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Posts posted by GenPage
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In two of your crash reports, It appears that ProjectRed is causing your memory leak. I am going to assume the other one is caused by the mod but happened to trip a vanilla method when space ran out.
at mrtjp.projectred.transportation.TableUpdateThread$.add(routingthreads.scala:14)
I would suggest considering removing the mod, and reporting the issue to the mod author. Sounds like they aren't properly cleaning up their Objects
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genpage@pagefortress:~$ ping 66.85.187.61 PING 66.85.187.61 (66.85.187.61) 56(84) bytes of data. 64 bytes from 66.85.187.61: icmp_seq=1 ttl=52 time=86.2 ms 64 bytes from 66.85.187.61: icmp_seq=2 ttl=52 time=85.9 ms 64 bytes from 66.85.187.61: icmp_seq=3 ttl=52 time=86.1 ms 64 bytes from 66.85.187.61: icmp_seq=4 ttl=52 time=86.3 ms 64 bytes from 66.85.187.61: icmp_seq=5 ttl=52 time=86.0 ms 64 bytes from 66.85.187.61: icmp_seq=6 ttl=52 time=86.0 ms 64 bytes from 66.85.187.61: icmp_seq=7 ttl=52 time=86.2 ms 64 bytes from 66.85.187.61: icmp_seq=8 ttl=52 time=86.1 ms ^C --- 66.85.187.61 ping statistics --- 8 packets transmitted, 8 received, 0% packet loss, time 7006ms rtt min/avg/max/mdev = 85.977/86.144/86.307/0.231 ms
Ping isn't bad at all.
traceroute from my server got null routed.
Your connection seems fine. Seems like its the actual server itself, or how you have your MC server configured
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Sounds like you either have a crappy server host or your MC server is not setup correctly. Care to share the IP address/hostname of the server? I can run some tests.
You can do so also, just open the cmd prompt, and use "ping <server>" or "tracert <server>" (Windows tools)
Ping while test round-trip packet timings (in milliseconds).
Trace Route will map out the hops/hits to the server.
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Please refer to '?do=embed' frameborder='0' data-embedContent>> for posting about issues
Also use the Tracker, post under "Tekkit Lite". Thanks.
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Please refer to '?do=embed' frameborder='0' data-embedContent>> for posting issues.
Also if you are having issues with the launcher, post in the Tracker/Bug Reports please.
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On the launcher you can roll back by click on the cog gear underneath the modpack logo, you can select the version used from this menu.
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Sounds like your modpack is crashing now that you have it downloading. Go to the modpack folder and look for the latest crash report.
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It is called "Reset Pack". If that doesnt work try deleting the modpack folder and redownloading.
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Not at the moment. Feel free to try Tekkit Lite or Tekkit Classic. I believe those still have IC2.
With our newer Tekkit pack, IC2 has been replaced in favor of TE and MFR automation.
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You should truthfully be only using Solder on servers. Solder is not meant to be hosted on a local machine off a home connection. I would suggest hosting a zip of your modpack instead and put your pack to that instead of Solder.
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Tracker Rules and Guidelines
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Necessary Information (Example):
- Title: Cannot load any modpacks when first opening the launcher (Descriptive but short)
- Type of Bug: Launcher Bug, In Game Bug, Solder Bug, Platform Bug, etc.
Launcher Bug - Issues before you start Minecraft
Solder Bug - Issues while trying to update/download modpacks
In Game Bug - Issues while playing Minecraft (crashes)
Platform Bug - Issues with technicpack.net
- Video / Screenshot of the incident: (optional)
- Imgur - http://imgur.com
- Puush - http://puush.me/
- Reproduction rate: 2/10 (happened 2 out of 10 times)
- Steps to reproduce:
Launched Technic Launcher
Observe the result
- Expected result: Modpack images/logos should appear
- Observed result: Nothing displays in the modpack carousel
- Insert logs (Technic Launcher logs, Minecraft logs/crash reports)
- Ubuntu - paste.ubuntu.com
- Pastebin - pastebin.com
- Fill out the Issue details in the sidebar to the best of your ability (Severity, Version, Java Version, OS)
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Tutorials:
Tutorials coming soon
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Bug Report Template:
- Title: B-Team does not load after clicking Play in the launcher
- Type of Bug: In-Game Bug
- Video / Screenshot of the incident: (optional)
- Reproduction rate: 5/10
- Steps to reproduce:
Opened Technic Launcher
Selected Attack of the B-Team
Clicked Play
Launcher disappeared
Mojang screen comes up
Mojang screen disappears
Launcher reappeared
- Expected result: B-Team should completely load
- Observed result: Minecraft closes/crashes and the launcher reappears
- Logs: Launcher Log: http://paste.ubuntu.com/7115878/
Minecraft Crash Report: http://paste.ubuntu.com/7115883/
- Additional Comments:
- Nathanation11, JoshuaBob, R0B3R72 and 16 others
- 19
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I am slightly confused OP. Why aren't you yelling at BdoubleO and Generikb ? Attack of the B-Team mods were picked by them. Seems a bit silly to yell at the guys who compiled it for them.
