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Cosmology27

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  1. Upvote
    Cosmology27 reacted to AetherPirate in How to get IP included in pack   
    servers.dat
     
  2. Upvote
    Cosmology27 reacted to plowmanplow in Modpack Making 1.6.4 Help   
    Your modpack has a staggering number of item ID conflicts. These will almost surely cause problems when trying to use any of the mods which are conflicting and cause a ton of problems for trying to set up a server. Your modpack does actually start so I'm not sure exactly what you are asking for at this point. Your original post is a bit rambling.
  3. Upvote
    Cosmology27 reacted to plowmanplow in Modpack Making 1.6.4 Help   
    This is what I am confused about. You currently have Forge in your pack, correctly I might add. The modpack.jar file in the bin folder is simply the Forge universal jar file renamed to be "modpack.jar".
     
    As for item ID conflicts, open your ForgeModLoader client log and search for the word "CONFLICT" (without quotes). Some may be unresolvable (Iguana Tweaks does "odd/bad" things) but most should be. Flan's often conflicts with itself which will require you to extract the weapon packs and change the IDs inside the text files from the weapon pack.
     
    The pack does eventually start for me and I am able to create and enter a SSP world. Keep in mind that your pack is quite large and you need to be allocating 3G to the launcher to have any hope of running it successfully.
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