can't wait for a probation to run out, you're better off unplugging your computer. No mod sass - We really don't care if you think you're right. We are in charge for a reason. No Impersonating Mods/Admins - This includes adding fake mod edits to your posts. Don't be a dickbag - (A bag of dicks) No Adf.ly links - This board is an adf.ly free zone. This is a catch all and includes adcraft or anything else that gives someone money for clicking a link. You will be banned for posting any links like that. No image leeching - If you have a picture you want to share such as a minecraft screenshot or comic, do not link it from an outside website. Use an image host to rehost it. Websites like www.imgur.com let you paste in the link to the image and it rehosts it for you. No visible adult images - If it's NSFW (not safe for work) then either just post a link with NSFW or before it, or don't post it. No posting memes - Everyone has seen them 100 times. Be original. You should be starting the next great joke here that gets beaten into the ground until everyone is sick of it. Like that one with the dog wearing the guys shoes? I love that one. They don't even fit!
  6. 13 points

    Tracker Rules and Guidelines

    Tracker Rules and Guidelines   - Do some basic research before you post an issue. Read through the Tracker. We'll delete your report if it's obviously already been reported several times over.   - The moderators here have as much control in the tracker as they do in the forums.   - Don't post gibberish. We'll just delete your report.   - Provide necessary information. (see Necessary Information)  If you don't, we'll delete your report.   - Please attach necessary (text) files or use a paste site instead of copy/pasting an enormous log into the text box.    - If you see an issue that is the same as yours, DO NOT POST, confirm the issue on the Issue Info Sidebar   - No PMing Admins or Mods with bug reports. - You will not get special private help.   Necessary Information (Example):   - Title: Cannot load any modpacks when first opening the launcher (Descriptive but short)   - Type of Bug: Launcher Bug, In Game Bug, Solder Bug, Platform Bug, etc. Launcher Bug - Issues before you start Minecraft Solder Bug - Issues while trying to update/download modpacks In Game Bug - Issues while playing Minecraft (crashes) Platform Bug - Issues with technicpack.net - Video / Screenshot of the incident: (optional) - Imgur - http://imgur.com - Puush - http://puush.me/ - Reproduction rate: 2/10 (happened 2 out of 10 times) - Steps to reproduce: Launched Technic Launcher Observe the result - Expected result: Modpack images/logos should appear - Observed result: Nothing displays in the modpack carousel - Insert logs (Technic Launcher logs, Minecraft logs/crash reports) - Ubuntu - paste.ubuntu.com - Pastebin - pastebin.com - Fill out the Issue details in the sidebar to the best of your ability (Severity, Version, Java Version, OS)   PLEASE BE HONEST WHEN SELECTING SEVERITY LEVELS. (We reserve the right to adjust severity levels at will)   All Board Rules and Guidelines still apply ===> Board Rules and Guidelines   Tutorials:   Tutorials coming soon   - How to find your Java Version - How to find your OS arch (64-bit/32-bit) - How to obtain Technic Launcher logs - How to obtain Minecraft logs/crash reports - How to read/understand logs/crash reports   Bug Report Template:   - Title: B-Team does not load after clicking Play in the launcher   - Type of Bug: In-Game Bug - Video / Screenshot of the incident: (optional) - Reproduction rate: 5/10 - Steps to reproduce: Opened Technic Launcher Selected Attack of the B-Team Clicked Play Launcher disappeared Mojang screen comes up Mojang screen disappears Launcher reappeared - Expected result: B-Team should completely load - Observed result: Minecraft closes/crashes and the launcher reappears - Logs: Launcher Log: http://paste.ubuntu.com/7115878/                Minecraft Crash Report: http://paste.ubuntu.com/7115883/ - Additional Comments:
  7. 9 points
    A little background story first: I have been hosting packs and servers for the last few years. A few years ago Technic added support for allowing us to host custom modpacks. This was awesome and I went ahead almost the moment it happened. This was still the time of big and heavy zip files. Then came along Solder. Solder helped us destributing files one at a time. It took me almost a year to get it working from when I started attempting to use it. I did however get it working, back in June I think it was. All was well, though I quite quickly discovered that packing files for Solder was quite the hasle. So being the enormous lazy guy I am I sat down one Tuesday and made a script that could pack all the files for me. Nice i thought, the only problem was that I had to enter modname, modversion and minecraft version for each and every mod... And having a 150 files modpack that certainly wasn't boring So I had what the h**k and turned it into an actual program, that could figure out most of the important stuff like name, version and mcversion. Since then I added quite a few extra things I thought was necesarry, like only packing updated mods, checking permissions, including forge and configs. So enough with the story: Solder Helper The result of all this is something I thought others could make use of, so that's why I decided to share it with you guys here, since i'm likely not the only one who has been pretty bored with updating. Core features: Create packs for either Solder or just normal zip packs. Create FTB Packs and get permission lists Include any forge version you wishes, just choose from the application. Include configs Check permissions if you wishes so (Highly encouraged) Both private and public. Get permission list in a nice text format Get a list nice and simple list of all packed mods Runs on both Linux and Windows Get modlist Include unarchieved mods Include stuff like the script folder from Minetweaker Automatically upload Solder Files to an FTP host Automatically update your modpacks on your solder install Automatically upload Solder Files to Amazon S3 services With all the improvement it's shouldn't take more than a minute to pack all your files for distribution. The program is OpenSource and can be found on github. For Windows the installer can be found here. This installer also included an autoupdater for when I add additional features. This uses about 10 MB of space total. For Linux just do the following and you can find the program in your home directory: curl https://raw.githubusercontent.com/zlepper/TechnicSolderHelper/master/TechnicSolderHelper/install.sh | bash It can be done from from anywhere, though you have to use the terminal, then the installer script takes care of the rest. WARNING: It will use quite a lot extra space, since it requires mono to be installed, about 250 MB. However the installation of mono is included in the script. To run the program just navigate into the install directory and look for the file called "Run SolderHelper.sh" To update it just run the "update.sh" file. Planned features: Support for FTB packs Added Support for AT Launcher packs Autoupload to FTP servers Added Autoupdate of the actual Technic Solder installs, so you don't have to enter versions each time. Added Creation of a modlist you can paste in places like Technic ads Added Creation of a complete permissionlist. Added (Would be nice if we could format things in the pack configs, but that's for another time) Bugs I expect a few bugs here and there. If you happen to stumble into any the program will create a crash report on your desktop. If you could report the issue on github and include the crashlog, and what you were doing I would be very grateful, and will try to fix issues ASAP. There shouldn't be any dangerous bugs, but incase anything goes wrong I'm not responsible for it. Warning: If you decide to use the mysql function of the program, be warned: You have to open a port to your MySQL server, which is a major security risk. It is recommended you create an ssh tunnel to connect to the remote server: ssh -L 3306:hostname:3306 [email protected] The syntax is ssh -L <localport>:hostname:<remoteport> <username>@<servername> The you can point Modpack Helper to localhost and everything should work securely. Contact If you have a question to ask, just write in this thread, or find me on the Technic Discord Server.
  8. 8 points
    Hello, I am looking to start a new server for minecraft, I am willing to pay each month for a dedicated oen i was just willing to see who would join me and help me out with this idea of mine, I want it to be a small community based roughly of what you see of you tube from chimmney and generik and and such likes. All help would be appreciated, Age and reason for joining server would help determine if you join .
  9. 7 points
    Hey everyone, my name is Nasu. I actually own a server tray and have been hosting a few minecraft servers on the system. I have a Tekkit Legends server running open to anyone who wants to join and actually wishes to play. I like to play myself, however I do not mind helping if you need to know anything. The server is open 24/7 I do not have any restrictions aside from play the game maturely. Hope to play with some of you. I don't have an age limit this time. ~~ UPDATE ~~ Just so you all know I have added a few things to the server to make it interesting. I have a zip file included within is the additional mods. It is really easy to install as long as you have the right version of Tekkit Legends. There is a README included. I will give you the additional mods once you contact me. ~~ LIST OF ADDED MODS ~~~ Applied Energistics EnderIO JourneyMap (Far better than MapWriter) Mantle Mekanism MekanismGenerator MekanismTools TConstruct ThermalDynamics ThermalExpansion ThermalFoundation ThermalSmeltery All these are included in the zip file I have. Again I will only pass them out once I have been contacted. My Skype is Nasutheredwolf. Feel free to add me. Put a message below and I will reply when I see it. IGN Name Why you want to play? Why you like Minecraft? Anything you don't know about tekkit legends? Thanks a ton everyone and I look forward to replies.
  10. 7 points

