Jump to content

jakalth

Members
  • Posts

    586
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Upvote
    jakalth got a reaction from disconsented in Custom modpack. Fails to extract zip file.   
    Thank you so much!  Your the man Plowmanplow!  That's has got it fixed.   Found the offending file you mentioned and corrected it.  You've saved me days of further frustration.
     
    And thanks again Disconsented, your program works a treat.
  2. Upvote
    jakalth reacted to plowmanplow in Custom modpack. Fails to extract zip file.   
    Yes, Millenaire. Years of development and they still haven't figured out how to properly package a mod.
    Try removing and re-extracting the Millenaire mod. I did that and was able to get your pack working by replacing the modpack archive downloaded by the Launcher. The issue is that the Launcher doesn't like one of the file name characters inside the /mods/millenaire/languages/ folder.
  3. Upvote
    jakalth got a reaction from PompanoZombie in How to expand me interface pattern storage   
    An me interface can only have the one row of recipies in it.  there is no way to increase the number of recipes an interface can hold, at this time.
     
    Building several me interfaces and furnaces has more then one benefit as stated.  Spreading out your most commonly used recipes between the different furnaces allows them to be processed at the same time, speeding up the rate at which your system can auto process those requests.  Even just having the recipes ballanced between two or three furnaces can make a very big difference.  And when using the powered furnaces, like the TE redstone furnace, they will only use power when they need to, meaning your power demand will not go up just because you added another furnace.
     
    There is another option if you wish to stay ultra compact.  You can place an interface on more then one side of a redstone furnace, you can set the furnace to accept items from any of the interfaces, meaning you'd only need to add another interface too your furnace, when the other one(s) run out of room for more recipes.  This will be slower then using more furnaces but take up a bit less space.
  4. Upvote
    jakalth got a reaction from gidonyou in Atomic Science and Fission Reactors - HELP!   
    The fission reactor was renamed to reactor cell.  It is due to a fairly large change in how both fission and plasma(fusion) reactors are going to workn later versions of atomic science.  So, look up reactor cell to see how it's made.  For a fission reactor it still works mostly the same.  1 reactor cell will only spin up 4 turbines, but if you stack them, they combine, and each cell added to a stack increases, DRAMITICALY, how much water it can heat, and how many turbines it will spin up.  I'de start with two reactor cells stacked on top of each other for now.  should be able to spin up 20+ small turbines.  Also, the 2 stacked reactor cells only need 1 fissile fuel rod to run, but will use the cell up slightly faster.
     
    edit: forgot to add, you'll wumber of reactor cells in your stack, so, 2 cells stacked should have a 2 block deep water pool with the top of the pool being level with the top of the reactor cells stack.
  5. Upvote
    jakalth got a reaction from S0u13at3r in Ore Problem   
    The ores will not be found in any parts of the world that have been already explored, if you added the mod to an already played in world.  Only fixes are to go mining in areas that have never been visited before, or use mystcraft to create an age to mine in.  Since the Mystcraft age will have fresh generation of ores, the new ores will also be genereted normally.
     
    there is also the option to use the "retro gen" config option in mekanism and/or thermal expansion.  Thermal expansion one would probably work better.  It would require the server being restarted after the config file is changed.  Drawback to this is the possibility of anything you have underground being replaced by the regenerated ores.  And it can be laggy.  you'd also have to change the config file to turn it off again once the world has been restarted and visited at least once.
  6. Upvote
    jakalth got a reaction from M1r077 in Interaction between BigReactor and BigTurbines   
    Correction about tesseracts, they only take a 20% cost cut when moving energy.  There is 0 loss for fluids and items.
  7. Upvote
    jakalth got a reaction from Toparis in "Infinite" Resonant Ender   
    The issue is not with the drums.  It is simply a TE3 issue and can be duplicated using just TE3 items.  Somewhere there is a slight overflow issue in the code that can, in some cases, lead to duplication of fluids in the fluiducts.
  8. Upvote
    jakalth got a reaction from M1r077 in Fusion reactor and big reactors turbine   
    While there is nothing actually wrong with the steam funnels from atomic science, per say, the amount of steam they can output from a single steam source is minimal compared to the amount of steam required by an atomic science turbine.  Also, the amount of steam you can gather from a reactor(AS), is not going to be enough to let your big reactor turbine(s) produce as much power as the number of turbines(AS) can produce when placed directly over the reactor.  That is... if the atomic science mod was back in full working order...
     
