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Niverton

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Posts posted by Niverton

  1. Some sort of devblog once a week or a month would be cool, I don't really care that you guys aren't working full time on Tekkit, I just want to know you're working on it and what's being done. I know devblogs are time consuming, so it's up to you guys but I'm pretty sure it would be a plus to the community

  2. Woops, forgot to explain that, and also forgot to translate the comments in the section that does that. When the script is running, if you press the + key on your numpad it prompts you to add a level

    Add a floor:
    <number> "label" <level>
    

    <number> is the number that will be displayed on the left of the label on the screen, label is the name of the level and level is the distance from level 0 to your level. If your level 1 is 5 blocks above level 0 then level is 5; if it's 3 blocks below then it's -3. You don't need to write the '<>' and the '"'.

     

    If you press the - key on your numpad, it prompts you to delete a level

    Remove a floor:
    <level>

    <level> is the same than when you want to add a level, it's the distance from level 0.

     

    If you press the * key on your numpad, it prompts you the number of a level (the number on the left of the screen) and gives you the distance (useful if you want to delete a level but don't remember the distance).

     

    It's not that easy to understand nor to explain, and i'm sorry about that, could have done it better now that I think about it. I will rewrite everything for CC 1.6 when I'm done with my other projects and create another topic on the forum

     

    EDIT: Also, you can change the keys used, just edit the following lines

    if event[2] == keys.numPadAdd then --Add level
         --...
    elseif event[2] == keys.numPadSubtract then --Remove level
         --...
    elseif event[2] == keys.multiply then --Get level
    

    with keys from the keys API

  3. MFR overrides vanilla ice, the glacial precipitator makes MFR's ice. QCraft has nice features, you can make hidden entrances and exits, teleport structures and portals to other servers. The only problem is that the last two don't work in Tekkit because of ice

     

    EDIT: also if you guys confirmed the issue on the tracker (with the buttons on the right) it might help

  4. How do Tekkit updates work ? Do the devs pick versions of mods, test them in secret for a while then push to public beta when it looks good and see if the community finds bugs ? I think having dev notes would be good, because it'll show what is being worked on so we don't suggest thing that are already planned

  5. Never saw the rules and I come here often. You should put them in the announcement links, like the Dropbox breaking changes, where everyone can see them at any time on any subforum

  6. Maybe the functions only show when the pipe is linked to a working LP network ? Also, did you try to call the functions you don't see ? Maybe there're here but unlisted Try

    pipe = peripheral.wrap(SIDE)
    
    for k, v in pairs(pipe) do
      print(k)
    end
    

    This lists all available indexes in the table, it should give you the function names

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