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zibafu

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Posts posted by zibafu

  1. Hey, what mods are you using? have you tried starting the server with just a few mods and then adding them one by one to see if they conflict?
    Last time I had this problem I was because one of the new mods i'd added was the dev version alongside the server version which messed up the whole thing.
    If not, let me know the install URL for technic pack and i'll have a go trying to make it into a server then you can download it from dropbox.

     

    Ahh, hi, actually sortof sorted it out, apparently I needed to make a server files version of the pack and upload that, but what I instead did, was install the 1.7.10 pack to the server, then add the mods to the server, and have added the mods to my 1.7.10 client and had my friends do the same, and it works \o/

     

    Should've done it like that in the first place tbh, but oh well.

     

    Anyhow, the mods I added were:

    - ars magica + an animation api mod for it.

    - thaumic warden

    - minions mod

    - archimedes ships

    - oceancraft

    - Thaumaturgical knowledge

    - zombie awareness

    - falling meteors

    - chococraft

    - fairy lights

    - how to train your dragon

     

    Hopefully wont have anymore problems haha

  2. Hi, so me and my friends, edited an existing pack (1.7.10 pack) to have a few extra mods in we wanted to play with, and we're trying to get it onto a new server. 

     

    However the server is giving me "a fault is preventing the server from starting" on mcadmin.

     

    When I checked the console, it was telling me that libraries were missing, so I followed  a video guide on Youtube which basically said, download the forge installer, run it to install server files, put them to a random folder, then zip the "libraries" folder and upload it to the server - then unzip.  Which Ive done, Still getting the "fault is preventing" error on mcadmin though but with a long string of console information which I don't understand seen here - http://pastebin.com/v1ixpE6E

     

    Also there's an image of our server files/folders attached - in case, something is missing that you clever people can spot.

     

    Cheers in advance guys, hopefully someone can help

    image of rox.png

  3. Technic can only use direct links (links that automatically start eh download when clicked on). Your dropbox link should look something like "https://www.dropbox.com/(random stuff)/(modpack name).zip?dl=1" To get the link right click the file in dropbox, select "share" then copy the link it gives you and change the very last character from "0" to a "1". 

    yeah, oddly, its started working, leaves me wondering if it just takes time to I dunno register the link or something.

     

    However, just hitting share then copying the link doesnt give you the direct link, the only way I got the direct link was by editing the link to the "usercontent" link in my original post.

     

     

    But, like I said, oddly its started working all of a sudden haha, went bed, not working, got up, working... weird.

     

    mine to but instead of error it dumps the files into a folder calling it modpack(2) makes me mad :/

    I think I know what you're doing wrong, cause I did the same thing, youve made a folder, then put your bin/config/coremods/mods folder into it yes ? then zipped that folder.  Which is wrong, go into the folder youve made then you directly zip the bin/config/coremods/mods folders, so when you look at the zip file in say winrar, you see those folders.

  4. Hi.  So me and two mates have a private server running the 1.7.10 pack, and we decided that in the new year we are gonna make a new world, with the same pack, but also decided to add some extra mods to the pack that we also want to play with and delete some of the mods we don't care for.

     

    So Ive spent about 3 hours or so adding several mods and testing the game to make sure it works.

    copied the bin, config, coremods, mods folders to another location and zipped them - double checked its in a zip folder not a rar folder.

    Uploaded the zip to drop box and created a new mod pack here on technic and attempted to install it to my launcher.

     

    Getting this as an error message:

     

    Error unzipping a file for the following pack: zibs custom pack

    Attempting to extract file zibs-custom-pack-1.0.zip, but it did not exist.

     

    Double, triple and quadruple checked the download link is correct - since the standard share link isnt a direct link and you have to change

    it to - https://dl.dropboxusercontent.com

     

    Don't really know how to proceed from here

  5. I currently run a small 3 person server on the 1.7.10 pack with 3gb of ram, unlimited slots.

    Had the server up for a while, but it seems to be laggy now  (I blame my mate who wants 4 minefactory laser drills and enough big reactor - reactors to run them xD)

    According to mcmyadmin the ram is running on average at something like 80% rarely dipping below 70%, and usually when we go to login its at 100% ram use, so we usually restart.

     

    Anyhow, I've been thinking about us making a new world lately, since we added his cousin who is new to mods and is a bit overwhelmed by everything.

     

    But I am wondering in peoples experience, is it better to run a server off  ram limit, or off  slot limit ?

    I am aware ofc that there is no such thing as unlimited ram.

    So like, running on I think the minimum slots limit is 4 slots.

      I run on roxservers.

    cheers.

  6. Did you install the Resource Packs currect? Remember that you also need to add the vanilla patch to them.

     

    Ahh yeah, I did, main reason I didn't like sphax is I have built a base underwater out of glass  since we can morph, and the sphax water texture means you cant really see out of the base. 

     

    Since found one called John smith legacy, which I am really liking now.

     

     

  7. Hi, playing the 1.7.10 pack with a mate atm, not been on for a while, Fancy adding a resource pack or shaders to improve the graphics.

