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jondonnis

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Posts posted by jondonnis

  1. Opinion time!

    1. People love(d) IC2 because it was straightforward, had a clear sense of progression, didn't require a large variety of materials to build stuff, and was a core piece of the modpacks it came with.

    2. Myself included, I think there's a lot of hesitation to adopt these new mods because the information on how to use them is so much sketchier than older mods like Forestry or IC2 that have proper, useful wikis for them, rather than the patchy mess of stubs that things like Galacticraft have, not to mention many of the mods having a much higher barrier of entry than the old, simple mods did.

    2B. Expanding on that point, you'll notice a lot of people are quite eager to adopt stuff like Dimensional Doors and the new pressure plates, because they're simple, straightforwards, and the documentation on how to do stuff with them is easy to find and complete.

    Additional bit: There'd also be a lot less pushback against getting rid of IC2 if there was more "Its okay, look at all the cool new stuff you can do with the replacement mods!" and less "OMG STFU YOU FUCKING IDIOT GET THE FUCK OUT WAUG WAUG"

    Agree with the last Additional Bit totally. Eventually people did post earlier on in this thread, replacements for the items I was using. So I eventually broke away from IC2 and moved to the new update. I wanted to have all the other mod updates as well but couldn't move due to IC2, so I understand why they broke away & glad they did now. However, some certain arse being an arse in the thread isn't really helping Big Dig or its promotion. It just gives an elitist impression which just puts new people off and they go elsewhere to other mod packs.

  2. http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html

    Canvox, im really serious here, you should read this.

    Why are things like farmville successful? They tap into basic human needs, and satisfy them. People like ccollecting and hoarding, and they like feeling that a month later, that they accomplished something. A key thing about that article and others like it, is that people *are more satisfied with accomplishing something if they had to do mundane, boring things to get to that point*.

    The game designers tried making games where the 'grinding' to get to a goal was fun and exciting... but it make the accomplished goal LESS fun, not more. It was the boredom that made things exciting, when you finally got there.

    This is why people hold right click and mine stone over and over. When they find a diamond, it makes it that much more satisfying, BECAUSE they spent all that boring time, mining stone.

    If people just wanted huge resources to build stuff, they could use creative, much of the appeal of survival is that you cant just make a building out of diamond blocks like you could in creative, so when someone sees your house with some rare item in it, you feel good about it.

    In our big dig world, the thing to brag about is hv solars, because its one of the few things that takes a decent amount of time to build. An hv solar is like...250 mj/t. without a mass fab, there is no real reason to go much over that amount of power. 100 for a quarry, 150 for production is plenty.

    in big dig, i was making an hv solar in a coupel days WITHOUT any sort of automation at all, just project tables.

    So within a few days, without something to give people a reason to keep wanting more power and to keep ccrafting, people will just be in... creative mode, basically. And theres a reason people dont only play creative mode, right?

    Anyway, i just think big dig needs some sort of open ended end game goal, something that keeps people wanting to building and mining 6 months into their world.

    But it seems a bit odd to complain that the Big Dig pack has too many resources when that was the whole point of the pack and why we (well me anyway) play it. It's a thin line between proper survival and creative.

    If I didn't want some many resources, I'd pay one of the other packs that limit them.

  3. But with the update you have all the mod updates, AE being one that is better than I think it was before (not that I used it but before it required those build craft chips I believe). I was also like you and was on the road to building HV solar, mainly because I wanted the HV hat so didn't have to keep charging the jetpack. But the tin spawn was all messed up in 1.4.7 so there was hardly any. Although I had a semi automatic setup to make parts for the hv solar, now I've been introduced to Mekanism I prefer it much more than IC2. The Elite Factories are one of the main reasons why.

  4. Issues like this was another reason for me to force myself away from 1.4.7 because you get the best of all the mod bug fixes. I loved IC2 like you, but have now discovered Meckanism and Applied Energistics & its so much better.

  5. I had this happen on single player and appeared to be happening when using the World Anchor, lucky I was only using it in the Nether so it was only the nether it screwed up. When I switched to Dimensional Anchor it seemed to stopped. It the newer Big Dig World Anchor is gone so I'm assuming it was in fact bugged.

    To back up the world, just take it down for few minutes. Then go to:

    C:\Users\Me\AppData\Roaming\.technic\bigdig\Server

    Or wherever its saved and either backup the WORLD folder or just backup the whole Server folder. I'd just backup the whole server folder.

    If things then go wrong you can just copy over the WORLD folder from the backup. Obviously it will only be a the world from when you took the backup. So maybe do it every night.

  6. I did have an issue on 1.2.2 that I think I caused. I used the safari net to collect a lot of animals and put them in an open penned farm just outside the house. Bread them for a bit and then notice it that whole area no mobs would ever spawn. I think it was because so many friendly mobs (sheep, cows etc) were already in the area so it refused to spawn anything else.

  7. Try Mekanism items for replacement for IC2 stuff. I thought I couldn't do without IC2 but now prefer Mekanism stuff instead. The elite factory is really good added with Redstone Energy Cell, with Magmatic engines being powered by Lava from the nether it all works great. And a mega fast quarry due to running on one Redstone Energy Cell but that does also have 8 magmatic engines on it keeping it constantly charged.

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