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Darth Baum

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Posts posted by Darth Baum

  1.  

    ==================================================================

    Open 24/7

    EpsilonFleet.com

    192.3.204.178:26290

    ======================================================================

    Matrix Gaming was created by a group of people from another game. We have tried a few different mods and server types but found that Voltz was the most popular of the mod packs.

     

    The Voltz server is whitelisted to attempt to cut down the number of Griefers. So to get on the whitelist all you have to do is join the site. Now onto information about the actual server.

     

    Server Staff are:

    Landmine_Fanatic (Owner)

    The_Matrix_Mage (Head Admin)

    TFS_Chewbacca (Admin)

    Ghostassassin23 (Moderator)

     

    If you have any questions feel free to message any of the server staff. 

    =============================================================================================================

     

    How it is divided up is you will spawn in the United Nation which is the center of the various nations. There are 3 main factions you may join. With the 4th quarter of the map is free for all forms of warfare and destruction.

     

     

    ================================================================================================

     

    Right now the nations stand as follows

    The Aueralean Order

    Antioch

    X-Land

    The Rebels (Admin run)

    The United Nations, The Nation of Muzai (Admin)

     

    =================================================================================================

     

    The general rule is no griefing however that changes when war is declared between two nations. Then it is fair games. You can ask the United Nations to allow for higher levels of explosives to be allowed. Any questions about the rules of war please check the forums or ask some of the server staff for clarifications. Do not steal or attack a nation unless one person of that nation is online.

    For a complete set of rules click below.

    General

    1. Show respect to all members of the community.

    2. Spamming and any malicious behavior towards the community or individuals is forbidden.

    3. Any ban appeals should be PM'd to the admins.

    4. Do not link to any shock sites, porn sites ect on either the server or Teamspeak.

    5. The United Nations area is a safe area, you may not bomb it or circumvent the protections in it.

    Roleplay

    1. No god-modding or claiming to kill off people's roleplay characters without expressed consent. If you send an important character into a situation that, given lore and the situation would sensibly result in their death then they will die.

    2. Do not meta-game or mix in character and out of character. Examples include using out of character knowledge to affect in character knowledge, taking role play as "personal" and causing drama because of it, RP actions (including RP) done for OOC reasons or anything at all that is obviously out of character. Trying to engineer the RP situation to benefit you in an unfair way may also be meta-gaming.

    3. Anything on the server in quotes is considered to have been said in RP, whereas anything not in quotes is considered out of character.

    4. Any important actions a character or nation takes should be plausible and consistent with it's established characterization.

    Player versus Player

    1. Do not spawn-kill. Spawn-Killing is intentionally killing anyone more than once at their spawn location a couple of minutes after they die. If you are attacked under that 2 minute window, you may defend yourself.

    2. With the exception of War*, PvP is limited to skirmishes and raids with non-explosive weaponry. Below are exceptions to this rule:

    All grenades
    Any missiles/explosives that do not affect terrain

    3. No griefing . Griefing is defined as destroying land or structures outside of War*. The only damage allowed to another player's property is that which is done to infiltrate, in compliance with PvP rules 2 and 4.

    4. Raids, warfare, ect is only allowed when the opposing side is online. If you are in another person's town, territory ect DO NOT touch anything you do not have permission to touch.

    5. Heal commands, flying ect that are gained from donations or activity ranks may NOT be used in combat.
    Punishments: Warnings to removal of said commands

    6. No teleporting into or out of pvp and no /back immediately after pvp.


    War*

    1. To use explosives one must declare war. War can only be declared 24 or more hours in advance in the United Nations. In addition the other side must be informed by the other side or an admin INGAME an hour prior before either side can engage the other. At any other time, logs are kept to keep track of missile launches.

    2. PvP rules 1 and 4-6 still apply.

    3. Do not set up any missiles to auto-fire at any nation unless A) You are at war with them or one of the two parties have made a deceleration of war and your waiting for war to start, and B) it is set up in a way that they have to be online for it to fire. This rule is to prevent it from accidentally firing when the opposing side is not online. An example of what is allows is that a set-up made to autofire when a missile from that nation is detected, but a set-up that is connected to a countdown clock is not.

