arriej

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Posts posted by arriej


  1. Sorry for the late reply. It isn't my server, I don't know what any of this stuff means and whether it's errors or not but the final line after the crash is this : C:UsersBlackoutAppDataRoaming.technicmodpacksattack-of-the-bteamcrash-reportscrash-2014-02-25_21.53.19-client.txt

    [b#431]  AL lib: (EE) alc_cleanup: 1 device not closed

    As Kr0nZ said post that crash log.


  2. For the sake of being awesome

     

    Age: 22 

    Knows some technical stuff outside the game as inside the game 

    loved played tekkit (before build craft got wiped from it ) And played big dig for a while. Also hexxit was loads of fun. so now attack of the b team :3

     

    Age: 19 

     

    I love complex modpacks because there is so much to do in them, and i am GREAT with TConstruct. I am trying to get into Thermal expansion etc.

     

    P.S. my AOTB is currently down I am trying to fixit

    Whats the problem?


  3. I'm experiencing insane lag spikes every 5 seconds in my single player world, it's literally making it unplayable! Before you start replying saying I need to allocate more RAM & install optifine, i've already done that.

    Allocated RAM: 4GB

     

    I'm playing on a mac, though i'm getting around 40 - 60 fps whilst playing on the mod pack, lagspikes bring it down to 0 - 5 fps. *sadfaic*

     

    So yup, if you guys are or have been experiencing something like this and know a fix, PLEASE reply as I love the mod pack but am unable to play due to the lag spikes.

     

    Lag spikes should be killed. Whoever created them should be lag spiked to death.

     

    Oh, YES I am on the latest version of java. 

     

    I have no experience with mac. But if it has graphical drivers try to update them.

     

    Aslo for 

     

    I have the same problems. Minecraft needs about 40 seconds to load and then I can barely move Steve or even look around - 5FPS max.

    I already tried changing the allocated RAM - from 1GB to 6GB - no difference what so ever.

    In the debug screen of MC it shows that MC is allocating only 35% of what it could.

    The technic launcher is recognizing the right java installation.

     

    My specs:

    Intel Core i7-2670QM 2.2GHz

    NVIDIA GeForce GT 555M Cuda 2GB

    16GB DDR3 RAM

    Windows 7 64-bit

    Java Version 7 64-bit

     

    I checked point 3) of Roversword's post. I have no such variable.

     

    Hope anyone knows what's causing this, since there are a lot of people out there who have this problem - and then there are those who haven't :-)

     

    Thanks in advance.

    and

    My specs are.

     

    Windows 7

    Rating:              5.9 W.E.

    Processor:         Intel® Core i5-3210M CPU @ 2.50GHz  2.50 GHz

    RAM:                 6.00 GB

    System type:     64-bit Operating System

     

     

    does that help any?

     

    Do you have the most recent driver version of your graphics card?


  4. In your first error log example with Mapwriter it might make sense to suggest that one can simply delete that mapwriter.cfg file and it will get re-downloaded the  next time you connect to that server. Not sure why it gets corrupted, but this is a simple fix.

    Indeed.

    As you see with the crash on mojang screen the suggestion is there to delete the mapwriter file and let it redownload. 

    I will make a special issue for the corrupt file.


  5. Here you will find the know problems of the modpack builds. If you have a new know problem/error you can send me a pm and i will add it to the list! 
     

    Game version 1.0.13c

    Known problem: Incompatible blocks Archimede's Ships 

    Information:

    NOTE: This issue exists throughout all the mod pack versions! 

    Just an update about this list, since 1.0.13c removed the ability to use carpenter blocks to be a direct part of the archimedes ship, the carpenter blocks will no longer cause the game to crash, however this issue is still present in pre-1.0.13c modpack versions

    Archimede's Ships Bad Block List

     

    This list is not complete, any blocks not listed in this list may be usable but use at your own risk. If the block does anything more than sit there and do nothing such as Dirt, Cobblestone, etc, it may not interact properly with this mod.

