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DrakeEldridge

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Posts posted by DrakeEldridge

  1. also make sure u r using matching pack to ur server download. I downloaded the server just as modpack was updated, took me awhile to realise the modpack was updated, but the server download wasnt lol, so like an hour later i re downloaded server, and it worked. was like a 1 in million chance of me downloading the server in between modpack being updated and server file still outdated.

  2. Seems like perhaps a item id is conflicting with something u have added. try removing Jammys Furniture mod and try digging down and breaking those blocks again. (Is jammy the only mod u added? cause it could be any mod u have put into the pack) removing morph shudnt of caused any problems, and what were you finding annoying with it? I found the "once you kill u instantly turn into what you killed" annoying, so I turned that off in the config, now players can still morph, but only when they want to, not each time they kill something.

  3. Also, I had a crash while people were trying the minions mod. Was it the minions mod that did it?

    Shud I post this somewhere else?

     

     
    java.lang.NoClassDefFoundError: net/minecraft/entity/CallableEntityTracker
    at net.minecraft.entity.EntityTracker.func_72785_a(EntityTracker.java:219)
    at cpw.mods.fml.common.registry.EntityRegistry.tryTrackingEntity(EntityRegistry.java:400)
    at net.minecraft.entity.EntityTracker.func_72786_a(EntityTracker.java:64)
    at net.minecraft.world.WorldManager.func_72703_a(WorldManager.java:37)
    at net.minecraft.world.World.func_72923_a(World.java:2026)
    at net.minecraft.world.WorldServer.func_72923_a(WorldServer.java:1292)
    at net.minecraft.world.World.func_72868_a(World.java:4438)
    at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:1154)
    at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:44)
    at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:15)
    at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:188)
    at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:347)
    at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:30)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:832)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:777)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:659)
    at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
  4. Well i will keep an eye out, perhaps they will add some more stuff to bteam or create a modpack thats as good as bteam and has more generated structures. And yea im new here, i just read the technic lite description "One geared for smaller servers"   and thought its a lightweight version of tekkit. I'm still learning all about these packs. I like hexxit cause it has those mods in it, but its not as fun as bteam, hence y I would luv for a fun modpack like bteam with these type of mods in em. But yeah, will just wait and see.

  5. Technic doesn't need to do what FTB does. We have platform, when Technic makes a pack that people feel something is missing they copy the pack and add/remove whichever mods they like/don't like

    isnt tekkit lite exactly tht though, a version of tekkit with a few mods removed to make it easier to use? Cudnt same thing b done to attack of the bteam to make those who lag with modpack able to handle it, and perhaps make a version with dif mods, like ruins and twilight forest or whateva. I dont think just copying the modpack and just dumping the mods in wud b legal or work, since id's might conflict. Ftb was just an example of how dif versions of the same pack can be made, but same can be said for tekkit.

  6. I agree that the pack could use some extra world gen structures would be awesome, yet as Munaus said it would be to much of a strain, as it already is for most people. You could probably include the Ruins mod, but have it so it doesn't have those uber big structures (like the flying castle one) somehow, but hey I'm not a mod creator so I don't know. And adding the twilight would again be awesome, but again be hard for most people to manage. I like the idea of finding new things in the world other than boring witch circles. Nice suggestion yet I doubt it would be possible

    Yea, I think it possible if the mods are tweeked. perhaps remove a few biomes and instead have ruins. its all about 1: waiting for people to have pc's that can handle it all. or 2: editing the mods and sacrificing some stuff to make room for others. 

     

    Isn't tht what ftb does? they have a heap of dif versions of ftb, some with lite verions of the modpack, and others with dif mods but some taken out to make room for em. Why doesn't technic do what ftb did? or like tekkit lite?

    make a bteam lite with a few structure mods instead of like tropics. I dunno. I just like to find new buildings and structures, makes the game more immersive. Its why I like Elder scrolls, finding all the cool buildings and dungeons that are all different etc.

  7. The modpack is quite huge already in my opinion. Any further world gen-mods would make it unplayable for most people

     

    Unless any modpack creators out there wants to prove me wrong?

     

     

    Yea I suppose, but it would be great addition for those who can run it. And computers are getting better and better, doubling performance every year, making computers like those that are good enough to play this mod pack with these mods added, cheap in just a few years time. Those who don't have good pc's atm will prob have computers better then mine (which is new) by time they next upgrade computers. In a few years everyone will hopefully have a pc thats good enough to run this modpack with these aditions. So adding to this modpack wudnt b a big deal cause everyone will have gud enough pc's eventually.

  8. Can we get some more interesting structures generated on this modpack. I love the Ruins mod and better dungeons and battle towers mods. This modpack is great, but I like have structures to explore, as do players on my server. Bteam is all about world domination, whats better then concurring dungeons and exploring the world before you take it over? Imagine walking though a battle tower with your minions by your side. These would be a great addon to the modpack. Twilight forrest would also be awesome. Any chance technic would add these in?

  9. NOVA SERVER FOR FUN SURVIVAL AND ROLEPLAY (Attack of the B-Team modpack server!) NO WHITELIST, GREAT COMMUNITY! SERVER PACK IS LATEST RECOMMENDED 1.0.10b!


    Hi.

    Nova is a server with full plugin/modpack unity to provide a great minecraft experience. The Attack of the B-Team modpack from technic works great on this server, and makes the game one giant fun filled adventure for the whole family...well, anyone in the family who plays minecraft. We are a pretty chill and relaxed community here who's rules are few.  Our main rule, Have fun. So come join us, and have an amazing time out this mod-pack.

     

    We have a new IP for all those who have played on NOVA before.

    192.95.30.82:25655

    INSTALLATION:


    http://www.technicpack.net/ and select the technic tab and download the technic launcher.

    Once downloaded, open technic launcher and find Attack of the B-Team mod-pack (make sure to use version 1.0.9c), and hit play.

    Once loaded, go to multiplayer, and enter our ip.

    Done. See, simple.

     

    IP: 192.95.30.82:25655

    Dynmap:
    http://tinyurl.com/novamap

    Enjin:
    http://nova-server.enjin.com/

    Good Luck

    -DEL

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