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Showing content with the highest reputation since 05/06/14 in all areas

  1. 77 points
  2. 6 points
    Hey all, If i was to make a Tekkit Legends server today would anyone of you guys be happy to help me run and keep the clogs turning day to day? If the response is positive i will start up a server tonight EDIT: Server now online during alpha stage! IP is: EDIT: Now 1.0.6! server is working well but im busy today so may not be around i have told my admins to contact me when ready for public! EDIT: Enjin website online with whitelist application there http://mclegendstekkit.enjin.com/forum/m/34336356/viewthread/24329981-whitelist-applications EDIT: Server is now online IP is no whitelist anyone can join! I will not be answering any more applications on this forum
  3. 6 points
    Simplify!- A hint of Vanilla! IP: 50 Slots. Due to the lack of Simplify servers, I decided to make one. It's still very much in the works, but it is currently playable! Here's what you currently can enjoy: tpa back sethome hats colorchat Don't have Simplify? Get it here: http://www.technicpack.net/modpack/simplify-for-minecraft.555169 Server is currently only online on days that end in "Y." Thank you for understanding. We are looking for mature players who want to have a good time. Preferably 14+. This is and adult run server, so swearing should be expected. This forum thread is a WIP. I will be improving it more once I feel the server is "done." Thank you for your time, hope to see you ingame! As of 7:54 CST January 21st. We are now donating 90% of all donations directly to ChildsPlay. The Gaming Charity.
  4. 5 points
    (!WE NEED STAFF AND DEDICATED PLAYERS!) Thank you for viewing our advertisement! We strive to bring our players a fun, hacker-free PvP and factions environment. We keep our promise of no banned items. Find something banned? It's probably an error; Tell Chryonic! We will always put our players before anything! Players First. We have AutoRank, so don't worry! All your time spent working on our beloved server is worth something. Voting rewards are always open to change, along with all the kits! YOUR OPINION MATTERS HERE! GO AHEAD, SUGGEST ALL YOU WISH! Plugins: Factions McMMO SilkSpawners CombatLog Votifier ETC Kits: Daily Starter Weekly - - - IC2Starter IC2Advanced IC2Ultimate BuildCraftStarter BuildCraftAdvanced BuildCraftUltimate - - - Supporter Donator Extreme Donator ETC Vote Rewards: 4 DM 2 RM 1 Energy Condenser $15,000 You have a 1/10 chance to get /kit donator You have a 1/1000 chance of getting a full Quantum set (Non-Charged) (play.fulmination.org)
  5. 5 points
    Everyone, it's time to help test the next version of Hexxit, 2.0.1c beta for Minecraft 1.6.4.   The majority of Hexxit mods have been updated from 1.5.2 to 1.6.4, but unfortunately a few have been lost due to lack of 1.6.4 builds.  These include Asgardian Shield, More Bows, and Legend Gear.  If you find updates to these I'd love to know about it.   However, many new mods are joining the pack!  The current beta has added Ars Magica 2, Ancient Warfare, Better Archery, ButterflyMania, Carpenter's Blocks, Dynamic Lights, FinderCompass, LostBooks, Lycanite's Mobs, MagicYarn, Necromancy, Roguelike Dungeons, and RopesPlus, among others.  The 2.0.1 update adds Antique Atlas and Zelda Sword Skills.   The core Hexxit gameplay remains the same; an emphasis on exploration in vibrant worlds of sprawling ruins, incredible landscapes, and dangerous enemies.  The updated mods offer many new and improved mobs/items/worldgen, and the new mods enhance this experience by adding new structures to explore, new hostile mobs to fight, NPC minions and undead servants of various types, vast underground multi-level dungeons, collectible mobs, and some miscellaneous convenience features.   The 2.0.1c release fixes installation issues with Battletowers and Dynamic Lights, and also udpated Dimension Doors to 2.3.4 build 353, which has some spiffy new features like Personal Dimension Doors (everyone who enters gets their own private dimension, great for private factory/storage space on servers) and lockable doors (with keys to share!)  Carpenter's Blocks has been updated to 3.2.6, and Hexxit Gear 1.0 has been re-added!   Please note that compatibility with the 1.5.2 Hexxit build is uncertain; take backups of your existing worlds before upgrading!   By no means is this the FINAL list of included mods, and there will also be a round of mod updates soon, but for now test it out and let me know what you think!  Please report issues with this beta in this thread.   The server is available here.   To play the new version, select the small gear under the Hexxit pack icon, choose "Manually select a build," and select 2.0.0 from the dropdown menu.     The current list of mods for Hexxit v2.0.1b beta:   - Ars Magica 2 v1.2.0.022 - AnimationAPI v1.1.2 mc1.6.4 - ArmorBarv v0.8.2(1.6) - artifice v1.1.3-243 - Ancient Warfare v1.1.046-beta-mc164 - backpack v1.28.37-1.6.x - backtools v2.0.1 - battletowers v1.6.4 - betterdungeons v2.08 - betterstorage v1.6.4- - better_archery v1.6.3_for_1.6.4 - bibliocraft v1.5.5 - bspkrscore v5.3 - buffbarv v0.8.3(1.6) - butterflymania v0.9.3.1 - carpentersblocks v3.2.6 - MC 1.6+ - chestTransporter v1.1.7-universal - chococraft v3.0.3 - CodeChickenCore v0.9.0.6 - damageindicators v2.9.2.3 - dimensionaldoors v2.2.3-353 - dynamiclights v1.6.4 - enchantingplus v1.16.5 - extrabiomesxl-universal v3.15.7 - findercompass v1.6.4 - harkenscythe v1.6.4 - ichunutil v2.4.0 - infernalmobs v1.6.4 - InventoryTweaks v1.56-b77 - lostbooks v1.0 - lycanitesmobscomplete v1.5.1c - magicyarn v1.6.4 - mapwriter v2.0.16 - Meteors Mod V2.11.2 - natura_ v2.1.14 - necromancy v1.6.4 - neiplugins v1.1.0.6 - NotEnoughItems v1.6.1.5 - offlawn v1.0-1.6.4 - openeye v0.5-1.6.4 - projectzulucomplete v1.1.7.3 - qcraft v1.1 - reliquary v1.1.2b - roguelikedungeons v1.3.0 - RopePlus v1.6.4 - ruins v1.6.4 - secretroomsmod v4.6.2.324 - soulshards v2.0.15 - tconstruct v1.5.5.6 - TREECAPITATOR vR09 - twilightfores v1.20.5 - waila v1.5.2a - wildcaves v0.4.3.4 - BetterFurnaces v4.0.1 - Antique Atlas v3.1.1 - Zelda Sword Skills v0.7.3 - Hexxit Gear 1.0-164
  6. 5 points
    Cheap Shot


