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ImCoolYeah105

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  1. Upvote
    ImCoolYeah105 got a reaction from wertyquest in Did Attack of the B-Team kill Voltz?   
    No, what killed voltz was the removal of mekansim. It was basically the center of the pack machine wise and when people heard they removed it they left without giving it another thought. What is really killing voltz is the Crackpack. It has mekansim along with a couple very popular magic mods that will obviously never be added into voltz (nor would anyone want magic in voltz...)
  2. Upvote
    ImCoolYeah105 got a reaction from ClaytonRayG in Voltz Beta 3.0.0 going live soon-ish.   
    While rotarycraft in on itself is a very cool mod, it lacks the functionality of mekanism. Rotarycraft simply does not work with voltz- it's power system is incompatible, has no means of storing energy, and cannot be powered by voltz machines. It is now next to impossible to run any kind of machine except those from rotarycraft. Mekanism was built off of voltz and therefore has more functionality. It allows for steel and bronze production, charging power armor, and storing compatible energy for atomic science, ICBM, etc. Rotarycraft simply does not supply the necessity do do well in voltz. Please readd mekanism.
     
    P.s. I did extensive testing of mekansim and it appears rather stable, not to mention the long lasting dup glitch is now fixed. Unless it is a mod pack perms thing, please readd mekanism.
     
    P.s.s. For those crashing remove mad science from the mods folder. Worked for me.
  3. Upvote
    ImCoolYeah105 got a reaction from EagleHawkman in Voltz beta v3.0.0c going live, many bugfixes included!   
    Ok. So I've done some investigation and it turns out resonant induction is compatible with most mods. However, this still leaves the fact that it is NOT compatible with rotary craft. You have 2 different power systems in one pack, and it just doesn't work. Upon studying rotary craft I found that's it's basically a ripoff of mine factory, except mine factory is more functional (in my opinion).
    Also, Power armor is still incompatible. There is no way to energize it, survival or creative. Walking around with an inv full of batteries doesn't even work anymore.
     
    So, these are my 2 complaints: Make the base machine mod compatible with the rest of the power systems, and make a way to charge power armor.
  4. Upvote
    ImCoolYeah105 got a reaction from EagleHawkman in Voltz Beta 3.0.0 going live soon-ish.   
    While rotarycraft in on itself is a very cool mod, it lacks the functionality of mekanism. Rotarycraft simply does not work with voltz- it's power system is incompatible, has no means of storing energy, and cannot be powered by voltz machines. It is now next to impossible to run any kind of machine except those from rotarycraft. Mekanism was built off of voltz and therefore has more functionality. It allows for steel and bronze production, charging power armor, and storing compatible energy for atomic science, ICBM, etc. Rotarycraft simply does not supply the necessity do do well in voltz. Please readd mekanism.
     
    P.s. I did extensive testing of mekansim and it appears rather stable, not to mention the long lasting dup glitch is now fixed. Unless it is a mod pack perms thing, please readd mekanism.
     
    P.s.s. For those crashing remove mad science from the mods folder. Worked for me.
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