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TwilightAngel

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Posts posted by TwilightAngel

  1. This is the kind of comment I don't like. This is clearly a bias opinion, and you don't care to explain why you believe so.

    This type of comment gives a descent explanation as to why am2 wouldn't be included in the mod. 

     

    Another reason i like moderators of the technic team, they think before they post.

     

    Its not really hard to Google things to find out why the comment was made...... never was I have to have my handheld and explained things.... since I can easily search

  2. Ars is 1.7.10 - but I'm guessing Iskandar doesn't want to make it an integral (and well-known) part of Hexxit unless it's going to carry into 1.8.  I personally wouldn't mind even slightly if it was included, as long as it was balanced, but the odds of someone asking for and being granted the source code to continue it, and then doing so, are not high.

    I assumed he was staying with 1.7.10 for Hexxit since I believe most of the core mods people love in Hexxit have not came out with a 1.8

     

    Also the maker of Arcs is working on there own game or something that wil being using something similar. I think they said the API or something for it is the only public part on it.... There will be someone hopefully willing to come out with some similar to Arcs

  3. If you're gonna put a mod like thaum in there, I'd at least like to see a magic mod like Ars magica 2 or something, i think the magic aspect compliments dungeon raids and other scenarios such as riding on a stallion while wearing thief's armor...

     

    Hey, that's just MY vision. who knows what yours is? (besides the obv. Thaumcraft :P)

     

     

    Arcs Magic was on Hexxit 2.0 but the modder said he will not be updating Arcs magica anymore

  4. That's exciting news!  Although I was really interested to see what direction the current Hexxit would take, I trust in your skills to make something awesome.  Especially with regard to world gen.  One question though: will Hexxit 1 be left as-is, then?  Or are there plans to at least stabilize v3 sometime in the future, perhaps after Hexxit 2 is released?

    I believe his version of Hexxit will replace it

  5. Yes, I'm taking over. I'm hoping to have an alpha build available sometime soon. I have a preliminary run of mods sort of working together, but I have to go through and pound config issues flat and make sure what I have plays nicely together. I'll make a post sometime soon showing off what I have and making a call for initial testers within a week.

     

    Oh very EXCITED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     

    Would love magica like I been spamming haha but sadly that person is putting a halt on updating anymore.....

     

     

     

    Thanks Skuli for the hard work you did put into the update enjoying myself so far

  6. Just wanted to mention that there is an update to Ars Magica 2.  I know this is the one thing I use allot and gives an alternative adventure style, kinda gives you the option to go the fighter style or the mage style which i really like.

     

    I really hope it can be included, but I can understand if it cannot.

     

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292222-ars-magica-2-version-1-4-0-005-updated-september

    He said they are not adding Magica due to it not going to get anymore updates to it and the Modder is stopping the project

  7. Hey I did some research for some of the mods that had gone missing!

    None of the links are direct Downloadl inks just links to the Forum/Website!

    (I'm Sorry for bad pronunciation and stuff, it is not my mother Tong!)

    So, you can find legendgear 2, for 1.7.10 here:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2198530-legendgear-2-version-2-b-0-3-updated-9-29-2014

    I found an updated/redone Version of rotten flesh to leather:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2134447-flesh2leather-rotten-flesh-to-leather-smelting

    There is Tinker*s Construct for 1.7.10 over hear: (It*s Beta, yust like Hexxit 3.0) 

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287648-tinkers-construct

    More Bows is free to Update but noone is doing it, which is sad!

    Than, i liked the Idea of Arsmagica 2 in Hexxit, like you added id in Beta 2.

    So It is Updated to Version 1.7.10 you can find it over there:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292222-ars-magica-2-version-1-4-0-005-updated-september

    As an Alternativ, could be Thaumcraft, it could be even cooler as Arsmagica

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-4-2-1-1-updated-2014-10-05

    I hope this helps you :)

    Greetings from Europa.

    Edit:

    Some additions which could be cool, maybe!

    Armor Status Hud, which is really usefull!

    It's available for minecraft 1.7.10

     

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282347-bspkrs-mods-armorstatushud-directionhud

    And Maybe Dungeonpack, because it is able to be modified via config! (there is some cool Stuff in it, but also some inbalanced things like the obsidian towers!

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284476-1-7-10-smp-bukkit-forge-dungeonpack-24-dungeons-3

    I love Thaumcraft also but I understand why it might not be added

  8. Loving the new hexxit update so far everything running smoothly minus some issues were I have to relog to get some things to work like Ars Magically which I love that Hexxit finally added. Adding Optifine tho to see if it helps since it did for the 1.5.2 version. Also would love thuma 4 to be added but understand reasons why you might not or why people might not want it.

     

     

     

     

    Question for the Devs working on the packs tho...... have yall thought about have server and single player versions of the packs? Like if you know Hexxit server or servers in general removes/ disables a Mod due to it screwing up the server why not offer a server pack with out it? or something along those lines. yes I know it might be a pain at 1st but yo could have it where a play selects Hexxit then have a drop down and select server hexxit or normal hexxit.

     

    Now this option should only be used on the mods that everyone knows causes issues tho so it save some time sorting through random crap 

  9. Are anyone having issues with the non vanilla heads crashing the server when they are broken outside of creative?

     

    So far I know Endermen and Pigmen heads do this..... if there away to fix this issue or make it so players can basically one shot them?

     

  10. Was wondering if other server players on or run notice if that server eats RAM. The server I am on when we have about 40 players its at like 80% RAM usage and it has about 8GB of RAM. Right now even after a restart it sits at 32% usage with 1 person

     

     

    I assume its a mem leak but wanna make sure thats what it is before I go searching and find out it was always something with Hexxit itself lol

     

     

    Thanks for any insight and also what would be the best route in tracking the leak? besides the normal of removing plugins and trying each one

  11. Can not wait for the new PvP arenas and PvE arena to open :3

    Also a build contest might be happening soon since Hexxit is adding a map for it. Wonder what prizes are going to be given out!!!

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