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CharlieChop

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Posts posted by CharlieChop

  1. never had this happen to me.... maybe its your AE.

    regarding the area chunk loaded. are you playing SSP or SMP? ive noticed that if the server restarts you need to load the areas personally for chunk loaders to take effect (it happened to me with quarries y placed on the moon) i noticed that if i left at night and the server restarted the quarry stopped working, and i had to go there personally for it to load again and keep working. dunno if this is somehow mixed with the AE network shutting down, but it certainly explains why you could be loosing the signal, which then creates another error..... might just be wild speculation... XD

  2. never really thought of this... but i think you're suffering from lack of power... try pluging each to a side of a tesseract.... also.... why 4 ? and i cant really make up how each is connected to the ME cable. other than that looks ok.

  3. Yup. Frankly I need to cut down on the number of chunks I keep loaded as i tend to just set mine to square. I'm just too lazy to bother making a bunch more anchors and figuring out which areas are within which boundaries.

    try using spot loaders, those allow you to load just one chunk, expand as needed.

    the bonus of using spot loaders is that it allows you to load irregular áreas, instead of sticking to the weird ones the dim anchors offer.

    regarding your issue with the QEB, why not give us some images of your setup...that will surely help us get an idea of what youre doing.

  4. are those quantum networks like relays? like one quantum bridge connected to the end of another network coming from the first quantum bridge? maybe there is a limit as to how many you can plug in seccession, maybe they cannot be connected like that.

  5. look, ill start by saying that i dont do much programming but i know a little.

    what i believe you need is a "function"

    set up a function for everything you want to show in that monitor, then add another function called Draw or Whatever.

    once you're done with all the functions start with the main program, the one that will request all the computers for status and then at the end call for the Draw() function using all the info stored.

    Edit: my post was too ambiguous or W/E ill explain a little more.

    Function getEngineStatus()

    Code to get the status and store it in a variable goes here

    end

    and one more function for each data you want to represent, or maybe all in one. after that you start the program telling it to actually call those functions and store the values as you see fit. after that tell it to display each value at a specific coordinate to make sure that each one lines up as you want.

    basically, the code you showed us would be the function for Engine status.... some other pc would give you the status for the fuel tanks, the current heat level, the amount of mobs in an area etc etc.

  6. hmmm

    all i can think of is a small checklist.... maybe provide with some images?

    check that the cables are plugged into the Big squares surrounding the QEB.... remember only the 4 direct blocks get energy or trasnsport info. the center does not transfer data either!!!

    make sure that both, your system and the QEB's are properly powered. remember they do NOT take power from the NEt but from direct power sources.

    is the other side properly chunk loaded?

    you said 4, bridges.... are you absolutly sure all the bridges belong to the one network? try getting access to the controler and see the number of bridges currently part of the system.

  7. Thanks

    How much energy it produces?

    Is one Redstone energy cell enough?

    I plan to use it as backup energy source (for manufacturing enough chips for ME quantum link or best ME storage cell)

    1. i might sound like a broken record, but if you really want it to be efficient you should removed the turbines from the steam and pipe it outside.

    2. one REC should be enough and it should also be able to be self sufficient. adjust the power output of the REC so that it remains charged but you see some change in the charge. 50 to 55 Mj/t should be enough.

    3. as for how much energy it produces... cant say about your setup, but ive seen some people crunch numbers with other setups and they climb up to 6 Million Mj/ deuterium cell used.

    4. not reliable as backup energy as it takes some time to run. should be the other way around... main power this, backup a magmatic array or bio fuel.

    and pretty much what jakalth said

    1. wrong version of tekkit(looks like lite?)

    2. will work, but not the most efficient.

    3. yes, central turbines can be large turbine if you can still supply the reactor with power.

    4. ring of electromagnetic glass should be converted to regular electromagnets, will increase output.

    5. you can add turbines to outside edge for more power.

    6. you can add turbines over the middle ring, once you place regular magnets there instead of glass, for even more power.