    A Note on Thread Necromancy We've been getting quite a lot of reports lately of people "necroing" old, threads, this is not actually against the forums rules. The only time you need to report a necro is if it's particularly low effort (Responding to a thread that's long long dead with nothing but "Me too" or, "help pls" etc) since that actually violates a rule. Understand that it is a faux pas to resurrect a very dead thread without good reason however and mods reserve the right to punish for lack of good sense.
  7. 4 points
    Website: http://apocgaming.org | Server IP: TM.APOCGAMING.ORG | Discord: https://discord.gg/uctbDQb For more information on our servers, network, status, wiki's, launchers, pack pages, and more checkout our server page here: http://apocgaming.org/servers AGN is a community of gamers for minecraft and other online games founded in 1999 for gaming and setup in 2010 for minecraft servers. We host independently from Zilacon's own privately hosted dedicated servers. (Bungeecord, Vanilla, & Tekkit Classic are on a paid host. All others are hosted by Zilacon) I pride myself in hosting and managing high performance servers with virtually zero down time. All of our servers have deadlock, lag, and crash detection. Automated restart scripts, entity clearing/merging, spawn limits, timing adjustments, etc. To make the server run as smooth as possible. Our servers normally maintain 19-20 TPS no matter what. If you experience any type of lag with a good ping to the network, please contact us so we can look into it. Me and my staff team are available almost 24/7 on our discord server. On APOC we have many gameplay styles for you to choose from, along with over a dozen modpacks and servers to play on. All of our servers (excluding skyblock modpacks) have all of the features below. Server Features: Always Online: Dedicated, optimized, built for performance servers since 2010. Our servers are fully automated with almost zero need for human intervention to remain online and running smooth. Multiworld: We have worlds for PVP and PVE. These worlds are Survival (PVE/GriefPrevention Protection), Factions (PVP/Factions Protection), and Towny (PVP/Towny Protection). PVP worlds allow griefing and raiding by following the rules within the factions and towny plugins for war. Survival is PVE only and uses GriefPrevention for its protections. Custom Economy (APOC-Payday): Our economy is like no other, with one giant plugin (APOC-Payday) this plugin offers rewards for over 30 gameplay activities from killing mobs/players to crafting items. It also rewards you for voting with keys/kits to redeem for items and economy/exp/claimblocks. Our plugin also handles sign shops, player plots, automatic ranking, online/login rewards, and much more. Admin & Player Shops: We provide basic vanilla items in the spawn tower for admin shops. And we leave the modded side for players to buy a plot in spawn, create a shop, and select their items and prices for their shop. We encourage a competitive player market on APOC. Our admin shops will not interfere with selling modded items. Custom /help Commands: We have a custom menu of /help commands that explain everything on apoc. How to use our economy, claim systems, worlds, voting, shops, teleportation and homes, and much more. If these help commands cannot answer your questions, staff are available on the servers or on discord. MCMMO & APOC-RPG: All of our servers come equipped with MCMMO and APOC-RPG which adds skills, bonus drops for actions, custom enchanted item drops from mobs, and randomly placed chests or structures with loot inside in the worlds. Bungeecord: Our custom bungeecord server allows clients of any version to connect to our network & servers. Once connected to the server of your choice, you can communicate with everyone from every server, and see everyone who is online in the tab list from all servers. Looking for Staff: We are seeking active staff members for all servers on apoc. If you are interested in any position please apply on the links below. We are looking for java developers and server staff. Apply for Chat Mod: http://apocgaming.org/cmodapp Apply for Server Mod: http://apocgaming.org/smodapp Apply for Developer: http://apocgaming.org/devapp Voting & Reviewing Rewards: Voting for our network on one of the 36 vote sites listed on our /vote command in game or on our site at http://apocgaming.org/vote will give you 1 Common Key and 1 VoteKey. Common keys are one of 4 types of item reward keys issued on the servers. These keys can be earned by voting, being online, or logging in daily. When redeemed they will give you one item out of a long list of possible rewards. The higher grade the key is the better the rewards. Redeeming keys like Common have a chance to upgrade to Uncommon, and Uncommon to Rare, etc. Vote Keys are issued only for voting for sites, they give 1 EXP Level, $100 Economy, and 10 Claimblocks. We also reward for reviewing our network/servers on vote sites and forums like this (technic). If you enjoy our servers, please write us a review by replying to this topic for $2500 Economy and 3 Rare keys as a reward. If you got any suggestions or ideas for improvement, we are open to change. Just let us know!
  8. 4 points
    I currently am running a tekkit legends private server. We are wanting to build a nice and helpful community To apply to join leave your minecraft username, age and how long you have been playing tekkit for below I will PM you the IP and will white list you if we believe you are correct for the community
  9. 4 points
    It is easier to start fresh then try to figure out someone else's vision. and I have my own plans.
  10. 4 points