    Modding News 2

    Well, I don't know how to start this... Let's start in the same place I stopped the original Modding News thread. It was lost during the forum update. Too bad. Well, actually I'm not sorry because the previous thread diverted from the original idea an brought unnecessary drama to this board. If the same thing happens to this thread, I'll live with it (I guess the community likes drama) but the main goal is bringing interesting news, events, new mod features, "cool minecraft stuff" and of course the bugs to a wider audience. This is deeply connected with the other main topic here: mod authors achievements and fails. The current forum software has problems with huge posts so I hope this one will not be as big as the original Modding News but if it will I'll move the older news off-site. I would like to thank everyone who was reading the earlier topic, the number of views was really huge. Thanks. Ok, that wasn't bad... I think. Onto the next part. When you see a typo, incorrect information or you read something twice and cannot understand what you just read, blame it on me, I was probably drunk or just stupid (or both) writing it that way. Don't hesitate to message me about it. Yell at me in the comments, send me a PM here, on reddit, on irc or wherever you find me. Now for the general information about mod downloads and updates: Information about mod updates: NotEnoughMods (NEM ModBot's twitter feed), MCF Modlist Safe places for mod downloads: Minecraftforum, Curse, CurseForge (with email notification service) If you want to check out my work from the original thread you can check the Modding News Archive (it's an archive so things can be outdated/deprecated/offline) [page is WIP, no ads] So.. let's star.... hold it.. the Disclaimer: Everything below this line needs to be taken with a grain of salt. I'm not here to offend anybody, if you feel offended send me a message and I'll post how you feel about it. ------------------------------------- Last update: 4 July 2015 More news in the thread below 17 May 2015 if you are scared of the huge changelog in the recent Forge versions, don't be, it's just the effect of merging FML with MinecraftForge once and for all [warning: full commit with comments, takes some time to load]16 May 2015 LookingGlass announcement by XCompWizare you updating your modpack and need to reset the configs but you made some changes in there? ConfigPatcher is being coded as we speak to help you with that, example here [for now it's only MinecraftForge's configs but Lunatrius is quick]15 May 2015 possible world breaking (corruption) with Minetweaker scripts revealed [read the replies]13 May 2015 XyCraft is being worked on? I thought it's vaporware but hey. XyCraft clone is also being worked on? We had no XyCraft at all and now there are gonna be two of them?11 May 2015 people are so desperate to play with Immersive Engineering that they started a black market with the builds, I've already seen 3 links with the build available, one of them being Curse/CurseForge (not released by the author!) and then quickly deleted, the mod will be released soon after it's out of alpha version. Here's BluSunrize's reactionFyberOptic has nothing other than problems with the 1.6.4 -> 1.7.10 bridge mod, this time with AE110 May 2015 new version of BDLib ( implemented an /oredistribution command, sample output of that command can be found here, this will be very "useful to some people"9 May 2015 JourneyMap 5.1 is now a public beta. It "has many internal changes to improve CPU and memory usage".the commit of the day can be found here, if it's not self explanatory the context can be found hereAOBD 2.6.1 has been released and it now has an addon that adds oreberry bushes for all ores in the game (Another One Bites the Dust: Berry Bushes)8 May 2015 Hexxit Gear is ready for the new Hexxit modpack and it looks very nice. There's a new tech mod around. Immersive Engineering. Only little information is given and a small portion of screenshots about the mechanics. It's tested on ForgeCraft 2 now [the power lines, they transmit RF]. There are no builds out yet but the source code is here for the people able to compile it. [you'll need a bunch of libs] New WailaPlugins should be up right about... now. Get it while it's hot with support for Forestry 3.4 and some parts of MFR and TE support (the rest is already in Waila). 7 May 2015 This post on reddit made me wondering about the amount of time passed with the Minecraft community. As one of the forums admins said I'm "fresh". I've bought the game on 12/17/2013 and I registered on this forum 4/23/2014 starting my Tekkit adventures. It's a very short time but it feels like ages. Usual one-liners: Thaumic Infusion has a stable 1.7.10 release.FyberOptic is not working on 1.7.10 versions of Dartcraft and Traincraft, he's working on a 1.6.4 -> 1.7.10 bridge mod. Btw Bluedart is rewriting Dartcraft under a different name.5 May 2015 LoveHoly invented ExAstris in the place of the missing ExAliquo 1.7 addon. Insaneau continued the work on ExAstris after she went MIA. Well, now she's back with a surprise. 4 May 2015 (May the fourth be with you!) Some time ago I asked Hilburn about his hacky way to update Steve's Factory Manager (Vswe's mod) with Steve's Addons, two days have passed and he made up his mind (repo link here). His mods show that he cares about the community fixing various 1.7.10 bugs in vanilla and other mods, also when others fail to deliver. Wait.. ExtraFixes has a 1.2.4b version? So like the ExU 1.2.4b version? I guess the changelog can answer that. Are you making a skyblock/ExNihilo based pack and you want to add custom composting recipes to barrels? No more Minetweaker. This option was added to ExNihilo by default not long ago, custom items and oredict items/blocks can be now added in the configs. Warning: the main dev responsible for this is Inseanau (aka MikeLydeamore) while Erasmus Crowley works on ExNihio2 (as it turns out he won't get that 10 grands he asked for on Kickstarter). Usual one-liners: what is FyberOptic up to now? This you'll have to see for yourself.Applied Energistics 2 RV2 went into stable, check the changelog and download it in the usual place. Wait for the AE2 addon mods to catch up.you placed modded redstone wires (like ProjectRed alloy wire or EnderIO Redstone Conduit) beside the TiCon smeltery drains and it's not working? Grab the dev builds from TiCon jenkins and you'll be fine. [thanks PlowmanPlow for the link]please keep away from MinecraftForge 1.7.10-, it breaks 80% of coremods, the cause was making Forge compatible with Sponge, the change was reverted in 1400 and 1401.problems with TiCon smeltery melting redstone into redstone.molten (from ProjectRed) instead of Destabilized Redstone (Thermal Expansion)? Get rid of PR-Compat from the mods directory. [you will loose ProjectRed compatibility with those mods, but hey]making and giving support to a custom mopdack is not something that you just do, it's a way of life2 May 2015 Aidan Brady (the Mekanism mod author) presented yesterday the Minecraft Mod Developer Pack (an add-on for Visual Studio for developing minecraft mods, repo link here) at Microsoft Build Developer Conference 2015 video from this part of the conference can be found here (start at 2:02:00) [listen carefully to Steven Guggenheimer's words before Aidan got on the stage]GeekWire article can be found herevoxcpw's reaction hereLexManos's reaction hereMojang... heh.. as usualForge fluid registry changes... If you are a modpack creator you know this stuff. MinecraftForge changed fluid handling (version 1355+) not long ago and there were problems with many mods out there so let's gather the info about which ones should work with the latest Forge. I'll list only some of them (the delayed ones). Mekanism (since (since (since (since (since 6.4.11)TinkersConstruct (since 1.8.4)Team CoFH released CoFHTweaks (a "minecraft accelerator" type mod) that is suppose to speed things up. The mod: backports some 1.8 performance features into 1.7.10.has the option to disable some performance heavy graphic taskscan speed up worldgen on serverscan be downloaded here (repository link)if not working correctly (or you just don't like it) can be replaced (on the client AND the server) with Fastcraft (it does the same thing and can be downloaded here)Warning: Fastcraft is known to speed up clients and servers a lot but its source code is hidden and the jar file is "obfuscated to completely paranoid levels". You can refer to it as black magic or a black box as nobody (besides the author) knows what's inside. It can pretty much be a "computer virus". Have you downloaded the latest forge yet? There are progress bars implemented while loading the game now and a rotating logo (which when stopped can indicate a freeze). Be sure to remove other launch gui changing mods (Better Loading Screen and Minecraft Loader) when using the 1710ls branch (Forge versions 1389 and above). Remember to leave feedback. Equivalent Exchange 3 just went into beta. Grab it here and test the Transmutation Tablet. ------------------------------------- I'll update this post whenever I find something worth it. If not stated otherwise the mods and news presented here are for Minecraft version 1.7.10. This project is WIP (work in progress) Assets by Amaxter
  11. 7 points

    New here? Welcome to planet Tekkit!

