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CharZinta

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  1. Upvote
    CharZinta reacted to Torezu in Can you suggest a pack with active servers? Harder packs.   
    This isn't the place to advertise, unless you're just linking to the server post (which you don't seem to have created).
  2. Upvote
    CharZinta reacted to Torezu in COFH Core and Cauldron 1.7.10   
    What error, specifically?
  3. Upvote
    CharZinta reacted to plowmanplow in COFH Core and Cauldron 1.7.10   
    The current RC versions of CoFH mods have no problems running in Cauldron builds >= #1272. And to answer your next question, no we shall not discuss how or where to obtain them.
  4. Upvote
    CharZinta reacted to Torezu in Server Crash - Assistance needed   
    9 times out of 10, or more, if there's a power failure I end up loading from backups.  It's not really worth the possibility of leaving a corrupted chunk or two around, since they tend to continue being disruptive well into the future, in my experience.  MCEdit may fix things, unless the corrupted chunk has a lot of construction on it and I don't feel like resetting it.  I have, in the past, pulled chunks from backups and pasted them into the current level files to remove corruption.  That works if there haven't been many, or any, changes to the chunk since the backup (it includes items in chests, etc), but there's enough development that you don't want to wipe it completely.
  5. Upvote
    CharZinta reacted to plowmanplow in Server Crash - Assistance needed   
    Sure enough, that looks like a chunk corruption. You might try using MCEdit to delete/regen the two chunks listed as being wonky. I say this with the utmost sympathy, but there is never any substitute for good backups. If step #1 is getting the server started, step #2 is implement and verify a good backup solution.
  6. Upvote
    CharZinta reacted to Munaus in Help With My Custom Modpack   
    would you buy WoW from a site called 7blizzard.com?
     
    or how about Fallout 3 and Skyrim? would a site like 9bethesda.com sound reassuring?
     
    you're fooling yourself if you think a site that needs a number with a popular name as its address is honest.
    sites as 9minecraft.com advertise mods that aren't even up to date or are outdated. Not to mention the risk of virus or malware...
  7. Upvote
    CharZinta reacted to plowmanplow in Launcher closes after I click play on my private modpack   
    Posting unrelated requests in a thread that is nearly a year old is considered bad form. You do not have "the same problems but with different mods". You have a different problem. In the future, please create a new thread when you require assistance.
    You have the Forge installer as your /bin/modpack.jar. The modpack.jar file should be the correct version of the Forge universal binary JAR file renamed to modpack.jar.
  8. Upvote
    CharZinta reacted to plowmanplow in Cache File Not Loading Correctly   
    Shall we play a guessing game for which modpack you might be referring to? I'll vote for this one: http://api.technicpack.net/modpack/journey-of-the-mage
  9. Upvote
    CharZinta reacted to Torezu in ModPack Help needed For Community and is WIlling to pay!   
    Cauldron runs fine in 1.7.10 - it just has a DMCA takedown order right now, so you can't find it anywhere.  Regardless, Forge servers run on 1.7.10 fine, especially with FastCraft.
  10. Upvote
    CharZinta reacted to plowmanplow in Factorization colossus   
    I can assure you that would not save any time for me.
  11. Upvote
    CharZinta reacted to Torezu in Problem with cofh   
    CustomOreGen mod.  Use it.
  12. Upvote
    CharZinta got a reaction from The_Doctors_Life in What does Technic modpacks require?   
    No.. Not so suddenly we all have lives and can't sit at the computer screen waiting for someone to rush up and say FIX IT..
     
    You second like REALLY wants me to help you.. REALLY.
     
    Okay now that we have all that out of the way...
     
    The first error you need to fix is the missing files.
     
    [b#282] 2015/02/28 14:05:42 [iNFO]  [14:05:42] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_726_deactivatedCageTrap.png, java.io.FileNotFoundException
     
    LOTS of those are in tyour paste log. Missing files.. lots of them...
     
     
    Then doing a bit more digging on the GL error and FRAME BUFFER error in your logs it would appear your video card drivers are having issues. So, new computer, new drivers, or non-updated or plain jane drivers..
     
    1) Fix the missing files
    2) find out what kind of video card you have and make sure the drivers are current and from the vendor/manufacture not some random 3rd party.
     
    Do those two things then post again and someone, possibly even me if I'm around again later tonight, will be able to help you.
  13. Upvote
    CharZinta got a reaction from The_Doctors_Life in Error in Modpack   
    Pastebin your logs and provide a link here on the Technic site to your mod pack for reference.
     
    Consider renaming the files in your modpacks folder. Linux admins hate special characters and spaces as Linux has to do work arounds on them.
     
    Put the FORGE version in the right folder named modpack.jar NOT the installer file.
  14. Upvote
    CharZinta reacted to CanVox in Tekkit Lite - Rules of engagement   
    Our position has always been that nobody has like a patent or whatever on a mod list and you can't really copyright a configuration file.  The one rule we have is don't name your pack after another pack to try and get your pack more popular or whatever.  So don't call your pack "Tekkit lite with other mods" and you can reproduce tekkit lite verbatim for all we care.
  15. Upvote
    CharZinta reacted to Torezu in Would like to update Tekkit Lite to 1.7.10   
    Tekkit Lite is still on 1.4.7 - I'm assuming that's where the OP came from.
  16. Upvote
    CharZinta reacted to CanVox in Why Mojang info?   
    Wait did I necro this?

    How'd I find that.