    Minecraft sold to Microsoft.

    In notch's defense, I suspect the guy is having the same issue many lotto winners have. The idea of being obscenely rich is so alien to him his brain is incapable of comprehending what the money actually means and has defaulted to something it could handle. Every couple of weeks some lucky schmuck in the US wins $40-300m and is presented a choice, take a lump sum that cuts off somewhere between 30-50% of the jackpot, or get it all as an annuity over 30 years. What they decide is a good indication of how their brain is confusing the situation. Lump sum: Their brain sees a big number and it just keeps going, all the way to infinity. They cannot comprehend ever using it all up so the choice between infinite now and much less than infinite every year is a no brainer. Annuity: It can't be happening, because big numbers like that exist for other people only. So there's no difference between what they currently make and that number with a couple wrongly placed zeros, and they need to maximize it and keep it as tightly guarded as possible because one wasteful decision cans end you right back to the poor house. I'm guessing notch falls into the second group, he just cannot comprehend how much he actually can do with this money and sees it as less than it actually is. I get that idea from a quote they had of him on npr. Apparently the guy took the deal because he doesn't want to be part of the big game biz and plans on using the cash to make a couple more small games. The guy could hire his old team with million dollar salaries and putz around with any game idea they felt like, dedicating as much as any AAA title out there, and still not dent his cash reserves for decades. And he expects it will let him personally make a couple games... Personally I find psychology interesting. It's what keeps me with minecraft, the drama it runs on is just ripe with all flavors of neurosis, complexes, and full on delusions. As for the future, I know KSP could use a good mod installer/manager and minetest looks like it just needs some love for it to completely replace minecraft.
  11. 4 points

