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masterzh

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  1. Upvote
    masterzh got a reaction from planetguy in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    I am proud to present you very rare thing, based on my decision to keep most of it for machinima. First ever showcase of offensive/defensive E.R.A.M. force. Keep in mind its still early WIP. There are few facts which are not clear from vid so i am going right on them.   Obviously i was heavily inspired by Oblivion(2013). Main idea was to create drone with pop-up weapons as small as possible with external hull. Even that my main weapons are clearly aesthetic there is still space to put something else there. 2 blocks of space on each side directly controlled by redstone rods. Drone can rotate thanks to pistronics advanced rotator however as i had not enough space you can only turn it 1 way around. Of course we are speaking about wireless control rotation as you can manually switch rotation directly anytime. Slopes will get messed up if you rotate drone but it may be fixed in future versions of pistronics. Drone can move in any direction thanks to Remain in Motion template carriage and computer controller. Which is hooked with CC turtle. Internal logic is done by RedNet cables from MFR. Searchlights are actually Greg's RS floodlights. MFFS forcefield will be charged at drone station automatically. Thrusters are only aesthetic. Mood indicator is lamp without any practical purpose right now. Front scanner is yet another laser. (aesthetic) Teleporter is carriage translocator from RIM. Drone will be controlled by CC program however dont expect any player-vs-drone fights. It will move and it will be able to get home. I already made some changes to my drone after releasing this video. This is middle-class drone. Not the biggest or smallest one. Drone control station is already in production. Video took me 4hours to record-edit-upload. Great god look at it! <3 Whats the biggest success of this build you ask? Well try to include everything i just listed in something smaller and still aesthetically pleasing. Common guys 5x5x6!   https://www.youtube.com/watch?v=VSM1eiMwYCM
  2. Upvote
    masterzh reacted to planetguy in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Finished the 1.7 port, hooray!
  3. Upvote
    masterzh reacted to Munaus in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    You havent read the original post, have you?
     
    Go read the original post, it is long but worth the read.
  4. Upvote
    masterzh reacted to BestFleetAdmiral in An Old Fashioned RedPower Computer   
    Many people take computers for granted, as they use them to maintain their very lives. Few people realize how complex computers really are:

    This is the Industrial Arithmatic Computing Unit! It was made by me, without the use of WorldEdit, buildcraft, etc. It is by definition a computer. It is entirely made from RedPower Wires, bundled cables, and RP logic gates. I also didn't use any Wireless Redstone. It Contains 17,506 Meters of Wiring, and 1,258 Logic Gates...
    As in any computer, it is made of several Units, all interconnected by a tangled spiderweb of wireing. The Different Units are as follows:



    The Adder

    The Adder is a device that takes two 8-bit numbers in Binary Code, adds them together, then outputs another 8-bit number. 8-bits means that it cannot handle any numbers over 255, and cannot comprehend decimals, fractions, or negative numbers.

    The Subtraction Units

    These units, when used in conjunction with the adder, allow the computer to subtract. There are a few of these units, which are as follows:
    The Selective Inverter: (Diamond Blocks) This will invert an 8-bit number, or not invert it, depending on the state of a separate bit.
    The Subtraction Unit: (Gold Blocks) This makes the first and only the first 1 bit of an 8-bit number a zero.
    The Special Adder: (Wood Blocks) This takes an 8-bit number in, adds one to it, then outputs it.
    The bypass: (Red wool) This allows the computer to bypass these units when it doesn't want to subtract.

    The Program Counter

    (The Program counter is the Nether Brick thing in the front, the sandstone is the Program Memory) The Program Counter Is a simple device that outputs a 5-bit number, that increases by one each time it receives a pulse. This is used to keep track of where the computer is in its program. (Like a finger in a book)

    The Program Memory

    Yes, those are all levers. They are carefully switched to a binary code in 24 "bytes" of 5-bits each. (I know a byte is supposed to be 8-bits, but for conveinence I refur to any bundle of bits that specifies a single positive integer to be a byte.) These bytes are essentially ROM, Read-Only Memory, that contains the instructions for the computer. The program I have here will be explained later.