     

    This list contains subjective values for certain issues, you may not agree with the values for certain blocks. This isn't the point of this list, it is to inform of the issue and offer an idea if it will be used at all or not.

     

    Rating Values

    1 - Minor issues, but otherwise useable

    2 - Some issues, not useable without major purpose.

    3 - Major issues, avoid at all costs

     

    Rating - Block Name/Group - Issue

    3 - Better Storage Backpacks - Destroys ship, may induce crash

    3 - Carpenter Blocks - Causes crash

    3 - Conduits - Disappear when used

    3 - Project Red Lamps - Disappear when used, except block forms (base id 1928)

    3 - Project Red Gates - Disappear when used

    2 - Reinforced Chests - Does not store contents

    2 - Microblocks - Does not stay with ship, will permit other blocks to connect to ship that are attached to microblocks

    2 - Witchery Altar - Loses tile information, needs to be broken and replaced to get to work again

    2 - Necromancy Altar - Does not rotate w/ ship when reassembled, causes ghosting blocks, will overwrite blocks if altar is broken

    1 - Machines - Does not rotate w/ ship when reassembled

    1 - Shelves - Does not rotate w/ ship when reassembled

    1 - Cases - Does not rotate w/ ship when reassembled

    1 - Tool Rack - Does not rotate w/ ship when reassembled

    1 - Table - Does not rotate w/ ship when reassembled

    1 - Seats - Does not rotate w/ ship when reassembled

    1 - Labels - Does not rotate w/ ship when reassembled

    1 - Map Frames - Does not rotate w/ ship when reassembled

    1 - Crafting Table - Takes gray texture if block is cheated in

    1 - Big Button - Does not rotate w/ ship when reassembled

    1 - Donation Station - Does not rotate w/ ship when reassembled

    1 - OpenBlocks Block Breaker - Does not rotate w/ ship when reassembled

    1 - OpenBlocks Block Place - Does not rotate w/ ship when reassembled

    1 - Item Cannon - Does not rotate w/ ship when reassembled

    1 - Canvas - Does not rotate w/ ship when reassembled

    1 - OpenBlocks Fan - Does not rotate w/ ship when reassembled

    1 - OpenBlocks Flag - Does not rotate w/ ship when reassembled

    1 - Grave - Does not rotate w/ ship when reassembled

    1 - Building Guide - Does not show grid while in transit

    1 - Jaded Ladder - Does not rotate w/ ship when reassembled

    1 - Rope Ladder - Does not rotate w/ ship when reassembled

    1 - Trophy - Does not rotate w/ ship when reassembled

    1 - Paint Mixer - Does not rotate w/ ship when reassembled

    1 - Sprinkler - Does not rotate w/ ship when reassembled

    1 - Target - Does not rotate w/ ship when reassembled

    1 - Village Highlighter - Does not rotate w/ ship when reassembled

    1 - XP Bottler - Does not rotate w/ ship when reassembled

    1 - XP Drain - Does not rotate w/ ship when reassembled

    1 - XP Shower - Does not rotate w/ ship when reassembled

    1 - Alluring Skull - Does not rotate w/ ship when reassembled

                                                                                                         
    Game version 1.0.12a

    Known problem: Incompatible blocks Archimede's Ships 

    Information:

    NOTE: This issue exists throughout all the mod pack versions!
    Archimede's Ships Bad Block List

     

    This list is not complete, any blocks not listed in this list may be usable but use at your own risk. If the block does anything more than sit there and do nothing such as Dirt, Cobblestone, etc, it may not interact properly with this mod.

     

    Rating Values

    1 - Minor issues, but otherwise useable

    2 - Some issues, not useable without major purpose.