    That being said, you might still be able to produce more power using the steam funnel --> Big reactor turbine setup.  Each spot above your atomic science reactor, that is capable of producing steam, can have a steam funnel collecting steam and outputting up to 360mb/tick through fluiducts, probably more if you use extra utility pipes with upgrades on the fluid transfer nodes.  So, it might be possible to match the two setups, power for power if your willing to use enough upgrades and/or lots of tesseracts.
     
    Fluiducts setup:
     
    For every 6 funnels you connect fluiducts too, you'll want to dump that steam into a tesseract.  Each tesseract will need 6 fluiduct connections, one for each funnel it's linked with.  All the tesseracts should be on the same channel.  the last tesseract(s) should be connected directly to the input of your big reactor turbines.  This way, your not limited by the flow rate of a single fluiduct connection, which is also 360mb/tick for steam.  But to the flow rate of the tesseracts, which is unlimited.
     
    extra utilities pipes:
     
    Each funnel will need its own fluid transfer node with several speed upgrades(to increase transfer ticks per second), and a several mining upgrades(to increase the amount of steam in each tick), to accommodate the volume of steam available.  The transfer pipes should be able to handle nearly any amount of steam you can force through them.  The transfer pipes can be connected directly to the big reactor turbines input.
  9. Upvote
    jakalth got a reaction from Niverton in What should I do with gold/iron armor from grinder   
    You could always collect the armor pieces.  make a large castle.  build a long central hallway into said castle.  Line each side of the hallway with armor stands.  And use the armor pieces you get from the grinder to decorate these armor stands, giving your castle the feel of having an entire army garrisoned there.
  10. Upvote
    jakalth got a reaction from Cancro_Senzafine in Useful info for Big Reactor turbine coils.   
    Did some testing using 6 different blocks for the power coils in a big reactor turbine setup.  I used the same small turbine setup to test the different blocks so it wasn't the most efficient test.  Your results would probably be slightly different from mine.  Each of these tests had 3 things in common, the turbine, the number of blocks used to make the coil(8), and the RPM I tried to stabilize the turbine at(exactly 1800RPM).  The 6 blocks I used in this test are IRON, GOLD, ELECTRUM, FLUXED ELECTRUM, SHINY METAL, and ENDERIUM.  Iron is the baseline, while the others are the best blocks you can use in tekkit.
     
    The results: 1800RPM rotational speed, stabilized.  There is about an error of 1% in this test...  so +/- 1%
     
    IRON BLOCK
    output = 475 RF/tick
    steam usage = 145 mb/tick
    min number of turbine blades required = 5
    RF per mb of steam = 3.28/1
     
    GOLD BLOCK
    output = 1663 RF/tick
    steam usage = 253 mb/tick
    min number of turbine blades required = 10
    RF per mb of steam = 6.57/1
     
    ELECTRUM BLOCK
    output = 2376 RF/tick
    steam usage = 289 mb/tick
    min number of turbine blades required = 11
    RF per mb of steam = 8.22/1
     
    FLUXED ELECTRUM BLOCK
    output = 2833 RF/tick
    steam usage = 318 mb/tick
    min number of turbine blades required = 12
    RF per mb of steam = 8.91/1
     
    SHINY METAL BLOCK
    output = 3564 RF/tick
    steam usage = 361 mb/tick
    min number of turbine blades required = 14
    RF per mb of steam = 9.83/1
     
    ENDERIUM BLOCK
    output = 5056 RF/tick
    steam usage = 433 mb/tick
    min number of turbine blades required = 17
    RF per mb of steam = 11.68/1
     
    With this information, you could design a turbine(s) that use nearly the exact amount of steam your reactor can produce.  This should give you the most efficient reactor-turbine(s) setup you can make.
     
