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Torezu

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Posts posted by Torezu

  1. This a fairly simple block ID conflict.  It probably didn't cause a crash until recently because no one had placed the Necromancy block that's causing it.  Go find the server's config files, and use an ID fixer/resolver utility to figure out where you have a free block ID to assign to the Necromancy block.  Then you'll need to actually do that reassignment in both the server's and client's config files.

    The thing is that this is a pack that you didn't make, so I wonder whether you added mods to it, or changed the configs yourself for some reason, or if this is a glitch in the pack, or if you're using an older version of the pack without realizing it.

  2. On 6/14/2017 at 0:18 PM, Bo Jittins said:

    Don't care how late I am.

    You're as stupid as a brick. Why bother with this post if that's all you're going to leave them with. There's a solution and you'd rather be annoying than to help. Nice profile pic. Looks like a 5 year old drew it. 

    You shame the REAL moderators.

    You chose this to be the one post you've made, almost a year after the (basically throwaway) post you're replying to?  There's no solution to the OP's problem, which you would know if you had spent the time you used to create this post in a brief search.

  3. If you aren't getting more than 950MB on the in-game attrib screen, you're still not using 64-bit Java.  You have to not only install it, but run the game with it.  Another clue is how much the launcher allows you to allocate.  If it doesn't go to 2 GB or above, you're still using 32-bit Java.

  4. If you're on the same Hamachi server, you shouldn't need to port forward.  That's half the point of Hamachi.  It's possible Windows Firewall, MSE, or another antivirus/firewall is blocking Minecraft.  That usually means the Hamachi network is not set to a Home/Private Network on either the host or client, and Minecraft is not set to be allowed on Public Networks (not a good idea to do this anyway imo).

  5. Pre-generating a sizeable portion of the map can help, but may also cause loading lag; otherwise, I'd suggest more like 4 GB to run a mod-heavy server.  Even then, map and entity data has to be transferred to the client(s), which can cause data transfer lag for everyone.

  6. JourneyMap generates its own config files and such when you run it, so unless you want it to come with default config settings, just don't include those in your pack.  If you're making a server pack, it doesn't go in that at all.

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