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Sangar

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  1. Upvote
    Sangar got a reaction from Nentify in OpenComputers [v1.5.21]   
    OpenComputers 1.5.15 is out! Yet more bug fixes, tiered data cards, unmanaged mode for hard drives and floppies!
     
    As always, remember to make a backup of your world before updating.
    Download for MC1.7.10
    Download for MC1.8
    Added: Unmanaged mode for hard drives and floppies (treated as block devices / raw access). Added: Tiered data cards (makkarpov). Added: isEquivalentTo and areStacksEquivalent to inventory controller, allowing to check if items share an oredict id. Added: bit32 implementation in Lua 5.3 for backwards compat. Added: Also handle arbitrary number types in signals and return values. Added: Blacklist config for recipe inputs for disassembler. Default contains fire for chainmail blacklisting. Added: NBT editing functionality to Debug Card (gamax92). Changed: Use a non-invalid default dummy item in loot generator (may help with some mods accessing that directly). Fixed: computer.stopped message (resulting in sockets not being closed on shutdown, e.g.). Fixed: Overcompensating for dig time. Fixed: Potential crash when machines stopped unexpectedly. Fixed: Potential deadlock when machines get disposed while they're running. Fixed: Potential division by zero in manual. Fixed: Potential issue in AE2 integration. Fixed: Potential memory leaks in server racks. Fixed: Potential race conditions between ServerThread and ClientShutdownThread. Fixed: Spelling and grammar errors within the man pages (Shuudoushi).
  2. Upvote
    Sangar got a reaction from AetherPirate in OpenComputers [v1.5.21]   
    OpenComputers 1.5.14 is out! Metric ton of bug fixes, and a new block!
    As always, remember to make a backup of your world before updating.
    Download for MC1.7.10
    Download for MC1.8
    Added: Net Splitter block (connectivy configurable per side, all sides toggled on redstone input). Added: Can now click address in output of analyzer in chat to copy it to clipboard. Added: Command to spawn a creative computer with the basic stuff built-in, plus screen and keyboard (oc_spawnComputer). Added: Make hollow covers from FMP aware of cable sizes (Kubuxu). Added: Alternative OS plan9k loot disk (Magik6k). Added [MC1.8]: Power Advantage integration. Fixed: Properly make loot disks added via the save dir readonly. Fixed: Block recoloring when using tools from some mods. Fixed: Issues with Lua BIOS/OpenOS selecting components when another mod adds components with a name that starts the same as built-in components. Fixed: A bunch of issues with OpenOS' shell's piping logic (payonel). Fixed: Lighting issue with hover boots. Fixed: Assembler item renderer causing Colored Lights to freak out. Fixed: Screens blanking out until the first update in some cases. Hopefully. Fixed: Tons of more minor stuff. Fixed: Removed deprecated call in bee converter. Fixed: os.date() on certain dates. Fixed: screen.setTouchModeInverted() only applying to to main block of multiblock screens. Fixed: Initial redstone state of non-ticking blocks such as prints.  
  3. Upvote
    Sangar reacted to planetguy in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    New version, this time with some new things: version 2.3.0 adds the often-requested rotation (although it has problems with directional blocks) and overhauls hollow carriages. Get it from the usual place.


    If you want to see the new stuff in action, here's a video spotlight I made:


  4. Upvote
    Sangar got a reaction from planetguy in OpenComputers [v1.5.21]   
    OpenComputers 1.5 is out. Things changed, so read the changelog. Really.
     
    READ THE CHANGE LOG!

    As always, remember to make a backup of your world before updating.
     
