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darkmega

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  1. Upvote
    darkmega reacted to Binket in [Masters of Minecraft]: Unlimited HQM Mixed Survival with Story   
    Question... ( Yeah, I know... haven't posted on this forum since December )
    I've noticed a "Server Download" Section on the mod page...
    IF anybody does has any servers that involve this pack...
    or if there is some sort of official server...
    would you people care to inform me on the server i.p. or something along that?
     
    PS: Dark mega...
    I just got around to fixing the problem I had with my computer not being able to play certain modpacks...
    And I do say...
    WHAT A MODPACK.
    Bit laggy on my end.... but that's to be expected
  2. Upvote
    darkmega got a reaction from hooptiecoupe in [Masters of Minecraft]: Unlimited HQM Mixed Survival with Story   
    Get the modpack Here!
     
     




    Story:

    Within the endless void of the different minecraft dimensions being made and destroyed one of the gods created a new dimension.

    This dimension cluster initially named "Haven" would be a dimension where weary crafters from the other deadlier dimensions, be it ultra challenging situations or modpacks could come to to rest and have fun and unwind. As such, the worlds created in the pattern of Haven had almost a ludicrous abundance of resources meant to cater to the needs of the coming adventurers.

    Unfortunately between the dimensions there are other outside forces at work. One such force was the unfortunate arrival of a travelling ascended band of mobs known as "The Masters". These mobs, banded together after fleeing worlds slated for divine destruction (deletion or having been forgotten) eventually found their way to the dimension of Haven. Finding the inhabitants unaware as they mined lush resources and played without a care, they attacked.

    Wiping out the lazy minecraftians was an easy task for these hardy mobs who could multiply their numbers in the blink of an eye trained using powerful weapons and unknown technologies. So soon enough, they had control over the dimensions core and hence colonized the dimension with their influence turning themselves into the spawning race of mobs for the entire dimension... A heaven now turned hell.

    Between this time the player was meant to reincarnate in Haven for their shot as rest and recreation, but they were headed on a one way trip to disaster. Until they were found by another unknown entity, a somewhat almighty white cloaked yet minecraftian figure who made his home between the dimensions in the void who had been watching the problems down in haven unfold. Grabbing the player as he/she floated by he gives them an enchanted book (yes! the hardcore questing mode book) and after a quick conversation (seen as the narration of the cinematic trailer!) sends the player on their way to haven where once awake in a newly spawned branch of the dimension he would inform them of what is happening and they would have to work hard to attempt to either fix the problems of haven or take advantage of it...

    About Masters of Minecraft

    Masters of Minecraft is an overpowered variety modpack created initially as a private pack for myself and friends. But then it evolved into not only my favorite and best personal modpack ever that from a few months ago I've wanted to share, but also my indirect statement towards other "challenge" packs that achieve their challenge through imposed limits, tedius tweaks and tech trees.

    Masters of Minecraft does none of that. Instead it gives you all the tools, a world where "The amount of ores rival the stone in the ground" and one purpose. Survive the onslaught of the masters, an Ascended Transdimensional race of mobs out for conquest and revenge who can kill a man in diamond armor quicker than you can say "holy shit" if you give them the chance. Then ultimately create a sanctuary where they can be happy before induldging in sometimes (if you're unlucky) endless battles with foes with the strength to stand up to the player at any level.

    The modpack uses Hardcore questing mode to provide a 3 lives stock in all worlds and lots of small helpful quests to guide you on your way, including information on not instantly apparent things such as the use of mine and blade battle gear and Zelda sword skills to enviromine and some soft hunger tweaks (none of that super bad magical farm/agrarian sky bull, but it still utilizes hunger overhaul and pams harvestcraft...) and a custom 4 piece "make your own starter gear" questline accessible right from the get-go.

    Sure you can hide as long as you want inside your "hole in the wall base" or 9x9s but one day with the evil infusion of zombie awareness, custom mob properties, hostile worlds and special ais you will have to face them eventually... and what better way than with the full unfiltered (and in some cases even buffed via configs or special mob item drops) power of some of the greatest mods 1.6.4 has to offer!

    "Compared to yourself from any lesser world, you might aswell be a god!" -The Observer/????