  8. keep in mind most of these mods start with the idea that they could be the only mods installed, so they are made self sufficient. sawmill would be awesome in a modpack without something as harvesters. also why every mod has a tool specfic for it... no one knows if they'll have omniwrench installed. xD

  9. either/or. Can be a gap or normal blocks. It is simply that you can't have The same piece of liquaduct both pumping and outputting. So the gap lats you connect the liquaducts that are pumping to the tesseracts using a set of liquaducts set to output.

    this.

    youll notice if you start building it.

  10. When I break the stirling engines they just disappear. I tried once with a wrench, once with a pick, and once with fist.

    All broke... and gone. Is this abnormal?

    yes. the one with the pick shoulve been ok. dunno about the hand or the wrench.

  11. A well designed fusion core produces in excess of 1.6k MJ/t and only consumes 4 tin an hour.

    Add an M beside that 1.6 and itll be more Accurate XD

    fulmination gens produce more power the bigger the chamber inside is. i think there is a max of 11*11*11 or something like that. and if i recall grows exponentially. just don't forget to add water xD

    also, the fuel that generates the most power out of these fulmination things is the antimatter cell, so basically it should be feasible to get the most out of it. try it in creative.

    read through this " http://forums.technicpack.net/threads/atomic-science-fuel-life-config.51474/ " thread to make your reactor as efficient as possible.

  12. So you guys basically have two liquiduct networks for each tank set then, nice. I'm not used to looking at Sphax so I wasn't sure what everything was except for the liquid manager heh. Are the liquid managers set up in any particular way GUI wise?

    not at all, unless you count the "all tanks shared" default as setup.

    Oil Tank Input

    Oil To Refinery

    Fuel to tanks

    Fuel to engines

    Biofuel to tanks

    Biofuel to engines

    those are the 6 frequencies i have set for those tanks you see in the picture. pretty explanatory XD otherwise you get confused with what each freq is called.

    each of those freq conects to a specific liquiduct network, so its 6 freq, 12 liquiduct networks (ins and outs)

  13. first credit where credit is due, Gildan helped me a bunch to do this in the end my addon to his idea was to use tesseracts.....16 of them.

    its quite simple really, how i built it:

    first layer is this

    http://imgur.com/a/HvcTv#1 (dont worry about the direction of the flow with the tesseracts yet. just mimic that design.)

    second layer is empty! it has to be nothing else but blocks with access to the tesseracts or the liquiducts wont be able to input/output properly.

    the next X layers should be like this

    http://imgur.com/a/HvcTv#2

    pay close attention to each liquiduct in this design, all the vertical liquiducts input liquid, while all the horizontal liquiducts extract liquid. this is the base for this setup to work, all liquid managers have at least one input and one output. after that its just setting up each tesseract to the proper config (i imagine send/receive in this case is not important but it never hurts to be sure nothing is going to clog your system. after that all you need is to fill the empty interior corners with redstone blocks or redner cable.

    anything specific you want me to explain?

  14. Hey Charlie, have you ever actually had a quarry not stay loaded? Typically, a 64x64 will keep 25 chunks loaded and I'm fairly certain that includes the one the quarry's in. I guess in theory one of the tesseracts could literally be one block into the next quarry but in all my time using these things I've never seen it happen. When I first started using quarries I put down anchors and then realized that it was redundant.

    no, but ive had a scenario in mind where the tesseract would be outside those 25 chunks (i used to place the tesseract away using redstone conduits). after that scenario came into mind i just decided to solve it by just placing the tesseract below the quarry.

    im prolly exaggerating as the quarry could load 2 or 3 chunks around the quarry block to avoid issues... but its better to be safe than returning after a 6 hour trip and notice the quarry never even started to mine.

  15. ill be honest, something as simple as a mental checklist can save you from a lot of trouble. the reason i have never found myself with the quarry chunk not loading the tesseract is bacause a got the habbit of placing my tesseract Just BELOW the quarry. its a guaranteed load.

    problems like those arise when the quarry and the energy systems as well as sorting are Outside the quarry load range. again, this is speculative as i dont know how chunk loading works with quarries.

  16. hmm I could not get it to work. I think perhaps I had my jungle wood one block too high or too low. Will experiment. Thanks for the information.

    make sure there is space between each wood block for the cocoa bean to be planted!!! the edges need one block, and 2 blocks between each line of wood.

    edit: the wood has to be INSIDE the plant area otherwise it wont plant.

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