    Download for MC1.7.10
    Download for MC1.8

    This update contains some major changes, so be sure to read the change log. Also, due to these changes, this version may have some neat new bugs hidden in it, in particular in the way robots' and drones' inventories work and how they interact with the world.
    Added: eeprom.getData/setData for storing a 256-sized byte array. Changed: Microcontrollers are now fully sided, i.e. they do not pass power, network messages or component access anymore. They can select to which sides they send network messages, however, allowing use as advanced switches. Changed: Internet card now uses userdata for opened connections. The internet library didn't change and remains backwards compatible. However, if you used the internet component directly, you'll need to adjust your code. Changed: Drones can now place blocks and break blocks that can be harvested by hand. Changed: Robot movement restrictions added. They have a limited flight height when in mid-air now (default is eight for now, may add upgrades to boost it). Their movement logic after a good amount of discussion can be summarized as such: Robots may only move if the start or target position is valid. The position below a robot is always valid (if it isn't solid). Positions up to flightHeight above a solid block are valid. Any position that has an adjacent block with a solid face towards the position is valid. Changed: Methods inserting into robot/drone inventories (*.suck()) will now prefer inserting into the selected slot over merging into an existing stack. Removed: computer.getBootAddress/setBootAddress, this is replaced by eeprom.getData/setData. The new Lua BIOS will provide a temporary fallback that uses the EEPROM's new methods. IMPORTANT: you will need to recraft your Lua BIOSes, the old ones will error. IMPORTANT ADDITIONAL NOTES
    This version should be world-compatible with 1.4, i.e. blocks and items should be safe. Computers will stop due to computer save-state incompatibility. You will also need to re-craft your Lua BIOSes due to a low-level Lua API change (the one that causes the save-state incompatibility). There were some changes to the Java API. I don't think many mods use the parts that changed, but you may encounter issues with those until they also update.
     



     
    OpenComputers Version 1.5.3 is now available. Bugfix galore.
     
    As always, remember to make a backup of your world before updating.
     
    Download for MC1.7.10
    Download for MC1.8
    Added: Allow getting array with input / output for all colors for bundled redstone. Fixed: Initial color value for cables when placed as multiparts. Fixed: Potential NPE in robot update logic. Fixed: Potential NPE in item cost computation. Fixed: Potential NPE in directory listing. Fixed: LuaJ fallback. Fixed: Screens potentially preventing chunks to unload. Fixed: Sound handler potentially leaking memory. Fixed: Angel upgrade. Also, note for people on GregTech 6: you'll have to disable the integration manually in the config (add `gregtech` to the `modBlacklist` list) to avoid potential crashes.
  5. Upvote
    Sangar got a reaction from xbony2 in OpenComputers [v1.5.21]   
    This mod adds programmable, modular and persistent computers to the game.
     
    You'll need Minecraft 1.7.10 and at least Forge version 10.13.0.1180 or Minecraft 1.8 and at least Forge version 11.14.1.1313.
     
    Download for MC1.7.10
    Download for MC1.8
    Download for MC1.8.8
    As with any mod, just put it into your mods folder and you're good to go. You can always find the latest releases on the Github releases page. For the adventurous, there are also you can also go here for development builds.

    The mod accepts EU, RF, Mekanism and UE Joules, Factorization Charge, Applied Energistics 2 energy, as well as power from Electrical Age (it has it's own converter). If none of these mods is present, power use is disabled.

    Please report any bugs over on the issue tracker on Github. Note that the mod is open source, a critical eye (in particular regarding security issues) is always appreciated, as are patches.

    If you have questions check out the documentation and if you can't find an answer there, ask here. There's also a forum which you can find over at http://oc.cil.li/. I'm usually on #oc on esper.net, so feel free to drop by if you want. Even if I'm not there, someone else is likely to help you.

    Getting started / Tutorials

    What's in this mod?

    Interactions with other Mods

    Native Library

    For Modders / Extending the Mod

    License / Modpacks
  6. Upvote
    Sangar got a reaction from TheBytemaster in OpenComputers [v1.5.21]   
    Version 1.3.6 is now available. Pretty much a bugfix release.

    As always, remember to make a backup of your world before updating.
     

    Download for MC1.6.4
    Download for MC1.7.10
    Added: setting to disable debug card functionality. Changed: replaced char wideness computation so that all unifont chars are now available. Fixed: sidedness detection (most noticeable via CMEs and remote terminals not working in certain conditions). Fixed: platform architecture detection. Fixed: log spam due to bad mod presence detection combination with some other mods shipping partial APIs.
    Note: this will be the last release for MC 1.6.4. I'm (finally) dropping support, as I've now started work on OC 1.4, which, as the version number may indicate, will have an API change (Java side, existing Lua programs will work without changes). And since, understandably, pretty much nobody else updates for MC 1.6.4 anymore, that means OC 1.4 wouldn't be of much use due to API conflicts anyway. So there you have it.