    Greetings, Tekkiteers! I am growing a little tired of repeating the same few points over and over again when somebody new asks for directions. So I'll compile the most useful information here and only link to it from now. Yes, I'm a lazy person. :-p 1. Welcome to Tekkit! Dear new player, welcome anew to Minecraft. You probably played default Minecraft before, which we call "vanilla" here, and the core concepts are of course still there even when piling 110 mods on top. But there are so many new things, so many changes, that you should consider it basically a new game. Different. Advanced. Harder. More rewarding. Taking much longer to explore, too. Most mods expand on the concepts of the core game, some introduce whole new concepts, like an energy system to power machines, and pipes to transport items and fluids. It can be a bit overwhelming when you are confronted with all that complexity, so I'll describe the first recommended steps here, up to the point where you should be able to strike out on your own, with your own ideas and agenda. However, don't expect to be spoonfed. I will name the machines and items, but you will have to look up stuff for yourself. 2. But how to look up stuff? There is the wiki. But it usually lags behind the state of affairs and is mostly useful to get an idea of a particular mod you're investigating, not for looking up every little recipe. The actual, everyday lookup tool is called Not Enough Items (NEI). This is the opulent overlay you probably noticed when you opened your inventory. NEI is as much an encyclopedia as it is a cheating tool (if you have admin/operator rights or are in singleplayer). Mostly, it is a complete list of all blocks and items in game, and you can actually give yourself those items by clicking on them (left click gives a stack, right click just one). But don't kill your fun by cheating. We just use it to look up stuff, which can be done by browsing, but also by using the search box to filter the list. Hover over an item and press R to be shown the crafting recipe of any item that has one. You may notice that your inventory will be sorted everytime you do this. Unfortunately, the default sort key is also R, so you may want to reassign that one. I try to always write the names of ingame blocks with a capital letter, so you know that this is a name you can look up. 3. Ok, what to do first? Much the same you do in vanilla Minecraft. Punch wood, make a Wooden Pickaxe, get cobblestone, make a Stone Pickaxe, dig a shelter. Find coal, build a Furnace, make torches. Get some more wood. Dig down for resources, either with a ladder shaft or a stair shaft. And so on. The beginning of the game is just like vanilla. But you will notice quickly that there is more. Copper and Tin ores will turn up when you dig, so will Silver and Lead ore a little further down. At first, just gather everything you can and stuff it into chests. If you don't find much coal, chop down some trees and make charcoal. You will need a bit of the following to get seriously started: Copper Ore Tin Ore Lead Ore Iron Ore Silver Ore Gold Ore Redstone Sand/Glass Coal/Charcoal (either is fine) 2 pieces of Flint Half a stack of each is recommended, although you can get away with a little less in case of Silver and Gold. 4. I get to make machines now, right? Yes, you do. But machines are no use without power. The first mod you seriously use will be Thermal Expansion. This is a core mod, as it provides the primary power system Redstone Flux (RF), most basic machines and also transport pipes. You will build a Bucket, a Steam Dynamo, a Leadstone Energy Cell, a few Leadstone Energy Conduits, a Pulverizer and a Strongbox. Look up the recipes in NEI, and try to smelt only as much ingots as you need, not more. Make sure you have some well-lighted free space in your shelter. Make a 2x2 water pool somewhere in reach. Set down the Pulverizer a few blocks away from it and put a Steam Dynamo right next to that. For the very first run, the Dynamo will power the machine directly, but we will add a proper battery shortly. Take the bucket, fill it with water and right-click with it on the Dynamo. Do this four times. It needs both water and fuel to run, and you just filled its internal water tank. Now put some coal or charcoal in. The Dynamo will light up and start producing steam, and then power. If you set it right, the power will slowly fill the Pulverizer's energy bar, which can be checked in the machine's interface. Now that you got a working Pulverizer, stick some ores in. It will create dusts, which can be smelted into ingots. Why the hassle? Because this will effectively double your ore yield, and also get you bonus dusts occasionally. For example, pulverizing a stack of Copper Ore will get you a little Gold for free, and Tin Ore a little Iron. You definitely want that. You need to replenish the water in the Dynamo after a while, and also the fuel. Don't go crazy pulverizing yet, just make what you require for the next few steps. A few more Iron, Copper, Tin and Gold Ingots, mostly. 5. Can I store energy, too? Certainly. We want a battery to store and buffer that power. You will notice in the recipe that the Leadstone Energy Cell needs a Redstone Conductance Coil to make, which is different from the Transmission Coil that went into the Dynamo, and the Reception Coil that went into the Pulverizer. But once you understood these three types, you mastered all the coils and machine categories. Redstone Reception Coil = requires Gold Ingots, goes into machines that use power Redstone Transmission Coil = requires Silver Ingots, goes into machines that produce power Redstone Conductance Coil = requires Electrum Ingots, goes into Energy Cells Electrum? Yes, you already have it. Just take Silver and Gold dusts and mix them on a crafting grid. Congratulations, you created your first compound metal! Smelt the dusts to make the actual Ingots. Craft the Leadstone Energy Cell now. This is a good time to craft yourself a Crescent Hammer, which will be your best friend for now. It is just a wrench with a funny name, and you can right-click with it to turn machines, toggle through all kinds of modes on different items, and also sneak-right-click (sneak is shift-key by default) to cleanly break the machines, conduits, or just about anything in Thermal Expansion. Use it to break either the Dynamo or the Pulverizer when they are not running, and place the Cell in between. You should also make some Leadstone Energy Conduits (a fancy name for power cables), which will enable you to power machines over some distance. Try running the cable from the Cell, and attach the Pulverizer to the cable. It could look like this: Now have a look if the Cell is set up right. All Thermal Expansion machines have simple colour-coded interfaces that can be toggled through all states for each side independently. The six sides you see in the config are the six sides of the machine cube, so any side can be set to any function. Bottom right is the backside. An Energy Cell can be set to input (blue), output (orange) or ignore (pale yellow) for each side independently. You can actually see this on the outside of the block if you look closely, but you need to use the interface to change settings. Make sure that the side facing the Dynamo is set to blue, and the other one to orange. With the Dynamo on the left and the machine on the right, it may look like this: You don't need to set all sides to ignore that you're not using, it's just something I do. Try placing a Strongbox next to the Pulverizer, and look at the Pulverizer's interface. It also has six configurable sides, but a little more colours (not coloured corners here, but squares). That is because you can later choose to route the default dusts and the bonus dusts different ways. Blue is input again, orange is all-output, yellow and red are (optional) separate outputs. For now, just set the side adjacent to the Strongbox to orange, which will cause all products to be dropped into the Strongbox. In case your Strongbox is on the right side of the machine, it looks like so: In case you want to move your stuff, keep in mind that the power already stored inside machines will be lost, but Energy Cells will retain their charge if you sneak-wrench them properly. So will Strongboxes. Yes, you can pick them up while full, carry them around and place them down again as much as you like. For completeness sake: There is also a block called Grindstone available from the Applied Energistics mod. This is basically a low-tech Pulverizer that needs no power, but you will have to build a crank, stick it in and manually operate it. Yep, sitting on that grindstone like a monkey while you turn and turn... not really the Tekkit way, but it will work in a pinch. 6. Bucketing that water is tedious... Then make an Aqueous Accumulator, and some Opaque Fluiducts. The ducts are also available in a transparent version later, but you can't craft them yet. Place the Accumulator down in the water pool. For the best results, enlarge the pool to 3x3 and place the machine just in the middle. Then connect the Accumulator's top side to the Dynamo with Fluiducts. The Accumulator is an automated water pump, it requires no energy, and will provide water forever, as long as it is immersed in water source blocks. No more bucketing! In case you're short on sand to smelt into glass, place some Cobblestone in the Pulverizer and be amazed. 7. Can I make a machine for smelting, too? Definitely! Until now, you had to keep using the vanilla Furnace to turn dusts into ingots, but it is now time to make a Redstone Furnace. You will need eight pieces of Clay for it, so look around in shallow water around your shelter. You need the Clay to make the two Bricks for the recipe. If you are short on metals, go and mine some more. Connect the Redstone Furnace to the Energy Conduits as well, and smelt everything in there now. Except ores, of course, as you will only get the double output when going through the Pulverizer. It is possible to set the machines back-to-back, so Pulverizer output will drop in the Furnace to get smelted immediately. With this setup, you will be able to fill your chests with processed resources. Try to stash a bit of everything, but what you will be needing next is Ferrous Metal, to proceed to the next tech level. 8. Tech Level? Thermal Expansion has several tiers, or levels, of efficiency. The Leadstone stuff you made so far is the lowest grade. The Dynamo and Cell will store and output just enough RF for two machines. You could add another Dynamo, but the Cell will not be able to take the power from two of them at the same time, and cannot pass it on, either. So it's time for Invar. Ferrous Ore is a rare and precious ore found down on Redstone level. But Pulverized Ferrous also gets produced occasionally as a byproduct when pulverizing Iron Ore. Once you got about ten of those dusts, use them to make your second compound metal: Invar Blend. If you accidentally smelted the Ferrous to ingots already, don't panic. You can turn any ingot back into dust with the Pulverizer. Two iron dusts and one ferrous make three Invar Blend, which is required for just about everything on the second tech level (you need to smelt the blend to get the actual ingots). Use your first Invar Ingots to re-craft your Leadstone Energy Cell to a Hardened Energey Cell. Do the same for the Conduits. You can also upgrade your Strongbox to a larger version. And the best thing is, all of this can be done with filled items. You won't lose any energy from the Cell, or contents from the Strongbox. Just re-craft them with Invar, and enjoy the upgrades. A Hardened Energy Cell can take power from up to five Dynamos at once, so go ahead and make some more. In case you are wondering what the other three kinds of Dynamos do, they also produce power, just from different fuels. Compression Dynamos are for liquid fuels (oil, fuel, biofuel), Magmatic are for lava (and are the only kind that runs without water), while Reactant are a weird and rarely used variant that uses other agents than water. Stick with Steam for the start. You can use Conduits to attach all Dynamos at once to the same input side of your Cell, or put them on different sides, just as you like. Remember that you have to configure the Cell sides, and that each Dynamo requires both water and fuel to run. You may want to make another Pulverizer and Furnace to increase your processing capacity, but you also have the means to expand your factory now. 9. More machines? More machines. A Sawmill can be nice to have, as it will increase the plank yield from wood blocks, and also produce Sawdust, which can be crafted into pellets and smelted into more charcoal afterwards. But the machine you really want is an Induction Smelter. This one is an advanced Furnace with advanced recipes. By the way, you can check the full recipe list of a machine by left-clicking on the progress arrow in its interface. That way, you will learn that the Induction Smelter can produce Tinker's Alloy (a.k.a Bronze) from Copper and Tin, and more importantly, Hardened Glass from Pulverized Lead and Pulverized Obsidian. Which is the next tech level. Once you are able to produce Obsidian, you will be able to make Hardened Glass, and proceed to the next level. The Induction Smelter can also double the ore yield by smelting them with sand, but it will not grant bonus materials like the Pulverizer method does. What it does is create Slag and Rich Slag, which is an advanced