    Tekkit (fan?) Art

    I became an admin on a server and
  12. 3 points

    Kitty Jail 2: You Can (not) Escape

    Just had a fairly hilarious occurrence in Rome: Total War's Grand Campaign. I'm at war with the Greeks, and they'd approached me to broker for peace. The requested a ceasefire, and demanded I gave back Syracuse which I'd taken from them a few turns earlier. Not wanting to do that, obviously, I made a counter-offer. A ceasefire, but they give me Thermon. I did that knowing they wouldn't go for it, we'll go another few years of war, I utterly trounce them, et cetera. They went for it. Of course, now I have a town that's completely isolated and will likely fall within the year, especially as it's surrounded by quite some troops. But I own Thermon. Moral of this story: Do everything you can with as much arrogance as possible. It pays off. (don't listen to that)
  13. 3 points
    So, just had this rather coherent dream for once as opposed to the usual mishmash of characters, nonsense dialogue, and 80’s CGI Hollywood effects, so I thought I’d share. Plus I can’t sleep any more now anyways. So, here I was, just chilling out, enjoying playing muh video games, (particularly some sort of fusion of EVE Online, Warframe, and Starmade. It actually seemed like a really cool game.), when for no good reason, I became the target of a good-old-fashioned public internet hate-mob. The reason I had become public enemy no. 1 is because apparently some Mexican father had tried to contact me about helping his obese son to exercise and become healthy. I never saw his message, and apparently that translated into some sort of unforgivable sin against humanity. (shrugs) So anyways, I started being attacked randomly inside said game, (my existence in which was also somehow tied to my ability to listen to Spotify???). First rando or two, I handily blew up, leaving naught but fragments of spaceship and angry-yet-defenseless people. After that, it started to get overwhelming. And then the cavalry arrived. ALL of you guys swooped in, saved my butt multiple times, and we, coordinated via Skype, commenced obliterating noobs and skilled-yet-uncoordinated players alike with extreme prejudice. Lazers flew, bombs whiffed, ships were boarded and Warframes bit the floor. A massive horde of random people were bitterly defeated before the awesome might of our ragtag fleet of ships and crew. After clearing a massive buffer zone around the area of space where I usually was, which apparently no new ships could spawn in, we were enjoying a victory party. We had a pool barbecue. (But in SPACE, so cooler I guess.) When SUDDENLY, we were all teleported into the depths of a massive, and very hostile, enemy mothership/planetoid/thing™. Our escape was epic, and, after judicious use of short-range teleportation techniques to drop missile and laser turret locks, we escaped back into open space. (and got to watch the massive ship explode death-star style for some reason, that was cool too.) After that I guess some pop star must have died again or something, because the public stopped seeming to care about me and everyone went on with their lives. The massive void in the space game we cleared out remained as a testament to what had happened. Real world damage to me consisted entirely of two amusingly benign and delicious vanilla cakes being delivered to my doorstep, already paid for. (I guess this was a very amateur internet hate mob???) Overall, 8/10, still a better love story than Twilight, would buy again.
  14. 3 points
    Hey Digeridont420, you seem to have had a bad time However, I do recall almost all of these events you quote, having been there and watched the discussion. I'll try to briefly discuss what actually happened 1. The player was disregarding what the admin was saying, despite said admin having both a job and hobby in the field. after multiple insults from the player, and a high level of disrespect, the player was banned. 2. The player had cheated items. The admin was purely removing the items to stop both an economy and game crash 3. This admin would be Foreen. Nice person she is. At that time, there were several hackers attempting to break the server (from what I could tell). She was going to help the kid afterwards. The bomb threat did not help. And as for playing minecraft, that right there is dedication, not a fault. 4. I at no point remember chests being banned. There may have been things that look like chests, in fact called energy condensers, that were temporarily banned due to exploits. I believe it was fixed later that day. 5.Seeing as you can send a pm to anyone, private messages are treated pretty much the same as global chat. This is a family friendly server. 6. 'According to some people'. People who are probably the same ones that got annoyed at admins for busting their cheat system. 7. Yes, this is called mini-modding, and if you read /rules, you'd know not to try. If it's an admin's job, let the admins do it. They probably were fixing it, then you walked right in and stuffed it up. 8. There is lag. It comes with modpacks. However, due to lag, people spam it. So now admins both have to stop spam, and try to fix lag. Then once they get everyone to be quiet (takes a while), then they can START working on fixing the lag. If anyone is to blame I'd say the people spamming. 9.Nope, nope and nope. Restarts are scheduled every 2 hours, take about a minute, maybe two to start back up, and help with the lag a lot. 10. It's well easy enough to make a quarry, and people will ALWAYS buy diamonds. Plus, with jobs plugin, voting is not the only way to make money. Heck, I'm not even sure what I use money for. And on your 'outro', as it is, you insult admins. And contrary to what you seem to think, you don't get banned for talking, neither are the staff stupid (as you infer, oh look, another insult). Good day, sir.
  15. 3 points
    And don't forget to read the quests. They seriously help. Especially if you read them. They have great information that can be obtained by reading.
  16. 3 points

    Modding News 2

    MS announced today that they took a huge write-down on their Nokia puchase. It looks like windows phone is dying so the Win10 version is probably just to keep minecraft alive on whatever microsoft portable devices still exist 5 years from now. Also for really young users, hop-in/hop-out 8-player SMP without a server that's compatible with PE multiplayer is a really great feature. Also, this: http://www.technicpack.net/article/technic-thursday-its-thursday-now.117
  17. 3 points

    Let's Test B-Team 1.0.13b!

    Hey, everyone, Attack of the B-Team 1.0.13b is now promoted to latest! If you're interested in helping test, back up your worlds (SSP or server) and set your launcher up to use the "Latest" build, or manually select version 1.0.13b. Play with us and report issues in this thread! The 1.0.13b server can be downloaded here: http://mirror.technicpack.net/Technic/servers/bteam/BTeam_Server_v1.0.13b.zip Changelog for Attack of the B-Team 1.0.13b; this is a list of all changes since 1.0.12a: - Sugarcane now produces Sugar Charcoal when cooked. - Sugar now cooks into Caramel instead of Sugar Charcoal. - A number of blocks can now correctly be cut into microblocks. - All Chisel blocks now correctly display their variants. - Chisel blocks with connected textures will no longer display error textures when cut into Microblocks. - Map Writer has been updated from version 2.0.16 to 2.0.17. - Food Plus has been updated from version 2.8pre4 to 3.0rS. - Carpenter's Blocks has been updated from version 2.1.0 to 3.2.6. - Mr. Crayfish's Furniture Mod has been udpated from version 3.3.3 to 3.3.4. - Sync has been updated from version 2.2.2 to 2.2.3. - Morph has been updated from version 0.7.1 to 0.7.2.
  18. 2 points
    I've been running a server with just me and a few friends for a month or so now and we've decided to open it up to others. small, friendly community. we'll accept anyone who wants to build with us, even if you don't plan on playing a lot. No banned items and very few plugins installed, however we have moderate restrictions which we rely on you to self-enforce in order to preserve the server. Reliable hosting, 99% uptime. hourly backups so griefing is useless. we do have a whitelist so if you answer these quick questions I'll add you and send you the IP. MC username: How much experience do you have with tekkit lite? How often do you plan on playing? Anything else we should know? Thanks, hope to see some of you soon! -Slish
  19. 2 points

