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tunnelrat

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  1. Upvote
    tunnelrat reacted to deaddelgado in My own take on a 'Hexxit 2'   
    Yeah Extra Utilities is more or less in here imo for that reason alone. A simple mostly vanilla auto sorting system that extends more than what Translocator can do. A little automation never hurt no storage room! As for staying close to the original that's what we're aiming for. So let me ask you this: Do you feel Railcraft fits in Hexxit? To me I don't think so. I thought it would be cool to have trains and useful minecrafts but..after many tests done with this, we've just never used railcraft. Never.
     
    Glad you read the changelogs, it mean a lot to us to have a supporter like you!
     
    As for help, honestly just keep playing! Report any bugs to us here or over on our blog. We're always looking for bugs so we can either fix them or warn others about them. We don't have a wiki or open server just yet. Everything is mostly private until we can really set everything up. I'm always excited to post more information about this as we get closer and closer to finishing!
  2. Upvote
    tunnelrat reacted to LightningZBolt in My own take on a 'Hexxit 2'   
    Thanks for all your feedback on the pack, it's all very much appreciated and helpful!
     
    I'm kinda bummed about the loss of Battlegear, mostly as it added stuff that no other mods I can find seem to, but oh well.
     
    Also, don't forget about JABBA Barrels and Storage Drawers for extra Storage! Bibliocraft shelves and armor stands and etc are also very helpful for storage, and display of all your stuff as well! I purposely didn't add iron Chests in here because it wasn't in the original, and because Better Storage is in here, and not many packs seem to ever have it, so I didn't want it to get ignored, and I just think the look and feel of Better Storage fits with Hexxit a lot more. There's also the Knapsack and Backpacks, you can store a lot in them and carry them on you!
  3. Upvote
    tunnelrat got a reaction from LightningZBolt in My own take on a 'Hexxit 2'   
    Awesome!  I will check that stuff out!  Forgot all about Extra Utilities. 
    As far as all those vying for the official Hexxit title, to me it should really go to a mod staying close to the original... nothing wrong with some of these other mods in the least, but if they are a massive departure from the original, then they should probably come up with a new name hahahaha... to me, this is really capturing the essence of Hexxit!
     
    I do read the changelogs, I just forgot that M&B and battlegear 2 were the same mod... also didn't actually know that the weapons tab was from that mod... live and learn, not like losing a few items is a big deal in Hexxit haha!
     
    If I can help with anything, testing, wiki stuff, etc... let me know!
  4. Upvote
    tunnelrat reacted to deaddelgado in My own take on a 'Hexxit 2'   
    1. Chunk loaders are turned off by default to prevent misuse of them. Only witchery and maybe botania have things that act like chunk loaders. Aside from that you would need cheat mode or creative and use railcraft chunk loaders.

    2. Better Storage + extra utilities (with some sorting upgrades/pipes) = no more worries after dungeon diving or blood moon surviving!

    3. I prefer to get Tinkers Construct done super early game. It's the only mod I focus on before I even made a house (shack it up!)

    4. I've noticed Pam's blocks/machines eat up the server and tend to crash if left on for a long period of time. So I just break my presser when I'm not using it. After a while I flat out stopped using it. I feel bad about that too...(I'm alerigic to milk. Soy is a good alteritive.)

    5. I got lost in your questions but I'll mention Battle Gear should've been announced here as most changes should. Considering, most people don't check the official changelogs...plus it would be easier to have it here. Battlegear was removed due to it being so buggy in our experience. It was more trouble to keep it than just remove it and try something else. We currently don't have a replacement but I also personally don't miss it. (Just my two cents.)

    Oh! Portals? Hmm we just use our minimaps. Other than Random Things: Magnetic Force. Helps a lot. I swore there was..a block or item you could use to teleport? Only other things I can think of are magical mods like Blood Magic and Witchery. I'm almost positive Thaumcraft has something for that?