thing that I won't cover here. 10. Obsidian... that means I need diamonds, right? This is the standard way. Craft a Diamond Pickaxe, tediously mine Obsidian, then mine some more Obsidian. Fortunately, you can also build yourself an Obsidian Generator and bypass some of the grinding. There are two ways to do this, the efficient/elegant one and the standard one. The elegant one involves Block Breakers, at least one bucket of Gelid Cryotheum and that you know what you're doing. As a beginner, go for the standard way now. Build an Igneous Extruder and set it to Obsidian (it can also produce Cobblestone and smooth stone). It requires no energy, but you will have to supply water and lava to it. Right now, you will need to fetch the lava in buckets still, but you can make this easier with the cheap and useful Portable Tanks. They hold 8 buckets of whatever liquid you put in there, can be placed and wrenched just like Strongboxes and will simplify your lava gathering a lot - just empty your lava buckets into them until full. Upgrade them to Hardened level with Invar to double their capacity from eight to 16 buckets each. Go ahead and fetch 14 buckets of lava with your new toys. Once you got that, either bucket the lava into the Extruder, or simply plonk the Portable Tank on top of the machine, make sure that the top side is configured blue (input), and right-click the Tank with a wrench. This will set it output mode, and it will drain its contents nicely if a compatible liquid inventory, like the Extruder, is attached. Don't worry about modes too much - Portable Tanks will always be in input mode when you place them down again, unless you place them directly on top of another Portable Tank (in which case they effectively become a single, larger tank if the same liquid is inside both, or either one is empty; until you wrench them again). Your 14 buckets of lava, along with 14 buckets of water (from the Accumulator if you're lazy) should get you the 14 pieces of Obsidian you need. 11. Why 14? Because we're going to the Nether next, and 14 pieces of Obsidian make a 4x5 Nether Portal. If you have no style and leave the corners open, you could go with just 10. In case you forgot, a Nether Portal is an Obsidian frame enclosing a 2x3 vertical empty space that is ignited with Flint And Steel once completed. While newer Minecraft versions allow for other sizes, we are still on 1.6.4 and you need to craft this exact size. Why we are doing this now? There is one very crucial machine we want to have soon, which is the Magma Crucible. You need Nether Bricks to craft it, and there is no easy way in the Overworld to obtain those. But don't panic. You don't have to look for a Nether Fortress. Just make your way to the red place, and get exactly eight pieces of Netherrack. That's right, just Netherrack. Then turn around and go home. Don't touch the Nether Ores yet, shiny as they might look. The Zombie Pigmen would make short work of you at this stage. Netherrack smelts to Nether Bricks, four of which combine to placeable Nether Bricks, the very thing we need for that machine. 12. And what is that Crucible for? Melting stuff and turning it into liquids. You can put stone or Obsidian in there and turn it into Lava, but it is more commonly used to turn Redstone into Destabilized Redstone, which is crucial for the next tech level. It can also make Gelid Cryotheum, a very useful substance that can be used to make an Obsidian Generator and to turn the Lava lakes in the Nether into Obsidian. You want to know how? This is the point where you maybe want to look into a >specialized guide. The elegant Obsidian generator is described in the >alchemy guide, some way down (I first wrote about the complicated one, then somebody suggested the simple one, which is way better). You should be getting a feel for things now. There is more to the machine stuff, and I will describe the useful and friendly Minefactory Reloaded in a separate post later. 13. Arm yourself As soon as you have Iron to spare, make yourself some Iron Armor. You could also make it from Invar, but that one has the same defense, just higher durability, which is not worth wasting the precious compound for. An iron sword should also be an early priority, or maybe an Iron Spear or Halberd for the greater reach they give. But more importantly, as soon as you can obtain a fully-repaired bow (either by crafting or by looting/repair-crafting), do not shoot with it. Take it home and craft it into a Crossbow. The increased missile speed, punch and accuracy is more than worth the iron that goes into making the bolts. If you're short on feathers but do have gunpowder, make a Blunderbuss, which is a medieval shotgun that shoots gravel. Yes, you can actually make yourself a boomstick and go shotgun on them Creepers. This is thanks to the formidable Balkon's Weapon Mod, which should make fights that much more rewarding. Poke around in NEI for more stuff, and note that you can simply enter a mod's name to see its assorted items. There also is a Musket, a Boomerang and even a Javelin for throwing, and a Katana if you're feeling particularly samurai. If you're looking for easy travel and a way to avoid fights, or even win them more easily, maybe a >Jetpack is what you need. 14. Advanced Mining: Turtle Power In case you find mining tedious, there is a minion at your disposal that can do it for you. The Turtle is a programmable little sidekick, available in quite a lot of flavours, like mining. I never used it myself, but people tell me that it just takes coal to run and will bring back a healthy amount of resources from its adventures. 15. Advanced Mining: The Quarry What you know as mining is usually just shaft mining, or opportunity mining while spelunking. If you can do it, strip mining will get you much more resources. Strip mining is the process of removing a mountain or chunk of landscape, piece by piece, until it is gone completely. I am pointing it out here in case you are successful and already found yourself some diamonds, because eleven diamonds are the entry fee to quarry land. If you're curious, I wrote down what I know about it in a >separate guide. It will be hard to power the Quarry with just Dynamos, though, so the next thing I'll cover is how to produce some serious power. 16. Power Struggles If you experimented a little with all your new options, you have likely noticed that you can use lots of power with all those machines. Building more Steam Dynamos is only a temporary solution, because it becomes hard to feed them all with coal. You have several alternatives to solve the power generation problem: switch to Compression Dynamos running on Fuel (or unprocessed Oil, but only in a pinch) > you will need a Refinery to process Fuel (4 Diamonds), a Pump to gather Oil and some liquid storage, ideally Drums; you also need to keep finding Oil switch to BioGenerators running on Biofuel > you will need an autofarm to generate biomass and a BioReactor to ferment it stick with Steam Dynamos, but build yourself a Charcoal generator > you will need an autofarm to mass-produce wood go nuclear and build an early Yellorium reactor > you will need a few stacks of Iron Ingots, Coal/Charcoal, Yellorium Ingots, a little Redstone and 1 Diamond Believe it or not, but 4. is by far the easiest option. The mod is called BigReactors, and it will introduce you to Multi-Block Structures while also providing KiRF of power (that is kilo-RF). 17. The Nuclear Option I suggest you familiarize yourself with the principles of Yellorium Reactors on the wiki, so I don't have to paraphrase them here. We will build something slightly bigger than in the example pictures, namely a 4x4x4 cube without coolants that will serve you well until the time when you create your own, larger design. Here is your shopping list for the materials: 128 Iron Ingots 112 Graphite Bars 34 Yellorium Ingots + 32 (better some more) to run the finished reactor on 9 Redstone Dusts 1 Diamond 1 Wooden Chest 1 Piston (optional) 26 Glass if you want transparent sides to see the inside of the reactor Graphite? Just smelt coal or charcoal to make it. As both will work, charcoal is recommended because it is renewable and cannot be pulverized for coal dust later. Yellorium is created by smelting pulverized Yellorite Ore. Don't smelt the ores directly, because that will turn them into Uranium (and forfeit the doubling). This is not a bug, but a feature to support Atomic Science, the other nuclear mod in Tekkit. It is vastly more >advanced and complicated, so stay away from that stuff for now. It would be a good idea now to make a Machinist's Workbench for crafting. That one has an inventory of its own and can memorize a recipe even after you removed the ingredients (the items on the grid are only placeholders). Ingredients have to be inside that inventory for crafting, otherwise they will have a red underlay on the grid. Once you get used to it, you will find it useful for just about any kind of crafting. Now craft the following blocks: 52 Reactor Casing for building, 28 more as ingredients to craft the other blocks 8 Yellorium Fuel Rods 4 Reactor Control Rods 1 Reactor Controller 1 Reactor Power Tap 1 Reactor Access Port (optional) 13 Reactor Glass (re-craft 13 of the Casing blocks with the glass) As usual, the recipes are in NEI. You will have three Casing blocks more than you need, because they can only be crafted in groups of four. Now assemble the Reactor! If you opted for windows to look inside, keep in mind that only the side faces may contain Reactor Glass, not the frame and edges. Same rule applies to Power Tap, Access Port and Controller, so leave some room for them, too. Here is a picture of how the result should look like, one with glass and one without: If you did everything right, the textures will change when the last block is placed. Congratulations, you built yourself a Multi-Block Reactor! Climb on top first and set all Control Rods (separately) to 70%, then put 32 Yellorium Ingots into the Access Port. In case you missed it, Yellorium is not only a crafting component for the reactor, but also the actual fuel it consumes. Every Fuel Rod block inside will increase fuel capacity by four Ingots, so our 8-rod has a capacity of 8x4=32 Ingots. Once you fueled it, the rods will be visibly filled with (liquified) Yellorium, although you can only see it if you used Reactor Glass. Now open the Controller interface and switch it on. The Control Rods moderate the reaction, i.e. reduce core temperature and power output. The more extended they are, the less power is produced - think of them as nuclear handbrakes. You can leave them all out at 0%, which will result in a very hot reactor producing lots of power. There is much to know about reactor efficiency, temperature, fertility and more, but the setup I gave you strikes a good balance for your first operation at 70%. It will stay around the optimal temperature (which is ~900°C) and produce 960 RF/t, equalling 12 Dynamos. It will use just 0.02 mB/t of Yellorium, which means it will run over 40 minutes before the first Yellorium Ingot is completely burned and a Cyanite Ingot will be thrown out as waste. That's right, it can run a full real-life day on about 35 Yellorium Ingots, outputting 960 RF/t the whole time! Just keep a stack of Yellorium Ingots in the input slot, so it can replenish. Efficiency and power output will drop when the rods are not fully stacked with Yellorium. If you don't actually need that much power, you can dial it back by extending the Control Rods further to 80% or 90%. Setting a Rod to 100% will disable it. It is recommended to have all Rods at the same height, otherwise the parameter readings will be funky (because they will oscillate between values for each Rod, which makes them largely useless). You can knock them all to 0% and see how high the temperatures and power output can go. Right now, there is no meltdown feature even when excessive heat is generated, so feel free to crank it up. Remember that your Energy Conduits need to connect to the Power Tap. Leadstone ones are too weak entirely, so use at least Hardened ones. Observe, however, that Hardened Conduits and Cells max out at 400 RF/t, so your 960 RF/t won't pass through those. This is not tragic, because the Reactor comes with a free internal power storage of 10 million RF, which will fill with whatever the Conduits cannot take. Just keep in mind to shut down the Reactor once the internal storage is full, otherwise it will burn its fuel for nothing. You could also dial the reactor down with the Control Rods to get it below 400 RF/t, or simply go ahead with that third tech level now. Redstone Energy Conduits are the top tier, carrying up to 10000 RF/t. You will need Electrum and Hardened Glass for them, and fill the empty ones with Destabilized Redstone in a Fluid Transposer before they can be used. While you're at it, a Redstone Energy Cell makes sense now as well. You can add a Reactor Rednet Port to the setup to get some advanced control options, and a Reactor Computer Port to even access it with ComputerCraft. But this is both optional and won't add much value to our little starter project. Of course you can build reactors much, much bigger (up to 32x32x48 frame size). You can use coolants to moderate temperatures and influence efficiency, be creative with column setups and tinker around with just about anything. Have fun doing that! Now that you have lots of power, it is time to build yourself an autofarm, and never worry about food or wood supplies again. 