    2 more things to note when making the power coil...
     
    1: The coil does not need to be a full ring of 8 blocks, you can have as few as 2 blocks in a given coil and it will still produce power, this allows you to fine tune your turbine to the amount of steam your reactor produces even better.
     
    2: the coil does not need to be made of a single metal.  In fact, you can have a single coil made from 8 different types of metal and the turbine will still operate properly.  This is due to the turbine calculating power generation and torque requirements on a per block basis.  so mix and matching your metals works just fine.
  11. Upvote
    jakalth got a reaction from Curunir in Useful info for Big Reactor turbine coils.   
    Did some testing using 6 different blocks for the power coils in a big reactor turbine setup.  I used the same small turbine setup to test the different blocks so it wasn't the most efficient test.  Your results would probably be slightly different from mine.  Each of these tests had 3 things in common, the turbine, the number of blocks used to make the coil(8), and the RPM I tried to stabilize the turbine at(exactly 1800RPM).  The 6 blocks I used in this test are IRON, GOLD, ELECTRUM, FLUXED ELECTRUM, SHINY METAL, and ENDERIUM.  Iron is the baseline, while the others are the best blocks you can use in tekkit.
     
    The results: 1800RPM rotational speed, stabilized.  There is about an error of 1% in this test...  so +/- 1%
     
    IRON BLOCK
    output = 475 RF/tick
    steam usage = 145 mb/tick
    min number of turbine blades required = 5
    RF per mb of steam = 3.28/1
     
    GOLD BLOCK
    output = 1663 RF/tick
    steam usage = 253 mb/tick
    min number of turbine blades required = 10
    RF per mb of steam = 6.57/1
     
    ELECTRUM BLOCK
    output = 2376 RF/tick
    steam usage = 289 mb/tick
    min number of turbine blades required = 11
    RF per mb of steam = 8.22/1
     
    FLUXED ELECTRUM BLOCK
    output = 2833 RF/tick
    steam usage = 318 mb/tick
    min number of turbine blades required = 12
    RF per mb of steam = 8.91/1
     
    SHINY METAL BLOCK
    output = 3564 RF/tick
    steam usage = 361 mb/tick
    min number of turbine blades required = 14
    RF per mb of steam = 9.83/1
     
    ENDERIUM BLOCK
    output = 5056 RF/tick
    steam usage = 433 mb/tick
    min number of turbine blades required = 17
    RF per mb of steam = 11.68/1
     
    With this information, you could design a turbine(s) that use nearly the exact amount of steam your reactor can produce.  This should give you the most efficient reactor-turbine(s) setup you can make.
     
    2 more things to note when making the power coil...
     
    1: The coil does not need to be a full ring of 8 blocks, you can have as few as 2 blocks in a given coil and it will still produce power, this allows you to fine tune your turbine to the amount of steam your reactor produces even better.
     
    2: the coil does not need to be made of a single metal.  In fact, you can have a single coil made from 8 different types of metal and the turbine will still operate properly.  This is due to the turbine calculating power generation and torque requirements on a per block basis.  so mix and matching your metals works just fine.
  12. Upvote
    jakalth got a reaction from Mafyoow in Atomic Science and Fission Reactors - HELP!   
    The fission reactor was renamed to reactor cell.  It is due to a fairly large change in how both fission and plasma(fusion) reactors are going to workn later versions of atomic science.  So, look up reactor cell to see how it's made.  For a fission reactor it still works mostly the same.  1 reactor cell will only spin up 4 turbines, but if you stack them, they combine, and each cell added to a stack increases, DRAMITICALY, how much water it can heat, and how many turbines it will spin up.  I'de start with two reactor cells stacked on top of each other for now.  should be able to spin up 20+ small turbines.  Also, the 2 stacked reactor cells only need 1 fissile fuel rod to run, but will use the cell up slightly faster.
     
