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Showing content with the highest reputation since 01/12/15 in all areas

  1. 77 points
  2. 6 points
    Hey all, If i was to make a Tekkit Legends server today would anyone of you guys be happy to help me run and keep the clogs turning day to day? If the response is positive i will start up a server tonight EDIT: Server now online during alpha stage! IP is: EDIT: Now 1.0.6! server is working well but im busy today so may not be around i have told my admins to contact me when ready for public! EDIT: Enjin website online with whitelist application there http://mclegendstekkit.enjin.com/forum/m/34336356/viewthread/24329981-whitelist-applications EDIT: Server is now online IP is no whitelist anyone can join! I will not be answering any more applications on this forum
  3. 6 points
    Simplify!- A hint of Vanilla! IP: 50 Slots. Due to the lack of Simplify servers, I decided to make one. It's still very much in the works, but it is currently playable! Here's what you currently can enjoy: tpa back sethome hats colorchat Don't have Simplify? Get it here: http://www.technicpack.net/modpack/simplify-for-minecraft.555169 Server is currently only online on days that end in "Y." Thank you for understanding. We are looking for mature players who want to have a good time. Preferably 14+. This is and adult run server, so swearing should be expected. This forum thread is a WIP. I will be improving it more once I feel the server is "done." Thank you for your time, hope to see you ingame! As of 7:54 CST January 21st. We are now donating 90% of all donations directly to ChildsPlay. The Gaming Charity.
  4. 4 points
    It is easier to start fresh then try to figure out someone else's vision. and I have my own plans.
  5. 4 points
    Cheap Shot


    A Note on Thread Necromancy We've been getting quite a lot of reports lately of people "necroing" old, threads, this is not actually against the forums rules. The only time you need to report a necro is if it's particularly low effort (Responding to a thread that's long long dead with nothing but "Me too" or, "help pls" etc) since that actually violates a rule. Understand that it is a faux pas to resurrect a very dead thread without good reason however and mods reserve the right to punish for lack of good sense.
  6. 3 points

    Kitty Jail 2: You Can (not) Escape

    Just had a fairly hilarious occurrence in Rome: Total War's Grand Campaign. I'm at war with the Greeks, and they'd approached me to broker for peace. The requested a ceasefire, and demanded I gave back Syracuse which I'd taken from them a few turns earlier. Not wanting to do that, obviously, I made a counter-offer. A ceasefire, but they give me Thermon. I did that knowing they wouldn't go for it, we'll go another few years of war, I utterly trounce them, et cetera. They went for it. Of course, now I have a town that's completely isolated and will likely fall within the year, especially as it's surrounded by quite some troops. But I own Thermon. Moral of this story: Do everything you can with as much arrogance as possible. It pays off. (don't listen to that)
  7. 3 points
    Hey Digeridont420, you seem to have had a bad time However, I do recall almost all of these events you quote, having been there and watched the discussion. I'll try to briefly discuss what actually happened 1. The player was disregarding what the admin was saying, despite said admin having both a job and hobby in the field. after multiple insults from the player, and a high level of disrespect, the player was banned. 2. The player had cheated items. The admin was purely removing the items to stop both an economy and game crash 3. This admin would be Foreen. Nice person she is. At that time, there were several hackers attempting to break the server (from what I could tell). She was going to help the kid afterwards. The bomb threat did not help. And as for playing minecraft, that right there is dedication, not a fault. 4. I at no point remember chests being banned. There may have been things that look like chests, in fact called energy condensers, that were temporarily banned due to exploits. I believe it was fixed later that day. 5.Seeing as you can send a pm to anyone, private messages are treated pretty much the same as global chat. This is a family friendly server. 6. 'According to some people'. People who are probably the same ones that got annoyed at admins for busting their cheat system. 7. Yes, this is called mini-modding, and if you read /rules, you'd know not to try. If it's an admin's job, let the admins do it. They probably were fixing it, then you walked right in and stuffed it up. 8. There is lag. It comes with modpacks. However, due to lag, people spam it. So now admins both have to stop spam, and try to fix lag. Then once they get everyone to be quiet (takes a while), then they can START working on fixing the lag. If anyone is to blame I'd say the people spamming. 9.Nope, nope and nope. Restarts are scheduled every 2 hours, take about a minute, maybe two to start back up, and help with the lag a lot. 10. It's well easy enough to make a quarry, and people will ALWAYS buy diamonds. Plus, with jobs plugin, voting is not the only way to make money. Heck, I'm not even sure what I use money for. And on your 'outro', as it is, you insult admins. And contrary to what you seem to think, you don't get banned for talking, neither are the staff stupid (as you infer, oh look, another insult). Good day, sir.
  8. 3 points
    And don't forget to read the quests. They seriously help. Especially if you read them. They have great information that can be obtained by reading.
  9. 3 points