    Outright Banned Items
    Antimatter Missiles
    RedMatter Missiles
    Rejuvenation Missiles (on other's land)
    Contagious Missiles
    Liquid Routers
    Electrical Chests


    Nations

    1. There are currently 3 main nations that every member except a few select few are a part of.

    2. Those nations each control 1/4 of the world about 300 blocks away from the center of the world.

    3. Nations will be granted a 100x100 area to be protected as a Capital

    4. Their capital can still be attacked in war time and in raids

    5. Nations can build stuff in other lands but it will not be safe at all. It will not even be protected by the rule about you having to be online so build in other nation's lands at your own risk

    6. The Western Quarter is a no man's land. Rebels build there as well.

    7. No rules are enforced in that quarter of the world.

    Other

    1. Only 1 Space Station per nation.

    2. Staff may not use special commands in normal circumstances. In the case that it is needed, they are. Staff should be able to determine appropriate times.

    3. In order for your nation's borders and structures to be considered valid, you nation must maintain atleast 10 hours of activity each month. This might be marked up for larger nations later on. This rule is being implemented due to the increasing of player base and the limited map space.

    4. All hoppers used must be built out of range of any mobs getting on top of them. This is due to a bug where robits getting on top of them crashes the server.

    5. No invisibility with power armor not even with potion. If you wish to be invisible you cannot be wearing power armor.

    6. No tier 2 missiles can be fired from a rocket launcher (portable)

    7. You cannot carry more than 16 grenades on your person if you plan on going to battle

     

     

     

    ===========

    Banned Items

    Red Matter

    Antimatter

    Contagious

    ===========

     

    Our server attempts to tread the fine line of fun war compared to random griefing. If you are interested in joining just join the site and sign up. I hope to see more people join and we all have a good time.

     

     

    2014-01-21_141800_zps8d50fc2d.png

    Its your adventure how will you play? Where will you go? A peaceful nation or a nation at war?

     

     

    ______________________________________________________________

     

    With regards,

     

    Darth_Baum

    Landmine_Fanatic

  2. Ign:Landmine_Fanatic

    Age: 18

    Internet Speed: Down 14.95 mbps

    Up 1.6 mbps 

    Do you have teamspeak? (Must have): Yes

    Why are you interested in this server?: I enjoy playing the Voltz Modpack and I am looking forward to participating in such a community again, while the modpack isn't Voltz it looks similar and perhaps better.

    Do you work well in teams?: Yes sir, it is imperative to work as a team. 

  3. IGN: Landmine_Fanatic

    Age: 18

    Why do you want to join?: I love the modpack of Voltz and would love the opportunity to be a part of a community that plays it.

    Experience with modded minecraft: I am a founding member of the Matrix Gaming Community which is not as big as it once was as most of us are going to College. I was an admin when we had a Voltz, Hexxit server and have been playing with modded minecraft for about 2 years now.

    have you ever been banned? No sir.

    where are you from? West Virginia, and in a year Colorado, United States

  4. Map updated.

     

    The world is in an active state of War. Obscurio and Audacia have been launching missiles and bombs at each other. 

     

    Over in the land that used to be Reinheit, Civil War has taken place.

     

    Where will you go and what will you decide? Will join the legions of war for any side you choose? Or will you stand alone and become a new nation in the midst of war and destruction. You decide.

  5. Okay well essentially what is transpiring is that my t3 missile launchers are having some issues.

     

    I get them set up. I have my power source running from underneath coming from Solar Panels. I place the missile in the silo, set my lock height to 70 and enter coordinates. Then I try to launch and it blows up within the silo. It can't be sabotage, it isn't an AA or anything like that either. For example exothermic missile caused an exothermic explosion there.