    Hopefully I've answered a few of your questions. I know Lightning hasent been active here but she's stilll working on everything! I've been recording some videos of the modpack itself (not a lets play) however YouTube tends to cut off chunks of my videos so it's a lot more trouble than id like. I'd love to document this with more than just text on our blog or a wiki but I guess it just takes time. Would be better to document once the pack is more stable/finished. I know it's a goal for her to make her Hexxit official but it looks like others are wanting the same for themselves. All we can do is wait and see. Not like development will stop even if she doesn't get to take over the official hexxit!
  5. Upvote
    tunnelrat reacted to LightningZBolt in My own take on a 'Hexxit 2'   
    I saw this as an appropriate place to share. I have not seen any 1.7.10 pack for Hexxit that follows the legacy in my eyes, I have not played a pack that felt like Hexxit since the original Hexxit. I was starting miss the feel of Hexxit, I wanted to see it in 1.7, but I couldn't honestly find a pack that felt right to me, and seeing how the Hexxit name was passed off to someone else, and seeing Hexxit 2 hands on, I felt that since no pack I have seen for Hexxit in 1.7.10 appealed to me, that I'd just make my own from my own strong love and passion for the original, from the bottom of my heart. I wanted to bring back as many mods as I could, it's just not Hexxit without them! Adding more mods that fit into the style, more dungeons, more mobs, more weapons, more pretty things! I felt rushes of nostalgia and excitement as I tested my pack, it felt so good to have that Hexxit feel again after so long. I spent most of time time configuring the dungeons and towers so they'd be as rewarding and fun to explore as I could make them! Hexxit is all about exploration after all! I wanted to stay authentic to the feel of the original, from the often silly chest loot you'd find, to simply how everything looked, it was truly an experience to me in the beginning, and I wanted others to feel the same way.
     
    To experience my Hexxit Revisit yourself, take a look here, or just look at some screenshots below.
     

     
    I want this to remain open, after all, Hexxit is most fun with friends! Feel free to share in whatever way you wish, I just want as many people as possible to experience the joy of Hexxit in a new form, in a new version! Share the fun, share the adventure, share the magic!
     
     
    As a note, if anyone has a crash report to share, please post it to Pastebin first and link it, or else it will be ignored.
  6. Upvote
    tunnelrat reacted to CherryHotaling in Let's Test Hexxit for Minecraft 1.7.10!   
    Hi there, I wasnt bumping, if you see I actually answered a couple of my questions and explained the fixes for them. The other two posts are unrelated those those posts. So I am not sure what I am bumping hun.
     
    Should I be posting these somewhere else?
     
    Thanks
     
     
    Ok hun will do! Thank you!
  7. Upvote
    tunnelrat reacted to CherryHotaling in Let's Test Hexxit for Minecraft 1.7.10!   
    Hopefully we can get Chocobos into the mod. Loved my chocobos!
  8. Upvote
    tunnelrat reacted to Torezu in Let's Test Hexxit for Minecraft 1.7.10!   
    Ars is 1.7.10 - but I'm guessing Iskandar doesn't want to make it an integral (and well-known) part of Hexxit unless it's going to carry into 1.8.  I personally wouldn't mind even slightly if it was included, as long as it was balanced, but the odds of someone asking for and being granted the source code to continue it, and then doing so, are not high.
  9. Upvote
    tunnelrat reacted to Iskandar in Let's Test Hexxit for Minecraft 1.7.10!   
    It is easier to start fresh then try to figure out someone else's vision. and I have my own plans.
  10. Upvote
    tunnelrat reacted to NikkeiZX in Let's Test Hexxit for Minecraft 1.7.10!   
    uhhh maybe you know this by now, but do realize that mods like Asguard and legend gear got excluded because they stopped being updated to newer MC versions....... in terms of Legendgear though, It's back as "Legend gear 2" (for 1.7.10) because the creator finally updated it. and to kinda make up for Asguard, there's Battle Gear 2, which let's you dual wield almost anything. In fact,  if i'm not mistaken, it's the only mod that does let you dual wield. and if you can get it to work with T-construct weapons, the possibilities are nearly endless.... I kinda feel you when it comes to Lycanites, but only because it's kinda buggy and the mods legit kinda creep me out.. and they're OP. But have you seen the weapons/spells you can cast in lycanites? They're pretty awesome ,atleast in my opinion... If I could just have the spells/weapons without the actual lycanites monsters, I'd be happy. So If I were you I wouldn't give up on hexxit so quickly. But that's just my opinion. 
  11. Upvote
    tunnelrat reacted to a_s_newby in Let's Test Hexxit for Minecraft 1.7.10!   
    Any news on an official recommended release date? Thanks!
  12. Upvote
    tunnelrat reacted to Lycanite in Let's Test Hexxit for Minecraft 1.7.10!   
    I never realised Lycanites Mobs was in Hexxit 3! I'm the mod dev behind the mod. I'm always open for feedback and if there's anything I can do to improve things with Hexxit I'd be happy to do so (within reason lol).
     
