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Posts
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Everything posted by Munaus
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The launcher either not starting, or limited...
Munaus replied to Awnia's question in Technic Launcher
This belonged in Bug Reports. Moved what java version do you have installed? not bits (32 or 64) but the actual version -
Derailed Gaming|PixelmonLife|Whitelisted|
Munaus replied to Konman156's topic in Platform: A Custom Server Zone
read the Server Guidelines and edit your title accordingly Edit. No effort given. Locked. Contact me or staff if you want this back OP -
Cant log in.. invalid credentials invalid username or password
Munaus replied to SyntheticBeats's question in Technic Launcher
why would you reboot your cpu? what does that have to do with signing your account? Technic launcher goes through Mojang authentication servers when you attempt to sign in, so if neither username or password works (or you just forgot either one) then you need to contact Mojang Tech Support -
there should be a folder for the server, which is where you need to put that LegacyJavaFixer. Singleplayer works because you have the file on client side, but not on the server side. don't ask me where the server folder is, I know nothing about servers
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Invalid Credentials.Invalid username or password
Munaus replied to Destroyer1's question in Technic Launcher
3 accounts? are there more than one person playing the launcher on that computer? -
can you run singleplayer?
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It's something that has been discussed to death in this modding community and we are frankly quite tired of answering that question. I personally don't see CJ in a positive light, so I wont talk about it. If you're truly curious you can dig deeper in older threads to see why
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we had that mod once. CovertJaguar wasn't happy with that so Technic removed it If you want it you can add it yourself, but Technic team wont
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Unable to Launch java.util.concurrentmodificationexception
Munaus replied to MrGuySirDude's topic in Attack of the B-Team
this issue has been reported a hundred times on Bug Reports. and the response has always been the same. Google LegacyJavaFixer by LexManos. Put the file inside the mods folder of the pack you wish to play. Done! http://www.technicpack.net/article/attention-modpack-authors.105 http://www.technicpack.net/article/concurrentmodificationexception-in-java-18020.89 remember to read the Technic News from time to time. -
this thread here http://forums.technicpack.net/topic/112443-small-scale-recruitment-thread-attack-of-the-b-team/ exists for a reason. Post there
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are there any mods that needs the oil lakes that Artifice spawns? I only remember IC2 needing it I don't have any tech mods, so I see no point in having them
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see this thread by Torezu http://forums.technicpack.net/topic/113851-small-scale-recruitment-thread-tekkit/ ? it's where all these kinds of posts belong. Use it!
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the good thing about multitronic is that they have very selective parts that fits the whole packaged you order. you can't order something at the wrong size with them you're right about the Hdd, I didn't see that. I only briefly glanced at the catalogue and by adding the screen alone I thought the cost was smaller than Kocken's offer
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read the Server Guidelines and edit your title accordingly Edit. No reply, locking this thread. Contact me or staff if you want it unlocked
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multitronic
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Most common issues and fixes! And known problems
Munaus replied to arriej's topic in Attack of the B-Team
this is the board for Attack of the B-team. We discuss that modpack here and nothing else. Take issues with custom packs to the modpack creator -
a list of mods I initially looked at and installed with no issues Ancient Warfare doggytalents dragonmounts petbat legendarybosses metallurgy guards coral reefs twilight forest fossil & archeology chococraft journey map better dungeons but once I came to blood magic that was at 1.6.4, but the API was for 1.7 and 1.8 I started to look over the other mods and to my grief I saw this: bloodmoon 1.8 better farming 1.6.2 alchemyplusplus 1.6.4 guards 1.6.4 legendary bosses 1.6.4 so I can kiss these mods goodbye if I wanted a 1.7.1 pack. the full pack would have looked like this: Ancient Warfare doggytalents dragonmounts petbat legendarybosses metallurgy guards coral reefs twilight forest fossil & archeology chococraft better dungeons better farming antique atlas (replacing journey map) enchanting plus mine & blade battlegear dynamic sword skills bloodmagic roguelike dungeons mariculture aquatic abyss aquaculture better storage infernal mobs village tavern this was roughly where I was aiming. perhaps with one more food mod. maybe one more magic mod. but now I'm stuck.
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been working on a 1.6.4 pack for myself and adding mods one by one and testing it for 2 days. Now I'm halted, because a single mod Blood magic needs the Guide Api for me to acquire its ingame books. and that api is only for 1.7+ and up..... uuuggghhhh.....! Now I either need to redo the whole pack or dump that mod for a different magic mod. decisions, decisions...
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if you wish to play 1.7.10 with the mods that Tekkit has, you have to download all the mods individually as 1.7.10 versions and put them inside a clean 1.7.10 minecraft folder.
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modpack Could anybody Create a Modpack for me?
Munaus replied to mytoecold's topic in Platform Pagoda
custom pack discussions and help belongs in Platform Pagoda. Moved -
Mod Makers Market is to discuss how to create a mod putting a mod inside a pack to make your own custom pack belongs in Platform Pagoda. Moved
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- helicopter
- tekkit
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(and 1 more)
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dont resurrect old threads. issues and bugs are reported on the Bug Reports http://forums.technicpack.net/forum/62-bug-reports/
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tekkit classic Tekkit classic doesn't work
Munaus replied to Larsvanerp's topic in Tekkit Classic Discussion
my pinned thread just got edited on where issues and bugs belong. read it http://forums.technicpack.net/topic/120277-tekkit-classic-bugs-issues/ -
you didn't bother to read the Server Guidelines. Go read it and edit your title accordingly Edit. 5 days and no response from OP. Locking this thread Contact me or staff if you want this unlocked