    Oh, also note that OC 1.4 will be mildly incompatible with OC 1.3, world-wise. It'll load, but fully converting may need some manual action. More on that when I release the first version of OC 1.4. Just in case you're on the brink of getting started with OC in your world and want to avoid some hassle, you may want to wait for another week.
  7. Upvote
    Sangar got a reaction from TheBytemaster in OpenComputers [v1.5.21]   
    Maintenance release for OC 1.2, fixing one or two potential crashes.
     

    Download for MC1.6.4
    Download for MC1.7.2
  8. Upvote
    Sangar got a reaction from planetguy in OpenComputers [v1.5.21]   
    Maintenance release for OC 1.2, fixing one or two potential crashes.
     

    Download for MC1.6.4
    Download for MC1.7.2
  9. Upvote
    Sangar reacted to asiekierka in [1.7.2/1.6.4] Asie's Mods (AsieFixes, Computronics, ReCreate, lots of forks)   
    Hey! I'm asie and I make mods. Sometimes.
     
    I made a few mods recently:
    Computronics - adds tape players, chat boxes, iron note blocks, raytracing cameras and a few other niceties to ComputerCraft and OpenComputers, AsieFixes - some tweaks I find nice and Metallurgy compatibility for Foundry and Mekanism, ReCreate - rearranging creative tabs is now easy!, a lot of forks - ports of many mods to 1.7.2, a fork of Chisel that focuses on bugfixing and is used by TPPI. I also made a few mods which are currently abandoned, but if you ask nicely enough I offer support for them:
    EnderNet - inter-server item and message transmission (P2P!), Stackalizer - a very simple and semi-broken replacement to WR-CBE without 90% of the features. I also run a blog detailing my latest rants in the world of mining and crafting right here.

    Obligatory Screenshots (changes whenever I feel like it):
     

     

     
    Downloads, Documentation, Other Stuff
  10. Upvote
    Sangar reacted to MadScienceMod in [1.6.4][SMP][Forge] Mad Science - Machines, items, and mobs to create your own laboratory!   
    What is Mad Science?
    A modification for Minecraft created using Minecraft Forge and Universal Electricity. It adds machines, items, and mobs to create your own laboratory! Remember kids, science has no limits… and no bounds…



    Our scientists have worked hard to bring you some of the finest equipment for genetic research Minecraft has to offer. These custom built machines fit into one of three separate categories. The categories represent the different stages of the game in which you will encounter them, and also will be expected to craft at that tier of the game.

    Features
    Harness powerful machines like the Computer Mainframe to combine multiple Genome Data Reels to create new and crazy forms of life such as the Disgusting Meat Cube! Use the Cryogenic Tube to harvest electrical power from Villagers memories, you can also playback existing Memory Data Reels for maximum power output! Create spawn-eggs for mobs using the Genome Incubator! No need to perform crazy experiments unless you want! Discover the true purpose of Nether Quartz! This vanilla Minecraft ore has been fully realized as the source for technology in this mod. Using the Thermosonic Bonder and the purified version of Nether Quartz known as Fused-Quartz you can create Silicon Wafers, CPUs, RAM, and myriad of other circuits. Recycle all components created and used. With custom blocks like the Syringe Sanitizer to clean your dirty needles and the Cryogenic Freezer to keep your DNA Samples and Filled Syringes nice and fresh you will be able to store those samples indefinitely until you are ready to experiment. Installation Instructions
    Adding Mad Science to ’Feed the Beast’ mod-pack.
    Adding Mad Science to ’Tekkit’ mod-pack.
    Adding Forge to Unmodded Minecraft 1.6.4 on Windows

    Video Overview

  11. Upvote
    Sangar reacted to planetguy in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Since JAKJ has been rather scarce lately and Redstone in Motion is too good to let die and open source, and no one else has stepped up to develop it further, I've decided to continue it.  Out of respect for JAKJ's request that forks don't use the same name, I'll call my version "Remain in Motion".
     