  6. Yeah it is still going on. I noticed you joined the site but I have not seen your post on the white list thread. Which if you are having difficulty locating it here is the url

     

    http://voltzgaming.enjin.com/forum/m/12725591/viewthread/7364582-white-list/post/last#last

     

    I am excited for your arrival to the server. Feel free to invite your friends the more the merrier. Something big is about the transpire on the server within the next few weeks. (mah ha ha ha ha ha) 

  7. ==================================================================

    Open 24/7

    ======================================================================

    Matrix Gaming was created by a group of people from another game. We have tried a few different mods and server types but found that Voltz was the most popular of the mod packs.

     

    The Voltz server is whitelisted to attempt to cut down the number of Griefers. So to get on the whitelist all you have to do is join the site. Now onto information about the actual server.

     

    Server Staff are:

     

     

    If you have any questions feel free to message any of the server staff. 

    =============================================================================================================

     

    How it is divided up is you will spawn in the United Nation which is the center of the various nations. The various nations are made up of different people and you are free to create your own nation as long as you get some land for yourself. 

     

    Server Map as it stands

    CurrentVoltzMapwNations_zpsf1a821db.png

    ================================================================================================

     

    Right now the nations stand as follows

    Obscurio

    Audacia

    Shinari Collective

    Zeon Federation

    The Dominion

    Macht Voll

    TCA

    Independent States of Crawe

    Silmora

    Reiter

     

    =================================================================================================

     

    The general rule is no griefing however that changes when war is declared between two nations. Then it is fair games. You can ask the United Nations to allow for higher levels of explosives to be allowed. Any questions about the rules of war please check the forums or ask some of the server staff for clarifications. 

     

    For a complete set of rules click below

    Community and Chat

     
    1. Show respect to all members of the community.
    Punishment: Temporary mute to permanent ban. Case dependent. 
     
    2. Spamming and any malicious behavior towards the community or individuals is forbidden.
    Punishment: Temporary to permanent mute. Case dependent.
     
    Role Play
     
    1. No god modding, ect or killing other people's important characters. Characters can only die in specific circumstances where it is said so or if the player decides their character died. Though the status quo is to let unimportant characters/soldiers die when killed during RP conflicts. If an important general is defeated in battle but you don't want them to die, please make it believable.
    Punishment: Warnings and angry community members. Admins have right to nullify sections of your god modded RP.
     
    2. Do not meta-game. Meta-gaming is defined as using out of character knowledge to affect in character knowledge. If someone meta-games the action will be reversed.
    Punishments: Case dependent.
     
    3. Each player can only have or be in one nation.
    Punishments: Removal from all but one nation.
     
    Blacklist
     
    Red Matter explosives/missile
    Anti Matter explosives/missile
    Rocket Launchers
    Power Armor Camouflage
     
    Punishments:
    Temporary to Permanent Ban.
     
    Player versus Player
     
    1. Do not spawn-kill. Spawn-Killing is intentionally killing anyone more than once at their spawn location a couple of minutes after they die. If you are attacked under that 2 minute window, you may defend yourself.
    Punishments: Temporary Ban
     
    2. With the exception of War*, PvP is limited to skirmishes and raids with non-explosive weaponry. Below are exceptions to this rule:
     
    All grenades
    Any missiles/explosives that do not affect terrain
     
    Punishments: Temporary Ban to Permanent Ban
     
    3. No griefing . Griefing is defined as destroying land or structures outside of War*. The only damage allowed to another player's property is that which is done to infiltrate, in compliance with PvP rules 2 and 4.
    Punishments: Temporary to Permanent Ban
     
    4. Raids, warfare, ect is only allowed when the opposing side is online. If you are in another person's town, territory ect DO NOT touch anything you do not have permission to touch.
    Punishments: Temporary to Permanent Ban
     
    5. Heal commands, flying ect that are gained from donations or activity ranks may NOT be used in combat.
    Punishments: Warnings to removal of said commands
     
    War*
     
    1. To use explosives one must declare war. War can only be declared 24 or more hours in advance in the United Nations. In addition the other side must be informed by the other side or an admin INGAME an hour prior before either side can engage the other.  At any other time, logs are kept to keep track of missile launches.
    Punishments: Temporary to Permanent Ban
     
    2. PvP rules 1 and 4-5 still apply.
    Punishments: Temporary to Permanent Ban
     
    3. Do not violate the missile/explosive limit rules.
    Punishments: Temporary to Permanent Ban
     
    Missile/explosive Limits in War
     
    Only T1 explosives can be placed for detonation near structures! Otherwise they must be in missile form!
     
