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MrBRAD

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Posts posted by MrBRAD

  1. I want to voice my support for Bibliocraft. Them bookshelves and things are too damn pretty and useful not to have, and the mod doesn't overlap or overshadow anything.  I'd love a Record Rack to hold all the great Tropicraft music.

     

    Big Reactors is something we've wanted to add since the beginning, but I keep waiting for a stable v3 version to bring it up.  The new version has redstone interfaces, how about big reactors & PRCs to manage them?

     

    Sounds great!

     

    I really like Attack of the B-team, and play it every nighte with the homies atm. So many wacky things to do. If I was to add one thing, it would be a more ballanced progression in the game for server use.

    I'm playing mp and this is my first real try with a modpack. Until now I've been running a vanilla server. Around 2 years.

    I love starting over in minecraft - fresh map, new start, seeing if I can make it with out dying, building a small base, and then bigger with all the neat stuff. A steady progression from setler with nothing to castle owner. Later in the game it's cool if the gameplay comes closer to creative in the sence that you can fly and easily get lot's of goods.

    But in ABT you can fly as soon as you kill a bat, and if you summon minions, well you hardly ever need to mine either. These things you can do from the very start. I love both features, but they are to over powered and to easy to get in my view. If they consumed some expensive resource, or hard to achive gear, that would be better.

     

     

    You may be happy to learn that in morph's cfg you can limit when you are able to learn to fly. You can set it to require having been to the nether, and I think the second limit you can set is needing to have killed a wither. Don't quote me on that second one though. There are a few other cool settings too, like how well morphing into a mob will disguise you.

  2. MFR kicks butt, I don't know why forestgrind would ever be high on somebody's priority list. I really wish you did give more than "..." because I really want to know. It's always felt like it makes much more work than it relieves you of.

     

    Thaumcraft is very insulated from any other mod. It would overshadow Witchery and everything else. Instead of playing "Attack of the B-Team" you'd be playing "Thaumcraft and some other things".

     

    I do agree about the power generation problem. I would adore this pack if it had bigreactors and computercraft to manage them.

     

    Iron Chests might be nice. With the resource abundance, the materials for Strongboxes aren't so hard to come by though and I hear they have quite good storage.

     

    Final note, I would like biplanes added to Flan's mod. The parts are there taunting me, but I can't put them together.

  3. It's a total bummer to see bits of a biplane in NEI but not having the ability to put them together. I don't want spitfires, 109s and carpet-bombing, just a plane to putter around in without the clunkiness of Archimedes. I suppose I could get a dragon... still though, biplanes would be much appreciated if added.

  4. You have possibly the worst game playerbase to build a community with and yet these forums are a great place and don't even cost :10bux: Seriously, well done.

    To think that all this was originally just one little download link in a forum thread is pretty mindblowing. Thanks for making Minecraft modding a thing that doesn't suck.

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