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Roversword

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  1. Upvote
    Roversword reacted to plowmanplow in Can someone help me fix my 1.7.10 modpack?   
    Why is eyemod named "eyemod-EyeOS4.2-1.7.10.jar.zip". You should remove the .zip at the end. Your ChickenBones' mods (NEI) are not from the author and you are missing the dependency library CodeChickenCore mod: http://chickenbones.net/Pages/links.html Your IC2 version is woefully out of date: http://ic2api.player.to:8080/job/IC2_experimental/ You have Extra Cells but not the dependency mod Applied Energistics 2 rv2-beta: http://ae2.ae-mod.info/Downloads/ You have Morph mod but not the dependency mod iChunUtil: http://ichun.us/mods/ichunutil/ You have OpenPeripheral but not the dependency mod ComputerCraft (Open Peripheral is useless without it anyway): http://www.computercraft.info/ You have Tinker's Construct but not the dependency mod Mantle: http://www.curse.com/mc-mods/minecraft/mantle/2215235 Your version of VoltzEngine does not match your version of ICBM. Get the latest versions here: http://builtbroken.com/project.php You should not be using Too Many Items and Not Enough Items at the same time. Pick one, remove the other. One of your mods is generating an error indicating that it's not for the version of Forge you have installed (older/newer MC version). I'm not going to go through every one of your mods. I'll leave you to do that. Way too many of your mods are simply named "ModName-1.7.10.jar". This strongly implies that you aren't getting all your mods directly from the mod authors (since almost no one names their mods that way) and is likely the reason you have an outdated/mismatched mod installed. You need to be more careful about where you get your mods from, and in following the mod author's installation instructions. You have so many mods without their required dependencies or libraries, every one of which is specifically mentioned as required by the authors.
  2. Upvote
    Roversword reacted to CanVox in Why Mojang info?   
    Zhaph, that's a good suggestion. I'd also add that we cannot launch minecraft without your login details. The Mojang launcher requests your login details, confers with the mojang auth servers, and passes the resulting data to the minecraft executable when launching. We have to do the same or else it won't be possible to play on multiplayer servers, etc. I actually really miss the days when Minecraft had you login within the game itself, it made things much simpler for us.

    The main things to understand are:
    - We always store a randomly-generated key called the "Mojang Client ID" on your harddrive so that we can use it for all auth attempts. We do this because the first time you log in with a new client ID, Mojang logs you out from all other client IDs, so it would be annoying if we generated a new one each time.
    - When you log in, we will send your Mojang Client ID as well as your username and password, to Mojang's servers to auth you. If you have logged in previously and checked "remember me" we will send your Mojang Client ID & Mojang Access Token to Mojang's servers instead.
    - If you check "remember me", we store your username and the Mojang Access Token that Mojang gave us after you logged in. We will store them to the hard drive but will NOT store your password. Unless your Mojang Access Token expires, we will continue using your username, client ID, and access token to log you in on subsequent visits. If the access token expires, we will prompt you for your password again, so we can request a new one.
    - We will NEVER send your password, Mojang Client ID, or Mojang Access Token to our servers or anyone but Mojang.
    - If you choose not to check "remember me", we will not store any data except your Mojang Client ID
    - We DO have a Technic Client ID that is generated in the same way as the Mojang Client ID but has nothing to do with your Mojang account. We use it to identify your install and you can give it to a friend who has a Solder-enabled modpack to see hidden builds & be a beta tester. We send your Technic Client ID around to a few different places, it's not really secret.

    - In the past, we've also sent your Mojang user's display name to our servers when checking packs. We used this to allow us to give Attack of the B-Team early to people who had donated to Child's Play charity. We like doing stuff like this, so it's probably not gone forever, but it's hard to know the best way to do it.

    I hope that answers your questions about how we use your Mojang information. As always, we're open source. We also sign our jars and executables as "Syndicate, LLC" so you can check that individual files actually come from us.
  3. Upvote
    Roversword got a reaction from trillo in How to install new modpacks on Launcher v2?   
    Hi all
     
    Sorry, I didn't want to open a tracker ticket right away...for something I just might be too stupid to notice, but...
     
    HOW can I add a new modpack to the launcher v2? I do not see a button or anything.
    In v1 it was a "plus" which said "add pack" (or something along those lines). In v2 I do not see anything.
     
