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darkhoernchen

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Posts posted by darkhoernchen

  1. I get exactly the same errors and I have a complex sorting system too.

    The errors I get - and they come, when I log in, not immediately after the server has been started:

    "2013-01-08 20:21:41 [WARNING] [iC2] API ERROR: ic2.advancedmachines.common.TileEntityCentrifugeExtractor@1776447 didn't implement demandsEnergy() properly, no energy from injectEnergy accepted although demandsEnergy() returned true.

    2013-01-08 20:21:42 [WARNING] [buildcraft] Detected pipe with unknown key (-1).Did you remove a buildcraft addon?"

    The API error is a bug by IC2 or AM (in the ic2 Forum many users have this error)

    I found the following: After changing the Pipes ID the Pipes will turn into ghost pipes!

    Nothing new I know but I am trying to fix it

  2. Thx for the help, I have gotten :-)

    I have found some more Block ID, which I had to change in my world:

    194:1 -> 4092:1

    194:5 -> 4092:5

    181:1 -> 2491:1

    1258 -> 5574

    1257 -> 5581

    And i think these needs to be changes to (hasnt been tested yet):

    4301 -> 4289

    4300 -> 4288

    And now to my new questions ;-P

    Most of my pipes have gone invisible, but is still there.

    It is transport pipes like iron, diamond, gold, stone, wood and copplestone and some more :-P

    Do anyone have an explanation for that?

    The block Ids havent changed and I can see, they still exists... So I got no clue :-P

    The ID 181 is exactly the same in both edition

    thanks for the rest i tested it and fixed it to the patch.txt

    All Pipes now transform well, but the placed pipes are invisble and I don´t know why, sorry. Does the Pipe´s Id change when thy were set ?

    After converting I get and error on join with these block IDs:

    343 - Cart Furnace

    342 - Cart Chest

    328 - Cart Regular

    The Ids are the same in both versions. I don´t know why you get an error

  3. Yes, that is as intended. if you do not specify a damage value (as in your first line) it only matches on block ID and ignores the damage value.

    for your example you would only need to do

    213 -> 453

    and it would change all blocks with an ID of 213 to an ID of 453, ignoring damage value.

    If you want to specify specific translations for only some damage values you will need to enter all 16 damage values 0-15 e.g.

    213:0 -> 453:0

    213:1 -> 453:2

    213:2 -> 453:1

    213:3 -> 453:3

    213:4 -> 453:4

    213:5 -> 453:5

    213:6 -> 453:6

    etc.

    I think you may have missed the fact that you can do 213:0->453:0

    THANKS !

    Yes I have missed teh fact that I can do 213:0

    I will updadate the patch.txt as soon as possible

  4. I'm really happy to see the ability to convert damage values being useful. Since it's a new feature could anyone experiencing problems let me know?

    Yes there is a problem:

    It is not possible to convert the following:

    213 -> 453

    213:1 -> 453:1

    213:2 -> 453:2

    beause after I add 213 -> 453 i cannot add 213:1 -> 453:1 anymore.

    I get the follwing message: Sorce ID 213:1 is already translated

  5. Here is a short guide to convert a 1.2.5 Tekkit(Tekkit 3.1.2) world to the new 1.4.6 Tekkit lite !

    PLEASE NOTE ! USE IT ON YOUR OWN RISK! It is not finished yet. Some blocks and Items could disappear. It only makes the world playable for 1.4.6

    Lets start !

    1. The first thing you need is a backup of your 1.2.5 World file (IMPORTANT !) For the case that my methode doesn´t work!

    2. download mIdas gold. Klick here

    3.start mIdas and select your tekkit savegame.

    4. Now you need the following Patch.txt

    Patch.txt

    5. Load Patch.txt and then start the translation by clicking "Start"

    6.Have fun !

    Ps: I tested it with my own world and it worked really fine !

    Please leave a comment if it works for you.

    UPDATE: 6.1 (1) = I found two ID mistakes to convert your world use the new patch.txt.

    UPDATE: 6.1 (2) = now linked to the downoad list and not to version 2.3 (mIdas) (thanks Havocx42)

    UPDATE: 6.1 (3) = ID bugs fixed

    UPDATE: 7.1. (1) = new IDs added (thanks Alfwynn)

    UPDATE: 7.1. (2) = minor guide changes

    UPDATE: 7.1 (3) =minor guide changes/ Patch.txt fix

    UPDATE 7.1 (4) = Block IDs added / fixed

  6. I created a list with all changed IDs. When the new ID is 1 then this means that this Block doesn´t exist in Tekkit Lite anymore. I hpe this will help to convert existing worlds to tekkit lite. I tried mIdas to change the IDs but it doesn´t work, because the programm cannot load the tekkit world file. How can I change the IDs?

    146 To 756

    147 To 759

    148 To 760

    150 To 763

    151 To 764

    152 To 765

    146 To 756

    126 To 1

    127 To 1

    128 To 1

    129 To 1

    130 To 1

    133 To 762

    134 To 761

    135 To 3093

    136 To 750

    137 To 751

    138 To 753

    139 To 253

    140 To 254

    141 To 249

    142 To 255

    143 To 248

    144 To 252

    145 To 754

    156 To 1

    158 To 1

    159 To 1

    161 To 1

    169 To 152

    170 To 1

    171 To 151

    172 To 1

    173 To 1

    174 To 150

    175 To 1

    176 To 1

    177 To 238

    178 To 251

    187 To 1

    190 To 1

    206 To 454

    207 To 1

    208 To 456

    211 To 450

    212 To 455

    213 To 1

    214 To 1

    215 To 1

    216 To 1

    235 To 216

    238 To 235

    248 To 1

    249 To 1

    253 To 1

    254 To 1

    255 To 1

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