    Modding News 2

    MS announced today that they took a huge write-down on their Nokia puchase. It looks like windows phone is dying so the Win10 version is probably just to keep minecraft alive on whatever microsoft portable devices still exist 5 years from now. Also for really young users, hop-in/hop-out 8-player SMP without a server that's compatible with PE multiplayer is a really great feature. Also, this: http://www.technicpack.net/article/technic-thursday-its-thursday-now.117
  10. 2 points
    I've been running a server with just me and a few friends for a month or so now and we've decided to open it up to others. small, friendly community. we'll accept anyone who wants to build with us, even if you don't plan on playing a lot. No banned items and very few plugins installed, however we have moderate restrictions which we rely on you to self-enforce in order to preserve the server. Reliable hosting, 99% uptime. hourly backups so griefing is useless. we do have a whitelist so if you answer these quick questions I'll add you and send you the IP. MC username: How much experience do you have with tekkit lite? How often do you plan on playing? Anything else we should know? Thanks, hope to see some of you soon! -Slish
  11. 2 points

    Tekkit (fan?) Art

    new phone who dis
  12. 2 points

    Tekkit (fan?) Art

    trying to cram as many pokemon as i can into my sticker sheets Its not going well
  13. 2 points
    I'd at least swap out the i7 for an i5, very few games can actually make real use of the i7. Either way, I'd recommend waiting for the new generation of GPUs to come out before buying anything.
  14. 2 points
    Yay Undertale covers! There's quite alot of them... I don't know much about either places, but I've heard that people from Glasgow tend to smile a lot What are you planning on visiting? Restaurants, pubs, castles, parks, museums etc.?
  15. 2 points
    Hello guys i am searching Players who wants to Play with me i have a Server with 20 solt all of you can Play it is a tekkit legand Project who wants to Play with us can write a reply it in the froum you must write: Minecraft Name: For the whitlist i hope you will enjoy it.
  16. 2 points
    Ahem. <rant> Personally, the reason I detest "spying" and such is not because I'm particularly worried about the specific entities, for example, MS, NSA, Google, Etc, (Although I do wonder about the NSA sometimes), themselves doing anything bad to me with the data. Like you said, I'm not that important. It's because that data should not exist in the large databases and for the amounts of time that it does. If it exists on a computer, it's steal-able, and thus exploitable, potentially on a massive scale. Imagine what would/could happen if a malicious nation-state or even just some punk kid in <insert politically correct scapegoat nation here> got ahold of even a fragment of the phone metadata database. Or got into XKeyscore. Or found a list of every app, (and, by extension a list of vulnerabilities), installed on a few millions of peoples' phones. Or whatever other ubiquitous database/system that seems harmless at first but turns out to be devastating when you use it the right way. I'm not going to pretend that I somehow live without a smartphone, credit card, the internet, etc. But I'm not going to do nothing and be the low-hanging fruit either. </rant> Anyways, with all the fallout 4 hype, I'm surprised no-one posted this: https://www.youtube.com/watch?v=viYfD2v1uVk Huh, it won't embed. Bizarre.
  17. 2 points

    Kitty Jail 2: You Can (not) Escape

    HEY GUYS. DO YOU WANNA BUY ART???? http://society6.com/soupa12 I FINNALLY DID IT. (also i need some more design ideas from you guys so go ahead and suggest)
  18. 2 points

    Donations vs Item Rewards

    Donation Plugins: I don't use them and would never play on a server which pretends to accept "Donations" when they are really executing a "cash for goods" economic transaction. Look up donation in any dictionary and the general idea is "an act or instance of presenting something as a gift, grant, or contribution". Donation Rewards: If you want to reward players with some token for donation (i.e. the cosmetic mechanics you mentioned) I would have no problem with that as it keeps everyone on a level playing field. Providing a material advantage (items, abilities, etc.) for pay (real world currency) is NOT a donation. It is a financial transaction. This splits a community into two groups: Those who can't or won't pay for an advantage, and those who can/do/will. Personal Thoughts: (since you asked) Expecting, or even ASKING for that matter, other people to pay for your hobby is pretty lame. If you are hosting a server because you enjoy it or think it's cool, go for it. You can have a lot of fun and provide an interesting play-space for other people as well. However, like any other hobby you can think of, this will cost money. Even if it's home-hosted someone had to buy the hardware and electricity ain't free. If you are into boating, would you walk up to random people in a marina and ask them to help you buy a boat if you promise to let them ride on it? You would get laughed out of the place. If you are hosting a server as a commercial, for-profit endeavor you are also welcome to do that. However, Mojang has expressly stated that the "pay to win" and "non-cosmetic" rewards for cash is something they 100% do not want. If you can stay within those restrictions and make a great server/community, then by all means go for it, but don't pretend that you are accepting "donations". Doing so is dishonest and harms the greater MC community.
  19. 2 points