    3 - Major issues, avoid at all costs

     

    Rating - Block Name/Group - Issue

    3 - Better Storage Backpacks - Destroys ship, may induce crash

    3 - Carpenter Blocks - Causes crash

    3 - Conduits - Disappear when used

    3 - Project Red Lamps - Disappear when used, except block forms (base id 1928)

    3 - Project Red Gates - Disappear when used

    2 - Reinforced Chests - Does not store contents

    2 - Microblocks - Does not stay with ship, will permit other blocks to connect to ship that are attached to microblocks

    2 - Altar - Loses tile information, needs to be broken and replaced to get to work again

    1 - Machines - Does not rotate w/ ship when reassembled

    1 - Shelves - Does not rotate w/ ship when reassembled

    1 - Cases - Does not rotate w/ ship when reassembled

    1 - Tool Rack - Does not rotate w/ ship when reassembled

    1 - Table - Does not rotate w/ ship when reassembled

    1 - Seats - Does not rotate w/ ship when reassembled

    1 - Labels - Does not rotate w/ ship when reassembled

    1 - Map Frames - Does not rotate w/ ship when reassembled

    1 - Crafting Table - Takes gray texture if block is cheated in

    1 - Big Button - Does not rotate w/ ship when reassembled

    1 - Donation Station - Does not rotate w/ ship when reassembled

    1 - OpenBlocks Block Breaker - Does not rotate w/ ship when reassembled

    1 - OpenBlocks Block Place - Does not rotate w/ ship when reassembled

    1 - Item Cannon - Does not rotate w/ ship when reassembled

    1 - Canvas - Does not rotate w/ ship when reassembled

    1 - OpenBlocks Fan - Does not rotate w/ ship when reassembled

    1 - OpenBlocks Flag - Does not rotate w/ ship when reassembled

    1 - Grave - Does not rotate w/ ship when reassembled

    1 - Building Guide - Does not show grid while in transit

    1 - Jaded Ladder - Does not rotate w/ ship when reassembled

    1 - Rope Ladder - Does not rotate w/ ship when reassembled

    1 - Trophy - Does not rotate w/ ship when reassembled

    1 - Paint Mixer - Does not rotate w/ ship when reassembled

    1 - Sprinkler - Does not rotate w/ ship when reassembled

    1 - Target - Does not rotate w/ ship when reassembled

    1 - Village Highlighter - Does not rotate w/ ship when reassembled

    1 - XP Bottler - Does not rotate w/ ship when reassembled

    1 - XP Drain - Does not rotate w/ ship when reassembled

    1 - XP Shower - Does not rotate w/ ship when reassembled

    1 - Alluring Skull - Does not rotate w/ ship when reassembled

                                                                                                         

     

    Game version 1.0.10b

    Please note that this version is no longer supported!

    • known problems incoming!
    • known problems incoming!
    • known problems incoming!
    • known problems incoming!
    • known problems incoming!


  6. The fix for MapGenStructure issue.

     

    The fist bit of the error log will look like this:

    java.lang.NullPointerException
            at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
            at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
    

    This fix for this issue is not easy but here is the posts of loader and kalbintion combined.(source: http://forums.technicpack.net/tracker/issue-2010-connectionarea-crashes-server/)

     

    if you have this problem (structure generation/entity placement in certain chunks causing weird lag and crashes) try;

    1. Remove the bad chunk(s) using MCEdit
    2. Let your server regenerate them (may be fixed now).
    3. If it's still misbehaving, remove the bad chunks again.
    4. Shut down the server, copy the server files to your local singleplayer directory.
    5. Run the server's world in singleplayer, get it to generate those chunks .
    6. Copy the singleplayer version back onto the server, start the server.

    That process should fix it at some point for most people.

     

    Only do these instructions if the region replace fix (mentioned above) failed for you, as this method makes that portion of the world unplayable.

     if you visit the coordinates you were at, or within 150 blocks of, the issue will show up again. Effectively making that portion of the world unplayable until a more permanent solution or easier solution can be found (if one exists).

     

    1. Go download "NBTExplorer"
    2. Run it
    3. Open one of the following files:
    4. On Server: world_name/players/player_name.dat
    5. On SSP: world_name/level.dat

     

    In the SSP level.dat file you will need to expand (click on the +) the "Player" group, then follow below instructions like normal.

