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Posts posted by SpikeCB
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Yea looking at the mods there is a ton of them and pixelmon is with a different modpack not the one im thinking of making. Im probably going to remove either greg tech and/or rotarycraft, and possibly Ars Magica 2 as it can change the balance quite a bit with its healing which can make the rewards you get in blood magic easy, this also goes with Botania too, so i might remove that too, but it isnt all about its healing and such. Any ideas of mods I should remove, add for better balance and such?
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So Im in the planning stage of creating a modpack. I created a private modpack with pixelmon as its main mod, but this is not what i need most help with. If you could tell me ideas for other mods i could add to this modpack that would be helpful Anyway so the new modpack i want to make, I dont have a specific set theme of how its supposed to feel but i want to add some of the new mods that have been released like botania and possibly have ae2, and Im thinking of having these mods:
Ic2
Thermal Expansion
Railcraft
Buildcraft
Advanced Genetics (Maybe)
Applied Energistics (1 or 2)
A Type of Mod adding new biomes like Biomes o' Plenty
Bibliocraft
Mekanism
Backpacks (Maybe)
Big Reactors
Blood Magic
Thaumcraft 4
Ars Magica 2
Chisel
ComputerCraft
Compact Solars
EnderIO
Enhanced Portals (Maybe)
Extra Cells
Extra Utilities
Open blocks
Factorization
Forestry
Forge Multipart
Hats Mod
RedPower2? (I heard things about it tho so about it yet)
Inventory Tweaks
JABBA
Logistics Pipes
IronChests
MFFS
Minefactory Reloaded
Mimicry (Not sure yet, seems little to cheaty)
Modular Powersuits
Mystcraft
Natura
Not enough items
Nether Ores
Obsidian Plates
Opis
Portal Gun/ Gravity Gun (Maybe)
Power Converters
Quarry Plus
Project Red
Some sort of minimap mod
ReactorCraft
Redstone Arsenal
Random Things
RemoteIO
Rotarycraft (Maybe)
Steve's Carts
Thaumic Tinkerer
TiConstruct
Tinkers Mechworks
Tinkers Steelworks
Twilight Forest
Waila
Botania
Binnies Core
Carpenter's Blocks
Forbidden Magic
Dartcraft (Maybe)
Damage Indicators (Maybe)
Magical Crops
Magic Bees
Morph
Open Peripheral
Thaumic Reliquary
Chicken Chunks
Steve's Factory Manager
Witchery
WRCBE
Xeno's Reliquary
Flans Mod
Dimensional Anchors
Hardcore Ender Expansion
Rougle Like Dungeons (Maybe)
Gregtech (Maybe)
Electro-Magic Tools
ICBM (Maybe)
Statues
Galacticraft (Maybe)
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This is what ive got so far, please tell my incompatibilities or mods that arnt updated yet, if i should remove some mods and other things I need to know about making a modpack and about my list. I could also use some help with names for the modpack.
Thanks!
Making New Modpack: Need Help
in Platform Pagoda
Posted
Hmm even figuring out what mods to remove can be frustrating, either way ill try to make one still and continue the regular topic, but i just got an idea for a modpack that isnt much of a game changing mod, rather that it enhances vanilla minecraft, so something like life in the woods, i might make 2 modpacks; one that allows you to still play on servers and one that is meant for singleplayer really, but I haven't joined a server with mods in a while so maybe it changed to allow you to join even if you have mods on. Some basic mods im thinking of adding are:
Shaders
Biomes o' Plenty
Inventory Tweaks
This might break the balance or the enhanced vanilla minecraft theme but tinkers construct? Or maybe another weapon adding mod
Better grass & leaves
Dynamic lighting
Something that adds more food
Bibliocraft?
Nei
Backpacks
and some other things
Got any other cool mods i could add? Or should i just stick to the enhanced minecraft and add things that really dont add items just aesthetic effects?