    I understand that some people don't agree with the art style of the mod, however it's something a lot of people like too so I wont be changing that, however, the models do support resource packs I think so if anyone wanted to 'blockify' the models, in theory it could be made into a resource pack.
     
    Anyways as for difficulty, I've made the mod highly configurable so weakening the mobs should be quite easy, their spawning is also highly configurable. Some mobs like the elementals can be quite surprising but they do have their weaknesses, for instance the Geonach from ores are very weak to pickaxes.
     
    Anyways it's awesome to see my mod make it into Hexxit, though if it's removed I wont take offense to that too as the mod isn't subtle at all lol!
     
    My Twitter is the best place to contact me too: @Lycanite05
  13. Upvote
    tunnelrat reacted to SeismicSauropod in Let's Test Hexxit for Minecraft 1.7.10!   
    Update Lycanite's mobs. He's added quite a few new mobs since you last updated it, and he's some bugs (including that concapede spawning problem).
  14. Upvote
    tunnelrat reacted to SaintWacko in Let's Test Hexxit for Minecraft 1.7.10!   
    For anyone having issues with too many Concapedes, my girlfriend was having the same issue and found a solution. Go into the Lycanite's Jungle Mobs config file, and turn on Natural Despawning for the Concapedes. As it is now, they will never despawn, so they just build up more and more.
  15. Upvote
    tunnelrat reacted to theland10 in Let's Test Hexxit for Minecraft 1.7.10!   
    That's actually not a battletower, notice there aren't really chests laid out in the same pattern as there would be in a battletower. Anyway, the problem is with ruins mod. There are some templates that are old that need to be removed because they still use item IDs instead of item names so they don't parse correctly.
     
    As for the mobs no longer being peaceful, this is something new with project zulu. Most mobs that were peaceful before now have an aggro setting in configuration file. So they attack on site.
  16. Upvote
    tunnelrat reacted to Minecrafter1234a in Let's Test Hexxit for Minecraft 1.7.10!   
    Will more bows be added back in the pack now that it has been updated?
  17. Upvote
    tunnelrat reacted to drkittyjones in Let's Test Hexxit for Minecraft 1.7.10!   
    How long before Battle Towers will have loot in their chests again?
  18. Upvote
    tunnelrat reacted to BAILEY16 in Let's Test Hexxit for Minecraft 1.7.10!   
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2269183-clienthaxs-chococraft-happiness-distilled-into
     
    Chococraft was updated (new thread) three days ago. Just letting ye know
  19. Upvote
    tunnelrat reacted to mr4ffe in Let's Test Hexxit for Minecraft 1.7.10!   
    Some people enjoy the difficulty of Hexxit, you can just change to normal or easy if you think shit's too hard.
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