    Kitty Jail 2: You Can (not) Escape

    Once you visit the Kitty Jail, you always leave a little piece of yourself there. That's how they keep doing Pokemon, BTW.
  20. 2 points
    I absolutely love this server. Everyone is kind and the staff are helpful. This whole community is great. This server is great. Whether your play style is peaceful, or factions, there's a world for you. And, there's no lag. You guys should all try it out. Join the website here to keep updated or try one of their other servers (there are multiple great servers on this network): http://www.apocgaming.org/home
  21. 2 points

    Modpack Testing

    I do a fair amount of modpack testing and debugging, typically in threads posted to this forum. I thought I could demystify the process by sharing some of the steps and tools I use during an evaulation. Testing Environment for Monolithic packs: I keep a "custompacks" folder on one of my drives and made a link to it in Windows Explorer's Favorites to make it easy to navigate into. When someone requests assistance with a pack I copy their API URL (this is why I always ask for it) and paste it into a custom page I maintain for displaying pack metadata (feel free to use it or see what yours looks like: http://www.circlecraft.info/platform ). If the pack download link is valid I save it to custompacks in a subfolder titled as the username of the person requesting assistance. I name the ZIP file the same as the platform (i.e. slug-version.zip). Keeping the version in the filename is important because it permits me to notice when someone is changing their pack contents but not the version number. I then look through the pack to make sure everything looks "normal". Does the pack have the correct modpack.jar file (version, name, contents, etc.)? Does the pack have config files? Are the mods named "correctly" (not renamed, don't look like they came from content scraping sites, etc.)? Do the well known standards (ChickenBones, CoFH, Immibis', etc.) have all their dependencies? Are the mod versions current? I use my BareBonesPack (BBP) ( http://www.technicpack.net/modpack/barebonespack.271497 ) for testing monolithic modpacks (packs which are one big ZIP file download). This allows me to easily deploy a base platform for testing which I know has a working Forge environment. For a new test I will reset the BBP (using this script: http://www.circlecraft.info/bbp/ ) and select the correct version of Forge. I will then copy in the pack's required folders (config, mods, etc.). I then try to launch the BBP. If the pack crashes I will look at the crash report and ForgeModLoader logs (FML logs are in the root folder of the pack for MC <= 1.6.4 and in the /logs/ subfolder for MC >= 1.7.2) to get an idea about what may be causing the crash. This is sometimes quite clear (missing dependency mods, ID conflicts) but sometimes requires reading through Java errors/exceptions. Unless there are dozens of block ID conflicts, or the mods folder is a hot steaming mess I will usually do what is required to get the pack started (update mods, fix dependencies, fix conflicts, etc.) so I can report on that. If the pack launches successfully the first step is to go through the entire FML log and look for glaring issues. Things like mods which completely fail to load (errors reported), item ID conflicts (if MC <= 1.6.4), errors other than missing textures and failures to contact update checkers. I will then try to create an SSP world with the correct world type (like Biomes O' Plenty, etc.) and do some quick checks. Does NEI/Waila/etc. show up? Are there any obviously missing item textures (look through NEI pages)? Do the cornerstone mods allow block placement? Can I successfully change dimensions? Does the pack use an expected amount of RAM/CPU? At this point I will usually write up my findings. Many of you have probably seen them, but here's an example: Testing Environment for Solder packs: It is usually easiest to just add packs to my Launcher when they are managed by Solder. However, I do look around a bit first. My Platform metadata page will provide a link to the direct API URL for the Solder modpack. I will follow this to make sure that things look "normal". I will append the latest version number (i.e. if the latest version is 3.2 I would append "/3.2" without quotes) and make sure that a full mod list shows up. I will usually hit one of the direct mod URLs to make sure the web server is feeding things correctly. Once the pack finishes installing to the Launcher I will examine the pack folder to ensure all the folders look correct (that the modpack.jar in /bin/ is correct, that the config files exist, that the contents of the /cache/modname-version.zip look correct) and perform most of the steps from the Monolithic section above. If everything looks good I will attemp to launch the pack. The analysis steps from here on mirror those from the Monolithic section above except that I would be working in the current pack's folder instead of inside the BBP. Testing Environment for Servers: The first step for server assistance requests is always to do an analysis of the client modpack. If the above steps yield a fully working pack I will continue with the server. I keep a Servers folder in my custompacks folder with pre-built servers (both Forge and MCPC+/Cauldron) for all versions of MC. I will make a new folder for the test server, copy in the required top level folders from the pack (/config, /mods, etc.) then copy in one of these pre-built servers. I then make a new folder in the server folder called client_only and move all the client only mods (minimap, visual animations, etc.) from the server's /mods/ folder. Which mods these are is mostly learned by research and trial/error. However, most (decent) mod authors will state that their mods are client only when relevant (like Damage Indicators). I then launch the server using the Forge JAR as the base. If it starts correctly I will then connect from the client and verify that things are working as expected. If the person requesting assistance has provided crash reports or a test which makes the server crash I will attempt to duplicate that and analyze the results if it does indeed crash. Once everything is working as expected I will report my findings about the client pack, which client only mods must be removed from the server (sometimes mods should work in SMP but don't because they are poorly coded), and any other "gotchas" required to get the server up and running.
  22. 2 points
    Here's some info on where and how to get your mods: Here's some info on using my BareBonesPack to build a custom modpack for the platform: Here's some general info on the overall process:
  23. 2 points
    It's up to the user who made the pack to contact each dev, Technic will not babysit modpack devs. So no, I highly doubt anyone removed his pack because of permissions. we aren't forced to do anything. Are you lost? This isn't FTB and Watchful11 doesn't "work" here
  24. 1 point
    WorldAutomation.Net Click Here to Visit our Fully MC Integrated Site Custom Mod Pack and Server Community CHECK OUT OUR MOD LIST Automation, Tech, Magic, Space and beyond! Minecraft 1.12.2 Release, 200+ mods and so MUCH MORE!! Latest releases of your favorite mods. Tailored configs and mod integration's. Come join our community at https://www.worldautomation.net. We have a dedicated server waiting for you, filled with adventure! JOIN OUR DISCORD FOR SERVER NEWS AND EVENTS DEDICATED, FAST, RELIABLE SERVER OPEN 24x7 Follow us on Twitter (@wa_revived) And check us out on Facebook Custom Launcher Available!
  25. 1 point
    Its a really good server, I'm from europe and I play it 0 lag, shop is just fine and I recommend it a lot. 10/10IGN: xAmbush
  26. 1 point
    Fantastic server to play on, nice people, nice staff. No one really ever whines or gets mad. Play on this server!!
  27. 1 point