    Why 1.6.4? That's oooold. :V
    It's not that I don't want to update. Even if i am dreading having to remake the masters for 1.7.10 due to the lack of item IDs and changes within mob properties. But it's because some of my favorite and more iconic mods (in my opinion) aren't completely or at all updated. Such as dimension doors, custom guns mod and chocolate quest.
    Dimension doors I just love and have quests that use it. Not to mention I've used it as the bridging mod for "The observer" and where he resides.
    Gun customization mod in my opinion blows flans out of the water due to the bullets not having hitbox deadzones forcing you to waste all your ammo sometimes cause of bullets clipping through stuff and missing even at point blank range where stuff is meant to be effective. And it's easier to pick up and go with just using primarily iron, redstone and gunpowder for all of it's weapons. But also the thing it's gets it's name from. The customization.
    I've noticed a beta of chocolate quest/better dungeons but until I'm sure it works I'm not overly sure about using the beta until it's an official thing because some of my masters use weapons from it and I just generally like the dungeons it generates because it gives me more chances to place loot everywhere... and also opens opportunities to make more custom mobs using mob properties. And I will come clean, I pinched Yogcast Complete's configs and fiddled with them a little so stuff would actually spawn in some other biomes...
    Finally it's sort of a personal reason. I've played and used this modpack generally alone most of the time and the reason it never got released sooner was drifting in and out of the feeling of continuing with the pack and as such this is also a humble plea for help as I want people who genuinely love the pack to help me in suggestions, quest writing and even story progression further than I've already gone. Along with technical sides such as making an updated version as a team effort and maybe eventually having a super awesome server to play it with other people on.



    Please note, this modpack usually requires a good 2.5 to 3 gigs to just run nicely and it can get rather laggy when the world is generating due to all the custom generation thrown into the mix. So, sorry in advanced if things won't work for slower computers and such.

    The "Compound modlist" (mods listed together from same creators with similar links) is as follows:

    Advanced Genetics: ObsiLP + others of TeamDNA
    Applied energistics (1): AlgorithmX2
    Archimedes ships, Balkons Weapons: BalkondeurAlpha
    Ars Magica 2: Mithion
    Artifice: Shukaro
    Autoutil, Statues, Waypoints, Chisel: AUTOMATIC_MAIDEN
    Autoblocks: Iconmaster
    backpacks: Eyedamos
    Bacteria mod: TeNNoX
    Better Anvils: vdvman1
    better storage: copygirl
    Bibliocraft: Nuchaz
    Biomes o Plenty: gamax92, enchilado, Tim Rurkowski, Soaryn
    Blood Magic: Wayoftime
    Botania: Vazkii
    bspkrs core and worldstate: Mightypork + bspkrs
    Buildcraft: Spacetoad
    Buildcraft tools: Maexx97
    Carpenter Blocks: Mineshopper
    Chickenbones mods (core, NEI): Chickenbones
    Chocolate Quest (better dungeons): Chocolatin CloneCraft: Jamezo97
    Custom NPCs: Noppes
    Custom Crafting recipes: TheBoo
    Dartcraft: Bluedart
    Dimension Doors: Stevenrs11, SenseiKiwi
    Divine Smoker: -Reaper-
    Dubstep guns (Saints pack): Thieves
    Enchanting Plus: Original: [Qizzok, xkyouchoux] Current: [mssodin28, GnRSlash]
    Enhanced portals: Alz454
    Enviromine: Timbucktato, Funwayguy, GenDeathrow, thislooksfun
    Ex Aliquo: ZeroKyuuni
    Ex Nihilo: rasmus_Crowley
    Extended Workbench: Naruto1310
    Extra cells: Leonelf
    Forbidden Magic (thaumcraft addon): Spitefulfox
    Geostrata, Dragonapi: Reika
    Grim3212 core: Grim3212
    Gun customization mod: Stuuupiiid
    Gunpowder Reeds: Original: Prowne, updated by: Grim3212
    Gokistats: Gokiburikin
    Hardcore Questing mode: Vswe, lorddusk, newcastlegeek
    Harvestcraft: MatrexsVigil
    Health packs: Original: Lfalch, updated by: Grim3212
    Hunger Overhaul: Iguana_man
    Industrialcraft 2 [Experiemental]: Industrialcraft Team (dev names at linked post)
    Ichun utils, torched, trailmix, Hats: Ichun
    Immibis Core, Liquid XP: Immibis
    Inventory Tweaks: Kobata
    Infernal mobs, Ruins, Battletowers: AtomicStryker
    Just another better barrel attempt (JABBA): Professor Mobius
    Mad Science Mod: Maxwolf Goodliffe
    Magical Crops mod: Mark719
    Mapwriter: Mapwriter
    Minefactory reloaded, Netherores: Power crystals, atomicstryker, skyboy020
    Mine and Blade Battle gear: nerd-boy, gotolink
    Mobspawn Controls: Davidee
    Modular Power Suits, Numina: MachineMuse
    More enchantments: Lithial
    Mr Crayfish's furniture mod: Mr crayfish
    Mystcraft: Xcompwiz
    Not enough Keys: Mr okushama
    Natural Absorption, Dungeon Crawl, Custom mob properties, Special AI, deadly worlds, Utility Mobs and custom chest loot: FatherToast
    Openblocks: Mikee, NeverCast, Boq
    Powersuit addons: Andrew2448
    Project-RED: Mr_TJP
    Qcraft: Qcraft Team
    Random things: Lumien
    Roguelike Dungeons: Greymerk
    Secret Rooms mod: AbrarSyed
    Smash bats, mob weapon enhancer: Tsuteto
    Soul Shards: Reborn: Moze_Intel
    Steves Carts: Vswe
    Technomancy: Democretes
    Thaumcraft: Azanor
    Thaumic Exploration: Flaxbeard
    Thaumic Tinker+kami (thaumcraft addon): Pixelpix
    Thermal Expansion, CoFHcore, Redstone Arsenal: TeamCoFH
    Tinkers Construct, Natura and Mechworks: Mdiyo, alexbegt, progwml6
    Traveling House mod: The_cLyde
    Twilight Forest: Benimatic
    Universal Electricity: Calclavia, DarkCow
    Witchery: Emoniph
    (Xeno's) Reliquary: TheMike (originally x3n0ph0b3)
    Zelda Sword skills+ :CoolAlias
    Zombie Awareness, Coroutils: Corosus