    Thanks for your help.
  4. Upvote
    Roversword got a reaction from CharZinta in Solder   
    Woah, language!
    I have to second that. If you bothered to actually search the internet (and more specifically this forum) you should have come across a lot of solder related information.
    In its current state it is a rather complicated thing to set up. Knowledge of php, databases, html and web services in general (and then either windows or linux) is necessary.
    There are some youtube videos out there who explain what to do.
     
    However, plowmanplow was right. The way you asked (one simple line for something like solder?) very much shows that you are likely not up for the task....and I am not going to say "I mean no disrespect", because respect is being earned and calling people "jerks" makes sure mine is being earned very, very, very slowly.
  5. Upvote
    Roversword reacted to Melfice in Ftb Monster Crash   
    Then those guys were being super awesome helpful, but in general you want to take crashes for a specific launcher('s modpack) to their forums.
    Those modpack creators, whose responsibility it is to offer support for their packs, can then help you best.
  6. Upvote
    Roversword got a reaction from Kalbintion in How can I update my modpack?   
    No offense, but...if you do not know how to update a modpack, then I have my doubts you are ready for TechnicSolder.
    I might be very wrong though
     
    You need a place to put the ZIP which represents your modpack. Now, you surely have one already, because you have already a version up and running.
    Name the new version differently as the first one, upload it at the same place and then go to the web interface....change the URL for the pack and the version number!
     
    That should basically do it....good luck
  7. Upvote
    Roversword got a reaction from disconsented in How can I update my modpack?   
    No offense, but...if you do not know how to update a modpack, then I have my doubts you are ready for TechnicSolder.
    I might be very wrong though
     
    You need a place to put the ZIP which represents your modpack. Now, you surely have one already, because you have already a version up and running.
    Name the new version differently as the first one, upload it at the same place and then go to the web interface....change the URL for the pack and the version number!
     
    That should basically do it....good luck
  8. Upvote
    Roversword got a reaction from CXXIVLDIVL in New to Tekkit - better tools?   
    Hi DrHolliday
     
    Please do NOT use any "Tekkit Classic" wikis when using "Tekkit".
    "Tekkit Classic" is a modpack which is based on a very much older minecraft version and uses a lot of mods which are not in Tekkit anymore. One of them is IC2, yes.
    "Tekkit Lite" is newer than "Tekkit Classic", but still older than "Tekkit". You may be luckier finding some information in wikis which are for "Tekkit Lite".
    The best choice is using wikis of the respective mod or for "Tekkit".
     
    A possible answer to your question:
    You have the usual minecraft tools (eg. wooden, stone, iron, golden, diamond pickaxe). You have some other metals (such as invar) from which you can do some tools. There is the redstone arsenal which allows you to make tools which use energy to work. You have a mod included that allows you to make a suit (Modular Powersuit) which can have several types of tools included.
    However, there is no diamond drill anymore (such as in IC2).
     
    As for Energy, as bochen415 already mentioned, you only need RF (redstone flux) which can be obtained by using Thermal Expansion dynamos or Big Reactors. There are still some options to make MJ power, however, that would only work on certain machines. You are way better off using RF exclusively (which does automatically transform into the needed types of power once connected with a conduit).
  9. Upvote
    Roversword got a reaction from Ziggurat in Insane lag spikes - Unplayable   
    Hi
     
    Just to summarise what has already been said and some insights:
     
    1) Minecraft (and therefore most or even all its mods) are written in Java and are therefore run with a Java Environment. Java has very specific methods on handling certain things, including the allocated RAM. As a user you can allocated/dedicate RAM to Java (and its "Server" in which it runs the code/programm so to speak). Usualy one would think "the more, the merrier". In Java, however, this is not necessarily the case as Java is checking the RAM regurarly for unused objects and removes them. That particular process uses up ressources (mostly CPU time) and therefore may cause lag to all other programs (including the code that runs in that java environment -> minecraft)
    This is why people suggested that you may not want to allocate all the available RAM to Minecraft, even though it makes sense in the first place to do so. With less RAM, Java is less inclined to do those sweeps and, more importantly, those sweeps of the RAM takes less time (as there is less RAM to be checked).
    Please bear in mind that this explanation is very basics, I am sure there are tons of details and other things I have left out that Java programmers and intense users would need to know. So do not take it too literally, just as a start to understand.
     
