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Insanity897

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Posts posted by Insanity897

  1. I mostly don't agree with you, Insanity, but I do appreciate the effort you've put into your suggestions here.  You've gone beyond what most people bother with when making this kind of suggestion here :)

     

    That said, it's not the best place to present it.  The B-Team devs here do get a say in the pack, but at the end of the day they're adding/removing things based on what people like Keralis (who you mentioned) in the B-Team actually want or require.  It's best to ask them there on their channels if you want to see something more.  Melfice suggested BDoubleO100 and GenericB, those seem like the best place to start.

     

    Railcraft I'd be happy to see to be honest - IF and only IF the bugs get sorted with it.

     

    Steves carts fits fine, but it's a worse option at just about everything than what's already in the B-Team (worse digger/miner than a hammer, worse transport than a glider/flying gene/bat form/archimedes ship, worse farmer than the harvester etc.).  I think that'd mean it'd be used less often while still bloating the modpack, and when used (every well established player would eventually have some just to look cool) it'd put more strain on the servers for very little gain.  There are better decoration options.

     

    Buildcraft not at all, I don't see that it has anything that's not got an equivalent in the B-Team or isn't actually wanted in the pack: remember that one of the goals was to keep the core minecraft gameplay intact - that means mining and building still have to be done manually (if a lot faster) for the most part.  There's not really any mid-tier "run while I wait" stuff in B-Team, the only stuff like that is top tier and either hard to build, costly to run or both.  Buildcraft isn't balanced in the same way.  If people are willing to use mass-area-work tools like the filler, they can just use tools like worldedit just fine.

     

    AE maybe.. you'd have to present a better argument to get me to come off the fence on that one (not that my opinion on the matter is worth anything, again, the B-Team themselves are who to talk to).  It just feels a little too easy.  Logistic pipes a definite no - it's not especially well written and it'd reduce most current servers pop max from 80ish to maybe 60.  P|R is still much less mature, but it'll get there.  Logistics pipes is great if you've only got a few people playing, but on my old Tekkit Lite server one person managed to build a logistics system that was regularly server-crippling.  If one person can do that, what can 80 do?

     

    MFFS I would like to see.  I remember at one point you could abuse it to crash a server, I'd only want it if they'd fixed that (they're pretty good though, I expect they would have by now).

     

    Aether/Deep Dark both add a lot of extra server load for little gain in actual gameplay for players.  They'd both result in a lower pop max and a more spread out playerbase on servers.

     

    Treecapitator Melfice already covered, there's a mid-tier axe from tinkers construct that performs the same function already (the lumber axe).

    I understand again Aether is too big and I do understand your point on build craft how this mod pack likes to keep the basis of core Minecraft

  2. they should also add: portal gun and gravity gun.

    i like it but its not feed the beast this mod pack isn't all about technology. plus portal gun I believe is bugged and the portals won't even open up on the gun, but I may be mistaken. Also there has to be some transparency between mod packs. Like when I mentioned buildcraft it blew up in my face because it's like every other Modpack
  3. #1) Did CovertJaguar fix his breaking of portals and other multiblock structures yet? Or is it still not his problem, but that of vanilla/other mods (ACTUAL ARGUMENT OF HIS!)?

    #6) Yup. Let's add a huge mod into an already big modpack. What could go wrong? *exploding servers in the background*

    #7) Tinkers Construct => Lumber axe.

     

    At any rate, you can propose these on the forums all you want, but the ones you need to convince at GenerikB and BdoubleO100 of the B-Team. They decide what kinds of gameplay mods should be added.

     

    Also, these mods have been asked for, but for the wrong reasons? How are your reasons, which come down to the same thing other people have said in the past, better than others?

    Yea I understand your reasons and forgot about the lumber axe from tinkers construct but I do believe the breaking of portals and multiblock structures has been fixed by him. Most likely he was forced to do because of his argument

  4. These mod have been asked for but for the wrong reasons. I don't ask for these mods for myself but for everyone and have though of the good it would bring to the official attack of the b-team server and the users if the pack FEEL FREE TO ADD OR EXPRESS YOUR FEELINGS ABOUT WHAT I WANT TO CHANGE

    #1. Railcraft

    This mod brings elaborate track systems to Minecraft and can be used to create roller coasters and train systems to bring you through your destination. It also gives you another variety of power generation because right now the only two good ways to get power are from mob essence and magma generators.

    This could be used to create train systems with actual trains and actual picking you destination to travel through for servers and can create amazing roller coasters for fun.

    #2. Steve's Carts

    This is a amazing mod that adds modular carts to the game. This compliments Railcraft well but can be used alone. It adds another way to mines, farms and so much more. It is a great mods to add cart use to the world of Minecraft. I feel like keralises mind would explode if he saw a minecart not being used as a system of getting around

    #3. Buildcraft

    I know some say it is as useless as ic2 now because of thermal expansion but really it isn't. Thermal expansion started as a adding for buildcraft and even though it has much of the basics of buildcraft it missed a lot of content and I don't mean quarrys and tanks and another dozen or so engines that do the same thing as the TE engines. I mean the little bits that really make it different. Like the circuits used for automation witch mist stuff in the mod pack has to be done manually or with u standing there watching it the whole time. Also the architect block which allows you to copy and save designs and your greatest buildings into a blueprint which can be brought into any other Minecraft world you have. And the filler would save so much time. Instead of every youtuber pausing the vid to clear terrain this thing could save them 4 hours of digging. Also auto crafting tables are always nice when creating factories and auto stone brick makers

    #4. Applied Energistics or logistics pipes

    I only say this because I have heard of many issues with project reds sorting systems and I know it work it's just at such a early state and I love that at least something is there but it just doesn't add what a real sorting system could become. It also doesn't have cross dimension so you can't bring your sorting system through other bases and dimensions like in AE with the quantum ring. This could be used by keralis to connect his moon base to his regular base

    #5. MFFS

    There is about 4 different ones due to the mod creator leaving us and also this doesn't really fit with the pack but wither battles are annoying and in the mod pack they kinda haft to happen regularly for many things like heart canisters or even nether stars.

    Also adds a level of security for public servers

    #6. (OPTIONAL) Aether mod

    I was on the borderline of including this but another dimension to explore would be amazing. This is full of bosses and just crazy mobs. This is one mod I have never really tested though so I don't know how it would react to aotbt. But it looks like it would fit in Nicely with the magical aspect of the Modpack

    #7. (OPTIONAL) Tree capitator

    this is a really cool mod witch makes if so you don't haft to cut down every piece of the tree like in real life when you cut trees down. Just go in the configuration and make it so you can only do it with the axes because doing it with a fist is a little cheap and makes it so you haft to at-least spend some resources to use this mod

    This is all the mods I would love to see in attack of the b-team. I know a lot will disagree with what I say but this is what I feel is wrong with the b-team mod pack. I know the mod pack is playable and fun with out these but I feel like it would make it a little more fine tuned with these additions.

  5. I just wanted to know if the b-team could take a look at the flans content packs again I think it would be awesome for them to use cars helis or even anti air guns in there builds. Plus right know flans in the pack doesn't have much functionality with the Titan pack and no one uses it on the b-team server so I think this would make the mod way better and I think instead of Kerala having a millions guns he could have another million vehicles

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