    Enjoy this pack? Shoot me a message on the technic forums or even the minecraft forums. Want to help? Even better, shoot me a message and we might be able to organize skype or something.
  3. Upvote
    darkmega got a reaction from recneps in Minecraftia at Arms 3.1   
    thank you for the straight answer... my pack feels sort of like yours in a way (my pack is literally the next one on the list here). only mine would be 100% unfair and 100% more OP if passive griefing could be worked to only happen when close to aggro range with a player and wouldn't cause gradual internal freezing even in single player. given how far things are into 1.7 I highly doubt I could get something out of him, but I suppose it's worth a shot.
  4. Upvote
    darkmega got a reaction from recneps in Minecraftia at Arms 3.1   
    if your passive griefing is done by special mobs or special ais from fathertoast, don't they lag at all? what's your configurations like? since I've got a 1.6 modpack that I've wanted passive griefing in but it causes even the internal server in singleplayer to have hitches. :< ... and don't the mobs randomly just go out and grief underground structures and their own dungeons if they break cobble and stuff?
  5. Upvote
    darkmega got a reaction from The_Doctors_Life in Masters of Minecraft Modpack "Beta test/refinement Group" Recruitment   
    apologies! got wrapped up in the server we got thanks to jominer and never checked the thread for a time. I'll add you right away. ^_^'
  6. Upvote
    darkmega reacted to Hoodeeney in Masters of Minecraft Modpack "Beta test/refinement Group" Recruitment   
    hey bud ive finally downloaded skype, my name is hoodeeney hope this helps
  7. Upvote
    darkmega got a reaction from galacticwarrior9 in Masters of Minecraft Modpack "Beta test/refinement Group" Recruitment   
    thank you very much! and I'm surprised too. but I have a feeling it being 1.6.4 and it not being open and asking like this might have an effect on that, but I was hopeful someone would come along so thanks. do you have a skype or something like steam I can add you to to send the private link and stuff to you?
  8. Upvote
    darkmega got a reaction from galacticwarrior9 in Masters of Minecraft Modpack "Beta test/refinement Group" Recruitment   
    [this is basically a copy and paste from the minecraft forums where I first asked. since I made it on this platform, figured I'd ask around on this platform's forums aswell.]
     
    Hey there everyone, allow me to introduce a modpack that I've worked on on and off since late may till now (with a month or so in the middle of not much).

    MASTERS OF MINECRAFT

    Back then 1.6.4 was probably the in thing now, probably not so much, but packs are still trickling along while some get updated others are still here in 1.6.4 so I figured why not. I'm getting to the point where I feel the pack is good enough that I might release it. It started as a private project for friends and such but as it got bigger (and more evil) I decided I'd release it eventually since what was originally meant to be made for a private server never came to fruition as usual so I still wanted to make something of this since it was different to my other packs and probably the majority of other packs out there atleast. (since if xcompwiz figured I had enough novel content to allow mystcraft into it, I figured it was good for something, despite myself already knowing that)

    Masters of Minecraft has a story to it, unlike packs which are made for certain themes, mine is made also with this piece of lore in mind.

