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Posts posted by GenPage

  1. In two of your crash reports, It appears that ProjectRed is causing your memory leak. I am going to assume the other one is caused by the mod but happened to trip a vanilla method when space ran out.

    at mrtjp.projectred.transportation.TableUpdateThread$.add(routingthreads.scala:14)

    I would suggest considering removing the mod, and reporting the issue to the mod author. Sounds like they aren't properly cleaning up their Objects ;)

  2. [email protected]:~$ ping
    PING ( 56(84) bytes of data.
    64 bytes from icmp_seq=1 ttl=52 time=86.2 ms
    64 bytes from icmp_seq=2 ttl=52 time=85.9 ms
    64 bytes from icmp_seq=3 ttl=52 time=86.1 ms
    64 bytes from icmp_seq=4 ttl=52 time=86.3 ms
    64 bytes from icmp_seq=5 ttl=52 time=86.0 ms
    64 bytes from icmp_seq=6 ttl=52 time=86.0 ms
    64 bytes from icmp_seq=7 ttl=52 time=86.2 ms
    64 bytes from icmp_seq=8 ttl=52 time=86.1 ms
    --- ping statistics ---
    8 packets transmitted, 8 received, 0% packet loss, time 7006ms
    rtt min/avg/max/mdev = 85.977/86.144/86.307/0.231 ms

    Ping isn't bad at all.


    traceroute from my server got null routed.


    Your connection seems fine. Seems like its the actual server itself, or how you have your MC server configured

  3. Sounds like you either have a crappy server host or your MC server is not setup correctly. Care to share the IP address/hostname of the server? I can run some tests.


    You can do so also, just open the cmd prompt, and use "ping <server>" or "tracert <server>" (Windows tools)


    Ping while test round-trip packet timings (in milliseconds).  


    Trace Route will map out the hops/hits to the server.

  4. Tracker Rules and Guidelines


    - Do some basic research before you post an issue. Read through the Tracker. We'll delete your report if it's obviously already been reported several times over.


    - The moderators here have as much control in the tracker as they do in the forums.


    - Don't post gibberish. We'll just delete your report.


    - Provide necessary information. (see Necessary Information)  If you don't, we'll delete your report.


    - Please attach necessary (text) files or use a paste site instead of copy/pasting an enormous log into the text box. 


    - If you see an issue that is the same as yours, DO NOT POST, confirm the issue on the Issue Info Sidebar


    - No PMing Admins or Mods with bug reports. - You will not get special private help.


    Necessary Information (Example):


    - Title: Cannot load any modpacks when first opening the launcher (Descriptive but short)


    Type of Bug: Launcher Bug, In Game Bug, Solder Bug, Platform Bug, etc.

    Launcher Bug - Issues before you start Minecraft

    Solder Bug - Issues while trying to update/download modpacks

    In Game Bug - Issues while playing Minecraft (crashes)

    Platform Bug - Issues with technicpack.net

    Video / Screenshot of the incident: (optional)

    - Imgur http://imgur.com

    - Puush http://puush.me/

    Reproduction rate: 2/10 (happened 2 out of 10 times)

    Steps to reproduce:

    Launched Technic Launcher

    Observe the result

    Expected result: Modpack images/logos should appear

    Observed result: Nothing displays in the modpack carousel

    Insert logs (Technic Launcher logs, Minecraft logs/crash reports)

    - Ubuntu - paste.ubuntu.com

    - Pastebin - pastebin.com

    Fill out the Issue details in the sidebar to the best of your ability (Severity, Version, Java Version, OS)


    PLEASE BE HONEST WHEN SELECTING SEVERITY LEVELS. (We reserve the right to adjust severity levels at will)


    All Board Rules and Guidelines still apply ===> Board Rules and Guidelines




    Tutorials coming soon


    - How to find your Java Version

    - How to find your OS arch (64-bit/32-bit)

    - How to obtain Technic Launcher logs

    - How to obtain Minecraft logs/crash reports

    - How to read/understand logs/crash reports


    Bug Report Template:


    - Title: B-Team does not load after clicking Play in the launcher


    Type of Bug: In-Game Bug

    Video / Screenshot of the incident: (optional)

    Reproduction rate: 5/10

    Steps to reproduce:

    Opened Technic Launcher

    Selected Attack of the B-Team

    Clicked Play

    Launcher disappeared

    Mojang screen comes up

    Mojang screen disappears

    Launcher reappeared

    Expected result: B-Team should completely load

    Observed result: Minecraft closes/crashes and the launcher reappears

    - Logs: Launcher Log: http://paste.ubuntu.com/7115878/

                   Minecraft Crash Report: http://paste.ubuntu.com/7115883/

    - Additional Comments:

  5. I am slightly confused OP. Why aren't you yelling at BdoubleO and Generikb ? Attack of the B-Team mods were picked by them. Seems a bit silly to yell at the guys who compiled it for them.


