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Targren

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Posts posted by Targren


  1. I've gotten the same exact crash log as you Targren. Do you remember what you were doing when it first crashed? I've been able to reproduce the exact same log every time by traveling too fast through chunks, usually by means of flying.

     

    I was literally just walking. I had just finished clearing out a small Ancient Warfare tower (looked like a watchtower deal) and took it over as my base, and was heading out to look for materials to build a TC smeltery. I walked away, maybe 3 or 4 chunks distant, and it just suddenly crashed. No flying or anything else fancy, just me and my iron sword, hopping over a water block. Had to move my player back to the tower via MCEdit in order to even load the game again.  I suspect it has something to do with something in the worldgen


  2. All things considered, I do believe that is intended behaviour.

     

    They are clones. Only your body is copied. Not your inventory. Otherwise, that would make for a rather cheap exploit, wouldn't it?

     

    There's a known issue where it wipes the inventory of BOTH bodies/shells/whatever.


  3. Im with you K on that one, what I dislike is that if I make blocks in a table it makes GC by default and the block will not change in a unifier, have to go back to ingots to make them either TC or TE ones. 

     

    That's what I was thinking about. Oops.

     

    Once I set up a unifier to filter before putting ingots into my PR pipes, I stopped having the problem, and my memory burped. :)


  4. Witchery poppet shelves seem to always be active, and are getting a little ridiculous on our server.

     

    I tried to disable them by putting this into forgeChunkLoading.cfg

    Witchery {
        I:maximumChunksPerTicket=0
        I:maximumTicketCount=0
    }
    

    But, according to Opis, they're still loading.

     

    Derp. Nevermind. Case matters. Changing it to "witchery" appears to have worked.

     

    More coffee...


  5. Copied/pasted from tracker. (Also if you figure this one out, please share. I've had the same problem in ABT)

     

     

     

    Hexxit 2.0.1 beta

     

    Type of Bug: In-Game Bug
    Reproduction rate: 10/10
    Steps to reproduce:
    Open Hexxit (Latest)

    Clicked Singleplayer

    Opened savegame

     

    Expected result: Game loads
    Observed result: Minecraft crashes and the launcher reappears
    Logs:

                   Original Crash: http://paste.ubuntu.com/8038826/

                   On Load: http://paste.ubuntu.com/8038854/


  6.  

    You may have approached the IRC channel from the wrong perspective. You may have better luck going in like so:

    • State that you seem to be having a hard-freeze/threadlock issue with your server.
    • State that you have a stack trace of the frozen/locked server and provide a pastebin link to the stack trace.
    • Wait for relevant response.

     

     

    The "Relevant response" I got is the not altogether unreasonable suggestion that I try to reproduce the problem without cauldron(using stock server, I assume). The problem with doing that is that I don't know how to reproduce the crashes, and doing that live and waiting for the crash to come about organically is pretty much impossible: all of our anti-griefing protections come from plugins: it would be a disaster.

     

    Now I'm reduced to trying to set up crayfish ovens and crafter pipes in a distant, unused, and deletable region, to "inspire" the server to crash...


  7. You can never work to hard when it comes to servers, Make your server good and fun for all the players, and you'll see for yourself how rewarding it is :)

     

    It's not my server, I'm just the volunteer admin: but I was referring to working too hard at actual work (where I also admin non-MC linux servers, as well as other things...)


  8.  

    You may have approached the IRC channel from the wrong perspective. You may have better luck going in like so:

    • State that you seem to be having a hard-freeze/threadlock issue with your server.
    • State that you have a stack trace of the frozen/locked server and provide a pastebin link to the stack trace.
    • Wait for relevant response.

     

     

    Wow... I completely blanked on "threadlock." It would have made explaining my problem that much clearer.

     

    I think I've been working too hard. :D


  9.  