    The Control Rooom
    Exterior

    Main Section

    Looking down the room

    This room controls the computer. Simple as that. Most of the controls are labeled. In the last picture, all the lamps running down the left side display the state of the 13 bytes of RAM. The last set of levers on the Far wall are for manual input of data into the computer.

    The RAM

    If the processor was a person, the RAM would be his scratch-pad where he did his calculations. In my computer, it also serves as the permenant memory for all data.

    The Multiplying Units

    These three units permit the computer to multiply.
    The Multiplication Unit: (Obsidian) This multiplies two 4-bit numbers, and them out puts four different 4-bit numbers. This is done in 4-bit, because multiplication doubles the number of bits. Multiplying two 4-bit numbers, gives you an 8-bit number.
    The offset Unit: (Cobblestone) This takes the 4 4-bit numbers from the previous unit, and offsets them each by one. So, the first 4 bits aren't touched, but the second, if it was 0011, becomes 0110. 0110, becomes 1100. Etc.
    The Multiplication Control: (Wooden Planks) This unit tells the System to output the final four 8-bit numbers to the RAM. Then, these four bytes must be added together by the Adder, and then you will have your answer.

    The Processor Decoders

    Arguably Part of the Processor, these take the Commands from the Program Memory, and then does something with it. There are 45 of them, each one set to a different code. When the a 6-bit byte is inputed, only the decoder that matches, will output a 1. This will then tell the processor to do.. whatever that bit was connected to.

    The Processor Itself

    The Workhorse of the computer. It is remarkabley simply, if not huge. It (mostly) just flips on and off switches. These switches can connect any 13 of the RAM bytes to the first two of the Processors "Buses", and the first 10 bytes of RAM to the third Bus. The first two buses go to the adder and the multiplier, the third is the result that comes back from the adder. By controling this, the computer can do alot.

    So... How does all this work?
    Well... Lets go through this simple 11 step program.
    a =(b + c)- d
    a = e - d
    Add a number, then subtract another. 11 Steps, and with a 0.2 Hz Clock speed, that takes exactly 55 seconds. So lets look at the steps.
    1) Clear: We want to make sure the processor doesn't have any lingering data on it, also makes sure we are going to add.
    2) RAM Byte 2 to Bus 1: Connect the second byte of RAM to the first bus of the processor (Adder Input)
    3) RAM Byte 3 to Bus 2: Same as above, but with second bus and third byte.
    4) RAM Byte 5 to Bus 3: This adds bytes 2 and 3, and puts the result on Byte 5. byte 5 holds b+c, in our formula.
    5) Clear: Resets the processor for a new operation
    6) Subtract: Make sure we will be subtracting
    7) Byte 5 to Bus 1
    8) Byte 4 to Bus 2
    9) byte 1 to Bus 3: This last one subtracts Byte 4 from Byte 5, and outputs the answer to byte 1.
    10) Clear: Keep things tidy.
    11) Done: This command stops the clock, rings a bell, and resets the Program counter.
    For those who are curious, this is the Binary Equivalent of that program:
    100101 001100 011000 100000 100101 100110 001001 010111 100100 100101 101010

    Weph! You Don't wanna see the 22 step program to solve the famous y=mx+b formula! O_O
    In any case, the computer is a Private SSP world on tekkit, and you can't have it.
    I would like to see any similar computers you guys have made, or anything similar to this (I didn't find anything when I looked... not with this scale) So Happy Tekkiting!
  5. Upvote
    masterzh got a reaction from dwwojcik in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    Big welcome to me new buddy. We will push this project to the new limits of minecraft modding universe.  Limits created and overcome by same people. Us. E.R.A.M. will have no competition creating and winning its own era of detailed, functional and massive builds with custom modpacks. Heil...viva E.R.A.M. !   To feed some media-hungry players here is my 1day work. Its underground testing laboratory for my CC programmer. Yes this will be all his and full of CC....ehm....stuff? (seriously he need nothing as we have portable computers now)   Front view on entrance tube, middle corridor and control tower.   Control tower and air-vents in full glory...   A bit of side-shot on 1305blocks long monstrosity.   Of course i will add more details.   This lady has some sexy legs... ;P   More soon!
  6. Upvote
    masterzh reacted to planetguy in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    1.1.2 only works without FMP, 1.1.3 only works with it, and the only change is related to FMP or no-FMP use. A bit of a mess... I'll fix it soon but right now I have to run.
     