    Tekkit (fan?) Art

    new phone who dis
  20. 2 points

    Tekkit (fan?) Art

    trying to cram as many pokemon as i can into my sticker sheets Its not going well
  21. 2 points
    I'd at least swap out the i7 for an i5, very few games can actually make real use of the i7. Either way, I'd recommend waiting for the new generation of GPUs to come out before buying anything.
  22. 2 points
    Yay Undertale covers! There's quite alot of them... I don't know much about either places, but I've heard that people from Glasgow tend to smile a lot What are you planning on visiting? Restaurants, pubs, castles, parks, museums etc.?
  23. 2 points
    Hello guys i am searching Players who wants to Play with me i have a Server with 20 solt all of you can Play it is a tekkit legand Project who wants to Play with us can write a reply it in the froum you must write: Minecraft Name: For the whitlist i hope you will enjoy it.
  24. 2 points
    Hello! NorthernVikings is a newly started b-team server. We strive towards creating a server where everyone are friendly towards eachother and help eachother out, where everyone knows everyone and where one can build without getting disturbed by griefing. We will have different MiniGames and we are hosting different events. Our community consist of players from all across the world and the main language on the server is English! Allthough we won't stop you from speaking your own language. The server exists for the PLAYERS, we want to provide them with the best server they can think of, therefore we try to listen to all off their wishes of what they would like the server to have. IP: In order to become whitelisted you will have to apply, do so by commenting the answers to this form: Ingame name: How long you have played mc/b-team: How often you play mc/b-team: Age: Other information: The server version is 1.0.12a
  25. 2 points
    Ahem. <rant> Personally, the reason I detest "spying" and such is not because I'm particularly worried about the specific entities, for example, MS, NSA, Google, Etc, (Although I do wonder about the NSA sometimes), themselves doing anything bad to me with the data. Like you said, I'm not that important. It's because that data should not exist in the large databases and for the amounts of time that it does. If it exists on a computer, it's steal-able, and thus exploitable, potentially on a massive scale. Imagine what would/could happen if a malicious nation-state or even just some punk kid in <insert politically correct scapegoat nation here> got ahold of even a fragment of the phone metadata database. Or got into XKeyscore. Or found a list of every app, (and, by extension a list of vulnerabilities), installed on a few millions of peoples' phones. Or whatever other ubiquitous database/system that seems harmless at first but turns out to be devastating when you use it the right way. I'm not going to pretend that I somehow live without a smartphone, credit card, the internet, etc. But I'm not going to do nothing and be the low-hanging fruit either. </rant> Anyways, with all the fallout 4 hype, I'm surprised no-one posted this: https://www.youtube.com/watch?v=viYfD2v1uVk Huh, it won't embed. Bizarre.
  26. 2 points

    Kitty Jail 2: You Can (not) Escape

    HEY GUYS. DO YOU WANNA BUY ART???? http://society6.com/soupa12 I FINNALLY DID IT. (also i need some more design ideas from you guys so go ahead and suggest)
  27. 2 points

    Donations vs Item Rewards

    Donation Plugins: I don't use them and would never play on a server which pretends to accept "Donations" when they are really executing a "cash for goods" economic transaction. Look up donation in any dictionary and the general idea is "an act or instance of presenting something as a gift, grant, or contribution". Donation Rewards: If you want to reward players with some token for donation (i.e. the cosmetic mechanics you mentioned) I would have no problem with that as it keeps everyone on a level playing field. Providing a material advantage (items, abilities, etc.) for pay (real world currency) is NOT a donation. It is a financial transaction. This splits a community into two groups: Those who can't or won't pay for an advantage, and those who can/do/will. Personal Thoughts: (since you asked) Expecting, or even ASKING for that matter, other people to pay for your hobby is pretty lame. If you are hosting a server because you enjoy it or think it's cool, go for it. You can have a lot of fun and provide an interesting play-space for other people as well. However, like any other hobby you can think of, this will cost money. Even if it's home-hosted someone had to buy the hardware and electricity ain't free. If you are into boating, would you walk up to random people in a marina and ask them to help you buy a boat if you promise to let them ride on it? You would get laughed out of the place. If you are hosting a server as a commercial, for-profit endeavor you are also welcome to do that. However, Mojang has expressly stated that the "pay to win" and "non-cosmetic" rewards for cash is something they 100% do not want. If you can stay within those restrictions and make a great server/community, then by all means go for it, but don't pretend that you are accepting "donations". Doing so is dishonest and harms the greater MC community.
  28. 2 points