    2) As pointed out, the Launcher gives you a chance to allocate how much of your (usually free) memory you want to use for minecraft. The amount that is offered in this drop down menu is very much dependend on two things: Your PC architecture (including software) and the amount of RAM you actually have.
    While it is obvious that you can not allocate 12 GByte of RAM if you just have 4, the first thing maybe a little more difficult to grasp.
    A computer running on Windows (or linux for that matter) that is "designed" for 32bit operations or has Java installed that is only designed for 32bit will not (easily) be able to address more than 3.6 GByte of RAM. The Launcher wil therefore offer only 1 GByte (or maybe 2) as the most RAM you can allocate.
    To avoid this you need an operations system for 64bit and Java for 64bit installed. Make sure that your CPU can handle it (if your computer is not more than 5 years old, it will be able to run 64bit).
    If the Launcher correctly finds the 64bit Java installation, it will offer more than 1 GByte of RAM.
     
    3) It was pointed out in another thread ('?do=embed' frameborder='0' data-embedContent>>) that for some reason the configuration in the Launacher has been overwritten. While the launcher said it would be using 4 GByte RAM, only 1 GByte was used in reality.
    It had something to do with Windows environment variables. I will try to find the thread -> EDIT: found it
     
     
    best regards
    Rover
  10. Upvote
    Roversword got a reaction from crvs899 in Pulverizer will not power up   
    The pulverizer in Tekkit 1.2.9e is from "Thermal Expansion 3" mod.
    This mod is using RF (redstone flux) as power. The Stirling Engine is from Buildcraft and is producing MJ (and not RF).
     
    In order to power thermal expansion blocks/machines you need to produce RF and that is (at the beginning at least) achieved by using dynamos. There are other means to do so, however, I am not getting into that.
    RF is automatically converted into MJ once you connect a machine to the power grid using redstone or lead stone conduits. However, MJ can not converted to RF, however.
  11. Upvote
    Roversword got a reaction from Tonlim in Attack Of The Bteam wont start!   
    Uhmmm...
    1) This is the Tekkit forum, not attack of the b team (that one has an own forum)
    2) As far as I know the Technic Team does have NOTHING to do with attack of the b team...that modpack is done by someone else (another team)
    3) It is free...I would choose other words if I were you.
  12. Upvote
    Roversword got a reaction from dwwojcik in Insane lag spikes - Unplayable   
    Hi
     
    Just to summarise what has already been said and some insights:
     
    1) Minecraft (and therefore most or even all its mods) are written in Java and are therefore run with a Java Environment. Java has very specific methods on handling certain things, including the allocated RAM. As a user you can allocated/dedicate RAM to Java (and its "Server" in which it runs the code/programm so to speak). Usualy one would think "the more, the merrier". In Java, however, this is not necessarily the case as Java is checking the RAM regurarly for unused objects and removes them. That particular process uses up ressources (mostly CPU time) and therefore may cause lag to all other programs (including the code that runs in that java environment -> minecraft)
    This is why people suggested that you may not want to allocate all the available RAM to Minecraft, even though it makes sense in the first place to do so. With less RAM, Java is less inclined to do those sweeps and, more importantly, those sweeps of the RAM takes less time (as there is less RAM to be checked).
    Please bear in mind that this explanation is very basics, I am sure there are tons of details and other things I have left out that Java programmers and intense users would need to know. So do not take it too literally, just as a start to understand.
     
    2) As pointed out, the Launcher gives you a chance to allocate how much of your (usually free) memory you want to use for minecraft. The amount that is offered in this drop down menu is very much dependend on two things: Your PC architecture (including software) and the amount of RAM you actually have.
    While it is obvious that you can not allocate 12 GByte of RAM if you just have 4, the first thing maybe a little more difficult to grasp.
    A computer running on Windows (or linux for that matter) that is "designed" for 32bit operations or has Java installed that is only designed for 32bit will not (easily) be able to address more than 3.6 GByte of RAM. The Launcher wil therefore offer only 1 GByte (or maybe 2) as the most RAM you can allocate.
    To avoid this you need an operations system for 64bit and Java for 64bit installed. Make sure that your CPU can handle it (if your computer is not more than 5 years old, it will be able to run 64bit).
    If the Launcher correctly finds the 64bit Java installation, it will offer more than 1 GByte of RAM.
     
    3) It was pointed out in another thread ('?do=embed' frameborder='0' data-embedContent>>) that for some reason the configuration in the Launacher has been overwritten. While the launcher said it would be using 4 GByte RAM, only 1 GByte was used in reality.
    It had something to do with Windows environment variables. I will try to find the thread -> EDIT: found it
     
     
    best regards
    Rover
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