     
    It's named JAKJ_RedstoneInMotion.cfg to maintain compatibility with JAKJ's mod. I should probably rename it for the 1.7 ports, but since I took over in the middle of a Minecraft version I'd rather not break compatibility with people's existing worlds.
  7. Upvote
    masterzh reacted to MadScienceMod in [1.6.4][SMP][Forge] Mad Science - Machines, items, and mobs to create your own laboratory!   
    What is Mad Science?
    A modification for Minecraft created using Minecraft Forge and Universal Electricity. It adds machines, items, and mobs to create your own laboratory! Remember kids, science has no limits… and no bounds…



    Our scientists have worked hard to bring you some of the finest equipment for genetic research Minecraft has to offer. These custom built machines fit into one of three separate categories. The categories represent the different stages of the game in which you will encounter them, and also will be expected to craft at that tier of the game.

    Features
    Harness powerful machines like the Computer Mainframe to combine multiple Genome Data Reels to create new and crazy forms of life such as the Disgusting Meat Cube! Use the Cryogenic Tube to harvest electrical power from Villagers memories, you can also playback existing Memory Data Reels for maximum power output! Create spawn-eggs for mobs using the Genome Incubator! No need to perform crazy experiments unless you want! Discover the true purpose of Nether Quartz! This vanilla Minecraft ore has been fully realized as the source for technology in this mod. Using the Thermosonic Bonder and the purified version of Nether Quartz known as Fused-Quartz you can create Silicon Wafers, CPUs, RAM, and myriad of other circuits. Recycle all components created and used. With custom blocks like the Syringe Sanitizer to clean your dirty needles and the Cryogenic Freezer to keep your DNA Samples and Filled Syringes nice and fresh you will be able to store those samples indefinitely until you are ready to experiment. Installation Instructions
    Adding Mad Science to ’Feed the Beast’ mod-pack.
    Adding Mad Science to ’Tekkit’ mod-pack.
    Adding Forge to Unmodded Minecraft 1.6.4 on Windows

    Video Overview

  8. Upvote
    masterzh reacted to planetguy in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Since JAKJ has been rather scarce lately and Redstone in Motion is too good to let die and open source, and no one else has stepped up to develop it further, I've decided to continue it.  Out of respect for JAKJ's request that forks don't use the same name, I'll call my version "Remain in Motion".
     
    Original thread, with documentation: '?do=embed' frameborder='0' data-embedContent>>
     
    More documentation:



    Changes:



    Download: https://www.mediafire.com/folder/nx48d9udpfpln/RemainInMotion
     
    Source code: https://github.com/planetguy32/RemainInMotion
  9. Upvote
    masterzh reacted to planetguy in [1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)   
    Done in >my fork (since I don't see anyone else continuing the mod and JAKJ hasn't been on since January).
  10. Upvote
    masterzh got a reaction from Munaus in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    New elevator in sky-base!     On the way from elevator to my room/flat.   Some1 sad something about not covered wires?   BEEAM!!! Get bored a bit... (funny as i think this 1 will be most popular shot of this page xD)
  11. Upvote
    masterzh got a reaction from dwwojcik in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    MEDIA STORM / UPDATE!!! (ehm with real storm...)   Lets start with landing platforms for VTOL...   Such PAIN! I hope it will work... (transport system for VTOL cargo...more info in this post)   Finally i made that transport VTOL. Also storm is coming prepare for wet shots....   I am sexy and i know it!   Oh god i am in LOVE! (again and again!)   Its based on this beauty. <3 <3 <3   My penguin at bad weather...   Heh, look like batmobile to me...   Sky-lab in progress.   Pretty huge dont you think?   Annnd the last one. Call it BONUS shot. So any comments/likes?
  12. Upvote
    masterzh got a reaction from disconsented in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    MEDIA STORM / UPDATE!!! (ehm with real storm...)   Lets start with landing platforms for VTOL...   Such PAIN! I hope it will work... (transport system for VTOL cargo...more info in this post)   Finally i made that transport VTOL. Also storm is coming prepare for wet shots....   I am sexy and i know it!   Oh god i am in LOVE! (again and again!)   Its based on this beauty. <3 <3 <3   My penguin at bad weather...   Heh, look like batmobile to me...   Sky-lab in progress.   Pretty huge dont you think?   Annnd the last one. Call it BONUS shot. So any comments/likes?
  13. Upvote
    masterzh got a reaction from sorhgid112 in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    Blender model(new not converted from MC) of E.R.A.M. old tunnel by Shelly5. Please consider any progress as "bonus" as i have RL issues and new job. Also without project partner i am again in "i will build if i get in mood" state. (once per week)
  14. Upvote
    masterzh reacted to plowmanplow in A noob's questions in regards to purchasing a server   
    I would be careful making recommendations like these. 4G can hold one person on a "large" map? Not at all. That doesn't even make any sense. The map could have a 100000 block world border, and if there is only one person on there will only be a few hundred chunks loaded total regardless of where they are (unless you are including chunk loaders and that is a totally different issue). I have servers that only allocate 3G of ram and with 15-20 people doing very active builds it usually uses only about 2G and sits at a solid 20 TPS. To be honest, the only thing I have every had that caued the TPS to drop (even on packs with 130+ mods and 10 active players) was (1) Complex or rapid worldgen and (2) someone spewing 10s of thousands of items onto the ground from misconfigured builds.
     