18. An autofarm? You like swinging your hoe around all day and tending to every armful of grain personally? If you do, why are you playing Tekkit? :-p No, the way of progress is turning that tedious farm into an efficient and, more importantly, self-sufficient factory. You can grow almost anything with a Minefactory Reloaded (MFR) farming chain, so let's build one to get you started! You want the following machines for a simple, but complete farming chain that will produce tons of whatever biomass you tell it to grow: 1 Planter 1 Harvester 1 Fertilizer 4 Sewers (1 recipe yields 4 of them) 1 Composter 1 Sludge Boiler 1 Breeder (optional, but useful) While you could start with as little as Planter and Harvester, the rest is not really expensive and will add great benefits. The hardest thing will actually be running all the necessary wiring, so make sure you have some stacks of Energy Conduits, Fluiducts and Itemducts to spare, and maybe an Energy Cell or two to act as buffers. You will also want Strongboxes as drop-chests for the productive machines. But first, you want Plastic Sheets. 19. Plastic Sheets? This is the land of progress, remember? MFR adds a new type of tree that you maybe noticed already, the Rubber Tree. It can be found in swamps, but occasionally also in other biomes, they're not too rare. You're asking yourself how rubber helps you with getting plastic? While there is a huge difference between the two materials in real life, MFR conveniently lumped them together into a single resource. Go chop a few of those trees, which will yield Rubber Wood, Rubber Tree Saplings and... Raw Rubber. If you have built a Sawmill, you can process the Rubber Wood there to turn it into Jungle Wood Planks, which will yield more raw rubber as a byproduct, instead of the usual Sawdust. Smelt the Raw Rubber into Rubber Bars, then simply smelt those again and marvel at the alchemy when it turns into Raw Plastic. This can be directly converted to Plastic Sheets on any 2x2 crafting grid, but keep some Raw Plastic around and don't convert it all (6 Raw Plastic should be enough for starters). We need those Sheets because all MFR machines take two of them to make, no exceptions. Most of those machines will also require Machine Frames and Redstone Reception Coils, the same ones that go into Thermal Expansion machines - so stock up on those, too. Look into the recipes to see what else you need, but there won't be anything that we didn't already use, and nothing too expensive. 20. But what exactly is an autofarm? An autofarm is the loosely-used term for the totality of the MFR farming machines working together, forming something larger than the sum of its blocks. Unlike the Yellorium Reactor, it is NOT a single Multiblock Structure, and the layout is pretty much up to your own choices and ideas. It must follow some rules, though. You are free to choose the location, but try to build it outside under the unobstructed sky and not too far away from your laboratory. Begin with the Planter. It is recommended to make a 2-3 block high maintenance room below the actual farm, so you can access the Planter from below and resolve any issues that might arise, without digging. The topmost layer needs to be Dirt or Grass blocks (either is fine), and the Planter needs to be placed one layer below the soil. I think you could even cover it up, but the standard placement will leave the space directly above it free, which allows you to place a bucket of water there. Why the water? The machine doesn't need it, but if you decide to grow crops (grain, potatoes, carrots), the soil needs moistening, which will be assured this way. The Planter needs power, so lay down some Conduits. It is recommended to also leave room for an Itemduct pipe to automate seed/sapling supply later, so you might already want to prepare that now. Setting up the Planter is simple. It has an inventory, from which it will consume any compatible seeds or saplings and plant them in the soil layer above. The coloured grid on the left allows you to control which kind of plant should grow in each quadrant, in case you need to grow several things. That's right, you don't need to set up one Planter for each kind, but can handle it all with a single one. However, the default range is only a 3x3 grid, so each quadrant is just one block in size, with the middle one unusable because of the water. The good news is that the quadrants will scale up with overall machine range. 21. Machine Range? MFR offers machine range upgrades, maybe you already noticed the slot for that in the bottom right corner of the machine interface. The Planter will always till a square area centered on the actual machine, but the default range is just 1 block around the machine in each direction. Upgrades are available from Lapis (+1 block) all the way up to Emerald (+11 blocks). This always specifies radius, not diameter, so an Emerald-upgraded Planter will till a 25x25 area (1 center block and 1+11 in all directions). Upgrades are the things we kept the Raw Plastic for, so make yourself two of them now, one for the Planter and one for the Harvester. Use Iron or Tin (+2, +3), not much larger, because the logistics become a challenge in larger setups. Tin is the maximum range that still falls within the moisture range of the central water block - so if you go bigger, you will have to worry about additional moisture for crops (trees don't need it). You can switch upgrades later even in a running machine. So, now that your Planter tills a larger area, put down the Harvester on the (center) edge of that area and apply the same kind of upgrade to it that the Planter got, so their areas match. This will be vastly simpler if you first craft yourself a Precision Sledgehammer. This is a wrench, with a very useful feature. If you hold it in hand, you will see the actual ranges of machines as an overlay, so check your setup with this tool. The Harvester has a hole on the back, so make sure that this one faces outward, and the shear/chopping side points to the tilled field. Connect power and an Itemduct to it. All harvested grains, wood, saplings, seeds and other byproducts will shoot out of here, sometimes at high speeds, so placing a buffer chest and running the pipe from that is a good idea. You also need to place a Fluiduct outlet, because the Harvester will output Sludge as a byproduct when harvesting. You can just pump it into Tanks or Drums for the start, but later you will need the Sludge Boiler to process it. You may want to create a loopback pipe for seeds and saplings to be fed back into the Planter, so you don't have to refill it manually. One or more MFR Item Routers can sort the Harvester output for you, but Itemducts with Pneumatic Servos installed in the pipe heads can do this just as well. At this point, you should drop your first seeds into the Planter. For starters, I suggest you feed it oak saplings, a few (grain) seeds and maybe rubber saplings (use the quadrant grid to balance how much of each is grown). The wood will be useful for your plank and stick needs, and also give you access to lots of Charcoal. Oaks drop Apples for eating, too (another of those convenient Minecraft anomalies). Note how the Planter does its own tilling. You will never need to swing that hoe again. 22. And what are the other machines for? As you will be producing Sludge shortly, set up the Sludge Boiler. When this machine is working, anybody standing within a few blocks will suffer from Hunger and Poison debuffs, so give it some more pipe and build it some way off. The Sludge will be consumed to randomly generate Dirt, Clay, Sand, Gravel, Netherrack, Soul Sand and Mycelium. Concerning Netherrack, this is actually an alternative to the early Nether Portal way back in point 11, but it will take a while until enough Netherrack will be created (and it also took more than a bit of progress until we got here). Overall, this machine is quite useful especially for the Sand and Clay, that is why I included it here. You could of course just void-pipe the Sludge into oblivion. As for the Fertilizer (the machine), you will love this one. It uses Industrial Fertilizer (the brown stuff) to instantly grow things on your farm, which will greatly accelerate operations. You can craft Industrial Fertilizer, but the usual way to obtain it is from a Composter, which takes power and a supply of Sewage to produce it. Sewage? Yes, liquid manure, the product of toilets. This may be a factory, but it still is a farm as well. In the absence of toilets, you guessed it, Sewage is produced by the Sewer. This one, at least, does not require any power, and you just need to pipe the stuff with Fluiducts towards the Composter. Sewers are another kind of MFR machine that work with range upgrades. But how do they work in general? Well, an animal, any animal, has to stand on top of it when it does its occasional check. The bigger the animal, the more Sewage is produced. So you want to set up a pen of cows, pigs or sheep (or all of them) and place your four Sewers as part of the ground layer. This may seem a lot of effort to just gather some manure, but the increased effectiveness is really worth it. The range of a Sewer is limited to the single block on top without any upgrades, so install some. Keep in mind, however, that placing the Sewers close enough to each other that their (increased) ranges overlap can cause glitches. While you already have a pen, you might as well place a Breeder as part of the pen wall. This one will automate mob breeding as long as it's powered and has the required food in its inventory (wheat for cows and sheep, carrots for pigs, seeds for chicken, raw fish for cats, any meat for dogs, golden apples/carrots for horses). More animals means more Sewage, means more Fertilizer, so you probably want a full pen. 23. That's a boatload of machines And there is more. You will notice that much of this stuff can be done manually, so you simply complete the chain by eliminating the manual steps one by one. The last application of the farming chain is meat production. While you could just slaughter some animals with a weapon and rely on the Breeder to bring the head count back up, MFR offers machines to automate also that, among other things. I will just mention the important ones briefly here: Deep Storage Unit: Will store just one stack of items, but maximum stack height is two billion (!) Rancher: Will automatically shear sheep and milk cows Chronotyper: Allows sorting your animals by type (baby/adult) Slaughterhouse: Will kill your animals and produce liquid (!) meat, and some Pink Slime Meat Packer: Turns the liquid meat into Raw Meat Ingots, your friendly industrial steak (heat before eating) Mob Counter: Counts mobs - no, really, it can be used to fine-control your Breeder Grinder: Kills mobs as if you killed them yourself, outputting the loot The last one needs special mention. The Grinder can be used instead of a Slaughterhouse if you prefer your cows to yield beef, not liquid meat. Its main purpose, however, is killing hostile mobs. Another useful feature the Grinder shares with Sewers (when animal breeding, ranching or killing occurs): It will generate Mob Essence. 24. Mob Essence? Yes. Liquid experience! It is generated indirectly when Sewers soak up dropped experience orbs, and directly by Grinders. The third way to obtain it is to craft an XP Extractor and applying it on yourself (have an empty bucket ready somewhere in inventory), which will suck out levels you already obtained (!) and literally put them into buckets. This also means that if you apply the Extractor often, you cannot lose much experience any more when dying. It will be safe in liquid storage. What can be done with Mob Essence? Well, the same things Minecraft does with experience in general, i.e. running Enchanting and Anvil operations. MFR has an Auto-Enchanter and Auto-Anvil, which will run off stored Mob Essence, and some power. That's right, no more tedious level-gathering to grind those enchantment books! With these tools, even obtaining Silk Touch is a matter of farming and patience. 25. Is the farm complete? In a basic form. You can still experiment with Mushrooms and Netherwart (hint: works with a Planter, but requires manual placement of the necessary soils). You can scale everything up and try to build an especially elegant setup. Try to make it zero-maintenance, which will likely involve a stack of DSUs and maybe an early ME network. There is so much to tinker with that it will keep you occupied for a while, if you like it to. 26. Are we finally done now? Not at all. But this guide has reached its end. I could write a whole book about Tekkit progression, and it would not be a thin one. But as nobody is paying me for it, and I'm also mostly re-telling information shared by others, let's leave it at this starter guide. You should have an idea about operations now, and the next progression steps will come rather naturally. Your long-term goals will be obtaining and mastering a Modular Powersuit, making a spaceship and flying to the Moon and Mars, creating a sophisticated storage network with Applied Energistics, and much more. You will upsize your Reactor, maybe add some impressive Turbines. A Laser Drill will eventually flood your storage with limitless ores. Set your own goals, make your own achievements, find out about the little awesome things you can do. And of course the big awesome things, too. And most importantly: Have fun doing it.
  12. 6 points

