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About phazeonphoenix

  • Birthday 04/13/1979

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  1. I also ran into a similar problem using logistics pipes, AE, and Extra cells. I had a provider pipe connected to a ME interface. This made fluid appear as you described on the network and available for request. There was no way to change the invalid item back into fluid.
  2. Yes but I believe the suit's lighting effects are still disabled due to stability issues aren't they? so in effect they both do the same thing.
  3. Let's look closely a third time... If you make any content available on or through our Game, you must give us permission to use ... OK they can do what they want with it. ... and you must also let us permit other people to use ... And they can say others can do what they want with it too. Same difference. This is merely legalese saying if any litigation is attempted, they have final say in how it's used. It doesn't say that they will every time. So as an example if a mod dev where to say "You can't do this with my mod" he'd have a hard time actually stopping anything. It's the "let's all behave like adults here" clause.
  4. It IS possible to automate Minium stone creation and even usage with either Logi Pipes or AE. The trick I've figured out for using the minum stone in AE patterns is to always use an unused Minum stone to create patterns.
  5. Fluiducts also can't pump fluid out of a Liquid Manager from Steve's Carts 2 either (my LM storage array idea is useless now lol). Just remember gang that TE3 made some major changes and everyone else has to play catchup. And Galacticraft Oxygen Sealers not working isn't exactly something new LOL.
  6. That's because Yellorium and Uranium are in the same "Ore Dictionary" so they are supposed to be interchangeable. If you need the yellorium pulverize it first and smelt the dust instead.
  7. Diamonds can potentially spawn all the way down to Y:0. The only reason most say y:5 - y:12 is because bedrock starts randomly appearing at depths lower than y:5. But tekkit has flat bedrock at Y:0...
  8. I always heard it's never a good idea to build anything that close to the max level height. It used to be 128 in all worlds but the overworld was increased. That might be urban legend but hey it doesn't hurt.
  9. Wait... Looking closely at those pictures am I right in guessing that you either purposely or inadvertently removed the top layer of bedrock? So that the top of the quarry frame is on level with the top of the world? Try lowering the whole thing down at least 1 maybe more blocks. The nether and the end have a much lower maximum height (128) than the overworld (256).
  10. I don't know if they where fixed in Tekkit 1.2.x but in 1.1.x the phased pipes are buggy and sometimes do not work properly. Tesserects are more stable. The only thing I can see besides that might be maybe a piece of your pumping rig juts outside of the loaded area? A pipe or conduit?
  11. Hmm... well if that was the case in the real world we'd probably still be using steam power for everything. Just because it works for a, b and c doesn't mean it will be as useful for x, y and z. BC MJs have been reliable and useful for unimaginably countless things but it has it's problems. MJs are moving towards "work in potential" (kenetic energy, kenesis pipes) like the term "horse power" we use for any form of mechanical power generation. RF, IC2's power, and UE are all electrical power implementations. Yes it would be nice if we'd all agree on one but as long as someone creates a straight forward way to convert power. We might need an updated version of the power converters from Tekkit Lite.
  12. If you start using just TE3 from generation to utilization and everything in between the first thing that I see is that TE is EFFICIENT as hell. They seemed to have taken what BC's MJs where in Tekkit 1.1.x and improved on it in almost every way. As Valkon said MJ has changed and seems to be more a pneumatic style of power. Because TE3 chose to re-implement rather than utilize an existing power format they where able to make it very efficient from the start. Right now we're running into some interoperability issues but give all the mods in question a couple revisions and TE3 might dethrone BC as the core mod of the pack. The above is simply my opinion and should be treated as such. :D
  13. One could copy the files from the client into your server's mods and config directories, removing the outdated buildcraft and logi pipes. Then if you're on linux rename TradeBoothMod.cfg to tradeboothmod.cfg and you've got a 1.2.2 server.
  14. There isn't a way to secure ender chests/tanks. He probably plays alone or on with a small group that won't mess around with one another. Your request-on-demand system would be the safest unless someone watches your ender channel and snags em before you do. AE subnets are the kind of thing where if you're a nit picker and don't like the intermediary items/blocks being in your AE crafting window then you could separate that and only put the end result into your storage network. Completely optional and unnecessary but there you are lol. Edit: Correction, you can "lock" ender chests which does make the ender channel private and no one else can access it by placing an identical chest, BUT anyone who can access a physical ender chest that you've created and locked will still be able to access the contents.
  15. Is this a configuration issue that should be reported to Skuli?
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