    As for the donation spiral, I may be in the minority here (I honestly have no idea) but the moment I log into a server and see anything about donations I just politely leave to go my merry way. I have 5 servers using different modpacks with 10s of concurrent players out of 100s who play and I couldn't imagine charging anyone for that. It is a hobby for me and I get a lot of enjoyment out of keeping it all up. I totally understand that not everyone has my expertise, resources or free time. I'm sure it costs me a little bit in electricity, but I already had the infrastructure in place to host it myself so that's what I do.
     
    I guess what I'm trying to say is "hobbies cost money" and "businesses make money". Both are excellent pursuits. Just make sure you know which one you want to be in before you start so that you stil have fun with it. Life's too short to do something for long that frustrates you.
  15. Upvote
    masterzh got a reaction from disconsented in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    I will not save you from 11MB of animated madness.   One more from Wolfenstein 3D. Oh no i mean from E.R.A.M. Its hidden manual control for elevator. To control it you will have to put lever above or below middle screen.
  16. Upvote
    masterzh got a reaction from dwwojcik in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    I will not save you from 11MB of animated madness.   One more from Wolfenstein 3D. Oh no i mean from E.R.A.M. Its hidden manual control for elevator. To control it you will have to put lever above or below middle screen.
  17. Upvote
    masterzh got a reaction from Munaus in Is it a Bad Idea in General to Update Modpacks?   
    a)available by mod community (at least similar) for a very long time
    b)available by mod community (at least similar) for a very long time
    c)available by mod community (at least similar) for a very long time
    d)true (maybe as i dont see any but whatever)
    e)true (shadow bugs is the only 1 useful rest i dont care that much)
    So yes they fix stuff and time to time do some good changes but i was not talking about any recent "snapshot" but all those huge updates released 1by1 from 1.4.6.
    All stuff you mentioned was fixed/changed to make vanilla MC "better game" but apart performance improvements i had no benefits from any of them and for me it was one huge disappointment after another adding absolutely or totally unrelated content while killing half of mod community every 2 months. "Once its finished" sounds like "ETA for Red Power 2 update" so forgive me if i get sad with every mod-wipe i see to include some of Mojang whims.
     
    I thought modding of this epic game is HUGE part of its spirit highly appreciated by both devs and community and making this game twice as popular. Maybe i am the only one but smashing mod-breaking updates so often to make this game "better" just dont sound that reassuringly to me as for others.
     
    I am not Mojang employee and as you sad they "have no obligation to keep mods" but it doesnt prevent me from rage. My comment was just useless and desperate shout into the dark. I will change nothing and nothing will change how they do updates.
  18. Upvote
    masterzh got a reaction from Clonex10100 in Is it a Bad Idea in General to Update Modpacks?   
    I am so grateful for Mojang epic updates.
     
    "Mojang" ...killing mods since 2012 with no real contribution. Thanks and keep doing it!
  19. Upvote
    masterzh reacted to Munaus in FF7 Mako Reactor/Materia mod   
    I'm making this thread partly in hopes someone with the required skill could jump on this fantasy.