    Kitty Jail 2: You Can (not) Escape

    Once you visit the Kitty Jail, you always leave a little piece of yourself there. That's how they keep doing Pokemon, BTW.
  29. 2 points
    Nyahcraft Nyahcraft is a brand new Attack of the B Team server looking for friendly players. The server is currently 20 slots, but may increase if needed. The server is up 24/7 with no lag. It is a whitelist server and you will need to apply below to get whitelisted. People whitelisted are expected to follow the rules. If players do not follow the rules they will be banned and will have to talk to me if they want back on the server. IP: mc15.fadehost.com:25735 Rules: - No Griefing - No Stealing - No Random PvP (if you agree to fight that's fine, but don't randomly kill someone for no reason) - Do not ask for priveledges or gamemodes - No chat spam - Respect other players - No racism - No ugly/useless structures (ex: 1x1 towers) - No Cheating or Hacking - Have Fun The goal for this server is to have a small community that gets along and doesn't cause drama. Pranks and shinanagins are encouraged as long as they do not destroy or majorly inconvenience the victim. Application: IGN - Age - Favorite Mod in B Team - What do you like to do in Servers? - Why do you want to join my server? - Skype? (no need to list your skype here, ill pm you) - Favorite Color -
  30. 2 points
    Hello! NorthernVikings is a newly started b-team server. We strive towards creating a server where everyone are friendly towards eachother and help eachother out, where everyone knows everyone and where one can build without getting disturbed by griefing. We will have different MiniGames and we are hosting different events. Our community consist of players from all across the world and the main language on the server is English! Allthough we won't stop you from speaking your own language. The server exists for the PLAYERS, we want to provide them with the best server they can think of, therefore we try to listen to all off their wishes of what they would like the server to have. IP: In order to become whitelisted you will have to apply, do so by commenting the answers to this form: Ingame name: How long you have played mc/b-team: How often you play mc/b-team: Age: Other information: The server version is 1.10b
  31. 2 points
    I absolutely love this server. Everyone is kind and the staff are helpful. This whole community is great. This server is great. Whether your play style is peaceful, or factions, there's a world for you. And, there's no lag. You guys should all try it out. Join the website here to keep updated or try one of their other servers (there are multiple great servers on this network): http://www.apocgaming.org/home
  32. 2 points

