Joker2040
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Posts
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Posts posted by Joker2040
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Don't smelt ore blocks; make an Applied Energistics Grind Stone and Wooden Crank. Just 3 quartz dust, 3 stone/smelted-cobble, 2 cobble, and 4+5 sticks for double ores. Don't abuse the crank with the grind stone empty; I've had it break, losing a few sticks.
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F11 just stretches the window to fill the screen. You have to select Full Screen Mode within Hexxit/Minecraft. Options/Video Settings.../Fullscreen: OFF.
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Really? Mine is empty, completely. The strange thing is, it didn't generate at all. I walked over that path several times, and it wasn't there before... I did hear a meteor sound, so I thought this caused it, but that can't be it, right?
Sounds like it could be qCraft.
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Try full screen. I've heard it works.
How to Fix Your Technic Launcher (crash bug + upsidedown screen bug) on Mac OSX
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You set it to Adventure Mode, rather than Survival or Creative?
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Make all mobs infernal and make the tougher versions rarer.
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From Hexxit wikia:
A Battle tower may spawn at where your house was, deleting all your loot and hard work if you return from a dimension, this is caused by chunks error because of teleporting from one to other dimension.What causes chunk errors?
Rapid approach to a portal?
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<user>/AppData/Roaming/.technic/hexxit/Chocolate
I'd move the Chocolate folder and see if it gets replaced. Or its contents.
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<FTB launcher folder>/<FTB modpack folder>/minecraft/config/TinkersWorkshop.txt
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I think there are bushes that grow Essence, similar to the berry bushes or the ore berry bushes.
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Blocks from Secret Rooms cause this.
This is terrible. You think to build a secret room for your best stuff, and it gets destroyed, because you hid it in a secret room.
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Image search for Not Enough Items, find the Options screen.
Hide/Show: O
Press the O key.
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Yep, it's bugged. I throw them into cacti to keep them from accidentally being used. It's safer than lava.
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Black haze
in Hexxit
"Yes."
If you want a challenge you can try making Rift Remover(s) and see if you can kill them faster than they spread.
Minor Operator mode:
In config/DimDoors.cfg change B:"Enable Rift Spread"=true to =false, and maybe B:"Enable Endermen Spawning from Rifts"=true to =false, at least during the removal.
Then use the Rift Remover(s).
(I don't know if Rift Removers are reusable or not.)
config/DimDoors.cfg is located in your server folder or in Windows <user>/AppData/Roaming/.technic/hexxit/.
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It crashed during the Scouter update.
http://hexxit.wikia.com/wiki/Scouter says the Scouter causes crashes and an NBT-editor can be used to get rid of the Scouter.
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Don't you see "<poster>, <time of post> Report" at the bottom of each post?
That's what I was talking about. It's effectively signing the post with the username of the poster.
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The posts are autosigned.
sig below:
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There could be a rift storm within the chunks that Minecraft has loaded. (view-distance=10, center chunk plus 10 chunk radius?)
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Black haze
in Hexxit
Probably talking about a rift storm. Only rip one hole in reality at a time, then slap the right kind of door on it.
I'm rethinking making compact portal rooms for a transportation network. One creeper and you could get a rift storm in your base. :(
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Click Edit, [Edit: It's between the auto-signature and Report]. Then click "More Options..." in the pop up.
Try increasing PermGen/PermSize.
-XX:MaxPermSize=256M or higher, in a server launch command. The top right gear in the launcher, then the increase PermGen checkbox.
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I've been seeing MCP a lot in these crash reports. Try increasing MaxPermSize.
Add -XX:MaxPermSize=256M or even more to the launch line.
Example: java -Xmx3G -Xms1G -XX:MaxPermSize=256M -Xincgc -jar Hexxit.jar nogui
Classes go in the Perm. Not enough Perm, missing classes?
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Or try increasing PermGen. The gear in the top right of the launcher shows you a check box for increased PermGen. PermGen is were the classes from each mod go. It's default max is only 32MB client and 64MB server.
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You could try updating lwjgl.
It says it crashed in native code. That would be not J or j, but v.
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)j org.lwjgl.openal.AL10.alSourcei(III)V+0
j paulscode.sound.libraries.ChannelLWJGLOpenAL.attachBuffer(Ljava/nio/IntBuffer;)Z+39
j paulscode.sound.libraries.SourceLWJGLOpenAL.play(Lpaulscode/sound/Channel;)V+364
j paulscode.sound.Library.play(Lpaulscode/sound/Source;)V+72
j paulscode.sound.Library.play(Ljava/lang/String;)V+93
j paulscode.sound.SoundSystem.CommandPlay(Ljava/lang/String;)V+12
J paulscode.sound.SoundSystem.CommandQueue(Lpaulscode/sound/CommandObject;)Z
J paulscode.sound.CommandThread.run()V
v ~StubRoutines::call_stub
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Add -XX:MaxPermSize=256M to the launch line.
Example: java -Xmx3G -Xms1G -XX:MaxPermSize=256M -Xincgc -jar Hexxit.jar nogui
Increase the PermSize for bulky mods. With MCP in there, too, you may need to set the max higher than 256M.
Looking for the name of a mod pack
in Tekkit Discussion
Posted
Here's a re-creation of what they are using plus some of the mods suggested in the comments:
http://www.technicpack.net/modpack/details/yogcraft-147-yogscast-pack.156638