    Unlimted usage in war:
     
    All T1 Explosives
     
    3 Per 24 hours
     
    T2 Fragmentation Missile
    Breaching Missile
    Cluster Missile
     
    T3 EMP Missile
    Ender Missile
     
     
    1 Per 24 Hours
     
    T2 Sonic Missile
     
    T3 Exothermic Missile
    Endothermic Missile
    Anti-Gravitational Missile
    Hypersonic Missile
     
    Outright Banned
    Antimatter Missiles
    RedMatter Missiles
    Rejuvenation Missiles (on other's land)
    Contagious Missiles
     
    U.N. and Admin Approval Required
    Nukes
    Cluster Nukes
    Thermobaric
     
    Other
     
    1. Only 1 Space Station per nation.
    Punishment: Removal of your space station
     
    2. No teleporting into or out of pvp.
    Punishment: Warnings and/or removal of all tp commands.
     
    3. No /back immediately after pvp.
    Punishment: Warnings and/or removal of /back.
     
    4. Staff may not use special commands in normal circumstances. In the case that it is needed, they are. Staff should be able to determine appropriate times.
    Punishment: Anywhere from Warnings to Demotions to Bans.
     
    (More to be added.)

     

     

    ===========

    Banned Items

    Red Matter

    Antimatter

    Contagious

    ===========

     

    Our server attempts to tread the fine line of fun war compared to random griefing. If you are interested in joining just join the site and sign up. I hope to see more people join and we all have a good time.

     

     

    2014-01-21_141800_zps8d50fc2d.png

    Its your adventure how will you play? Where will you go? A peaceful nation or a nation at war?

     

     

    ______________________________________________________________

     

    With regards,

     

    Darth_Baum

    Landmine_Fanatic

  8. ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(
     
    Time: 1/26/14 11:21 PM
    Description: Unexpected error
     
    java.lang.NullPointerException
    at net.minecraft.tileentity.TileEntity.func_85027_a(TileEntity.java:282)
    at net.minecraft.world.World.func_72939_s(World.java:2208)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1853)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    at java.lang.Thread.run(Unknown Source)
     
     
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
     
    -- Head --
    Stacktrace:
    at net.minecraft.tileentity.TileEntity.func_85027_a(TileEntity.java:282)
    at net.minecraft.world.World.func_72939_s(World.java:2208)
     
