keepcalm
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Posts posted by keepcalm
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instead of using BukkitForge or MCPC+ for dynmap, use the forge version of dynmap. Google around, it's available on the dynmap mcf post.
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What Server do you use? Tekkit ? Tekkit Classik TekkitLite? What Version from the Server? What Mods / CoreMods / Plugins
Multiverse DOES NOT WORK. Nor do any other multiworld plugins. Cross-world TP'ing works in the latest builds.
Forge and bukkit have very different multiworld implementations. Bukkit has a separate world folder for each world, whereas forge stores them in <worldname>/DIM<number> - DIM0 for overworld, DIM-1 for nether and DIM1 for end. Along with that, each of those dimensions have the same name, meaning that on BukkitForge, worlds are named via their provider's name - overworld, the_nether and the_end. if you want mining ages, use mystcraft for now.
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Ok, unfortunately, we support *any* perms plugin but PEX.
If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file to GroupManager (if you want to use it) and this to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ.
Any questions, come onto irc.esper.net, #bukkitforge and ask me.
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Yes, curse and bukkit are the same. Bukkit wanted that link removed because they did not want to lose revenue from advertising - they wanted the files to be hosted on dev.bukkit.org (or something).
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Towny can be downloaded from http://palmergames.com/downloads/. It was removed from Dev.bukkit.org at request of ElgarL in light of some new (IMO stupid) rules they have.
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Latest build should somewhat reduce memory usage, I am looking into this.
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Then what is the point of BukkitForge? The only reason why someone would use forge is if that person is adding blocks or somehow changing the client. If someone does not want to use forge, that person would use Bukkit on the server, and therefore would not need BukkitForge...
Because to add blocks you NEED to modify the client. The client needs to know what texture to use, how the block behaves, etc.
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they work for me. try reinstalling essentials.
Also, as of the latest builds, //regen should be working, but you need to relog before full changes are shown.
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Coreprotect is reporting the following problem with bukkitforge...
2013-01-23 08:15:27 [iNFO] [net.coreprotect.CoreProtect] [CoreProtect] Loading CoreProtect v1.74
2013-01-23 08:15:27 [iNFO] [com.earth2me.essentials.Essentials] [Essentials] Loading Essentials v2.9.6
2013-01-23 08:15:27 [iNFO] [com.earth2me.essentials.chat.EssentialsChat] [EssentialsChat] Loading EssentialsChat v2.9.6
2013-01-23 08:15:27 [iNFO] [com.earth2me.essentials.protect.EssentialsProtect] [EssentialsProtect] Loading EssentialsProtect v2.9.6
2013-01-23 08:15:27 [iNFO] [com.earth2me.essentials.antibuild.EssentialsAntiBuild] [EssentialsAntiBuild] Loading EssentialsAntiBuild v2.9.6
2013-01-23 08:15:27 [iNFO] [bukkitForge] Loading PostWorld plugins...
2013-01-23 08:15:27 [iNFO] [net.coreprotect.CoreProtect] [CoreProtect] Enabling CoreProtect v1.74
2013-01-23 08:15:27 [iNFO] [sTDOUT] ------------------------------
2013-01-23 08:15:27 [iNFO] [sTDOUT] [CoreProtect] CoreProtect was unable to start.
2013-01-23 08:15:27 [iNFO] [sTDOUT] [CoreProtect] An incompatible Craftbukkit version was detected.
2013-01-23 08:15:27 [iNFO] [sTDOUT] ------------------------------
2013-01-23 08:15:27 [iNFO] [net.coreprotect.CoreProtect] [CoreProtect] Disabling CoreProtect v1.74
I've left it with the default bukkitforge version of
S:bukkitVersionString=git-BukkitForge-1.4.5-R1.0-b3000 jnks (Really: BukkitForge for MC 1.4.7)
Does anyone know what this needs to be set too, to get coreprotect to accept it as a viable version..
Change it to this: git-Bukkit-1.4.7-R1.0-b2545jnks (Really: BukkitForge for MC 1.4.7).
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Where did the VoxelSniper link go?
Just use normal VoxelSniper.
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Using #87+ and PermissionsEx-BukkitForge-2.0 (found here), PermissionsEx should now be working properly.
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bPerms might be fixed on build 80, it's definitely worth a try.
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Ok. Build #80 fixed PEX a little bit - if you're using ported it should load and some (if not all) plugins will obey its perms. You may also find lots of other little things are fixed.
Also, it changed world naming again.
The nether is now called 'The_nether'
The overworld 'Overworld', and the end 'End'.
Mystcraft ages are now referenced by their name, but with "_" instead of " ".
Example: Age 15 => Age_15.
Bob's house => Bob's_house.
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At this point the process is buggy. Install is straight forward.
bukkitforge in coremods folder
and plugins in the "plugins" folder you have to create.
Problems I have encountered:
- World setup is different - true bukkit each world or layer is treated like separate world with _nether or _the_end suffix. Where in bukkit forge is subfolder 0 (overworld) 1 (nether) 2 (end). many plugins have a problem with that.
- Mods do not recognize permissions or protections. So difficult to secure.
Specific to World Guard/World Edit
- Movement seems to off, while moving within a worldgaurd region, constantly getting greeting and farewell messages
- World guard/Edit crashes and turns off, leaving areas unprotected
If there was a list of what calls Bukkitforge does/does not support of Bukkit, it would go a long way in determing what plugins would work, and what plugins or parts of plugins will not.
End is 1, not 2, nether is -1, not 1. BukkitForge supports all Bukkit calls, but some of them are less functional than others.
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If you're going to add blocks, use Forge for both sides.
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Multiverse keeps being listed as working, but I can't get import to work at all. It still only lists a "0" for the world as unloaded (which doesn't load either with the proper command, just gives an error).
Using latest version of everything as of about 5 minutes of this post.
Also, creepers are not exploding at all now, they just freeze on the screen with a static puff of smoke under them. No errors in server log. That one could be my client maybe? Will try it on a different computer just for the heck of it. (wasn't the client, one of my friends was connected and had same problem, we could both see it)
Thanks for all the work on these plugins and help from others here. Decent community.
Yes, worlds are extremely broken ATM.
I'll look into creepers not exploding. I might be doing something wrong.
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If the mod is written properly it can be used on both client and server. Main thing is no references to Minecraft.thePlayer and things like that.
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When will PermissionEX be operational?
Hope you had a good vacation ... and Welcome Back
Thanks
As of the latest build, it looks like PEX is only broken with essentials. So I'll look into that.
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sorry for the question but what ist immibis?
Immibis is the author of dimensional anchors.
as of build 49, you no longer need to use ported mods. Normal Essentials, WorldEdit, etc work straight out of the box.
PEX, on the other hand, is still not working. Sorry.
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As of build #36, you should be able to use normal essentials. If it still doesn't work, use the ported one and tell me. But it should work.
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Where did keepcalm go anyways? Haven't seen any activity from him since the weekend.
Core protect hasn't worked for me since build 20.
Yep, I was away. Are you using Coreprotect 1.63?
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Or (shameless plug ), try BukkitForge!
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thanks for the how to now the latest version is 0.5.2 and bukkitforge seems not to be working or has anyone getting bukkitforge with worldedit to work?
Did you download BukkitForge from here?
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Bug noted, I'll fix it soon
BukkitForge - Getting Bukkit plugins on Tekkit Lite
in Tekkit Lite Discussion
Posted
If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file and http://gravypod.com:8111/viewLog.html?buildId=lastSuccessful&buildTypeId=bt14&tab=artifacts&guest=1 to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