    • Try it with the latest version of Cauldron for 1.6.4. Blood hit his paetron goal so is now updating 1.6.4 with a lot of fixes from later versions.
    • You might get better luck asking in Cauldron's IRC channel.
    • It is possible to pull a stack trace from a running server if you have the JDK instead of the JRE using jps (to get the java process ID) and jstack (to pull the stack trace)

     

     

    I didn't know he'd hit the goal, so I'll try that first. The IRC channel was no help. No one could seem to understand why I'd want to do that. :P 

     

    Thanks!


  10. I'm trying to deal with an odd problem where our server crashes, but it doesn't "crash-crash"; that is, the process stays alive, but is in a state where it doesn't respond, the server loop doesn't appear to be running, etc... This is particularly obnoxious because it means that neither auto-restarts, nor notifications work to get it back on it's feet (spigot restart-on-crash just makes it spam the server log with "Unknown command" errors forever)

     

    Is there a way to induce a crash with Cauldron (git-Cauldron-MCPC-Plus1.6.4-1.965.21.89 (MC: 1.6.4)), the way F3-C crashes the client? I suspect that the problem is in one of the plugins, but without a reliable way to make it crash (instead of just "at the worst possible time" the way it seems to choose on its own), it's going to be tricky to troubleshoot.


  11. Now that I find myself on the side of the angels in the everlasting arms race with dupers, griefers, and thieves, one mod on our server (ABT) has me stymied. BetterStorage, TE , and Crayfish all have admin overrides, Essentials lets me /invsee and /enderchest, but I can't seem to find any way to poke my nose into the backpacks. I was hoping some helpful server-staffing colleague might know of something that fits the bill or, failing that, at least know whether it's even possible to access it with the plugin API (if the latter, I'll get to writing it myself!)

     

    Thanks in advance for any information you can share.


  12. Just keep in mind that conveyor belts are not the most friendliest of things when it comes to lagging servers. They will cause issues when enough of them are around. (Person on the server i play on ended up having around 150 of them for a few grinders they setup that was causing additional 4ms to be added to the overall server tick time, which is significant when 20tps is only 50ms)

     

    Are slime channels any more merciful?


  13. I'm trying to blacklist strongboxes to eliminate the item duplication glitch, but every time I change the file, it seems to blank out the entry when I start the server.

    drawbridge {
    
        # Add block or item IDs that should not be placed from the drawbridge
    
        S:"Drawbridge Blacklist" <
    
         >
    
    }
    

    I'm changing that to read

    drawbridge {
    
        # Add block or item IDs that should not be placed from the drawbridge
    
        S:"Drawbridge Blacklist" <
              1970:1
              1970:2
              1970:3
              1970:4
    
         >
    
    }
    

    But it won't take. What stupid mistake am I making? Is that the wrong way to express the list of blocks? if so, what's the right one?


  14. i like it but its not feed the beast this mod pack isn't all about technology. plus portal gun I believe is bugged and the portals won't even open up on the gun, but I may be mistaken. Also there has to be some transparency between mod packs. Like when I mentioned buildcraft it blew up in my face because it's like every other Modpack

     

    I submit that the portal and gravity gun would be more thematically fitting than Railcraft: the theme is "mad science" (with Witches, for some reason...) and they definitely fit. :)


  15. The portaspawner is the only legit way I can think of. There *is* a way, albeit roundabout, that a silk touch pick can make the process of obtaining one somewhat less painful:  Collect a bunch of redstone ore and pulverize it. That has a chance of producing cinnabar as a secondary result. If you put the cinnabar in an induction smelter with ferrous ore, it has a 100% chance of producing the elusive shiny metal, as opposed to the much lower chance you get by pulvierizing the ferrous directly. Should make getting the enderium go more smoothly.


  16. I didn't mean to confuse you. I re-edited my post.

     

    But I believe they will:

     

    Spawn there like they are mob spawner blocks.

    Spawn while you are away.

     

    Meaning they'll spawn if your nearby, they'll spawn if you're far away (but the chunk is still loaded)? They'll spawn they'll spawn and they'll spawn some more?

     

    Okay, I'm clearly punchy and going to bed now...

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