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VideoBoy

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Posts posted by VideoBoy

  1. Umm...I don't know about you guys, but when I start updating my Technic/Tekkit, the first thing the launcher does is zip up my current files into a backup folder. Then it does it's thing with the new updates. If there are things I need to get back (saves, configs, waypoints, etc.) I just go digging into that backup file and copy them out.

    ORLY?

  2. whats new in tekkit 3.1.3? seems exactly the same as 3.1.2

    As far as I can tell the only worthwhile addition is the CC update which brings melee turtles and fueled turtles. Turtles are no longer OP, yay. I haven't checked the IC2/Railcraft changelogs but I'm pretty sure IC2 hasn't added any new stuff because I'm running the MC1.4 version in singleplayer. Well, besides the overhauled nuclear reactor system... for which there isn't a manual anywhere by the way.

    I wonder why ccSensors is still in the modpack even though it's unusably broken at the moment...

  3. yea the mods folder was rebuilt... does that mean ill have to redo my list in game?

    i thought i had everything i needed backed up XD i guess ive learnt the hard way

    I love how it deletes EVERYTHING when you update. Server list, minimap waypoints, and last but definitely not least, your goddamn singleplayer saved games. Not even a quack of a warning. Had I lost my Technic 6 world with all those custom mods that took a lot of effort to install, I would've punched a baby in the groin. I've been using computers for ages so thankfully I'm paranoid about backing up before even the most insignificant action.

  4. I get this when I start a server with 3.1.3. My client gets stuck at 'Logging in' and nothing about the login attempt appears on the console. I don't have to reset the world for this small update, do I? I cleared the plugins folder for testing but I got the same error.

    03:42:04 [iNFO] Done (1.956s)! For help, type "help" or "?"

    03:42:05 [sEVERE] java.lang.NoSuchMethodError: buildcraft.api.PowerProvider.receiveEnergy(I)V

    03:42:05 [sEVERE] at buildcraft.energy.TileEngine.q_(TileEngine.java:126)

    03:42:05 [sEVERE] at net.minecraft.server.World.tickEntities(World.java:1189)

    03:42:05 [sEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:559)

    03:42:05 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457)

    03:42:05 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

    03:42:05 [sEVERE] Unexpected exception

    java.lang.NoSuchMethodError: buildcraft.api.PowerProvider.receiveEnergy(I)V

    at buildcraft.energy.TileEngine.q_(TileEngine.java:126)

    at net.minecraft.server.World.tickEntities(World.java:1189)

    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:559)

    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457)

    at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

    BONUS: What the hell is this CCPlugin.jar thingie?

  5. Wait what? 3.1.3 is actual new build that people are supposed to be using? I got an email yesterday from some noob who updated and couldn't log onto my server so I told him to fuck off and stop messing with dev builds... now I'm wondering. I have mine set to manual selection so that's possibly why I missed the update notice. Wat do? :I

    EDIT: Nevermind, it is... Just checked the website. LOL fail. Anyways someone send a letter to the penal facility where the OP is being held, to say that I am thankful for his service.

  6. Fist of all it was 30 nukes not 25, if your going to rage do it right, and second of all you still haven't solved or discovered the first way I got in.

    LOL. I can sure use a guy like you in my server. Look up my name in the forum to find the thread.

    I have made my forcefeild 3 layers thick, but i have a new problem. the logoutelevator. people are just getting through the bottom of my forcefeild with nothing but 2 blocks of dirt and a trapdoor. I have tried making the forcefeilds 2 blocks apart at the bottom, but you just have to do it 3 times over to get through. if anyone knows how to stop people from doing this, it would be great.

    The only way to protect against logoutevators is to land-claim your base so they can't place any blocks under. Then they could drive a turtle in and place the door for them since turtle block-placing doesn't care about claimed land, so then the only way is to cobble up all cave entrances to your chunk.

  7. Why do you have frame motors down the bottom anyway, why can't you have them all up the top?

    The bottom of the arm has to move from side to side to get all the blocks under it. I could have the entire ship do that motion instead, problem is when I designed the ship, I was expecting it to crash my client every now and then since that has been my experience with frames, so I wanted to only have to move the top of the ship when it's not mining. She doesn't crash at all thankfully, but meh. Guess I'll make another one. XD

  8. Try making battery boxes connecting the top and the bottom. Just a line of them where the cable was should work.

    That's possible, but you see, the long arm extends down. When the arm retracts, all the batboxes are destroyed and put inside a deployer for future extension. The energy inside them will be wasted. But, will it be worth it? Will energy transfer faster that way?

  9. Yes this can be done. However when the server restarts these locks are lost. The exceptions are I think frequencies in the 4000 range, which can't even be used unless you are OPed.

    By the way, what's the deal with these 'private frequencies'? I keep hearing people saying to disable them in smp but I dun get why. There's nothing in the config and I can't access any freq past 4999. Is there an option that enables player-tied freqs? I'd love to have those in my airship... Otherwise my "friends" will sit looking at a sniffer to get my freqs and then attach them to timers and blow up all my stuff that relies on WR. Thanks.

    -----

    VidjaBoy Tell'em (jkjk)

  10. I'm going to start a new map on my server once Tekkit for 1.4.4 is released, so nobody will complain about loosing items, because everybody will loose everything!

    World ends in little over a month, broski. Tekkit is at its last version ever. PINNACLE OF SOFTWARE TECHNOLOGY. I hope future alien explorers are able to play this marvel. I'm leaving all sorts of messages for them in my server, and on Dec 20th, I will save the world and hide it in my bunker.

  11. If you can spend all those diamond block covers on a frame ship, then do you really need to mine in the first place? :P

    By the time I ran out of diamonds it was already about 75% chromed so I used half my UU matter reserve to finish it. It didn't seem like much when I designed the ship in single player creative, but I used around 7 stacks of diamond blocks in the actual build. Most of it in jacketed cables that aren't even visible when the ship isn't mining. Big mistake. XD

    (Btw, no EE in server. That makes it just that much cooler.)

    Maybe try more solar panels

    That's what I'll do unless some genius comes up with something I haven't heard off. RP2 solars are painfully slow though...

  12. Or you can push for the owner to disable ender pearls. I've disabled them in both my vanilla server and Tekkit server because they can be used to glitch through any wall, even though they aren't supposed to. Dat Notchbug.

    Plus, I doubt what theprolo said is entirely fool-proof. I haven't done any deep testing with EP's and forcefields myself so please slap me hard if you have, but I think if thrown at the right angle and with the right amount of lag he can get through a 2 layered forcefield anyways.

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