    Its one of the trickiest parts of third party packs (not sure if Technic calls them that). When you are building a pack based on what a specific person or persons has asked for you can't just pull mods, or change configs however you want. The Technic team from what I understand had input in the pack but they did not design the pack by themselves. They gave the B-Team what they asked for. If thats not to your taste that probably means you have different taste then BdoubleO and GenerikB.  It does not however make the Technic pack creators bad pack creators. The fact that they gave the B-team exactly what they asked for and did it with as much stability and lack of bugs as they could says they are good pack creators. If I am in fact incorrect and the Technic team designed this from the ground up by themselves, your dislike of the balance/mod choices still doesn't translate into it being a bad pack or the team being bad pack creators. It just means the pack is not to your taste. Thats why there are so many different packs. A single pack cannot please everyone. 


    Exactly this

  6. @GenPage I dont blame Technic, Like I said I dont like it particularly like the way that its built because it allows other people to bypass permissions. But to blame technic is kind of like blaming Pirates Bay for indexing p2p files. But I dont think my approval was ever really needed was it. I was just providing as an example that neither system is perfect.

    Your second question is indeed a good one. We literally havent even started on this yet and most certainly do not have all the answers to all the questions at this time, just a broad outline of an idea.

    Permissions really shouldn't be needed for a modding community. I think it falls on your view/definition of modding and from a modders POV what you expect to get out of it. But thats a whole seperate matter.

    You also cant compare Technic to Pirates Bay either because Technic's purpose is not the illegal redistribution of mods in modpacks. Its the modpacks themselves. But this situation is unique.

    I wish you the best with this venture, you have a lot of work ahead of you. I really do hope we get a central place for mods, modpacks, and the end users that is done right. Cheers!

  7. The platform way of doing it is the polar opposite if you like, its almost like it completely unrestricted. That means that people can put almost anything into a modpack and Technic distribute it.


    This is wrong, we dont distribute mod packs, we index and provide a means to play them. They distribute their own through Solder from their own servers. The Platform just provides a means for people to find packs and use the launcher to access their resources. The liability falls on the server owners/pack owners that created it. Blaming us for indexing mod packs that don't have permission is like blaming the ISP for not going after a customer that is pirating. Even then it is unclear due to the core nature of modding. You dont blame the system, its how the people use the system that is the problem. Work it out with the mod pack owner first before coming to us about it. A majority of the time it is a private pack someone put together for friends.

    upload any mod that was specific to your pack (if appropriate) and this get added onto our launcher automatically. Its goal was to remove a lot of the restrictions that are currently there.


    How is this any different than Technic and the custom modpacks users make? Wouldn't this allow people to upload mods that are not "Pre-approved". You cant police a modding community. It just doesnt work. The whole "approval" system is a horrible idea.

    If CurseForge is going to have a mod repo and a modpack repo, you would think the linkage between the two would be enough. Mods and the author are displayed with the modpack, they get their credit and a link to their mod with more info? To add an "approval" process is the worst idea I've heard and I hope is not pursued. That would set the Minecraft modding community back.

  8. Don't be afraid to talk to him, if you want to. Dan200 is a very agreeable guy, he takes this far better than many modders would, especially considering he's quit his day job to work on indie games and mods. I hope (and think!) there's room for you all!

    I agree, Nothing better than a little friendly competition

  9. I think this highlights fears in the community with some mod devs and why they choose to close their source code. I was just hoping it would be a more unique and creative idea than a CC spinoff. There are differences, I agree but not enough to convince people whole-heartily without trying the mod and I think that's what you should aim for. However in the end it'll be up to the community and a little competition/diversity didn't hurt anyone. I will definitely be trying this mod out.

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