    Modpack Testing

    I do a fair amount of modpack testing and debugging, typically in threads posted to this forum. I thought I could demystify the process by sharing some of the steps and tools I use during an evaulation. Testing Environment for Monolithic packs: I keep a "custompacks" folder on one of my drives and made a link to it in Windows Explorer's Favorites to make it easy to navigate into. When someone requests assistance with a pack I copy their API URL (this is why I always ask for it) and paste it into a custom page I maintain for displaying pack metadata (feel free to use it or see what yours looks like: http://www.circlecraft.info/platform ). If the pack download link is valid I save it to custompacks in a subfolder titled as the username of the person requesting assistance. I name the ZIP file the same as the platform (i.e. slug-version.zip). Keeping the version in the filename is important because it permits me to notice when someone is changing their pack contents but not the version number. I then look through the pack to make sure everything looks "normal". Does the pack have the correct modpack.jar file (version, name, contents, etc.)? Does the pack have config files? Are the mods named "correctly" (not renamed, don't look like they came from content scraping sites, etc.)? Do the well known standards (ChickenBones, CoFH, Immibis', etc.) have all their dependencies? Are the mod versions current? I use my BareBonesPack (BBP) ( http://www.technicpack.net/modpack/barebonespack.271497 ) for testing monolithic modpacks (packs which are one big ZIP file download). This allows me to easily deploy a base platform for testing which I know has a working Forge environment. For a new test I will reset the BBP (using this script: http://www.circlecraft.info/bbp/ ) and select the correct version of Forge. I will then copy in the pack's required folders (config, mods, etc.). I then try to launch the BBP. If the pack crashes I will look at the crash report and ForgeModLoader logs (FML logs are in the root folder of the pack for MC <= 1.6.4 and in the /logs/ subfolder for MC >= 1.7.2) to get an idea about what may be causing the crash. This is sometimes quite clear (missing dependency mods, ID conflicts) but sometimes requires reading through Java errors/exceptions. Unless there are dozens of block ID conflicts, or the mods folder is a hot steaming mess I will usually do what is required to get the pack started (update mods, fix dependencies, fix conflicts, etc.) so I can report on that. If the pack launches successfully the first step is to go through the entire FML log and look for glaring issues. Things like mods which completely fail to load (errors reported), item ID conflicts (if MC <= 1.6.4), errors other than missing textures and failures to contact update checkers. I will then try to create an SSP world with the correct world type (like Biomes O' Plenty, etc.) and do some quick checks. Does NEI/Waila/etc. show up? Are there any obviously missing item textures (look through NEI pages)? Do the cornerstone mods allow block placement? Can I successfully change dimensions? Does the pack use an expected amount of RAM/CPU? At this point I will usually write up my findings. Many of you have probably seen them, but here's an example: Testing Environment for Solder packs: It is usually easiest to just add packs to my Launcher when they are managed by Solder. However, I do look around a bit first. My Platform metadata page will provide a link to the direct API URL for the Solder modpack. I will follow this to make sure that things look "normal". I will append the latest version number (i.e. if the latest version is 3.2 I would append "/3.2" without quotes) and make sure that a full mod list shows up. I will usually hit one of the direct mod URLs to make sure the web server is feeding things correctly. Once the pack finishes installing to the Launcher I will examine the pack folder to ensure all the folders look correct (that the modpack.jar in /bin/ is correct, that the config files exist, that the contents of the /cache/modname-version.zip look correct) and perform most of the steps from the Monolithic section above. If everything looks good I will attemp to launch the pack. The analysis steps from here on mirror those from the Monolithic section above except that I would be working in the current pack's folder instead of inside the BBP. Testing Environment for Servers: The first step for server assistance requests is always to do an analysis of the client modpack. If the above steps yield a fully working pack I will continue with the server. I keep a Servers folder in my custompacks folder with pre-built servers (both Forge and MCPC+/Cauldron) for all versions of MC. I will make a new folder for the test server, copy in the required top level folders from the pack (/config, /mods, etc.) then copy in one of these pre-built servers. I then make a new folder in the server folder called client_only and move all the client only mods (minimap, visual animations, etc.) from the server's /mods/ folder. Which mods these are is mostly learned by research and trial/error. However, most (decent) mod authors will state that their mods are client only when relevant (like Damage Indicators). I then launch the server using the Forge JAR as the base. If it starts correctly I will then connect from the client and verify that things are working as expected. If the person requesting assistance has provided crash reports or a test which makes the server crash I will attempt to duplicate that and analyze the results if it does indeed crash. Once everything is working as expected I will report my findings about the client pack, which client only mods must be removed from the server (sometimes mods should work in SMP but don't because they are poorly coded), and any other "gotchas" required to get the server up and running.
  33. 2 points
    Here's some info on where and how to get your mods: Here's some info on using my BareBonesPack to build a custom modpack for the platform: Here's some general info on the overall process:
  34. 2 points
    It's up to the user who made the pack to contact each dev, Technic will not babysit modpack devs. So no, I highly doubt anyone removed his pack because of permissions. we aren't forced to do anything. Are you lost? This isn't FTB and Watchful11 doesn't "work" here
  35. 2 points

    Tekkit (fan?) Art

    I can't stop morphing into a bat because everything is easier.
  36. 2 points
    The Hexplore-it creator, mine_my_own_bizz, temporarily lost access to posting here after switching his contact email because the validation system is down. He asked if I would post this here on his behalf. Hexplore-It 1.7.10 will start testing/building now. Find it here and start tweaking. http://www.technicpack.net/modpack/details/testplore-it.551552[1] Bare in mind this WILL be VERY crashy and VERY buggy! This is just meant as a place to start. The only tweaking done thus far has been to make the pack launch-able/playable. I am looking for and feedback as usual but I am more looking for assistance this time. I will need help with configs, key-bindings, mob-spawning limits, drops loot, etc... I could also use assistance soon with ideas for lore and a questing system. I plan to build custom structures to spawn in the world. My hope is to even include custom NPCs in that as well. There are many mods currently included with duplicate components and many mods that are merely for the building of the pack that won't make into the end result obviously. I will probably use this instead of Solder for the time being for simplicity's sake. Feel free to use the discussion tab to conversate on this. Let the long, hard work begin!!!
  37. 2 points

    Small Hexxit Server

    I Have A Small Hexxit Server I Play On With My Friend I Wanted To Know If Anyone Else Would Like To Join, If You Would Post Below And I Will Give You My Skype!
  38. 2 points
    OP here has proven that reading is not a lost skill! I'm glad that my little challenge proved fruitful! Congratulations on winning your thread back!
  39. 2 points
    please stop bumping with low effort posts
  40. 2 points