    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [GCCorePlayerSP['Landmine_Fanatic'/916, l='MpServer', x=32.45, y=71.62, z=601.94]]
    Chunk stats: MultiplayerChunkCache: 420
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options: 
    Level spawn location: World: (66,61,562), Chunk: (at 2,3,2 in 4,35; contains blocks 64,0,560 to 79,255,575), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
    Level time: 24239200 game time, 22220054 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 79 total; [EntitySheep['Sheep'/43470, l='MpServer', x=85.53, y=67.00, z=666.47], EntityPig['Pig'/43476, l='MpServer', x=-22.25, y=65.00, z=636.47], EntitySheep['Sheep'/43473, l='MpServer', x=79.94, y=67.00, z=668.47], EntitySheep['Sheep'/43474, l='MpServer', x=88.22, y=67.00, z=668.59], EntityCow['Cow'/43475, l='MpServer', x=-25.53, y=64.00, z=638.03], EntitySheep['Sheep'/43504, l='MpServer', x=38.59, y=67.00, z=666.91], EntityItem['item.item.egg'/79451, l='MpServer', x=-7.22, y=61.13, z=544.13], EntityPig['Pig'/43392, l='MpServer', x=3.88, y=66.00, z=650.47], EntityCow['Cow'/43395, l='MpServer', x=-18.13, y=65.00, z=637.16], EntityCow['Cow'/43394, l='MpServer', x=-10.09, y=65.00, z=640.94], EntityCow['Cow'/43397, l='MpServer', x=-15.38, y=65.00, z=638.56], EntityCow['Cow'/43396, l='MpServer', x=-10.09, y=64.00, z=636.47], EntitySkeleton['Skeleton'/80051, l='MpServer', x=-9.50, y=41.00, z=651.50], EntityChicken['Chicken'/43419, l='MpServer', x=77.47, y=67.00, z=662.53], GCCorePlayerSP['Landmine_Fanatic'/916, l='MpServer', x=32.45, y=71.62, z=601.94], EntitySheep['Sheep'/43439, l='MpServer', x=50.78, y=67.19, z=666.69], EntityCow['Cow'/43443, l='MpServer', x=-9.44, y=65.00, z=650.25], EntitySheep['Sheep'/43440, l='MpServer', x=47.47, y=67.00, z=667.19], EntityCow['Cow'/43444, l='MpServer', x=-13.22, y=65.00, z=649.22], EntityCow['Cow'/43445, l='MpServer', x=-13.91, y=65.00, z=639.97], EntityChicken['Chicken'/121, l='MpServer', x=-8.53, y=62.33, z=544.16], EntityTileDamagable['Turret Platform'/43882, l='MpServer', x=23.50, y=66.00, z=648.50], EntityItem['item.item.egg'/79511, l='MpServer', x=75.88, y=67.13, z=662.22], EntityTileDamagable['Turret Platform'/43883, l='MpServer', x=16.50, y=66.00, z=653.50], EntityTileDamagable['Turret Platform'/43880, l='MpServer', x=77.50, y=73.00, z=651.50], EntityTileDamagable['Turret Platform'/43881, l='MpServer', x=15.50, y=66.00, z=638.50], EntityTileDamagable['Turret Platform'/43886, l='MpServer', x=12.50, y=66.00, z=653.50], EntityTileDamagable['Turret Platform'/43878, l='MpServer', x=23.50, y=66.00, z=638.50], EntityTileDamagable['Turret Platform'/43879, l='MpServer', x=68.50, y=73.00, z=651.50], EntitySheep['Sheep'/43357, l='MpServer', x=47.47, y=67.00, z=665.63], EntitySheep['Sheep'/43359, l='MpServer', x=48.66, y=67.00, z=665.66], EntitySheep['Sheep'/43353, l='MpServer', x=57.63, y=67.00, z=665.88], EntitySheep['Sheep'/43350, l='MpServer', x=87.03, y=67.00, z=667.47], EntityOtherPlayerMP['TheMatrixMage'/30674, l='MpServer', x=118.23, y=101.00, z=546.46], EntityOtherPlayerMP['TheMatrixMage'/30674, l='MpServer', x=20.59, y=76.63, z=572.91], EntityOtherPlayerMP['TheMatrixMage'/30674, l='MpServer', x=19.44, y=77.72, z=592.00], EntitySheep['Sheep'/43375, l='MpServer', x=45.03, y=67.00, z=668.94], EntitySheep['Sheep'/43372, l='MpServer', x=89.34, y=67.00, z=668.97], EntitySheep['Sheep'/43373, l='MpServer', x=84.31, y=67.00, z=666.50], EntitySheep['Sheep'/43368, l='MpServer', x=80.09, y=67.00, z=665.94], EntitySheep['Sheep'/43369, l='MpServer', x=88.53, y=67.00, z=667.47], EntityOtherPlayerMP['TheMatrixMage'/30674, l='MpServer', x=37.53, y=88.84, z=611.50], EntitySheep['Sheep'/43362, l='MpServer', x=48.81, y=67.00, z=666.97], EntitySheep['Sheep'/43360, l='MpServer', x=64.28, y=67.00, z=664.50], EntitySheep['Sheep'/43391, l='MpServer', x=38.69, y=67.00, z=664.47], EntitySheep['Sheep'/43390, l='MpServer', x=44.25, y=67.00, z=664.78], EntitySheep['Sheep'/43388, l='MpServer', x=40.78, y=67.00, z=664.47], EntitySheep['Sheep'/43387, l='MpServer', x=45.53, y=67.00, z=666.03], EntitySheep['Sheep'/43386, l='MpServer', x=37.47, y=67.00, z=665.59], EntitySheep['Sheep'/43385, l='MpServer', x=39.56, y=67.00, z=665.59], EntitySheep['Sheep'/43383, l='MpServer', x=37.47, y=67.00, z=666.72], EntitySheep['Sheep'/43382, l='MpServer', x=48.66, y=67.00, z=664.47], EntitySheep['Sheep'/43381, l='MpServer', x=45.53, y=67.00, z=664.47], EntitySheep['Sheep'/43380, l='MpServer', x=37.47, y=67.00, z=664.47], EntitySheep['Sheep'/43378, l='MpServer', x=39.88, y=67.00, z=666.84], EntitySheep['Sheep'/43377, l='MpServer', x=47.47, y=67.00, z=664.47], EntityTileDamagable['Turret Platform'/43816, l='MpServer', x=81.50, y=66.00, z=566.50], EntityTileDamagable['Turret Platform'/43814, l='MpServer', x=67.50, y=61.00, z=561.50], EntityTileDamagable['Turret Platform'/43815, l='MpServer', x=69.50, y=61.00, z=556.50], EntityItemFrame['entity.ItemFrame.name'/43306, l='MpServer', x=70.50, y=73.50, z=651.94], EntityItemFrame['entity.ItemFrame.name'/43307, l='MpServer', x=71.50, y=72.50, z=648.06], EntityItemFrame['entity.ItemFrame.name'/43305, l='MpServer', x=76.50, y=73.50, z=651.94], EntityItemFrame['entity.ItemFrame.name'/43310, l='MpServer', x=69.50, y=73.50, z=651.94], EntityItemFrame['entity.ItemFrame.name'/43308, l='MpServer', x=74.50, y=72.50, z=648.06], EntityItemFrame['entity.ItemFrame.name'/43309, l='MpServer', x=75.50, y=73.50, z=651.94], EntityCow['Cow'/43534, l='MpServer', x=-25.47, y=64.00, z=639.69], EntityCow['Cow'/43532, l='MpServer', x=-22.38, y=66.00, z=654.41], EntityCow['Cow'/43533, l='MpServer', x=-11.47, y=64.00, z=636.50], EntityChicken['Chicken'/43052, l='MpServer', x=98.59, y=69.00, z=567.56], EntityCow['Cow'/43530, l='MpServer', x=-23.34, y=65.00, z=648.69], EntityCow['Cow'/43531, l='MpServer', x=-25.50, y=65.00, z=647.19], EntityChicken['Chicken'/43326, l='MpServer', x=6.53, y=63.00, z=637.16], EntityCow['Cow'/43528, l='MpServer', x=-25.06, y=64.00, z=636.84], EntityCow['Cow'/43529, l='MpServer', x=-17.19, y=65.00, z=654.31], EntityCow['Cow'/43526, l='MpServer', x=-24.38, y=65.00, z=650.47], EntityCow['Cow'/43527, l='MpServer', x=-25.53, y=65.00, z=649.50], EntityCow['Cow'/43524, l='MpServer', x=-9.25, y=66.00, z=654.47], EntityCow['Cow'/43525, l='MpServer', x=-20.69, y=65.00, z=645.78], EntitySheep['Sheep'/43523, l='MpServer', x=-18.53, y=66.00, z=655.38]]
    Retry entities: 0 total; []
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)
    at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    at java.lang.Thread.run(Unknown Source)
     
