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Posts posted by darkhoernchen
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I get exactly the same errors and I have a complex sorting system too.
The errors I get - and they come, when I log in, not immediately after the server has been started:
"2013-01-08 20:21:41 [WARNING] [iC2] API ERROR: ic2.advancedmachines.common.TileEntityCentrifugeExtractor@1776447 didn't implement demandsEnergy() properly, no energy from injectEnergy accepted although demandsEnergy() returned true.
2013-01-08 20:21:42 [WARNING] [buildcraft] Detected pipe with unknown key (-1).Did you remove a buildcraft addon?"
The API error is a bug by IC2 or AM (in the ic2 Forum many users have this error)
I found the following: After changing the Pipes ID the Pipes will turn into ghost pipes!
Nothing new I know but I am trying to fix it
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I really can't figure out why I can't get it to work and others have, is it possible for to upload my save somewhere and someone else could convert it for me?
yes I could try it upload it on a filehoster or to dropbox and send me the link to your world8private message)
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Thx for the help, I have gotten :-)
I have found some more Block ID, which I had to change in my world:
194:1 -> 4092:1
194:5 -> 4092:5
181:1 -> 2491:1
1258 -> 5574
1257 -> 5581
And i think these needs to be changes to (hasnt been tested yet):
4301 -> 4289
4300 -> 4288
And now to my new questions ;-P
Most of my pipes have gone invisible, but is still there.
It is transport pipes like iron, diamond, gold, stone, wood and copplestone and some more :-P
Do anyone have an explanation for that?
The block Ids havent changed and I can see, they still exists... So I got no clue :-P
The ID 181 is exactly the same in both edition
thanks for the rest i tested it and fixed it to the patch.txt
All Pipes now transform well, but the placed pipes are invisble and I don´t know why, sorry. Does the Pipe´s Id change when thy were set ?
After converting I get and error on join with these block IDs:343 - Cart Furnace
342 - Cart Chest
328 - Cart Regular
The Ids are the same in both versions. I don´t know why you get an error
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Yes, that is as intended. if you do not specify a damage value (as in your first line) it only matches on block ID and ignores the damage value.
for your example you would only need to do
213 -> 453
and it would change all blocks with an ID of 213 to an ID of 453, ignoring damage value.
If you want to specify specific translations for only some damage values you will need to enter all 16 damage values 0-15 e.g.
213:0 -> 453:0
213:1 -> 453:2
213:2 -> 453:1
213:3 -> 453:3
213:4 -> 453:4
213:5 -> 453:5
213:6 -> 453:6
etc.
I think you may have missed the fact that you can do 213:0->453:0
THANKS !
Yes I have missed teh fact that I can do 213:0
I will updadate the patch.txt as soon as possible
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thanx, i used this method, some systems seem to be reversed after the conversion.
i ahd shutters infront of the windows with pistions, and a lever turned them on, now the lever turns them off
the methode is not finished yet!
there are some minor and mayor bugs and it will take time to fix all IDs
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I'm really happy to see the ability to convert damage values being useful. Since it's a new feature could anyone experiencing problems let me know?
Yes there is a problem:
It is not possible to convert the following:
213 -> 453
213:1 -> 453:1
213:2 -> 453:2
beause after I add 213 -> 453 i cannot add 213:1 -> 453:1 anymore.
I get the follwing message: Sorce ID 213:1 is already translated
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The patch.txt was buggy. now try it again.
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Thanks for your help!
I added the new IDs in the patch.txt
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Please use my patch.txt. I will update this file when I find a bug
I deleted 161 to 1
and I added 194:2 to 4092:2
When you find a bug please post the Block´s ID that I can fix it!
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Whats is the patchfile for - how do I use it?
Sorry but it is my first on modding/updating a server...
when you start MIdas you can load a patch.txt
klick at load and select the patch.txt
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No problem and thx for the patch file. I add it to the guide!
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Here is a short guide to convert a 1.2.5 Tekkit(Tekkit 3.1.2) world to the new 1.4.6 Tekkit lite !
PLEASE NOTE ! USE IT ON YOUR OWN RISK! It is not finished yet. Some blocks and Items could disappear. It only makes the world playable for 1.4.6
Lets start !
1. The first thing you need is a backup of your 1.2.5 World file (IMPORTANT !) For the case that my methode doesn´t work!
2. download mIdas gold. Klick here
3.start mIdas and select your tekkit savegame.
4. Now you need the following Patch.txt
5. Load Patch.txt and then start the translation by clicking "Start"
6.Have fun !
Ps: I tested it with my own world and it worked really fine !
Please leave a comment if it works for you.
UPDATE: 6.1 (1) = I found two ID mistakes to convert your world use the new patch.txt.
UPDATE: 6.1 (2) = now linked to the downoad list and not to version 2.3 (mIdas) (thanks Havocx42)
UPDATE: 6.1 (3) = ID bugs fixed
UPDATE: 7.1. (1) = new IDs added (thanks Alfwynn)
UPDATE: 7.1. (2) = minor guide changes
UPDATE: 7.1 (3) =minor guide changes/ Patch.txt fix
UPDATE 7.1 (4) = Block IDs added / fixed
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But how do I change the IDs ?
And I have to change the Ids in the world folder, not in the config files.
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I created a list with all changed IDs. When the new ID is 1 then this means that this Block doesn´t exist in Tekkit Lite anymore. I hpe this will help to convert existing worlds to tekkit lite. I tried mIdas to change the IDs but it doesn´t work, because the programm cannot load the tekkit world file. How can I change the IDs?
146 To 756
147 To 759
148 To 760
150 To 763
151 To 764
152 To 765
146 To 756
126 To 1
127 To 1
128 To 1
129 To 1
130 To 1
133 To 762
134 To 761
135 To 3093
136 To 750
137 To 751
138 To 753
139 To 253
140 To 254
141 To 249
142 To 255
143 To 248
144 To 252
145 To 754
156 To 1
158 To 1
159 To 1
161 To 1
169 To 152
170 To 1
171 To 151
172 To 1
173 To 1
174 To 150
175 To 1
176 To 1
177 To 238
178 To 251
187 To 1
190 To 1
206 To 454
207 To 1
208 To 456
211 To 450
212 To 455
213 To 1
214 To 1
215 To 1
216 To 1
235 To 216
238 To 235
248 To 1
249 To 1
253 To 1
254 To 1
255 To 1
How to convert Tekkit Classic world to Tekkit lite !
in Tekkit Lite Discussion
Posted
UPDATE :
I found the Pipe´s Block IDs it is = 166
but this ID is in both editions the same so I don´t know why the pipes are broken ?
The damage value could be changed but I don´t know how to figure this out. Any help is welcome