    Tekkit (fan?) Art

    Holy crap I drew a background.
  41. 2 points
    This can also be done using the TechnicSolder... since the Solder allows to have a single modpack with multiple versions available, each version could theoretically contain an entirely different modpack.
  42. 2 points
    Curunir made a newbie guide that covers damn near everything. Search for it and you'll be all set.
  43. 2 points
  44. 2 points
  45. 2 points
    I assume you are talking Survival game, on higher-than-peaceful difficulty. You usually start pedestrian, with a shelter and manual mining operations. Then you set up Thermal Expansion power generation with coal or charcoal and a first simple (also Thermal Expansion) processing chain to double your ores, get bonus ores and smelt more efficiently. After that, opinions vary. Some will immediately solve the power question with an early Yellorium Reactor. Others will set up a Minefactory Reloaded farming chain and mass-produce charcoal or biofuel for power - more challenge and complexity down that road, but tastes do differ. Everybody will build (semi-)automated Thermal Expansion factories to process stuff more efficiently, and see about storage space. The best solution is probably Deep Storage Units for mass items like Cobblestone, Sand and the likes, and an assortment of Strongboxes for the other stuff. Most people want to fill this then by using >Buildcraft quarries, and some will add flavour by using the >Equivalent Exchange alchemy options. Once the resources are rolling in, it becomes viable to start your Applied Energistics ME network to vastly expand and simplify your storage. At that point, the energy question should be solved in a way that allows you to run at least one MFR Laser Drill and stop the tedious quarry mining. At some point, you will have enough resources to forego that inferior armor and make Power Armor, which will allow you to run super-fast, fly around and generally be Iron Man. Take care not to catch fire from your new hotness, though. Power in late game usually comes from nuclear plants, be they of the Yellorium variety or the more hardcore Atomic Science stuff. If using Yellorium, don't just upsize the thing, but consider switching to active cooling with the big multi-block Turbines for some awesome-looking addition to your base. If sized right, these will easily power all end-game stuff. Once you achieved all that, maybe look into Galacticraft and go to the Moon, build your space station and plan a Mars mission. That is just one way to do it, with several others at your disposal. Some like to use mining Turtles, or do some magic with Computercraft. Others enjoy the spelunking and will harvest lots of ores manually until rather late in the game. It's a sandbox, so bring your imagination. :-) I had some fun building roads with the MFR "Road" blocks, which allow you to run very fast on their surface. Combined with Power Armor servos increasing your speed, running along those can be hilarious, as you can reach speeds that even exceed a free fall.
  46. 2 points
    Name :Ryan Scott In Game Name : gekkoman1985 Age : 29 Email : [email protected] Would love a dedicated aussie server I don't know much about the programming and hosting of servers but am got at tekkit and mine craft will help others and if you like will mod for you
  47. 2 points
    So much things going on....Im getting busy lol
  48. 2 points

    Permgen and LiteLoader

    During my time providing support for custom modpacks I have occasionally run across a pack which required PermGen allocation to be higher than the default 128M. I've seen questions about this before so I figured I would make a post about it for folks to gander at, but also so that it would show up when searched for as well. I have also seen posts by folks looking to include LiteLoader in a Technic custom modpack. For 1.7.2+ this is as simple as dropping the LiteLoader jar file into a modpack. For <=1.6.4 it is a bit more involved. The Java arguments which are passed to the client process by the launcher are pulled from the "version.json" file inside the modpack.jar. That file can be edited to provide additional command line parameters such as for PermSize and to include libraries such as LiteLoader. For PermGen space on a server you simply add this to your command line: -XX:PermSize=128m -XX:MaxPermSize=128mThis can be set to whatever you need so bumping it to 256m is straight forward. In the client, since the Launcher will pull the version.json file out of modpack.jar and overwrite the file in the "bin" folder it is necessary to edit the file in the modpack.jar to persist any changes. Simply add the PermSize changes to the parameters at the top of the file like so: "minecraftArguments": "--username ${auth_player_name} --session ${auth_session} --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets} --tweakClass cpw.mods.fml.common.launcher.FMLTweaker",becomes "minecraftArguments": "--username ${auth_player_name} --session ${auth_session} --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets} -XX:MaxPermSize=256m --tweakClass cpw.mods.fml.common.launcher.FMLTweaker",In a similar fashion, it is possible to add the LiteLoader initialization like so: "minecraftArguments": "--username ${auth_player_name} --session ${auth_session} --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets} --tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --tweakClass cpw.mods.fml.common.launcher.FMLTweaker",note the addition of: --tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweakerAfter the change to the startup parameters, it is necessary to add a library definition to the version.json file as well. Look for the section right at the top that has this line: "libraries": [then add the following directly after that and before the first existing library definition: { "url": "http://dl.liteloader.com/versions/", "name": "com.mumfrey:liteloader:1.6.4" },For those of you who don't want to go editing your own files I have prepared downloads with the changes already in place. These are Solder ready but can easily be used in your standard modpack by unzipping them. Forge for 1.6.4 Build 965 with LiteLoader: https://copy.com/VJWY16eHefyt?download=1]1.6.4_9.11.1.965_LL Forge for 1.6.4 Build 965 with 256M PermSize: https://copy.com/B0y1EHeTTLwU?download=1]1.6.4_9.11.1.965_PG Forge for 1.6.4 Build 965 with LiteLoader and 256M PermSize: https://copy.com/3zQXwpU4YMR9?download=1]1.6.4_9.11.1.965_LL_PG


  • Anything claiming to be official Technic servers are not allowed here, for obvious reasons