    Where am I?
  17. Upvote
    CharZinta reacted to Torezu in Would like to update Tekkit Lite to 1.7.10   
    Many of the mods in Tekkit Lite have not been updated to 1.7.10.  Also, the programming structure has changed so drastically that you would be better off starting from scratch and building a pack with 1.7.10 that has most/all of the mods you want, using comparable mods wherever you can.
  18. Upvote
    CharZinta reacted to CanVox in Why Mojang info?   
    Zhaph, that's a good suggestion. I'd also add that we cannot launch minecraft without your login details. The Mojang launcher requests your login details, confers with the mojang auth servers, and passes the resulting data to the minecraft executable when launching. We have to do the same or else it won't be possible to play on multiplayer servers, etc. I actually really miss the days when Minecraft had you login within the game itself, it made things much simpler for us.

    The main things to understand are:
    - We always store a randomly-generated key called the "Mojang Client ID" on your harddrive so that we can use it for all auth attempts. We do this because the first time you log in with a new client ID, Mojang logs you out from all other client IDs, so it would be annoying if we generated a new one each time.
    - When you log in, we will send your Mojang Client ID as well as your username and password, to Mojang's servers to auth you. If you have logged in previously and checked "remember me" we will send your Mojang Client ID & Mojang Access Token to Mojang's servers instead.
    - If you check "remember me", we store your username and the Mojang Access Token that Mojang gave us after you logged in. We will store them to the hard drive but will NOT store your password. Unless your Mojang Access Token expires, we will continue using your username, client ID, and access token to log you in on subsequent visits. If the access token expires, we will prompt you for your password again, so we can request a new one.
    - We will NEVER send your password, Mojang Client ID, or Mojang Access Token to our servers or anyone but Mojang.
    - If you choose not to check "remember me", we will not store any data except your Mojang Client ID
    - We DO have a Technic Client ID that is generated in the same way as the Mojang Client ID but has nothing to do with your Mojang account. We use it to identify your install and you can give it to a friend who has a Solder-enabled modpack to see hidden builds & be a beta tester. We send your Technic Client ID around to a few different places, it's not really secret.

    - In the past, we've also sent your Mojang user's display name to our servers when checking packs. We used this to allow us to give Attack of the B-Team early to people who had donated to Child's Play charity. We like doing stuff like this, so it's probably not gone forever, but it's hard to know the best way to do it.

    I hope that answers your questions about how we use your Mojang information. As always, we're open source. We also sign our jars and executables as "Syndicate, LLC" so you can check that individual files actually come from us.
  19. Upvote
    CharZinta reacted to plowmanplow in Modpack Server Crashing On Me   
    @heyhow123: Start a new thread with relevant details about your issue. Don't hijack someone else's thread.
  20. Upvote
    CharZinta reacted to plowmanplow in Server mods problem   
    No links, no crash reports, no server or FML logs, no modpack links, no API URLs. How are we supposed to help? My magic 8-ball is all messed up
  21. Upvote
    CharZinta reacted to Iskandar in offical 1.7.10 modpack   
    First official 1.7.10 from the Technic team, yeah.
  22. Upvote
    CharZinta reacted to freakachu in Why Mojang info?   
    to address your main point: because we are not allowed to distribute the game proper, only the mods. mojang provides an API for authenticating accounts that is used by the launcher in order to make sure you've bought the game and then download the minecraft files from mojang's servers directly. we are not the only launcher that does this, either. FTB, magiclauncher (that you mentioned), ATlauncher, as well as others all work the same way. it's no less safe than using the official mojang launcher, because it uses the same API to authenticate. we don't keep that info (other than on your pc in order to enable the "remember me" option, which is implemented the exact same way mojang's is). it's not sent to our site or anything like that. if you want proof, the launcher is an open source project on github. you can look it up and peruse the code yourself if you feel so inclined. there's no subterfuge here.

    additionally, you seem to be confused about modding "platforms". there are really only 2 major mod platforms. bukkit, which is strictly server side mods and forge, which is more expansive in its power and not limited to servers only. technic packs all use forge (this is the "FML" you mention. FML is Forge Mod Loader, the part of forge that initializes the mods). pretty much every pack on the technic platform are also based on forge. there isn't a 3rd branch being created here, we're just making it easy to install and use forge mods.

    there will never be an option to run our packs without logging in unless there's an extreme shift in copyright laws or mojang policies/licenses. if the launcher didn't require that of you, we would be unable to do a 1 click install and you could not play on any servers that aren't in offline mode using our launcher. if this is a deal breaker for you, then your son is simply not going to be playing the crafting dead anytime soon unless you manually recreate the pack yourself, sorry.

    lastly, don't sign your posts, it's in the global rules.
  23. Upvote
    CharZinta reacted to Munaus in Why Mojang info?   
    If you believe there is something fishy about the launcher then please take a look through the code, the launcher is completely open-source and has been like that since it was made. If there were any users who had gotten their accounts hacked, don't you think there would be reports of that now? This site has been around for 2 years, almost.
  24. Upvote
    CharZinta reacted to Chefsbrian in Why Mojang info?   
    To provide a very simple awnser, we do it because it prevents pirated users from playing minecraft illegally. That is the entire reason we require it.

    And you can download every. single. mod out there without this. You'd just have to build the packs yourself.

    Also, please read the forum rules, Signing posts is against it.
  25. Upvote
    CharZinta reacted to Torezu in Ultimate Real Life Roleplay+ - why was it removed?   
    While it's possible for the Platform page of a particular pack to be deleted, that can really only be done by an admin, as far as I know.  Perhaps you should try the IRC channel instead of posting in the Forums, where the admins don't go as frequently.
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