    What I am looking for in this mod:
    Mako Reactor block
    - sucks life/ "energy" out of nearby blocks. Devours trees/bush leaves and makes dirt blocks/ grass blocks "dead". Corrupting a chunk, basically.
    - the energy (called Mako) transferred to another block to "crystalize" into materia
    - Mako energy visible outside the reactor block when reactor is "working", perhaps as "smog"?
    Materia
    - Materia created random.
    Green = offensive,
    Blue = supportive,
    Red = summons,
    Yellow = Enemy skill
    - Materia level-able with xp orbs?
    - Materia GUI? Materia linkable? (bolt + all = targets all hostile mobs in an area?)
    - Status Effects magic against enemy mobs. (Freeze? Slow? Blind? Poison?)
    - Enemy skill materia. Learn a skill after a mob attacks you. (Sssss.... Boom! Boom - skill learned?)
    - Summon Materia. Summon mob to aid you for a limited time.
    - Materia Cave? For those who want to preserve nature and find materia spawned naturally.
    New mobs
    - mobs who only spawn on the chunks that player corrupted.
    - Boss mob = Weapon?
    Worldgen
    - New liquid = Lifestream?
    - Materia Cave = rare or not too commonly generated?

    This is a list I've set for myself to meet.
    I'm not a coder, I don't know programming language. I will learn and take the necessary babysteps, but if someone shares my nerdiness; hop along the nerd train! :3
  20. Upvote
    masterzh reacted to jakj in Colored Lighting   
    Step 1: Open RenderBlocks.java.
    Step 2: Realize this entire file does nothing but simply draw blocks and nothing else.
    Step 3: Observe that this file is over five thousand lines long.
    Step 4: Notice that there are separate functions for each individual face of each regular block.
    Step 5: ???
    Step 6: Give up and find something better to do with your time than try to fix Minecraft lighting.
  21. Upvote
    masterzh reacted to Sangar in OpenComputers [v1.5.21]   
    This mod adds programmable, modular and persistent computers to the game.
     
    You'll need Minecraft 1.7.10 and at least Forge version 10.13.0.1180 or Minecraft 1.8 and at least Forge version 11.14.1.1313.
     
    Download for MC1.7.10
    Download for MC1.8
    Download for MC1.8.8
    As with any mod, just put it into your mods folder and you're good to go. You can always find the latest releases on the Github releases page. For the adventurous, there are also you can also go here for development builds.

    The mod accepts EU, RF, Mekanism and UE Joules, Factorization Charge, Applied Energistics 2 energy, as well as power from Electrical Age (it has it's own converter). If none of these mods is present, power use is disabled.

    Please report any bugs over on the issue tracker on Github. Note that the mod is open source, a critical eye (in particular regarding security issues) is always appreciated, as are patches.

    If you have questions check out the documentation and if you can't find an answer there, ask here. There's also a forum which you can find over at http://oc.cil.li/. I'm usually on #oc on esper.net, so feel free to drop by if you want. Even if I'm not there, someone else is likely to help you.

    Getting started / Tutorials

    What's in this mod?

    Interactions with other Mods

    Native Library

    For Modders / Extending the Mod

    License / Modpacks
  22. Upvote
    masterzh got a reaction from dwwojcik in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    Going for 4days break... but heya show must go on...

    Some "how was it built" madness...


    Inside overall view (from back to front)


    Kitchen and random furniture.(at the back wall you can see all plane controls... rest is automatic)


    Front part. (Self-explanatory)


    "fake"Engine/refuel system(eletricity)/RS/etc. control in the back of plane (control computer is in front of plane) and toilet.... :D


    View from my house...


    So thank you guys and stay tuned for more!


    CYA!!!

  23. Upvote
    masterzh got a reaction from planetguy in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    Chunky! God i love this tool. Behold full glory of my island.
  24. Upvote
    masterzh got a reaction from dwwojcik in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    Chunky! God i love this tool. Behold full glory of my island.
  25. Upvote
    masterzh got a reaction from Munaus in E.R.A.M. (Experimental Research Assembly Manufacture) corporation   
    Chunky! God i love this tool. Behold full glory of my island.
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