    [begin Story]
    (insert your selection of "calm setting gone to bad" story telling music here )

    Within the endless void of the different minecraft dimensions being made and destroyed one of the void gods created a world.

    This world initially named "Haven" would be a dimension where weary crafters from the other deadlier dimensions, be it ultra challenging situations or modpacks could come to to rest and have fun and unwind. As such, the worlds created in the pattern of Haven had almost a ludicrous abundance of resources meant to cater to the needs of the coming adventurers.

    Unfortunately between the dimensions there are other outside forces at work. One such force was the unfortunate arrival of a travelling ascended band of mobs known as "The Masters". These mobs, banded together after fleeing worlds slated for divine destruction (deletion or having been forgotten) eventually found their way to the dimension cluster (worlds created from similar resources bound together) of Haven. Finding the inhabitants unaware as they mined lush resources and played without a care they attacked.

    Wiping out the lazy minecraftians was an easy task for these hardy mobs and their friends and soon they had control over the dimensions core where they took root and hence colonized the dimension which is now under their control... A heaven now turned hell.

    Between this time the player was meant to reincarnate in Haven for their shot as rest and recreation, but they were headed on a one way trip to disaster. Until they were found by another unknown entity, a somewhat almighty white cloaked yet minecraftian figure who made his home between the dimensions in the void who had been watching the problems down in haven unfold. Grabbing the player as he/she floated by he gives them an enchanted book (yes! the hardcore questing mode book) and sends the player on their way to haven where once awake in a newly spawned branch of the dimension cluster he would inform them of what is happening and they would have to work hard to attempt to either fix the problems of haven or take advantage of them...


    [end story]

    Anyway, so my modpack's theme is a mixed one. It's a fun pack, made for easily getting resources, but this is covered by a story of survival from highly overpowered special mobs (that I made using mob properties) and the need to take back control of the world. It has a fair balance of standard issue technology and magic and then things to improve combat. It also has quests that can be done in an open world setting. Most of all I made the pack to be hard, but not limiting, meaning that the player can quickly overcome, but can also quickly get screwed from something as random as an army of overpowered zombies falling on your head or being self one shotted from damage return by infernal mobs (thanks again, atomicstryker. :V). Because of the inclusion of hardcore questing mode it also has a 3 lives hardcore mode by default and lots of exploration that can be done thanks to ruins, battletowers, chocolate quest/better dungeons, deadly worlds, twilight forest and dimension doors dungeons all put on top of the well known sights of biomes o plenty.

    What I hope for is that some people will help me test and further refine this modpack with me for a little while, since it's at the point where I don't think I can add much more without it hitting critical mass and I just want to further refine and add to whats already there with these highly customizable mods. And of course test features and stuff with some people who'd be willing to openly play and discuss the pack with me on skype or something similar in a group or something.

    The modlist is as follows:

    Advanced Genetics: ObsiLP + others of TeamDNA
    Applied energistics (1): AlgorithmX2
    Archimedes ships, Balkons Weapons: BalkondeurAlpha
    Ars Magica 2: Mithion
    Artifice: Shukaro
    Autoutil, Statues, Waypoints, Chisel: AUTOMATIC_MAIDEN
    Autoblocks: Iconmaster
    backpacks: Eyedamos
    Bacteria mod: TeNNoX
    Better Anvils: vdvman1
    better storage: copygirl
    Bibliocraft: Nuchaz
    Biomes o Plenty: gamax92, enchilado, Tim Rurkowski, Soaryn
    Blood Magic: Wayoftime
    bspkrs core and worldstate: Mightypork + bspkrs
    Buildcraft: Spacetoad
    Buildcraft tools: Maexx97
    Carpenter Blocks: Mineshopper
    Chickenbones mods (core, NEI): Chickenbones
    Chocolate Quest (better dungeons): Chocolatin
    Custom NPCs: Noppes
    Custom Crafting recipes: TheBoo
    Dartcraft: Bluedart
    Dimension Doors: Stevenrs11, SenseiKiwi
    Divine Smoker: -Reaper-
    Dubstep guns (Saints pack): Thieves
    Enchanting Plus: Original: [Qizzok, xkyouchoux] Current: [mssodin28, GnRSlash]
    Enhanced portals: Alz454
    Ex Aliquo: ZeroKyuuni
    Ex Nihilo: rasmus_Crowley
    Extended Workbench: Naruto1310
    Extra cells: Leonelf
    Flans Mods [WW2, parts, Ye olde and titan packs]: Flans Mods
    Forbidden Magic (thaumcraft addon): Spitefulfox
    Geostrata, Dragonapi: Reika
    Grim3212 core: Grim3212
    Gun customization mod: Stuuupiiid
    Gunpowder Reeds: Original: Prowne, updated by: Grim3212
    Gokistats: Gokiburikin
    Hardcore Questing mode: Vswe, lorddusk, newcastlegeek
    Harvestcraft: MatrexsVigil
    Health packs: Original: Lfalch, updated by: Grim3212
    Hunger Overhaul: Iguana_man
    Ichun utils, torched, trailmix, Hats: Ichun
    Immibis Core, Liquid XP: Immibis
    Inventory Tweaks: Kobata
    Infernal mobs, Ruins, Battletowers: AtomicStryker
    Just another better barrel attempt (JABBA): Professor Mobius
    Mad Science Mod: Maxwolf Goodliffe
    Magical Crops mod: Mark719
    Mapwriter: Mapwriter
    Minefactory reloaded, Netherores: Power crystals, atomicstryker, skyboy020
    Mine and Blade Battle gear: nerd-boy, gotolink
    Modular Power Suits, Numina: MachineMuse
    More enchantments: Lithial
    Mr Crayfish's furniture mod: Mr crayfish
    Mystcraft: Xcompwiz
    Not enough Keys: Mr okushama
    Natural Absorption, Dungeon Crawl, Custom mob properties, deadly worlds and custom chest loot: FatherToast
    Openblocks: Mikee, NeverCast, Boq
    Powersuit addons: Andrew2448
    Project-RED: Mr_TJP
    Qcraft: Qcraft Team
    Random things: Lumien
    Roguelike Dungeons: Greymerk
    Secret Rooms mod: AbrarSyed
    Smash bats, mob weapon enhancer: Tsuteto
    Soul Shards: Reborn: Moze_Intel
    Steves Carts: Vswe
    Starminer: ???
    Technomancy: Democretes
    Thaumcraft: Azanor
    Thaumic Exploration: Flaxbeard
    Thaumic Tinker+kami (thaumcraft addon): Pixelpix
    Thermal Expansion, CoFHcore, Redstone Arsenal: TeamCoFH
    Tinkers Construct, Natura and Mechworks: Mdiyo, alexbegt, progwml6
    Traveling House mod: The_cLyde
    Twilight Forest: Benimatic
    Universal Electricity: Calclavia, DarkCow
    Witchery: Emoniph
    (Xeno's) Reliquary: TheMike (originally x3n0ph0b3)
    Zelda Sword skills+ :CoolAlias



    Finally, here are some "Extra material". Just youtube videos I've made sometime back to show to friends and a mock trailer I also made (which makes mention of Galacticraft, which is no longer in the modpack. )

    "Old Trailer"



    "Disarmed Ninja Baby Zombie"


    "Darkmega vs Team Skellers"


    Thank you for your consideration and post here or just outright pm me if you're interested as it is indeed still privated. I hope you'll consider testing and working with me to make this pack into really something. good night/day.
  9. Upvote
    darkmega reacted to Hoodeeney in Masters of Minecraft Modpack "Beta test/refinement Group" Recruitment   
    i guess im the first 2 reply lol, im surprised u haven't had any more, your mudpack sounds very kool bud, ive tried in the past to make my own but got nowhere, Im very interested in testing your pack, so let me no if you accept my offer, @hoodeeney
  10. Upvote
    darkmega got a reaction from galacticwarrior9 in Minecraftia at Arms 3.1   
    if your passive griefing is done by special mobs or special ais from fathertoast, don't they lag at all? what's your configurations like? since I've got a 1.6 modpack that I've wanted passive griefing in but it causes even the internal server in singleplayer to have hitches. :< ... and don't the mobs randomly just go out and grief underground structures and their own dungeons if they break cobble and stuff?
  11. Upvote
    darkmega got a reaction from galacticwarrior9 in Minecraftia at Arms 3.1   
    thank you for the straight answer... my pack feels sort of like yours in a way (my pack is literally the next one on the list here). only mine would be 100% unfair and 100% more OP if passive griefing could be worked to only happen when close to aggro range with a player and wouldn't cause gradual internal freezing even in single player. given how far things are into 1.7 I highly doubt I could get something out of him, but I suppose it's worth a shot.
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