    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 31608208 bytes (30 MB) / 971177984 bytes (926 MB) up to 1908932608 bytes (1820 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048m -XX:MaxPermSize=256m
    AABB Pool Size: 3775 (211400 bytes; 0 MB) allocated, 1762 (98672 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 49 mods loaded, 49 mods active
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CoFHFramework{1.5.2.5} [CoFH Framework] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ImmibisMicroblocks{55.0.7} [immibis's Microblocks] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PowerCrystalsCore{1.1.6} [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CoFHCore{1.5.2.5} [CoFHCore] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CoFHWorld{1.5.2.5} [CoFHWorld] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GalacticraftCore{0.1.36} [Galacticraft Core] (Galacticraft-1.5.2-a0.1.36.410.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ImmibisMicroblocksInstallCheck{55.0.7} [immibis's Microblocks (Checks for incorrect installation, ignore this)] (immibis-microblocks-55.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded{1.5.1R2.6.4} [MineFactory Reloaded] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AppliedEnergistics{rv11.c} [Applied Energistics] (appeng-rv11-c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AtomicScience{0.6.2} [Atomic Science] (Atomic_Science_v0.6.2.117.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ExtrabiomesXL{3.13.4} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ICBM|Contraption{1.2.1} [iCBM] (ICBM_Contraption_v1.2.1.172.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ICBM|Sentry{1.2.1} [iCBM] (ICBM_Sentry_v1.2.1.172.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ICBM|Explosion{1.2.1} [iCBM] (ICBM_Explosion_v1.2.1.172.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ImmibisCore{55.1.6} [immibis Core] (immibis-core-55.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    inventorytweaks{1.54b} [inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Mekanism{5.5.6} [Mekanism] (Mekanism-v5.5.6.bugfix1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MekanismGenerators{5.5.6} [MekanismGenerators] (MekanismGenerators-v5.5.6.bugfix1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MekanismTools{5.5.6} [MekanismTools] (MekanismTools-v5.5.6.bugfix1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MFFS{3.1.0} [Modular Force Field System] (MFFS_v3.1.0.175.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatAppliedEnergistics{1.5.1R2.6.4} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatAtum{1.5.1R2.6.4} [MFR Compat: Atum] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatBackTools{1.5.1R2.6.4} [MFR Compat: BackTools] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatBiomesOPlenty{1.5.1R2.6.4} [MFR Compat: Biomes O' Plenty] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatChococraft{1.5.1R2.6.4} [MFR Compat: Chococraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatExtraBiomes{1.5.1R2.6.4} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatForestry{1.5.1R2.6.4} [MFR Compat: Forestry] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatForestryPre{1.5.1R2.6.4} [MFR Compat: Forestry (2)] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatIC2{1.5.1R2.6.4} [MFR Compat: IC2] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatMagicalCrops{1.5.1R2.6.4} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatMystcraft{1.5.1R2.6.4} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatPams{1.5.1R2.6.4} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatRP2{1.5.1R2.6.4} [MFR Compat: RP2] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatSoulShards{1.5.1R2.6.4} [MFR Compat: SoulShards] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatSufficientBiomes{1.5.1R2.6.4} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MFReloaded|CompatThaumcraft{1.5.1R2.6.4} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatThermalExpansion{1.5.1R2.6.4} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatTwilightForest{1.5.1R2.6.4} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatVanilla{1.5.1R2.6.4} [MFR Compat: Vanilla] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFactoryReloaded|CompatXyCraft{1.5.1R2.6.4} [MFR Compat: XyCraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mmmPowersuits{0.7.0-534} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.7.0-534.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PowersuitAddons{0.2.3-144} [Andrew2448's Modular Powersuits Addon] (MPSA-0.2.3-144_MPS-531+.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    NEIPlugins{1.0.9.3} [NEI Plugins] (NEIPlugins-1.0.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LWJGL: 2.9.0
    OpenGL: Intel® HD Graphics GL version 2.1.0 - Build 8.15.10.2104, Intel
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1950 (109200 bytes; 0 MB) allocated, 298 (16688 bytes; 0 MB) used
     
     
    I have been working to figure it out on my own but to no avail. If there is anything I could to get it to stop crashing so much I would be very grateful.
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