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Jon_

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Posts posted by Jon_

  1. Guess i confuesed a bit, sorry, english isnt my native language.

     

    I modded my normal 1.7.10 minecraft with LiteLoader with WorldEDitCUI, Shaders and Forge with Optifine, but it took me  about 4 days to get this to work. What i wanted to say with this was: I am not that good with instaling mods.

    So i need an kinda easy way, to get 

     

     

     

    working. Version does not care, but i clearly have no idea how to fit all these mods into one jar/game at the same time.

     

    PS: looked at your Modpack, looks cool on first sight, but i dont know all the mods. So i will try it later, lets see if i can go along with it.

    Basiclly if you don't care about MC versions you can ignore the Dimensional doors part. about optifine - you won't find it in public packs but it's pretty easy to add it :)

    the shaders is the big problem because as I said - a lot of the mods do not support it, so it's not recommended to use it in big modpacks.

  2. A lot of the things that you mentioned arn't REALLY possible.

    ● optifine on public modpacks? - that can be reported. you can't get permissions to use optifine in your public modpack, you can only recommend that.

    ● also Shaders - not really possible either. a lot of the mods have problems with it, it's more for vanilla-style clients.

    ● then Dimensional doors - the creator said he won't make a version to MC 1.7, so again - if you want a modpack with new mod versions this isn't possible.

    other than this three notes, I can recommend you use my modpack, because you won't find any good modpack with these 3 notes that will be good, stable and illegal.

  3. GUYS! Update v0.5.3 is OUT!

    full changelog from the modpack page:

    0.5.3 - Added NEI Integration - adds a bunch of cool things to NEI - google it if you wish to know more, also updated Forge and alot of other mods to their latest versions. (24 mods in total) (16/11). also changed some configs - MFR recipes are now enabled with two options: TE/EIO. the mod updates should fix a lot of stuff.
    here's a full list of the mod that have been updated (tell me in the MCF if you want me to do that all the time): http://pastebin.com/9wwrAwbU
    *IMPORTANT FOR SINGEL-PLAYER: nothing. this update shouldn't have a problem with worlds from version 0.5.2.
  4. You're right, he doesn't need permissions to post a modpack, but he does have them, with links to the exact words of the mod makers. I do like how you insult the work of the modpack creator, insult his character and how you finish this bundle of joy with the oh so passive-aggressive "You're welcome to refute this." Pro-tip: if you're trying to look better than someone else, avoid insulting him, it really just makes you look like the asshole.

     

    Permissions shouldn't even be a thing when talking about mods, but I guess this is already so deeply rooted in the modding community that it's too late to change anything.

    Thank you for your comment.

    also worth to note, that if every good modpack in the Technic Platform for MC 1.7.10 without permissions were deleted, The 1.7.10 Pack will be probably the only modpack left.

  5. What is the problem with the permissions list of the modpack?
    http://bit.ly/The-1-7-10-pack-Permissions
    I worked really hard on it, and asked every modder who doesn't give permissions to every pack too. even the music creator of the VoxelMenuMusic.
    please, if your comment doesn't help anyone, just don't post it. I don't work this hard for these comments.

    as you said, yes. that did take a lot of effort. and I did it alone. so please explain what is the problem with the permissions list - I don't get it.

  6. Yes, changelogs are reported to the launcher in the update feed of each pack.

    We'll do some solder improvements after the platform launches. We've got a lot of cool features in our sights, but it's not in the scope of the new platform.

    We're going to look toward more server integration in the future, but not with this release. :) It is important, and we know that.

    Thank you for your response!

    as a modpack developer, these are the features that I thought were the most important.

    :)

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