    Original thread, with documentation: '?do=embed' frameborder='0' data-embedContent>>
     
    More documentation:



    Changes:



    Download: https://www.mediafire.com/folder/nx48d9udpfpln/RemainInMotion
     
    Source code: https://github.com/planetguy32/RemainInMotion
  12. Upvote
    Sangar got a reaction from dwwojcik in OpenComputers [v1.5.21]   
    Version 1.2.3 is out now.
     
    Everything should update nicely, but remember to backup your world before upgrading nonetheless.
    Download for MC1.6.4
    Download for MC1.7.2
    Changes:
    Added support for overriding files in the ROM. Place files into [saves]/[world]/opencomputers/rom/Lua to do so. Added sounds! Disk activity and computer running noise (volume can be changed in settings). Added proper support robot names. Change it using an anvil. Added floppies with programs as loot to dungeon chests. Added slight cooldown for synchronized calls to improve performance. Added basic support for Waila for a couple of blocks. Fixed render glitch on the Hologram Projector block. Fixed io.open(..., "w") for unbuffered file systems. Fixed a bug in pretty print serialization. Fixed the dig program. Fixed having a lot of computers/robots in a region making Minecraft silently fail to save. Fixed some more small things. Fixed robots not properly respecting permissions (WorldGuard e.g.) when breaking blocks. Fixed robots always dropping items forwards when dropping into the world, even for dropDown and dropUp. Some API additions per demand. Support for other power systems even if UE is not installed.
  13. Upvote
    Sangar got a reaction from _Mataroyale_Modpacker_ in OpenComputers [v1.5.21]   
    This mod adds programmable, modular and persistent computers to the game.
     
    You'll need Minecraft 1.7.10 and at least Forge version 10.13.0.1180 or Minecraft 1.8 and at least Forge version 11.14.1.1313.
     
    Download for MC1.7.10
    Download for MC1.8
    Download for MC1.8.8
    As with any mod, just put it into your mods folder and you're good to go. You can always find the latest releases on the Github releases page. For the adventurous, there are also you can also go here for development builds.

    The mod accepts EU, RF, Mekanism and UE Joules, Factorization Charge, Applied Energistics 2 energy, as well as power from Electrical Age (it has it's own converter). If none of these mods is present, power use is disabled.

    Please report any bugs over on the issue tracker on Github. Note that the mod is open source, a critical eye (in particular regarding security issues) is always appreciated, as are patches.

    If you have questions check out the documentation and if you can't find an answer there, ask here. There's also a forum which you can find over at http://oc.cil.li/. I'm usually on #oc on esper.net, so feel free to drop by if you want. Even if I'm not there, someone else is likely to help you.

    Getting started / Tutorials

    What's in this mod?

    Interactions with other Mods

    Native Library

    For Modders / Extending the Mod

    License / Modpacks
  14. Upvote
    Sangar got a reaction from disconsented in OpenComputers [v1.5.21]   
    This mod adds programmable, modular and persistent computers to the game.
     
    You'll need Minecraft 1.7.10 and at least Forge version 10.13.0.1180 or Minecraft 1.8 and at least Forge version 11.14.1.1313.
     
    Download for MC1.7.10
    Download for MC1.8
    Download for MC1.8.8
    As with any mod, just put it into your mods folder and you're good to go. You can always find the latest releases on the Github releases page. For the adventurous, there are also you can also go here for development builds.

    The mod accepts EU, RF, Mekanism and UE Joules, Factorization Charge, Applied Energistics 2 energy, as well as power from Electrical Age (it has it's own converter). If none of these mods is present, power use is disabled.

    Please report any bugs over on the issue tracker on Github. Note that the mod is open source, a critical eye (in particular regarding security issues) is always appreciated, as are patches.

    If you have questions check out the documentation and if you can't find an answer there, ask here. There's also a forum which you can find over at http://oc.cil.li/. I'm usually on #oc on esper.net, so feel free to drop by if you want. Even if I'm not there, someone else is likely to help you.