    Expand the Pos NBT group (+ sign next to it)

    Change your X, Y, and Z to some other location away from the crash. Setting this back to spawn or your base is best bet.

    Press CTRL+S (to save, shortcut may be different for systems other than windows)

    Load the world and make sure your changes are in effect, if you have issues with this, let me know on your specific issue thread so I can further give instructions.


  7. How to read an error log (Most cases with incompatible/crashing blocks)

     

    Here is an example of a oven that is crashing the server

    the most important part (for us as users) is this case is the beginning of the error log

    It should look something like the following: 

    ---- Minecraft Crash Report ----
    // There are four lights!
    
    Time: 9/02/14 2:20 PM
    Description: Ticking tile entity
    
    java.lang.NullPointerException
    at com.mrcrayfish.furniture.tileentity.TileEntityOven.solidifyItems(TileEntityOven.java:430)
    at com.mrcrayfish.furniture.tileentity.TileEntityOven.func_70316_g(TileEntityOven.java:323)
    at net.minecraft.world.World.func_72939_s(World.java:2209)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    1.  

    As you see here these 2 lines show the block name that's causing the crash: 

    at com.mrcrayfish.furniture.tileentity.TileEntityOven.solidifyItems(TileEntityOven.java:430)
    at com.mrcrayfish.furniture.tileentity.TileEntityOven.func_70316_g(TileEntityOven.java:323)

    its the oven from the mod "mrcrayfish furniture mod".

     

    If you want to find the location of the items you need to go down in the error log

    -- Tile entity being ticked --
    Details:
    Name: cfmOven // com.mrcrayfish.furniture.tileentity.TileEntityOven
    Block type: ID #854 (tile.quartzblock_bottom // com.mrcrayfish.furniture.blocks.BlockOven)
    Block data value: 1 / 0x1 / 0b0001
    Block location: World: (541,105,-286), Chunk: (at 13,6,2 in 33,-18; contains blocks 528,0,-288 to 543,255,-273), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
    Actual block type: ID #854 (tile.quartzblock_bottom // com.mrcrayfish.furniture.blocks.BlockOven)
    Actual block data value: 1 / 0x1 / 0b0001
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:2209)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)

    As you see here there is this line: 

    Block location: World: (541,105,-286) 

  8. How to read an error log (mapwriter issue)

     

    So here is a example of an mapwriter error log.

    the most important part (for us as users) is this case is the beginning of the error log

    It should look something like the following: 

    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
    
    Time: 2/22/14 6:23 PM
    Description: Unexpected error
    
    java.lang.RuntimeException: Unknown character ' ' in 'C:/Users/<username>/AppData/Roaming/.technic/modpacks/attack-of-the-bteam/saves/mapwriter_sp_worlds/<worldname>/mapwriter.cfg:1'
    at net.minecraftforge.common.Configuration.load(Configuration.java:625)
    at net.minecraftforge.common.Configuration.<init>(Configuration.java:100)
    at net.minecraftforge.common.Configuration.<init>(Configuration.java:106)
    at mapwriter.forge.MwConfig.<init>(MwConfig.java:12)
    at mapwriter.Mw.loadWorldConfig(Mw.java:238)
    at mapwriter.Mw.onClientLoggedIn(Mw.java:475)
    at mapwriter.forge.MwConnectionHandler.clientLoggedIn(MwConnectionHandler.java:52)
    at cpw.mods.fml.common.network.NetworkRegistry.clientLoggedIn(NetworkRegistry.java:211)
    at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionEstablishedToServer(FMLNetworkHandler.java:91)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:357)
    at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1967)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    As you see here its the first line of the error log that tells you what and where it is:

    java.lang.RuntimeException: Unknown character ' ' in 'C:/Users/<username>/AppData/Roaming/.technic/modpacks/attack-of-the-bteam/saves/mapwriter_sp_worlds/<worldname>/mapwriter.cfg:1'

    Also note that the location of this file can be different than the location shown here. There are multiple mapwriter configs.