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mine_my_own_bizz reacted to Zlepper in Modpack Helper | Pack modpacks | Check permissions | Upload to web | Update Solder Automatically
You will now be asked about unarchieved stuff, at least as long as a .jar file isn't found in the folder.
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mine_my_own_bizz reacted to Zlepper in Modpack Helper | Pack modpacks | Check permissions | Upload to web | Update Solder Automatically
The crash issue is fixed now. It seems forge decided to suddenly change something in their version 2 json.
I will get around to the unarchieved mods soon.
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mine_my_own_bizz reacted to Zlepper in Modpack Helper | Pack modpacks | Check permissions | Upload to web | Update Solder Automatically
Glad to hear!
But to be the bearer of bad news, I have just released an update, which to make some things more compatible will break the current install, so before you update I would suggest you to go into the %appdata% directory, look for solderhelper, and delete the files there. If you don't you might end up having a lot of crashes due to missing database information.
Changelog:
Improved mod detection, now a few more mods should be identified.
Permission is now 100% working, though even more improvements are coming.
Lots of quality improvements.
For those using Technic Solder, the mods file that opens in your webbrowser should now autoselect text in the outputtable. (You might have to force your browser to reload it's cache (shift + F5)) EDIT: Or rather, this will work once cloudfront decides to actually update the mirrored files there.
Loads of bugfixes.
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mine_my_own_bizz got a reaction from Zlepper in Modpack Helper | Pack modpacks | Check permissions | Upload to web | Update Solder Automatically
You sir are a God Mr. Zlepper!
PRAISE THIS MAN!
Great work!
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mine_my_own_bizz reacted to Amaxter in Looking for Mod Suggestions!
Actually eternal isles does work for 1.7.10, it's a really awesome continuation of Divine RPG.
Also I believe somebody wrote a script for solder that would automate adding mods by simply providing it with a slug for each one.
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mine_my_own_bizz reacted to disconsented in Quick TechnicSolder database copy/pasta question...
http://webcheatsheet.com/sql/mysql_backup_restore.php#phpmyadmin -
mine_my_own_bizz reacted to epicsquare in Can't add modpack from solder
Solved this. The trick was to go into the "broken" modpack in my modpack list on technic, and switch the minecraft version, or make some other small change, then click save. This seems to have corrected whatever issue occured duriong creation of it, as I assume it just overwrote everything in the database, this time properly.
Hope this helps someone else!
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mine_my_own_bizz reacted to plowmanplow in Permgen and LiteLoader
During my time providing support for custom modpacks I have occasionally run across a pack which required PermGen allocation to be higher than the default 128M. I've seen questions about this before so I figured I would make a post about it for folks to gander at, but also so that it would show up when searched for as well.
I have also seen posts by folks looking to include LiteLoader in a Technic custom modpack. For 1.7.2+ this is as simple as dropping the LiteLoader jar file into a modpack. For <=1.6.4 it is a bit more involved.
The Java arguments which are passed to the client process by the launcher are pulled from the "version.json" file inside the modpack.jar. That file can be edited to provide additional command line parameters such as for PermSize and to include libraries such as LiteLoader.
For PermGen space on a server you simply add this to your command line:
-XX:PermSize=128m -XX:MaxPermSize=128mThis can be set to whatever you need so bumping it to 256m is straight forward. In the client, since the Launcher will pull the version.json file out of modpack.jar and overwrite the file in the "bin" folder it is necessary to edit the file in the modpack.jar to persist any changes. Simply add the PermSize changes to the parameters at the top of the file like so:
"minecraftArguments": "--username ${auth_player_name} --session ${auth_session} --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets} --tweakClass cpw.mods.fml.common.launcher.FMLTweaker",becomes
"minecraftArguments": "--username ${auth_player_name} --session ${auth_session} --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets} -XX:MaxPermSize=256m --tweakClass cpw.mods.fml.common.launcher.FMLTweaker",In a similar fashion, it is possible to add the LiteLoader initialization like so:
"minecraftArguments": "--username ${auth_player_name} --session ${auth_session} --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets} --tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --tweakClass cpw.mods.fml.common.launcher.FMLTweaker",note the addition of:
--tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweakerAfter the change to the startup parameters, it is necessary to add a library definition to the version.json file as well. Look for the section right at the top that has this line:
"libraries": [then add the following directly after that and before the first existing library definition:
{ "url": "http://dl.liteloader.com/versions/", "name": "com.mumfrey:liteloader:1.6.4" },For those of you who don't want to go editing your own files I have prepared downloads with the changes already in place. These are Solder ready but can easily be used in your standard modpack by unzipping them.