    edit: forgot to add, you'll wumber of reactor cells in your stack, so, 2 cells stacked should have a 2 block deep water pool with the top of the pool being level with the top of the reactor cells stack.
  13. Upvote
    jakalth got a reaction from randomchance in Best Yellorium reactor design   
    Steam Dynamo: 40mb/tick of steam 80RF/tick of power  or 2RF per 1mb of steam
     
    Big Reactor Turbine: 3.28 - 11.68RF per 1mb of steam
     
    Atomic Science Turbine: 3995RF for 1800mb steam(give or take a few 100)... or 2 - 2.2 RF per 1mb steam
     
    Mine Factory Reloaded Turbine:  40mb/tick of steam 80RF/tick of power or 2RF per 1mb of steam
     
    Big reactor turbines have the highest steam to power conversion of any steam device available in tekkit.  Most, not all, other steam power devices have the same formula 2RF per 1mb steam.  Even those in mods that are not in tekkit, like railcraft.
     
    In theory, it should be completely possible to run a big reactors turbine from an atomic science plasma generator(aka: fusion reactor).  Would be an interesting monster to see.
     
    @randomchance
     
    Leave the coolant inside and just add coolant ports too the reactor when you start using turbines.  The internal coolant healps greatly with efficiency and heat transfer.  Otherwise the steam generation will be severely hampered.
  14. Upvote
    jakalth got a reaction from Gorian in Best Yellorium reactor design   
    Steam Dynamo: 40mb/tick of steam 80RF/tick of power  or 2RF per 1mb of steam
     
    Big Reactor Turbine: 3.28 - 11.68RF per 1mb of steam
     
    Atomic Science Turbine: 3995RF for 1800mb steam(give or take a few 100)... or 2 - 2.2 RF per 1mb steam
     
    Mine Factory Reloaded Turbine:  40mb/tick of steam 80RF/tick of power or 2RF per 1mb of steam
     
    Big reactor turbines have the highest steam to power conversion of any steam device available in tekkit.  Most, not all, other steam power devices have the same formula 2RF per 1mb steam.  Even those in mods that are not in tekkit, like railcraft.
     
    In theory, it should be completely possible to run a big reactors turbine from an atomic science plasma generator(aka: fusion reactor).  Would be an interesting monster to see.
     
    @randomchance
     
    Leave the coolant inside and just add coolant ports too the reactor when you start using turbines.  The internal coolant healps greatly with efficiency and heat transfer.  Otherwise the steam generation will be severely hampered.
  15. Upvote
    jakalth got a reaction from randomchance in Best Yellorium reactor design   
    Most efficient = big.
     
    otherwise, I could recommend a small build for starters.  5x5x3 dimensions.  can start out with water as the internal coolant.  with water it produces around 400RF/tick while using 0.024mb/tick of fuel(that's about 1 bar every 30 minutes) @ a little over 900C.  as soon as you have enough resources, switch the water too resonant ender.  Ups the output too around 700RF/tick and drops it's fuel usage down too 0.016mb/tick(that's about 1 bar every 50 minutes) with it's control rods set at 60%.  Not a high output reactor, but enough to run some equipment without taking forever to get setup.  Note: this compact design does not work as well with gelid cryothium, but it only looses about 10RF/tick, so if that's actually easier for you to make, use it.
     
    Once you have enough resources to make the conversion.  Build yourself a small 18-20 blade turbine with either a single enderium block ring(8 blocks) for power, or two gold block rings(16 blocks).  This will give you about a 4-6 times increase in power once you switch your reactor to steam generation.  Use the enderium blocks for power, in your turbine, as soon as you can, they will give you by far the most power output.  The enderium ring setup will output 5,101RF/tick @ 439mb/tick of steam.  The twin gold ring setup, will output around half as much.
     
    As for the reactor, you'll need to make 18 aqueous accumulators for piping in water, or a length of extra utilities pipe and a fluid node with 16 of both speed and mine upgrades installed.  The aqueous accumulators will need 4 coolant ports added too the reactor to pipe the water in, using fluiducts.  and you'll want two more coolant ports added to the reactor to output steam to your turbine, also using fluiducts.  With the control rods set to 60%, your reactor should be able to output about 440mb/tick of steam consistantly.  It's output will vary quite a bit, as it uses fuel, due to it's small size.
     