    There's only 2 resource packs that I know of, one is sphax, the other being unity, tried them both, unity, didnt really notice anything different, sphax I cant say I'm a fan.

    Are there any other resource packs out there that work with that modpack.  Or how does one get shader packs to work and are there any that work with that modpack ?

     

    Cheers

  8. As the creator of Steve's Galaxy I want to ask: you do realize that the wasteland's supposed to be boring? You're supposed to go to space to do all your fancy science stuff.

    ofc, I didn't expect a wasteland to be exciting, I thought it would keep my interest, but I got bored of playing it quickly

  9. Hi guys, I used to play attack of the b team with my mate, we stopped playing a little while ago and I am looking for a new modpack

    I used to play a little tekkit before playing b team, so looking for a tekkit style

    I want to get into galacticraft, and I love tinkers construct, enjoyed the dinosaur stuff, loved steves carts, biomes o plenty

    I've tried steves galaxy, but the wasteland feel got a bit boring quickly, tekkit doesn't have biomes o plenty, tinker's construct, or the dinosaur mod.

     

    Tried tekkify, but it was missing the galaxy stuff I think.

     

    Anyone recommend a modpack (that works haha)

  10. So its my understanding that the lx/ly/lz and r upgrades can improve the speed of an inventory system, Ive made the chips but what do I do with them now ?

     

    Been browsing google for about 20 minutes and cant see anything that explains them specifically - just basic tutorials on the transport system

     

     

     

    cheers.

  11. Hey, Anyone ever have an issue where you place a sword in the inventory, and it automatically leaves via itemducts ?

     

    basically I am doing a wither skeleton spawner, and decided to use the auto activator instead of a grinder, so I can put a cleaver in there and acquire wither heads.

     

    I have an itemduct attached to the back of the activator, with a servo plugged in, and Ive even blacklisted the cleaver, and yet, well at first before blacklisting the cleaver it was just disappearing out into the pipes and into a chest eventually, however now Ive blacklisted it, its staying until it kills a skeleton, then it leaves the inventory :o

  12. hmm, I think I get what you mean, the other liquids do get pumped through the circuit as well, like I just logged on now and tried it, and I have a tank for molten glass, the iron went through the circuit, thne the glass did, and the glass tank started filling some more, it only seems to be certain tanks that dont wanna accept - emerald, seared stone and molten aluminium, then some aluminium brass and then bronze went through and also went into their tanks, there was some spillover going back to the smeltery.  But the emerald, seared stone and aluminium just ignore their tanks.

     

    Seems like a really odd issue, I've seen generikb's smeltery but I'll check it out again

  13. Hey, so on my server with my friend, my smeltery was really fully of metals, so I decided to have a system where the liquid is pumped out of a drain via liquiducts and filtered into various tanks with whitelisting and pneumatic servos, in front of each tank is a casting basin or table, with a separate liquiduct and lever controlling liquids going into it, underneath the tables are itemducts and a chest at the end for the blocks/ingots to go to. (picture will be included)

     

    So ive set this up, and at first it seemed to work, however now, only the first tank which holds iron seems to accept it, the rest of the tanks just get ignored and all the metals end up back in the smeltery Ive been over the system a couple of times now, the whitelisting is all done correctly, so I am baffled as to why this is happening.

     

    Any ideas anyone ?

     

    Ive just tried a server restart in case it was a glitch, but nothing

     

    I do plan on building a structure around this, but seems pointless to do so until its all working correctly ?

     

     

    2h5no1l.png

  14. well, interestingly now its decided that relogging doesn't help either...

     

    I unplugged the conduits and plugged them all back in and one breeder started working again, but the others are just idling, full of power

     

     

  15. So, both on single player and now on a server I have setup for me and my friend.  I am having this weird issue.

     

     

    I have a tree farm power plant, connected to a small wheat farm, a pulveriser, an igneous extruder, and a lava fabricator.

     

    Most of the time everything runs perfectly, but sometimes I notice the tree farm not harvesting and the wheat farm also not harvesting.  I ahve also now noticed my lava fab not producing lava.  this issue seems to resolve when I relog.  I just had it on my server with my friend, he was in the nether and I relogged, came back and suddenly everything starts working, so its almost like the chunk needed reloading I think.

     

    Any idea of a fix for this, I am running the latest recommended build. 

  16. Guys, try Jaffa. You DO spawn in Taiga, but if you go . . . north I think? For about a minute, you will find an amazing plains biome. Nearby on the border of a swamp is a tunnel going straight down. This leads to an amazing cave system with 28 exposed diamonds and TONS of gems and such! Oil is common off the coast or in the desert. Cacti for waterproof. All in all a very good seed for just about anything!

    I know its a bump :P But I am playing on the jaffa seed, do you have the coordinates for the tunnel, I've been on the jaffa seed for a few days now setup next to a volcano, I dont think I travelled far from the spawn, but I've found a few holes on the edge of a swamp/jungle biome border which probably arent the ones heh and only found a couple of diamonds thus far

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