    1.11 Modpacks?

    Version 1.11 is available on modpack settings page as an option, if that was your question. As for mods moving to 1.11, that is up to the individual modders to decide if and when.
  28. 1 point

    Kitty Jail 2: You Can (not) Escape

    Bloody hell, Kocken...
  29. 1 point

    Can't log in to launcher

    Have you tried using your email as the username? It's silly to say this but also make sure caps lock isn't on. If that doesn't work, I would just reset your password.
  30. 1 point

    Ok i'm lost again

    Good thing too that you swallowed your pride, because you wouldn't expect this one. You named your forge.jar like the modpack, but this is incorrect. It really needs to be named "modpack". Also, use this file instead of the one you added in your pack: http://ichun.me/mods/ichunutil/ Grab version 4.2.2.
  31. 1 point
    Got it, boss.
  32. 1 point
  33. 1 point
    Server has been updated to 1.0.7! YAY IC2!!!!
  34. 1 point

    modpack creation assistance

    Do it like this: download this modpack with your launcher http://api.technicpack.net/modpack/simply-forge-packdrop your mods in the mods directory inside .technic/modpacks/simply-forge-pack/run the modpackclose itNow you have the default config files ready in .technic/modpacks/simply-forge-pack/config Make 3 directories: bin, mods and config place Forge universal jar renamed to modpack.jar in binplace your mods in modsplace your config files in configselect all 3 directories and zip them together into a file called "mypack1.0.zip"upload it to a platform supporting direct download links, copy the direct link from there (check on a different pc or in a different browser if the file is accessible)go to the platform, make a modpack, insert the direct link, hit Update, set the version as needed (1.0 in this case)
  35. 1 point
  36. 1 point
    Behold screenshots of the main sites on Austeros upon beta launch! Rostaura hamlet - A cozy yet sinister spawn to welcome sentient souls Trenton Memorial Hospital - Where the light of Lugus never fades Ostara - Home of the Free Peoples Vednolfir - Home of the Just, Righteous and Obedient Nidhogg - Home of the Pirate and Carnival Clans
  37. 1 point

