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TheBytemaster

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Posts posted by TheBytemaster

  1. Anyone played Ascention ever? I started playing it a few nights ago, but temporarily chickened out when it told me "Use the down arrow to hold your breath". Seriously, whatever that is for, it can be nothing but nerve-wracking. I also got scared by the creepy little blinking console lights in the halls, lol. I think I'll try to play it more tonight if I get a chance. It seems pretty polished.

  2. Oh..... I feel stupid for not looking at the post dates now... I apologize. But on the other hand.... actually.... I don't have anything to say.

    I humbly await my punishment.

  3. Beautiful. I Love how well you were able to control the thickness of the outlines. Somthing I am sadly unable to do :c The colors pop very well without being obnoxious at all... I like it.

    (Oh, by the way, Imgur works for inserting images.)

    EDIT: Wait, what tablet do you use?

  4. Ah, the good old megahertz myth.

    Well, assuming that his processor is relatively modern and is made by Intel or AMD, he should be fine. (Even if the processor is single-core. Correct me if I am wrong, but as far as I remember, servers aren't multi-threaded. Having a dual core would still be good to offload other processes to, but CPU optimization via setting process CPU affinity is a subject for another thread.)

    Seeing as the OP didn't exactly post a wall of specs, we are just doing our best to "guesstimate".

    I have a 4-5 year old laptop, (got it secondhand, so not exactly sure), with 4 gigabytes of ram and a Centrino 2 dual core processor clocked at 2.66 Gigahertz that runs a Voltz server and the client reasonably well at the same time, so he should be more than okay just running a Tekkit server.

    • The ability to change your spawn. Perhaps some kind of high-level spell or extremely rare item could be used for this. Maybe you can only move your spawn so far per level? This would be a great way to balance the mechanic.
    • A "Berserker" mode/spell for the warrior class. Simply put, increased speed, and lots of damage for everybody, including the player. High risk, high reward.
    • A "falcon punch"-esque spell for the warrior. (High cost, good windup when cast, explosions and flames that scale with the strength and maybe intelligence, perhaps self-damaging. This would obviously be a high tier spell.)
    • A spell for the mage class that lets you levitate all mobs into the air for a period of time. (Like in that video demo you did.) The amount of time that animals are levitated for (and thus damage) would be linked to your intelligence.
    • Perhaps the ranger's climbing speed should be linked to a stat? Or an upgrade-able passive spell/ability?
    • Nerf ranger’s bow inaccuracy. Please. Perhaps increase accuracy the longer the bow is drawn past the point of maximum charge? Something needs to be done with this.
    • Potions as loot. Why is this not already included? They fit the RPG theme perfectly and would be trivial to add. Possibly substituting temporary boosts of certain stats for the potions of resistance, strength, speed, etc. Temporary one-shot buffs are a great part of many RPGs, (Also potions for mana. As far as I am aware, a potion of instant mana regeneration would be fairly easy to add, and it would also be a lifesaver in a pinch.)
    • SPELLSCRIPT POTIONS. Seriously, think of the possibilities. Potion of no knock-back? Yes please. Potion of one minute of climbing for non-ranger classes? A lifesaver. A potion of helium that makes you float-ey and makes your sounds higher pitched? Amazing. Potion of constant chicken farting? WANT. These would be wonderful to have as they are cross-class and can be traded/shared. And the throw-able potions would add an extra dash of variety to combat. Imagine a throw-able potion of immobility to give yourself a small head start on killing everything/running away, or a throw-able potion of confusion that made mobs attack the closest mob regardless of type. (Plus, a throw-able version of the chicken-farting potion would be pretty much the best thing ever to watch.)

  5. True, I had almost forgotten about Iron Man 3 coming... If you could incorperate some GLaDOS into there, you would have the perfect robotic trifecta of awesome robotacle-ness!

    (And luke, I'm sorry if I disturbed/offended you. IRL, I'm actually one of the more religious (Christian) people you'll find in the world.)

  6. The ending and aftermath of Imscared is easily the most messed up part if you don't know what's coming. I think I'll start to play The Witch's House now, and If I can manage it, I might do a Let's Play of it. If I do, I'll post a link.

    But I've got a mod for Doom 2 that's even more scarier than Imscared. But this one is scary because it has jumpscares. So many freaking jumpscares. It's Ghoul's Forest 3. I promise you, when my big brother played this, he ran out of my room after literally 2 minutes, crying. Do yourself a favor, and don't get Ghoul's Forest 3 for the Doom 2.

    Now I'm tempted... I usually prefer slow building and atmosphere, (Imscared, Slender, Etc.) over tons of jumpscares, but... maybe after I finish The Witch's House

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