HeatHunter
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HeatHunter got a reaction from fenton in MC amplified terrain map to Tekkit Server
is this 'amplified map' a mod?
If yes, you might be able to integrate it into tekkit, make sure you get the right version, tekkit runs on MC 1.6.4 atm.
If you just have a map generated in MC and want to transfer it to tekkit, this might work, but you might miss the content of the mods that ships with tekkit (e.g. ores)...
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HeatHunter got a reaction from EvilOwl in Item Duct Help
and also Tekkit Lite != Tekkit like others have posted previously
Tekkit Lite is old, outdated and not under maintenance any longer...
So all the mods included in Tekkit Lite might be outdated aswell.
Your Version of TE might not contain the Itemducts...
Your Problem is probably solved by installing another modpack called Tekkit using the launcher
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HeatHunter got a reaction from CXXIVLDIVL in On the fine art of quarry mining
also good to know is that a quarry won't connect to itemducts and a tesseract won't connect to BC pipes (in fact, the BC Pipes will connect, but all the Items get spit out).
you'll want to use tesseracts in mid-late-game to teleport power to your quarry and to get the items directly to your base...
(in endgame you'll probably use MFR-Lasers for ressource-gathering)
You have to use a buffer chest in that case
I prefer the following setup to support a quarry:
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HeatHunter got a reaction from AetherPirate in Did you know?
did you know that you can copy existing structures using mffs?
place down a mffs supporting infrastructure so you're able to generate a force field.
Craft a custom module and right-click on one corner of the structure you want to copy (it tells you point 1 saved in chat)
then right-click on the opposit point of the structure (it tells you point 2 saved)
shift+right-click into the air (it tells you field structure saved)
now you can use it to produce a force field with the exact same shape your structure has (you can preview it using the camoflage module)
now place some chests next to your force field projector and put some needed materials in it (you can also use a me-interface and configure it to export these materials)
use a field stabilizer module in your projector and it will use the materials to build the structure saved in the template...
some things to mension:
it can't copy all blocks (due to bugs) e.g. stairs are only placed the west direction, double slabs are not placed at all, no conduits, no tesseracts
it ignores the direction on machines (e.g. laser drill prechargers) those machines have to be turned around using a crecent hammer afterwards.
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HeatHunter got a reaction from M1r077 in Did you know?
did you know that you can copy existing structures using mffs?
place down a mffs supporting infrastructure so you're able to generate a force field.
Craft a custom module and right-click on one corner of the structure you want to copy (it tells you point 1 saved in chat)
then right-click on the opposit point of the structure (it tells you point 2 saved)
shift+right-click into the air (it tells you field structure saved)
now you can use it to produce a force field with the exact same shape your structure has (you can preview it using the camoflage module)
now place some chests next to your force field projector and put some needed materials in it (you can also use a me-interface and configure it to export these materials)
use a field stabilizer module in your projector and it will use the materials to build the structure saved in the template...
some things to mension:
it can't copy all blocks (due to bugs) e.g. stairs are only placed the west direction, double slabs are not placed at all, no conduits, no tesseracts
it ignores the direction on machines (e.g. laser drill prechargers) those machines have to be turned around using a crecent hammer afterwards.
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HeatHunter got a reaction from Toparis in Did you know?
did you know that you can make mob-essence out of xp-bubbles using a MFR Sewer
As MFR-Laser drills also yield ruby, peridot and saphire ore, this in combination with a block placer + block beaker can be built to an automated mob-essence farm...
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HeatHunter got a reaction from usoldier in Most Power hungry stuff ?
the most power hungry thing I know of are the MFR Laser drills
the prechargers of that thing are using 5kRF/t each and you can put 4 around it...
just a little tip, leave those engines aside, as they come from BC and were replaced with TE dynamos. The dynamos work way better...
You can connect machines using conduits then (even if a machine needs MJ as a powersource, these conduits will convert it on the fly e.g. a quarry)
Edit:
I looked it up, the dynamos are producing 80RF/t so you would need 250 of them to produce the 20kRF/t needed to power one drill...
I guess that renders it as endgame-equipment
I for myself am using a big reactor to produce steam and with that steam I operate some turbines that produce a lot of power (big reactor turbines)
as Big Reactors are running on yellorium fuel, you won't need any oil by then
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HeatHunter got a reaction from MrBurrito99 in Getting to Mojang Screen, Than Switching Back to Launcher
Caused by: java.lang.RuntimeException: java.io.FileNotFoundException: C:UsersRyanAppDataRoaming.technicmodpackstekkitmainconfigWirelessRedstone.cfg (The requested operation cannot be performed on a file with a user-mapped section open)
I think someone mensioned to add the tekkit folder to your anti-virus as an exception...
The above line looks to me as if something has opened the file while tekkit tried to access it...
might be the problem...
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HeatHunter got a reaction from StUffzEnra in Automating Galacticraft machines...
ok, here's what I did... (my Webserver is bit slow, so pictures might need a bit to load)
First, the Overviews
Top:
bottom:
energy is supplied from the back. (I think it's actually the side of the machines)
the supplier pipe at the top is configured as followed
(I had to pick the 32 stack out of the machine and insert it back in to get the machine initially start working)
I configured the Import bus to fetch items on low signal
and the Level Emitter to send a redstone signal if a specified amount of items is in stock
this should be scalable...
Didn't test what happens if the machines run full and you take out a stack, but I think the machine starts producing again when the import bus starts importing the second stack of items...
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HeatHunter got a reaction from DeltaOps in A tiny bit of problem with MineFactory Reloaded
are the energy cells configured correctly? (open them with rmb and click on the gear on the right there you can configure input and outputs I think for the cells it is blue-dots = input and orange dots = outputs)
some machines also want to be connected through energy conduits mfr-machines might count to that list...
also the basic power supply in tekkit would be a steam dynamo, provide water and a solid fuel (e.g. coal, caracoal) and it produces energy (you can charge the energy cells that way
hope I could help you
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HeatHunter reacted to randomchance in On the fine art of quarry mining
Deep storage units are awesome for a single type and cheap to boot. Haven't found a reason to use Extra Utilities compression on anything with them in place from the initial turtle and pipe network when in a hovel, then moving them into the tower and attaching to ME network.
The low lag way for dealing with liquids in quarries was to use a force field to displace the water before the quarry was set up. Not sure if this is in the current Tekkit these days. Anyway it is not something I use much quarrying over the ocean, which avoids 90% of the flowing liquid issues.
After my last experience quarrying the nether I think I will avoid it entirely this time round, although the cobble latch idea Kotja suggested is quite a nifty (although labour intensive) solution.
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HeatHunter got a reaction from Dash16 in Tekkit 1.2.8d is now the recommended build.
now enderStorage seems to make some trouble for me now...
Caused by: java.lang.UnsupportedClassVersionError: codechicken/enderstorage/EnderStorage : Unsupported major.minor version 51.0
as we didn't built anything with ender Storage atm, I decided to delete that mod temporarly...
found out that ChickenChunks and WirelessRedstone have similar problems...
good thing is, I can load up our world with no probs by deleting that mods...