    Tekkit server upgrading

    Hello, I have been running a Tekkit server on my local machine for some time now. I was running the 1.2.8e version of Tekkit and therefore was using a server to compliment that. I decided it was best we update to a more stable version so I therefore updated my client and then downloaded the latest server files. I thought it was going to be as simple as replacing the generated world file with our old world file and things like server.properties. I did this and however got errors which I assume are regarding IDs of items and blocks already being used by other mods. I was wondering if I have missed something out when transferring from the previous version to the latest version. I will attach the read out from my server. I'm sorry if this is the wrong place to post this but I could not find a more relevant place. crash-2015-07-13_22.48.34-server.txt
  38. 1 point

    mod packs not opening

    I've had this problem for a while now. Everytime I try to launch a mod pack the launcher goes away for a minute only to pop back up a few seconds later and nothing ever launches. I have it set to 3 GB for memory and I'm running on the latest Java. Here's my logs: http://pastebin.com/w4NgtFeU Thank you very much for any help!
  39. 1 point

    Big Reactors

    Sorry, no. Just one closed loop between the reactor and turbine along with one stand-alone water input to the reactor. Once you get the system going it really doesn't use that much water from the external water input.
  40. 1 point
    Your modpack.jar is named "modpack.jar.jar". Google "windows explorer always show file extensions". Your Big Reactors is very out of date (should be 0.3.4A2). Your ComputerCraft is out of date. OptiFine is out of date. Tinker's Construct is out of date. Your CoFH mods are out of date. You have no config files in your pack. This will likely prove fatal.
  41. 1 point
    For Forge/MC <= 1.6.4: Modify the version.json file inside the modpack.jar to include the correct references to download LiteLoader at run time. My BareBonesPack includes a 1.6.4 version with this already completed ( 1.6.4 LL): http://www.technicpack.net/modpack/barebonespack.271497 For Forge/MC >= 1.7.2: The LiteLoader JAR file (the mod, not the installer) is simply placed into the /mods/1.7.2 or /mods/1.7.10 folder. That's it.
  42. 1 point
    FearSilva, you are declined. You have not even attempted to post one of your best creations, and you have failed to tell ImagicaGaming the correct word. And to the people out there who are seeing this post and thinking, "they dont accept anybody, why should I apply?" The only reason we are declining everybody so far is that they failed to read the thread and fill out the application correctly. Best of luck to you new appliers, we hope that you may get in to the server!
  43. 1 point

    Modpack Crashes on launch

    More generally speaking, the process of building a pack should involve much testing and starting of the pack as you work through configuration changes, mod additions, balance, etc. Once you finish that process the /config/ folder will be full of all your config files. This folder and its contents must be included in your modpack archive.
  44. 1 point

    Bug found with Carpenter's Ladders

    No, you are still on the current one. However, this version is still based on Minecraft 1.6.4, which is, for all intents and purposes, dead. Bugs won't be fixed any more, as mod makers have largely abandoned it. The modded Minecraft world has moved on to 1.7.10 (some still lingering on 1.7.2, but this is already frowned upon), and any pack that still considers itself current amd active has to create a 1.7.10-based version. Tekkit has been a bit neglected for some time, so it is late to the 1.7.10 party. But the Technic team recently gave IskanDar, of Crash Landing fame, the task to create this new version. Its name has been given as Tekkit 2 somewhere, but as far as I know, this has neither been confirmed nor denied as being the actual release name. As IskanDar's first work for Technic will be the new Hexxit, we still have to wait a bit longer for new Tekkit. It would be a bit confusing if it really became Tekkit 2. If my memory serves, there have been at least four main versions of Tekkit so far, possibly more. You can still play 1.2.5-based Tekkit Classic, but that is truly ancient now (and has not even been the first one). There also is Tekkit Lite, a somewhat intermediate build based on (I think) Minecraft 1.5, but the main version has been the one with the Galacticraft theme for a long time now.
  45. 1 point
    '?do=embed' frameborder='0' data-embedContent>> alright got server stuff over in the custom server forum Edit: server was close due to problems don't click that link
  46. 1 point

    Issue installing modpacks

    Hi, I've been using technic launcher back before the brand new launcher, and can't figure out for the life of me how to install packs that don't come with the launcher or that I've installed before the major update. I find a modpack, click the install button on the page in my internet browser, then check my launcher to see if it registered that I have the url link thing to install to it, but this mostly comes up fruitlessly. Just figured out what I was doing wrong, I am no longer in need of help.
  47. 1 point

    Server mods problem

    No links, no crash reports, no server or FML logs, no modpack links, no API URLs. How are we supposed to help? My magic 8-ball is all messed up


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