    This is the layout I recommend for your reactor:
     
    X = reactor casing
    C = coolant
    F = fuel rod
    P = power port
    N = controler
    A = access port for fuel and waste.
    H = control rod
     
    first layer:
     
    XXXXX
    XXXXX
    XXXXX
    XXXXX
    XXXXX
     
    second layer:
     
    XXXXX
    XCFCX
    AFFFA
    XCFCX
    XXPNX
     
    third layer:
     
    XXXXX
    XXHXX
    XHHHX
    XXHXX
    XXXXX
     
    When you convert it to steam generation, you place two liquid ports on the back and two on each side.  Leaving the rest the same.  Just a quick swap out from casing too coolant port.
     
    You can also increase the outside diameter of the reactor too 7x7x3, filling in the rest of the space with coolant. This will give you about a 15-20% boost in output.  Note: with this alteration, gelid cryothium becomes the best coolant for the design.  Using gelid cryothium, you can tweek the rods to about 50% and still only use 0.016mb/tick, but it will output nearly 1,100RF/tick.  With this change you can also run it full hot, with the coolant rods all set too 0%, the reactor will double it's output for the cost of barely over double the fuel burn.  So, basicly the same efficiency.
     
    The most important thing too remember here.  There really is no single "best design".  Each person will need their reactor to do something a little different, either more efficient, or higher power.  So what one person thinks is the best design, will not be true for the next.  Who knows, you may not even like the design I suggested here.  Or might have enough resources to go bigger right away. 
  16. Upvote
    jakalth got a reaction from awsomeguy58 in Fission Reactor Bug   
    bugged thermometer.  remove it, and shift right click somewhere other then the reactor.  Place it down somewhere.  then pick it up, shift right click it on your reactor and place it where it should be on your reactor build.  Hopefully should fix the issue it is having.  They sometimes do that randomly...  a slight bug in their new code.  That was a fix I figured out mostly by accident when I discovered they can be linked remotely to a given location.
     
    you might have to do this again later if it starts acting up again...
  17. Upvote
    jakalth got a reaction from Haxotic in Best Mystcraft Age for Quarries   
    simple.  try the following:
     
    no weather, normal or bright lighting(to give your world a good base to start with and this way you don't have to deal with random rain/thunderstorms)
     
    stone block, water block, flat.(so it's flat obviously, and has stone and water instead of say, lava and nether rack...)
     
    extreme hills biome, "either plains, desert, or forest biome", ocean biome, ocean biome, "medium or small biomes"(this combo gets you emeralds, the gems, and a good chance of finding those no matter where you setup your quarry.  It also makes it so the world is an endless shallow ocean 1 too 2 blocks deep with water, ideal for a quarry to run in.
     
    Zenith, Zero Length, Normal Sun(Gives you a world of perpetual sunshine with the sun always at noon position.  you might have to use more then one copy of zero length to keep the sun stationary)(this world can also double as a farming age since plants will grow slightly quicker here then in the overworld due to constant daytime.)
     
    Glowstone block, crystaline formations(for glowstone formations you can mine by hand, some will be underground.)
     
    nether quartz ore block, sphere.(for large amounts of nether quartz in sphere shaped formations. both above and under the ground.)
     
    crystal block, crystaline formations(for crystal blocks in formations you can mine by hand, some will be underground.  note: having both crystal and glowstone crystal formations increases the chance of instability...)
     
    lava block, deep lakes(to give you a better chance of getting obsidian blocks from your quarry.)
     
    adding features like caves, ravines, mineshafts, and strongholds makes the world more interesting to quarry.
     
    This age should be stable enough to work in, if not try again.  Some random feature might have been added that makes it less stable.  it's all a matter of chance, usually you'll get a good age to use, sometimes you wont.
  18. Upvote
    jakalth got a reaction from RealSketch in Morph mod problem   
    [ and ] only let you select which morph you want to be, you still need to change into that morph by mouse clicking or hitting enter.
×
×
  • Create New...