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Joker2040

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Posts posted by Joker2040

  1. Don't smelt ore blocks; make an Applied Energistics Grind Stone and Wooden Crank. Just 3 quartz dust, 3 stone/smelted-cobble, 2 cobble, and 4+5 sticks for double ores. Don't abuse the crank with the grind stone empty; I've had it break, losing a few sticks.

  2. Really? Mine is empty, completely. The strange thing is, it didn't generate at all. I walked over that path several times, and it wasn't there before... I did hear a meteor sound, so I thought this caused it, but that can't be it, right?

    Sounds like it could be qCraft.

  3. "Yes."

    If you want a challenge you can try making Rift Remover(s) and see if you can kill them faster than they spread.

    Minor Operator mode:

    In config/DimDoors.cfg change B:"Enable Rift Spread"=true to =false, and maybe B:"Enable Endermen Spawning from Rifts"=true to =false, at least during the removal.

    Then use the Rift Remover(s).

    (I don't know if Rift Removers are reusable or not.)

    config/DimDoors.cfg is located in your server folder or in Windows <user>/AppData/Roaming/.technic/hexxit/.

  4. Probably talking about a rift storm. Only rip one hole in reality at a time, then slap the right kind of door on it.

    I'm rethinking making compact portal rooms for a transportation network. One creeper and you could get a rift storm in your base. :(

  5. Click Edit, [Edit: It's between the auto-signature and Report]. Then click "More Options..." in the pop up.

    Try increasing PermGen/PermSize.

    -XX:MaxPermSize=256M or higher, in a server launch command. The top right gear in the launcher, then the increase PermGen checkbox.

  6. You could try updating lwjgl.

    It says it crashed in native code. That would be not J or j, but v.

    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)

    j org.lwjgl.openal.AL10.alSourcei(III)V+0

    j paulscode.sound.libraries.ChannelLWJGLOpenAL.attachBuffer(Ljava/nio/IntBuffer;)Z+39

    j paulscode.sound.libraries.SourceLWJGLOpenAL.play(Lpaulscode/sound/Channel;)V+364

    j paulscode.sound.Library.play(Lpaulscode/sound/Source;)V+72

    j paulscode.sound.Library.play(Ljava/lang/String;)V+93

    j paulscode.sound.SoundSystem.CommandPlay(Ljava/lang/String;)V+12

    J paulscode.sound.SoundSystem.CommandQueue(Lpaulscode/sound/CommandObject;)Z

    J paulscode.sound.CommandThread.run()V

    v ~StubRoutines::call_stub

  7. Add -XX:MaxPermSize=256M to the launch line.

    Example: java -Xmx3G -Xms1G -XX:MaxPermSize=256M -Xincgc -jar Hexxit.jar nogui

    Increase the PermSize for bulky mods. With MCP in there, too, you may need to set the max higher than 256M.

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