    Kitty Jail 2: You Can (not) Escape

    I'm a bad man... Playing dwarf fortress, got myself a fortress with a vampire I know about. He's hurt from his epic battle fighting a wereelk and I've got him in the hospital to act as a training dummy for my unskilled doctors. Because he's been on military station for the past 2 years he's a might bit thirsty. So he keeps trying to make his way to the dormitory where the poor unsuspecting fortressmates are leaving their necks unguarded. But since he's hurt my doctors keep catching him half way there and dragging him back to the hospital area. And I can't stop laughing at the poor bloodsucker.
  13. 6 points
    Hey all, If i was to make a Tekkit Legends server today would anyone of you guys be happy to help me run and keep the clogs turning day to day? If the response is positive i will start up a server tonight EDIT: Server now online during alpha stage! IP is: EDIT: Now 1.0.6! server is working well but im busy today so may not be around i have told my admins to contact me when ready for public! EDIT: Enjin website online with whitelist application there http://mclegendstekkit.enjin.com/forum/m/34336356/viewthread/24329981-whitelist-applications EDIT: Server is now online IP is no whitelist anyone can join! I will not be answering any more applications on this forum
  14. 6 points
    Simplify!- A hint of Vanilla! IP: 50 Slots. Due to the lack of Simplify servers, I decided to make one. It's still very much in the works, but it is currently playable! Here's what you currently can enjoy: tpa back sethome hats colorchat Don't have Simplify? Get it here: http://www.technicpack.net/modpack/simplify-for-minecraft.555169 Server is currently only online on days that end in "Y." Thank you for understanding. We are looking for mature players who want to have a good time. Preferably 14+. This is and adult run server, so swearing should be expected. This forum thread is a WIP. I will be improving it more once I feel the server is "done." Thank you for your time, hope to see you ingame! As of 7:54 CST January 21st. We are now donating 90% of all donations directly to ChildsPlay. The Gaming Charity.
  15. 6 points
    NEW WORLD, has not been explored. You can decide which world to join. I will post IP address of new server when asked to join it!!!! New Startup Minecraft Hosting Venture: (Mature Players 18+, PVP, NO Griefing) (Possible Staff needed too!) 30 SLOTS OPENED UP (SERVERS ARE UPDATED to 10B) Come join the fun!! Slowing moving into the Minecraft hosting business and have server needing players. I’ve created Modded Bukkit, Hexxit, Crazy Craft and AOTBT servers which are functional but have never been released to the public. Server Rules: No Griefing Respect Staff and Gamers PVP is on, just be mature about it No Stealing No Spamming No Advertising No Hack/Glitching Please answer questions for application to join server, will whitelist Minecraft account once approved.. Minecraft name? What country do you live in? Do you have Skype? Do you upload to Youtube? Channel? Age? Acceptance of server rules? IP Address:
  16. 5 points
    Website: http://apocgaming.org | Server IP: TRPG.APOCGAMING.ORG | Discord: https://discord.gg/uctbDQb Technic Modpack Link: https://www.technicpack.net/modpack/apocalyptic-gaming-tech-rpg.363244 For more information on our servers, network, status, wiki's, launchers, pack pages, and more checkout our server page here: http://apocgaming.org/servers AGN is a community of gamers for minecraft and other online games founded in 1999 for gaming and setup in 2010 for minecraft servers. We host independently from Zilacon's own privately hosted dedicated servers. (Bungeecord, Vanilla, & Tekkit Classic are on a paid host. All others are hosted by Zilacon) I pride myself in hosting and managing high performance servers with virtually zero down time. All of our servers have deadlock, lag, and crash detection. Automated restart scripts, entity clearing/merging, spawn limits, timing adjustments, etc. To make the server run as smooth as possible. Our servers normally maintain 19-20 TPS no matter what. If you experience any type of lag with a good ping to the network, please contact us so we can look into it. Me and my staff team are available almost 24/7 on our discord server. On APOC we have many gameplay styles for you to choose from, along with over a dozen modpacks and servers to play on. All of our servers (excluding skyblock modpacks) have all of the features below. System Requirements: Your computer must have the following to be able to run this modpack. 4GB+ of Memory allocated to your Technic Launcher. (We recommend 6GB+) Java 8 64-Bit (JRE or JDK) A good Dedicated GPU for the included Textures/Shaders. If your GPU cannot handle these, they can be turned off in the options. There is known issues with the KUDA shaders our pack uses with Windows 10. If you have a black screen or stained glass effect on your screen, your PC is not compatible with KUDA shaders. Switch to the LOW shaders in the pack or disable it. Client Mod List: These mods run on the client only and help change or modify how the client runs and functions. AI Improvements Better Placement Better Foilage Fast Craft Fast Leaf Decay Inventory Tweaks Java 8 Checker Lumy's Skin Patch NEI Addons NEI Integration Not Enough Items Not Enough Keys Not Enough Ids nTweaks Optifine Optileaves WAILA Waila Harvestability WAWLA Voxelmap Core Mods: These mods have their own API's to allow other mods to operate. Applecore ASIELIB ASIE Tweaks Buildcraft Compat Binnie Mods COFH Core COFH Lib Coding Lib Cookie Core Code Chicken Core Eureka Guide API Guilded Games Util Inpure Core IV Toolkit Lunatrius Core Mantle Metallurgy Core Micdoodle Core Radix Core Numina - Discontinued Voltz Engine Mods: These are what give the modpack its glory. All of the custom items, blocks, mobs, etc come from these. Advanced Generators Advent of Ascension The Aether II Avaritia AE2 Stuff Ancient Warfare 2 Another One Bites The Dust Applied Energistics 2 Baubles Biomes o' Plenty Bookshelf BiblioCraft BiblioCraftWoods Highlands Edition BiblioCraftWoods Forestry Edition BiblioCraftWoods Natura Edition Big Reactors Blood Magic: Alchemical Wizardry Botania BuildCraft BuildCraft Compat Carpenter's Blocks Chisel 2 Chocolate Quest ChocoCraft Draconic Evolution Dynamic Trees Enchanting Plus Enchiridion Enchiridion 2 Ender Compass Ender IO EnderStorage Extra Bees Extra Cells 2 Extra Trees Extra Utilities ExtraTiC Forbidden Magic Forestry for Minecraft Forge Microblocks ForgeRelocation Galacticraft Planets Galactic Space GenDustry Hardcore Ender Expansion HexxitGear Highlands Heart Drop Iguana Tinker Tweaks IndustrialCraft 2 Iron Chest Legend Gear Logistics Pipes Loot Bags Lucky Block MachineMuse's Modular Powersuits Magic Bees Magical Crops Magical Crops Armory Mantle MCFrames Mekanism MekanismGenerators MekanismTools Metallurgy 4 MineFactory Reloaded Minecraft Comes Alive Modular Force Field System More Swords Mod Natural Absorption Natura Nether Ores Open Modular Turrets OpenBlocks OpenComputers Ore Dictionary Converter Pam's DesertCraft Pam's HarvestCraft Primitive Mobs ProjectRed Compatibility ProjectRed Expansion ProjectRed Exploration ProjectRed Fabrication ProjectRed Illumination ProjectRed Integration ProjectRed Transmission ProjectRed Transportation Railcraft Redstone Armory Redstone Arsenal Reliquary Sanguimancy Simply Jetpacks Soul Shards TOW Tainted Magic Technomancy Thaumcraft Thaumcraft Mob Aspects Thaumcraft-Botania Exoflame Thaumcraft Inventory Scanner Thaumic Energistics Thaumic Exploration Thaumic Tinkerer The Twilight Forest Thermal Dynamics Thermal Expansion Thermal Foundation Thermal Recycling Thermal Smeltery Tinkers' Construct Tinkers' Defense Tinkers' Mechworks Travellers Gear Tube Stuff Vanilla Plus Witchery Witching Gadgets Ztones Server Features: TRPG has 100+ modded worlds, 3 overworlds, 18,000+ entities (monsters/animals), and 32,000+ items/blocks! Always Online: Dedicated, optimized, built for performance servers since 2010. Our servers are fully automated with almost zero need for human intervention to remain online and running smooth. Multiworld: We have worlds for PVP and PVE. These worlds are Survival (PVE/GriefPrevention Protection), Factions (PVP/Factions Protection), and Towny (PVP/Towny Protection). PVP worlds allow griefing and raiding by following the rules within the factions and towny plugins for war. Survival is PVE only and uses GriefPrevention for its protections. Custom Economy (APOC-Payday): Our economy is like no other, with one giant plugin (APOC-Payday) this plugin offers rewards for over 30 gameplay activities from killing mobs/players to crafting items. It also rewards you for voting with keys/kits to redeem for items and economy/exp/claimblocks. Our plugin also handles sign shops, player plots, automatic ranking, online/login rewards, and much more. Admin & Player Shops: We provide basic vanilla items in the spawn tower for admin shops. And we leave the modded side for players to buy a plot in spawn, create a shop, and select their items and prices for their shop. We encourage a competitive player market on APOC. Our admin shops will not interfere with selling modded items. Custom /help Commands: We have a custom menu of /help commands that explain everything on apoc. How to use our economy, claim systems, worlds, voting, shops, teleportation and homes, and much more. If these help commands cannot answer your questions, staff are available on the servers or on discord. MCMMO & APOC-RPG: All of our servers come equipped with MCMMO and APOC-RPG which adds skills, bonus drops for actions, custom enchanted item drops from mobs, and randomly placed chests or structures with loot inside in the worlds. Bungeecord: Our custom bungeecord server allows clients of any version to connect to our network & servers. Once connected to the server of your choice, you can communicate with everyone from every server, and see everyone who is online in the tab list from all servers. Looking for Staff: We are seeking active staff members for all servers on apoc. If you are interested in any position please apply on the links below. We are looking for java developers and server staff. Apply for Chat Mod: http://apocgaming.org/cmodapp Apply for Server Mod: http://apocgaming.org/smodapp Apply for Developer: http://apocgaming.org/devapp Voting & Reviewing Rewards: Voting for our network on one of the 36 vote sites listed on our /vote command in game or on our site at http://apocgaming.org/vote will give you 1 Common Key and 1 VoteKey. Common keys are one of 4 types of item reward keys issued on the servers. These keys can be earned by voting, being online, or logging in daily. When redeemed they will give you one item out of a long list of possible rewards. The higher grade the key is the better the rewards. Redeeming keys like Common have a chance to upgrade to Uncommon, and Uncommon to Rare, etc. Vote Keys are issued only for voting for sites, they give 1 EXP Level, $100 Economy, and 10 Claimblocks. We also reward for reviewing our network/servers on vote sites and forums like this (technic). If you enjoy our servers, please write us a review by replying to this topic for $2500 Economy and 3 Rare keys as a reward. If you got any suggestions or ideas for improvement, we are open to change. Just let us know!
  17. 5 points

    Kitty Jail 2: You Can (not) Escape

    I now own a Mini NES. Everything is ever so slightly better. Still utter shit! But slightly better. On the personal level.
  18. 5 points
    I've finally got a good enough replacement for plug.dj. It's not perfect, but it's easily the best one I've found now that it's been improved. https://www.dubtrack.fm/join/kitty-jail_145808039340042 Come one, come all, come on and slam. The system is a bit weird, but it works. You can queue songs directly into "your queue" Then you join the DJ queue, and they'll play You can also make playlists and dump them into your queue
  19. 5 points

    Tekkit (fan?) Art

  20. 5 points
    Alright guys, the Official Kitty Jail Tekkit Legends server is officially OPEN. Rules: Be cool. Don't grief, steal, etc. I neither want nor expect to have to make some exhaustive list of rules. The server address is: spence.mooo.com (No, that's not my name, I just borrowed the address.) Things to note: I have left mobgriefing enabled, but I, (or an op), will compensate/refund you if exessssssive damages are caused by this, (IE: creeper in your machine room.)All chunk-loading is enabled, but please keep it reasonable, as the server isn't super duper powerful. Please no more than one or two chunkloading devices per person.PvP is enabled.The server difficulty is set to Normal.The server should be on 24/7, but if anything happens to it, let me know either here or on Steam, and I'll fix it ASAP.I have made a few custom config file tweaks, the significant ones are listed below: Enjoy!
  21. 5 points
    the server was meant to open for construction a min ago but having a few technical difficulties! I will be allowing a few people on to get started on the spawn build and get this game rolling!
  22. 5 points
    Website : http://absolution-mc.enjin.com Server IP : Play.absolutiongaming.info Teamspeak: ts.absolutiongaming.info Looking for the modpack? Try http://www.technicpack.net/modpack/tekkitmain.552547 Like Tekkit? Love Galactacraft? But can't find a server that has it. Look no further. This is the server for you. We have not banned GalactaCraft. We have only banned items that will bypass World Guard or Protections. We are also a non-griefing servers, so you don't have to worry about losing your items. What we have to offer: * Fun Staff * Grief Prevention * No Griefing * Essentials * Economy * Great voting perks * Staff on Teamspeak most of every day * and so much more.... We hope you enjoy this server and everything it comes with. We are also looking to hire a lot more staff to make sure our players are happy and protected. Hope to see you soon! Server Rules: Within the mineral world you are allowed 5 quarries. They are not to be used as a chunk loaderYou are allowed a Max of 25 igneous extrudes Per PersonNo CheatingNo ExploitingNo use of hacked clientsNo Griefing or StealingRespect both the staff and your fellow playersNo bypassing AFK Kick.Please respect other peoples builds and build at least 15 Mine craft blocks away from another persons build.No PvP Allowed at all, No player traps or anything that can get players killed.
  23. 5 points
    So I've been working on this retro custom modpack, but I've been getting all of these bizarre crash errors. Logs in spoiler:
  24. 5 points
    (!WE NEED STAFF AND DEDICATED PLAYERS!) Thank you for viewing our advertisement! We strive to bring our players a fun, hacker-free PvP and factions environment. We keep our promise of no banned items. Find something banned? It's probably an error; Tell Chryonic! We will always put our players before anything! Players First. We have AutoRank, so don't worry! All your time spent working on our beloved server is worth something. Voting rewards are always open to change, along with all the kits! YOUR OPINION MATTERS HERE! GO AHEAD, SUGGEST ALL YOU WISH! Plugins: Factions McMMO SilkSpawners CombatLog Votifier ETC Kits: Daily Starter Weekly - - - IC2Starter IC2Advanced IC2Ultimate BuildCraftStarter BuildCraftAdvanced BuildCraftUltimate - - - Supporter Donator Extreme Donator ETC Vote Rewards: 4 DM 2 RM 1 Energy Condenser $15,000 You have a 1/10 chance to get /kit donator You have a 1/1000 chance of getting a full Quantum set (Non-Charged) (play.fulmination.org)
  25. 5 points