    Getting started / Tutorials

    What's in this mod?

    Interactions with other Mods

    Native Library

    For Modders / Extending the Mod

    License / Modpacks
  15. Upvote
    Sangar got a reaction from planetguy in OpenComputers [v1.5.21]   
    This mod adds programmable, modular and persistent computers to the game.
     
    You'll need Minecraft 1.7.10 and at least Forge version 10.13.0.1180 or Minecraft 1.8 and at least Forge version 11.14.1.1313.
     
    Download for MC1.7.10
    Download for MC1.8
    Download for MC1.8.8
    As with any mod, just put it into your mods folder and you're good to go. You can always find the latest releases on the Github releases page. For the adventurous, there are also you can also go here for development builds.

    The mod accepts EU, RF, Mekanism and UE Joules, Factorization Charge, Applied Energistics 2 energy, as well as power from Electrical Age (it has it's own converter). If none of these mods is present, power use is disabled.

    Please report any bugs over on the issue tracker on Github. Note that the mod is open source, a critical eye (in particular regarding security issues) is always appreciated, as are patches.

    If you have questions check out the documentation and if you can't find an answer there, ask here. There's also a forum which you can find over at http://oc.cil.li/. I'm usually on #oc on esper.net, so feel free to drop by if you want. Even if I'm not there, someone else is likely to help you.

    Getting started / Tutorials

    What's in this mod?

    Interactions with other Mods

    Native Library

    For Modders / Extending the Mod

    License / Modpacks
  16. Upvote
    Sangar got a reaction from masterzh in OpenComputers [v1.5.21]   
    This mod adds programmable, modular and persistent computers to the game.
     
    You'll need Minecraft 1.7.10 and at least Forge version 10.13.0.1180 or Minecraft 1.8 and at least Forge version 11.14.1.1313.
     
    Download for MC1.7.10
    Download for MC1.8
    Download for MC1.8.8
    As with any mod, just put it into your mods folder and you're good to go. You can always find the latest releases on the Github releases page. For the adventurous, there are also you can also go here for development builds.

    The mod accepts EU, RF, Mekanism and UE Joules, Factorization Charge, Applied Energistics 2 energy, as well as power from Electrical Age (it has it's own converter). If none of these mods is present, power use is disabled.

    Please report any bugs over on the issue tracker on Github. Note that the mod is open source, a critical eye (in particular regarding security issues) is always appreciated, as are patches.

    If you have questions check out the documentation and if you can't find an answer there, ask here. There's also a forum which you can find over at http://oc.cil.li/. I'm usually on #oc on esper.net, so feel free to drop by if you want. Even if I'm not there, someone else is likely to help you.

    Getting started / Tutorials

    What's in this mod?

    Interactions with other Mods

    Native Library

    For Modders / Extending the Mod

    License / Modpacks
  17. Upvote
    Sangar got a reaction from Unehydrodyday in OpenComputers [v1.5.21]   
    This mod adds programmable, modular and persistent computers to the game.
     
    You'll need Minecraft 1.7.10 and at least Forge version 10.13.0.1180 or Minecraft 1.8 and at least Forge version 11.14.1.1313.
     
    Download for MC1.7.10
    Download for MC1.8
    Download for MC1.8.8
    As with any mod, just put it into your mods folder and you're good to go. You can always find the latest releases on the Github releases page. For the adventurous, there are also you can also go here for development builds.

    The mod accepts EU, RF, Mekanism and UE Joules, Factorization Charge, Applied Energistics 2 energy, as well as power from Electrical Age (it has it's own converter). If none of these mods is present, power use is disabled.

    Please report any bugs over on the issue tracker on Github. Note that the mod is open source, a critical eye (in particular regarding security issues) is always appreciated, as are patches.

    If you have questions check out the documentation and if you can't find an answer there, ask here. There's also a forum which you can find over at http://oc.cil.li/. I'm usually on #oc on esper.net, so feel free to drop by if you want. Even if I'm not there, someone else is likely to help you.

    Getting started / Tutorials

    What's in this mod?

    Interactions with other Mods

    Native Library

    For Modders / Extending the Mod

    License / Modpacks
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