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cobaltwarrior19

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Posts posted by cobaltwarrior19

  1. Hello all. Been awhile since I've played but I'm back now. Anyway I'm playing Big Dig on Skyblock, and I've hit a snag.

    I need Osmium but it seems the only way to get it is go to the nether. I've looked all over the internet for alternative means of getting it, but found nothing.

    I'm really hoping I'm missing something and somebody on here can help me and I won't have to go into the nether, because I always feel like I'm cheating when I go into the nether. LOL.

  2. Ive been curious about using Minecraft Land Generator as well... I am curious about one thing though, does your map show all the generated area or does it only show where your character has been?

    Yes, MapWriter does show what's been generated. It shows any chunk that's been loaded in the past.

    Best way to start is by pasting te script you used for MLG.

    I used "Run MLG Windows.cmd"

  3. So I decided to make a new world with Minecraft Land Generator, however it seems that the world has generated nothing in the way of dungeons or ruins or any other modded terrain generation. I used the Hexxit server to generate, so one would think that there should be dungeons, right?

  4. could be wrong but pretty sure you cannot enchant TC stuff, it has it's own upgrade system.

    I think there's a bug. I know you shouldn't be able to, but I found that a TC pickaxe in my inventory mysteriously had Fortune I so I put it on my enchanting table and increased it to Fortune III.

  5. Actually, NEI is among the greatest recipe mods I've seen. Really, the only issues are the Legendgear Quivers and Bomb Bags.

    Yes, I had to look it up on the LegendGear's forum post to figure out how to craft these. It would be nice if NEI showed how in the first place.

  6. If i were the developers of minecraft, or even a mod maker, I'd add a creature that made subtle changes to the landscape, (not like the endermen), these things would literally build things, but never while you're around. Kinda like Herobrine/Israphel.

  7. keepInventory is a gamerule that you can enable via /gamerule keepInventory true, (if I remember the command right). In vanilla when you die you keep your inventory and your xp stays at the same level it was when you died, but I've noticed that in Hexxit your xp drops to a set amount.

    I'm not sure what the determining factor is but, I do know that on several occasions my xp drops to an amount like 20, or 29 if my xp is above 30.

    I did actually gain xp this morning, where I was at Lv. 5 and then was killed by a harbinger, and when I respawned was at Lv. 20.

  8. If that's the case, why should it matter? While this is a bug, that should be fixed, it doesn't really seem top priority.

    Why should it matter that I brought it up? It's not like I'm running around foaming at the mouth because "ermahgawd a bug" like other people.

    It means almost nothing to me because I prefer the LegendGear quiver anyhow. I just thought that it should be brought to somebody's attention.

  9. personally, i think the mechanic of disenchanting gear to gain enchanting levels is fun. it gives me a reason to keep all that garbage gear that drops off of random special mobs. i wouldn't really say that anyone is at fault for this exploit, it's just a bad interaction between two mods.

    Y'know that gives me a great idea! I keep losing levels while fighting in dungeons, and I wanted a way to create bottle o' enchanting with the levels I accumulate. There doesn't appear to be a way to do that, so do the next best thing. Enchant tools with the highest enchantments I can, then tuck them away someplace safe for when I actually need the levels.

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