  26. 5 points
    Alright so you have this AWESOME idea in your tekkit server but you dont want to do block by block building and would much rather used World Edit to build it faster? Are there pesky kids greifing your server because you have no protection plugin to prevent from breaking blocks? Well look absolutely NO FURTHER! I have the solution to the good old question of how to get Bukkit plugins on a Tekkit server. Step 1: Make a copy of your entire server folder. Step 2: Go to this link: http://files.minecraftforge.net/Cauldron/ find the version that your tekkit server is running (currently mine is 1.6.4 so you, most likely, will want 1.6.4 also) but if you dont know the version of your tekkit server, open your server file and in the root there will be a .jar that says "minecraft.server.<version #>" The download that you want to click on is called "installer". Once that downloads, (the file name should be something like "cauldron-1.6.4-1.965.21.89-installer.jar") open it by double clicking it (its a jar file, but it can still be run as an executable) Step 3: So a nice little window will open that says "Minecraft Forge" and there should be 3 options to choose from: Install Client 2. Install Server 3. Extract ******(right now, go onto your desktop and make a new folder. name it whatever you want)******* Once you have made the new folder, Select "Install Server" and then below that is a bar with a location to your appdata folder. You dont want to extract it to your appdata folder, just extract it to the folder that you just created. So to change that go to the right of the location bar and click on the "..." button and map to your "desktop" and then find that new folder you made and click that, now in the lower right of your windows explorer window click "open". So now the location bar that originally had appdata in it, should say something along the lines of "c:usersyourusernameDesktopwhatever the name of the folder you made is" so now click on "ok" in that window. That minecraft forge window should close and a new smaller window should pop up saying "downloading libraries" with a green status bar below it. Once that completes, it will close and a new dialog box will say "Successuflly downloaded minecraft server, downloaded 19 libararies and installed cauldron" Step 4: So now if you go to your Desktop and find that new folder. Inside that new folder should be 2 .jar files and a folder named "libraries" Now go to where your copy of your tekkit server folder is and open it. Inside that should be a folder named "libraries" too. Put both the new folder with the 3 files in it and the copy of your tekkit server folder side by side. In the new folder open up the "libraries" folder. There should be 8 other folders with the names of: com commons-lang javax jline lzma mysql net org Now keep that open and go to your tekkit server copy folder and open up the "libraries" folder inside of that. You should only see 3 folders with the following names: lzma net org If you see that then you are good to go with the next part! Step 5: Go back to the New Folder (were gonna call it that from now on) with the 8 folders in the "Libraries" file. Now take the folder "com" and drag it straight over to your copied tekkit server folder. Do the same thing with: commons-lang, javax, jline, and mysql So now if you look in the New Folder you should only see 3 files: lzma net org and if you look over to the copied tekkit server folder you should see: com commons-lang javax jline lzma mysql net org If you have exactly that, you are doing GREAT! Alright lets keep going, almost done! So now open up "net" in both New Folder and Copied Tekkit Server folder. Notice how New folder has more files than Coped Tekkit Server folder does? Take the files "md-5" and "sourceforge" from New folder and drag them into Copied Tekkit Server folder's "net". So now the only files in New Folder are "minecraft" and "sf" while Copied Tekkit server has 4 files. Now open up "sf" in both windows. The New Folder should have one more file (trove4j) than Copied Tekkit Server folder. Drag "trove4j" to Copied Tekkit server folder. Good now go back to "libraries" in both windows. Now "org" is different too so do what we did previously. Take the files that are NOT in Copied Tekkit Server folder and drag them TO Copied Tekkit Server folder. (You should be left with "ow2" and "scalalang" in New Folder) That should be all that you have to do with the dragging files from one folder to another. GOOD JOB YOURE MAKING AMAZING PROGRESS! DONT STOP NOW! YOUR ARE ALMOST THERE! Final step: Go back to the root of both New Folder and Copied Tekkit server folder. From the New Folder, take the file "cauldron-1.6.4-1.965.21.89-server.jar" and drag it straight over to Copied Tekkit server folder. So now you are all done with the New folder. You can close that window but keep Copied Tekkit server folder open. So you see the "tekkit.jar" file? Delete that. Now take "cauldron-1.6.4-1.965.21.89-server.jar" and right click it. Go to "rename" and rename it "tekkit" (the .jar is automatic) So now if you go to the "launch.bat" and run it, the server should start up and create a "plugins" folder with another folder in it that says "pluginmetrics" within it. stop the server once its done setting up. SO THERE YOU GO! YOU DID IT! YOU CAN ADD AS MANY BUKKIT PLUGINS AS YOU WANT TO YOUR TEKKIT SERVER!!!! next step, installing plugins (this is an easy step) Alright so now go to google or bing or yahoo or whatever you use. Lets first test to make sure this is all working correctly. So type in the search bar "Essentials files Bukkit" hit enter (or search) and it should be the first link (http://dev.bukkit.org/bukkit-plugins/essentials/files/) now since you are running minecraft server 1.6.4 you have to find the Essential version that matches that. So the fifth column over (Game Version is the title) look for "CB 1.6.4-R2.0" and go to your left and click on the file name of " Essentials-2.12.2" (this is a direct link). That will take you to a new page and in the upper right hand corner should be "Download" (this is a safe, direct link for the download) you will have to extract the file so you need some sort of zip or rar extractor (i use winrar, its the best in my opinion) and once you extract it, drag over "essentials.jar" (JUST essentials.jar for now, you can add the others later) to your "plugins" folder in you Copied Tekkit Server Folder. Now go to run.bat and let it all setup. Go into your server and if once you connect you should see "no new mail" in yellow text in the lower left of your screen (where in game chat usually shows) that means Essentials in working! Try out a few commands, do /help essentials for all the commands. Alright well, that wraps up that! Thank you so much for checking this out! if you have any questions, concerns, help, problems or anything, please leave a comment and i will reply within a day! Enjoy your Bukkit+Tekkit server!
  27. 5 points
    Everyone, it's time to help test the next version of Hexxit, 2.0.1c beta for Minecraft 1.6.4.   The majority of Hexxit mods have been updated from 1.5.2 to 1.6.4, but unfortunately a few have been lost due to lack of 1.6.4 builds.  These include Asgardian Shield, More Bows, and Legend Gear.  If you find updates to these I'd love to know about it.   However, many new mods are joining the pack!  The current beta has added Ars Magica 2, Ancient Warfare, Better Archery, ButterflyMania, Carpenter's Blocks, Dynamic Lights, FinderCompass, LostBooks, Lycanite's Mobs, MagicYarn, Necromancy, Roguelike Dungeons, and RopesPlus, among others.  The 2.0.1 update adds Antique Atlas and Zelda Sword Skills.   The core Hexxit gameplay remains the same; an emphasis on exploration in vibrant worlds of sprawling ruins, incredible landscapes, and dangerous enemies.  The updated mods offer many new and improved mobs/items/worldgen, and the new mods enhance this experience by adding new structures to explore, new hostile mobs to fight, NPC minions and undead servants of various types, vast underground multi-level dungeons, collectible mobs, and some miscellaneous convenience features.   The 2.0.1c release fixes installation issues with Battletowers and Dynamic Lights, and also udpated Dimension Doors to 2.3.4 build 353, which has some spiffy new features like Personal Dimension Doors (everyone who enters gets their own private dimension, great for private factory/storage space on servers) and lockable doors (with keys to share!)  Carpenter's Blocks has been updated to 3.2.6, and Hexxit Gear 1.0 has been re-added!   Please note that compatibility with the 1.5.2 Hexxit build is uncertain; take backups of your existing worlds before upgrading!   By no means is this the FINAL list of included mods, and there will also be a round of mod updates soon, but for now test it out and let me know what you think!  Please report issues with this beta in this thread.   The server is available here.   To play the new version, select the small gear under the Hexxit pack icon, choose "Manually select a build," and select 2.0.0 from the dropdown menu.     The current list of mods for Hexxit v2.0.1b beta:   - Ars Magica 2 v1.2.0.022 - AnimationAPI v1.1.2 mc1.6.4 - ArmorBarv v0.8.2(1.6) - artifice v1.1.3-243 - Ancient Warfare v1.1.046-beta-mc164 - backpack v1.28.37-1.6.x - backtools v2.0.1 - battletowers v1.6.4 - betterdungeons v2.08 - betterstorage v1.6.4- - better_archery v1.6.3_for_1.6.4 - bibliocraft v1.5.5 - bspkrscore v5.3 - buffbarv v0.8.3(1.6) - butterflymania v0.9.3.1 - carpentersblocks v3.2.6 - MC 1.6+ - chestTransporter v1.1.7-universal - chococraft v3.0.3 - CodeChickenCore v0.9.0.6 - damageindicators v2.9.2.3 - dimensionaldoors v2.2.3-353 - dynamiclights v1.6.4 - enchantingplus v1.16.5 - extrabiomesxl-universal v3.15.7 - findercompass v1.6.4 - harkenscythe v1.6.4 - ichunutil v2.4.0 - infernalmobs v1.6.4 - InventoryTweaks v1.56-b77 - lostbooks v1.0 - lycanitesmobscomplete v1.5.1c - magicyarn v1.6.4 - mapwriter v2.0.16 - Meteors Mod V2.11.2 - natura_ v2.1.14 - necromancy v1.6.4 - neiplugins v1.1.0.6 - NotEnoughItems v1.6.1.5 - offlawn v1.0-1.6.4 - openeye v0.5-1.6.4 - projectzulucomplete v1.1.7.3 - qcraft v1.1 - reliquary v1.1.2b - roguelikedungeons v1.3.0 - RopePlus v1.6.4 - ruins v1.6.4 - secretroomsmod v4.6.2.324 - soulshards v2.0.15 - tconstruct v1.5.5.6 - TREECAPITATOR vR09 - twilightfores v1.20.5 - waila v1.5.2a - wildcaves v0.4.3.4 - BetterFurnaces v4.0.1 - Antique Atlas v3.1.1 - Zelda Sword Skills v0.7.3 - Hexxit Gear 1.0-164
  28. 5 points
    I prefer the Game of thrones method. Putting heads on spikes might deter future lawbreakers
  29. 5 points

    Tekkit (fan?) Art

    Welcome to 1.8!
  30. 5 points

    Let's Test B-Team 1.0.12a!