Forge for 1.6.4 Build 965 with LiteLoader: https://copy.com/VJWY16eHefyt?download=1]1.6.4_9.11.1.965_LL
Forge for 1.6.4 Build 965 with 256M PermSize: https://copy.com/B0y1EHeTTLwU?download=1]1.6.4_9.11.1.965_PG
Forge for 1.6.4 Build 965 with LiteLoader and 256M PermSize: https://copy.com/3zQXwpU4YMR9?download=1]1.6.4_9.11.1.965_LL_PG
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mine_my_own_bizz reacted to Eranisa in YouWillDie ModPack, Face your fears and Conquer them all.
So I've lost creative thought, Anyone have any ideas of mods that could fit in here? I'm reconsidering putting magic mods back in such as Blood magic and Ars Magica 2, But I need some more stuff. Armor, weapons, Mobs, Dimensions, things to explore, anything.
The only thing I want to try to stay away from is things with technology, far to over used. Every modpack out there has all that tech stuff these days, Just isn't fun to me anymore. Anyone got some ideas? Place them here and I'll make sure the check them all out.
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mine_my_own_bizz reacted to tubbytoad42 in [1.7.10] Serendipity Unlimited
One of our staff members designed it for us.
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mine_my_own_bizz reacted to Eranisa in YouWillDie ModPack, Face your fears and Conquer them all.
Updated download link, Modlist, and Update news so that its all up to date on whats new in the pack.
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mine_my_own_bizz reacted to Munaus in YouWillDie ModPack, Face your fears and Conquer them all.
OP here has proven that reading is not a lost skill! I'm glad that my little challenge proved fruitful!
Congratulations on winning your thread back!
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mine_my_own_bizz reacted to Munaus in [1.7.10] The 1.7.10 Pack [Kitchen Sink] Over 1M Downloads!
please stop bumping with low effort posts
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mine_my_own_bizz reacted to Amaxter in [1.7.10] The 1.7.10 Pack [Kitchen Sink] Over 1M Downloads!
Love that you're one of the few people out there with the balls to make a good 1.7.10 modpack! Tired of playing a two year old version of Minecraft . Will play your pack more when I get the chance.
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mine_my_own_bizz reacted to Nefzen in 【Hexplore-It Modpack 】〖TechnicSolder〗Creates a beautiful and DANGEROUS world that begs to be explored!!! (。◕‿◕。)
Your new server is pretty nice I've already pick a nice desert to build my fortress in.
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mine_my_own_bizz reacted to Nefzen in 【Hexplore-It Modpack 】〖TechnicSolder〗Creates a beautiful and DANGEROUS world that begs to be explored!!! (。◕‿◕。)
nice Bizz I'll check out the server right now
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mine_my_own_bizz reacted to Munaus in Spell Craft
Platform Potluck is for modpacks that actually work, advertising broken ones defeats the purpose of Potluck.
Moved to proper section
Also, without logs or link to your modpack nobody can do anything for you
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mine_my_own_bizz reacted to zF4ll3nPr3d4t0r in Custom Modpack Statistics
Bump... Just wondering if anyone knows anything about this now as they stopped showing up like an hour after I made that post in June .-.
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mine_my_own_bizz got a reaction from galacticwarrior9 in Custom Modpack Statistics
This is very frustrating. My pack hasn't shown the statistics since 05/12/14 and it is now 06/16/12. I really need to know the possible traffic that will be incoming if/when our public server goes live. My pack was at 400-500 downloads per day after finally tapering down from a couple 2000-3000 download days. I really wish there was a way to see get this information since now my most popular month wont be viewable once(IF) it ever comes back online. Grrr.