Its one of the trickiest parts of third party packs (not sure if Technic calls them that). When you are building a pack based on what a specific person or persons has asked for you can't just pull mods, or change configs however you want. The Technic team from what I understand had input in the pack but they did not design the pack by themselves. They gave the B-Team what they asked for. If thats not to your taste that probably means you have different taste then BdoubleO and GenerikB. It does not however make the Technic pack creators bad pack creators. The fact that they gave the B-team exactly what they asked for and did it with as much stability and lack of bugs as they could says they are good pack creators. If I am in fact incorrect and the Technic team designed this from the ground up by themselves, your dislike of the balance/mod choices still doesn't translate into it being a bad pack or the team being bad pack creators. It just means the pack is not to your taste. Thats why there are so many different packs. A single pack cannot please everyone.
Exactly this
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I approve of these new signatures
Images are prohibited from signatures. My hope is they are used for reasonably useful information like luke is doing.Crap. -
Lightening your pack is something to also seriously consider like Amaxter suggested.
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@phaed for Launcher Feature Requests, feel free to make an issue on the GitHub repo. CanVox looks at that more frequently than he'll be surfing forms. He'll get notifications. I will also bump this along to him for his review and consideration.
Issue Tracker for Technic Launcher: https://github.com/TechnicPack/TechnicLauncher/issues
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@GenPage I dont blame Technic, Like I said I dont like it particularly like the way that its built because it allows other people to bypass permissions. But to blame technic is kind of like blaming Pirates Bay for indexing p2p files. But I dont think my approval was ever really needed was it. I was just providing as an example that neither system is perfect.
Your second question is indeed a good one. We literally havent even started on this yet and most certainly do not have all the answers to all the questions at this time, just a broad outline of an idea.
Permissions really shouldn't be needed for a modding community. I think it falls on your view/definition of modding and from a modders POV what you expect to get out of it. But thats a whole seperate matter.
You also cant compare Technic to Pirates Bay either because Technic's purpose is not the illegal redistribution of mods in modpacks. Its the modpacks themselves. But this situation is unique.
I wish you the best with this venture, you have a lot of work ahead of you. I really do hope we get a central place for mods, modpacks, and the end users that is done right. Cheers!
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The platform way of doing it is the polar opposite if you like, its almost like it completely unrestricted. That means that people can put almost anything into a modpack and Technic distribute it.
First,
This is wrong, we dont distribute mod packs, we index and provide a means to play them. They distribute their own through Solder from their own servers. The Platform just provides a means for people to find packs and use the launcher to access their resources. The liability falls on the server owners/pack owners that created it. Blaming us for indexing mod packs that don't have permission is like blaming the ISP for not going after a customer that is pirating. Even then it is unclear due to the core nature of modding. You dont blame the system, its how the people use the system that is the problem. Work it out with the mod pack owner first before coming to us about it. A majority of the time it is a private pack someone put together for friends.
upload any mod that was specific to your pack (if appropriate) and this get added onto our launcher automatically. Its goal was to remove a lot of the restrictions that are currently there.Secondly,
How is this any different than Technic and the custom modpacks users make? Wouldn't this allow people to upload mods that are not "Pre-approved". You cant police a modding community. It just doesnt work. The whole "approval" system is a horrible idea.
If CurseForge is going to have a mod repo and a modpack repo, you would think the linkage between the two would be enough. Mods and the author are displayed with the modpack, they get their credit and a link to their mod with more info? To add an "approval" process is the worst idea I've heard and I hope is not pursued. That would set the Minecraft modding community back.
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This does not give any useful information since it is only part of the log. Can you post the entire log via pastebin.com please?
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Don't be afraid to talk to him, if you want to. Dan200 is a very agreeable guy, he takes this far better than many modders would, especially considering he's quit his day job to work on indie games and mods. I hope (and think!) there's room for you all!
I agree, Nothing better than a little friendly competition
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Why do you need empty folders? Minecraft will reconstruct folders it needs. Delete the empty folders. If that doesnt work, post your zip and I can take a look at it for you.
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@Titan32a You are correct.
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@Deo3560: If you could post the console output/ or logs of the load. That would be a bit more helpful.
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I think this highlights fears in the community with some mod devs and why they choose to close their source code. I was just hoping it would be a more unique and creative idea than a CC spinoff. There are differences, I agree but not enough to convince people whole-heartily without trying the mod and I think that's what you should aim for. However in the end it'll be up to the community and a little competition/diversity didn't hurt anyone. I will definitely be trying this mod out.
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@GrnEyedDvl Also your issue with Tekkit Lite is invalid. It is an issue with IC2 and "seasonal code".
Server memory leak
in Attack of the B-Team
Posted
Also your -Xms setting should always be half of your max -Xmx. Its bad practice to force it to allocate the full 5GB. Set the minimum to hlaf and if it needs it to, it has the space to grow.