    Hey, everyone, Attack of the B-Team 1.0.12a is now promoted to latest! I promise that I am gonna stay on top of this one and promote it to rec, assuming nothing serious is wrong. If you're interested in helping test, back up your worlds (SSP or server) and set your launcher up to use the "Latest" build, or manually select version 1.0.12a. Play with us and report issues in this thread! The 1.0.12a server can be downloaded here: mirror.technicpack.net/Technic/servers/bteam/BTeam_Server_v1.0.12a.zip Changelog for Attack of the B-Team 1.0.12a; this is a list of all changes since 1.0.11a: - Village spawns have been disabled in order to bypass a chunk-corruption issue with Biomes o' Plenty. - OpenEye version 0.6 has been added. - Not Enough Codecs version 0.1 has been added. This should fix most radio stations in Open Blocks. - World of Dinos has been updated to version 1.1. Dinos should no longer crowd out Tropicraft spawns. - MineFactory Reloaded has been updated to version 2.7.9. - Galacticraft, Planets, and MicDoodleCore have been updated to version - Carpenter's Blocks have been updated to version 2.1.0. - Mr. Crayfish's Furniture Mod has been updated to version 3.3.3. - Advanced Genetics has been updated to version 1.4.3. - Hats has been updated to version 2.1.8. - Thermal Expansion has been updated to version - Tinkers Construct has been updated to version - Sync has been updated to version 2.2.2. - Witchery has been updated to version 0.19.2. - Open Mods Lib has been updated to version 0.5.1. - Open Blocks has been updated to version 1.2.9. - Better Storage has been updated to version
  31. 5 points
    Jack Aachen

    Recruitment finished.

    Content removed
  32. 5 points
    Cheap Shot


    I will be personally cracking down on backseat modding. Let me copy paste my statement from a particularly bad thread here: How about everyone stop frothing at the mouth and scrambling over each other to keep being redundant? We have this thing called the "report" button, and I'm tired of seeing pages and pages of people ignoring it to play undeputized sheriff in every goddamn thread. Unless you are the king of fucking comedy I will be handing out warnings next time I see this kind of idiotic pointless posting. (protip: You probably aren't the king of comedy)
  33. 5 points
    Cheap Shot


    A Note on Thread Necromancy We've been getting quite a lot of reports lately of people "necroing" old, threads, this is not actually against the forums rules. The only time you need to report a necro is if it's particularly low effort (Responding to a thread that's long long dead with nothing but "Me too" or, "help pls" etc) since that actually violates a rule. Understand that it is a faux pas to resurrect a very dead thread without good reason however and mods reserve the right to punish for lack of good sense.
  34. 4 points
    I currently am running a tekkit legends private server. We are wanting to build a nice and helpful community To apply to join leave your minecraft username, age and how long you have been playing tekkit for below I will PM you the IP and will white list you if we believe you are correct for the community
  35. 4 points
    Minepow Tekkit Legends IP: play.minepow.com Features Anti Grief w/ Modded block protectionOnline 24/7Frequent Updates & EventsMarket shop is done through a GUI (no more messy shop warps!)Gem armor, ComputerCraft, ProjectE etc enabled for all playersEarn money whenever you like, using our Jobs systemFamily FriendlyDevelopment team constantly working on new updatesCustom PluginsModified Gameplay ComputerCraft Exploit Fixed (ComputerCraft is enabled for all)Guns Disabled (PvE server)Chunk Loaders disabled (intensive)Land Marks disabled (intensive)Gem armor fixed (enabled for all)Our Community We're looking for friendly, fun, and kind players to join our community. We believe that we're a great community to be a part of. We have our own TeamSpeak server, game nights, contests, give-aways and much more. We go the extra mile in ensuring everyone has a great time on Minepow. We look forward to meeting you!
  36. 4 points

    Tekkit (fan?) Art

    I made a power point for my Weeaboo club on how to paint The president refused to pay me https://docs.google.com/presentation/d/1ZaPcJyrYaPrw8zlVqc1EUO-Fq2uFW94lhRG9j3SuBWI/edit?usp=sharing
  37. 4 points

    Kitty Jail 2: You Can (not) Escape

    He looks like a greasy haired pimply faced emo teenager with daddy issues. The tortured by a pull to the light side angle is kinda interesting but just screams eventual redemption death. Probably a shaky redemption halfway through EP 9 and a sacrifice play to beat the real badguy. Not quite the full Vader, just a confused kid who was deep down a good guy all along. As for his likely cousin, I'm guessing daddy luke tries to be yoda and keeps it from her until he has to sacrifice himself in EP8 or early EP9. Part of me wants to see michael bay direct 9 just so we can see the first order modify a whole star system to unite and transform into totally-not-Unicron. But my gut tells me an invasion of the galaxy by twisted horrors from the nether regions of hyperspace, summoned by mr snoke, is more likely. "Behold the real true power of the dark side!" After credits scene for EP9- "Ms Skywalker. I'd like to talk to you about the Avengers Initiative."
  38. 4 points

    Kitty Jail 2: You Can (not) Escape

    To the spammers we've progressed past luring girlfriends in with fake counterfeit fashion accessories, and now need magic slavery spells to keep them. Next they'll probably offer spells to ensure male children or black market adoption services.
  39. 4 points
    Who Are We?Good question! We are a group of individuals who have been hosting Minecraft Servers for quite a while now. We have an experienced staff who have all had a hand in running our very successful server group called Five Kingdoms. We've decided to press on to more updated bases, and thus, Pika Pixelmon is born! What Is Our theme?Mainly, our theme is that we are reliable, professional, friendly and run a stable lag-free server network! Our server is a Towny Role-Play Server,our mission with this server is to develope it more as we go along based on the community's feedback. Our goal of creating this server was to make a large and great community where people can come and have plenty of fun! So, we've decided that we'd do our best to make sure to do just that! So, if you want to join and not miss out on any of the action then make sure to hop in and have fun! We continually run custom trivia, mini-games, competitions and give random reward items to our players. You won't find a server that appreciates players as much as we do! Finally, your suggestions on our forums are our driving force as we move forward and build the community together. Best of luck to you on your journey! Why Choose Us? We are undoubtedly the fastest and most original and in-depth Pixelmon server around. Why play with us over all of the other Pixelmon servers you see available? Well, we are glad you asked! 99.9% Uptime GUARANTEED Lagless Fun No Surprise Resets Seasoned and Friendly Adult Staff Unique Gameplay Experience Custom Plugins Active Teamspeak Server Not Pay To Win Challenging and Fun Epic Hardware Contests and Games No Banned/Restricted Items Whether you want to dominate the market, collect pokemon, or have an adventure, our server is DEFINITELY for you! If you want to play Pixelmon the way it was intended, why not come by the original PikaPixelmon.com server and see what all the noise is about! Ip- Play.pikapixelmon.com Website- http://www.pikapixelmon.com/ Modpack- Pika Pixelmon
  40. 4 points

    Kitty Jail 2: You Can (not) Escape

    Not sure how to fix the others, but I suggest drying out your computer to fix the first one. We'll at least be able to see more of the log
  41. 4 points

    Kitty Jail 2: You Can (not) Escape

    "Can you... autograph my scythe?"
  42. 4 points
    It is easier to start fresh then try to figure out someone else's vision. and I have my own plans.
  43. 4 points
    For now, we won't be accepting anyone else to the server. Feel free to post applications but for now we will use it as a notice board for current members.
  44. 4 points
    Someone has anger issues... It's not the Technic team's fault if you have a PC from 1998.
  45. 4 points

    Minecraft sold to Microsoft.

    ugh, grow up and stop being such a drama queen. Life didn't seize to exist because of MC being sold out. I haven't even played the game that frequently. And Technic will still be around, it's grown beyond MC thanks to the platform
  46. 4 points

    Fusion reactor tutorial?

    So a few screenshots from my Setup, not embedded I was to lazy to scale them... The simple single core ring setup: '> The top of the reactor: '> here you can see that the nodes are from the Extra U. Mod, if you don't like those hovering just above the reactor, you can easily slap a (best double) ME Certus Tank in between the Node network and the fluid import bus.... On a side note, this are 28 Nodes and 22 import bus, more import doesn't change a thing, the reactor creates something between 21 and 22 b/t Here is my test for Steam Demand network '> each of those turbines suck up the 1 b/t from the export bus.... here you can see 17 of them, another 4 are used for big turbines (2x 2000mb/t @~1800rpm generating ~24 000 RF/t) Making for 21 b/t and the Buffer is filling up, as 22 will just deplete the Buffer. Now the connection to the big turbine: '> as you can see, i use the export bus, 3 Certus tanks and those are connected via 3 fluiducts to the turbine, meaning you'll need 6 fluid ports on the turbines. Why is that? Directly plugging the export bus at the turbine port will not work, at least not at the intended speed, not nearly. Nodes and pipes from Extra U. won't work either and import bus to tesseract won't work either... at least not at that speed. So plugging Tanks is the more elegant and efficient way. You may want to increase the tanks alot. As I mentioned which each server start, you will have to disconnect/reconnect one cable to get the proper Steam input... which will deactivate the ME Network for a second or two... which will drastically fast deplete the tanks attached to the turbine... which in turn will drop the speed and you will lose a bit of output (from 24k RF/t to around 22k more or less) The configuration of the import and export bus should be of course 1000mb/t and for the export bus config you'll need a drum from extra U. filled with steam This is the most 'basic' Setup. So keep in mind that you can generally create a bigger fusion reactor with more nodes/funnel and therefore more import bus... that you'll have to test, a good way is export bus with Atomic Science Turbine on top, as they will really draw the 1b/t you only need as many import buses as the system can generate, which is something you'll... have to test A small warning: do not cluster the imports or exports together, this might behave strangely and can force you to remove and replace them. Best thing to do is no direct connection between them Last picture: '> the output from a "2 Export Bus connected via Tanks and Fluiducts to a big turbine" -> it will spin up a bit more and generate a stable 24070 RF/t The math is simple you get around 24k RF/t per 2b/t Steam so this setup will generate around 240k RF/t. that will use 20 of the 21 b/t.... the last b/t which is still uncovered can be used to fill bigger tanks on the turbines for the case of the needed short reconnect of the network OR on a smaller turbine to generate the needed energy for the network, the chemical extractor and the fusion reactor itself So I hope this will help you, those are pictures from my testing world
  47. 4 points

    Tekkit (fan?) Art

    I became an admin on a server and
  48. 4 points
    Cheap Shot


    Do not PM mods or admins with bug reports. You will not get special private help. We don't have time to do that.