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mine_my_own_bizz reacted to Amaxter in [1.6.4] [SOLDER] The Cake Box: Over 200 balanced mods!
Updating to 1.7/10/1.8.X soon!
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mine_my_own_bizz reacted to Amaxter in [1.6.4] [SOLDER] The Cake Box: Over 200 balanced mods!
Thanks, I spent a while working on this xD
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mine_my_own_bizz reacted to coolbrz in 【Hexplore-It Modpack 】〖TechnicSolder〗Creates a beautiful and DANGEROUS world that begs to be explored!!! (。◕‿◕。)
It was EpicCraft on the FTB launcher. In comparing folders a bit, it looks like it adds config files in the enviromine/customproperties folder.
I zipped up the enviromine config folder from that pack and uploaded it here,
http://www.mediafire.com/download/lhgbxmss1pq0uj1/enviromine.zip
File is safe but i understand if you dont want to download that heh, so like i said just grab the mod pack from FTB and check it out yourself.
Here is a quick snippet for comparison and you can see the config effects, this is pulled from the fluids config, you can see where the smoothie will affect temp and both affect hydration.
"Strawberry Soda" { I:01.ID=16314 I:02.Damage=0 B:"03.Enable Ambient Temperature"=false D:"04.Ambient Temperature"=0.0 D:"05.Ambient Air Quality"=0.0 D:"06.Ambient Santity"=0.0 D:"07.Effect Temperature"=0.0 D:"08.Effect Air Quality"=0.0 D:"09.Effect Sanity"=0.05 D:"10.Effect Hydration"=1.0 D:"11.Effect Temperature Cap"=37.0 } #################### # Melon Smoothie #=================== # #################### "Melon Smoothie" { I:01.ID=15280 I:02.Damage=0 B:"03.Enable Ambient Temperature"=false D:"04.Ambient Temperature"=0.0 D:"05.Ambient Air Quality"=0.0 D:"06.Ambient Santity"=0.0 D:"07.Effect Temperature"=-0.2 D:"08.Effect Air Quality"=0.0 D:"09.Effect Sanity"=0.0 D:"10.Effect Hydration"=0.8 D:"11.Effect Temperature Cap"=34.0 }
On the flip side, it also has files that have negative affects too such as affecting hydration, for example the bigger foods will affect hydration more and what not, this is pulled from the feast file,
"Delighted Meal" { I:01.ID=15493 I:02.Damage=0 B:"03.Enable Ambient Temperature"=false D:"04.Ambient Temperature"=0.0 D:"05.Ambient Air Quality"=0.0 D:"06.Ambient Santity"=0.0 D:"07.Effect Temperature"=0.0 D:"08.Effect Air Quality"=0.0 D:"09.Effect Sanity"=4.0 D:"10.Effect Hydration"=-10.0 D:"11.Effect Temperature Cap"=37.0 } -
mine_my_own_bizz reacted to silentwatchr in 【Hexplore-It Modpack 】〖TechnicSolder〗Creates a beautiful and DANGEROUS world that begs to be explored!!! (。◕‿◕。)
I am Fairly New to this modpack but I recently found a nifty mod called Mobile Bases mod, Just a Suggestion.
And good luck on Getting the laptop Back
P.S: if the mod Shown in the message is outdated or overdated don't bother with the mod
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mine_my_own_bizz reacted to nvrsbr in 【Hexplore-It Modpack 】〖TechnicSolder〗Creates a beautiful and DANGEROUS world that begs to be explored!!! (。◕‿◕。)
Wow that sucks, hope you get it back soon.
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mine_my_own_bizz reacted to tubbytoad42 in [1.7.10] Serendipity Unlimited
Are you using 64-bit java 7? There could be any number of reasons why this would happen, but off the top of my head, if I had to guess, this would be why.
Also make sure you have roughly 3GB of RAM dedicated to the technic launcher....if you have any further issues please let me know.