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Posts
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Posts posted by Jon_
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Could you provide the latest.log from the modpack folder?
it's in .technic/modpacks/*modpack name*/logs
if you can put it in pastebin.com and put a link here it'll be great.
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Can you please provide the modpack's latest.log & the latest launcher log?
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Try to delete "C:UsersZacharyAppDataRoaming.technicmodpackstekkitliteconfigWirelessRedstone.cfg" and launch again.
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Check out episode 10 of MrJuicebags Let's Play!
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The download is a .zip file?
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Guess i confuesed a bit, sorry, english isnt my native language.
I modded my normal 1.7.10 minecraft with LiteLoader with WorldEDitCUI, Shaders and Forge with Optifine, but it took me about 4 days to get this to work. What i wanted to say with this was: I am not that good with instaling mods.
So i need an kinda easy way, to get
working. Version does not care, but i clearly have no idea how to fit all these mods into one jar/game at the same time.
PS: looked at your Modpack, looks cool on first sight, but i dont know all the mods. So i will try it later, lets see if i can go along with it.
Basiclly if you don't care about MC versions you can ignore the Dimensional doors part. about optifine - you won't find it in public packs but it's pretty easy to add it
the shaders is the big problem because as I said - a lot of the mods do not support it, so it's not recommended to use it in big modpacks.
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A lot of the things that you mentioned arn't REALLY possible.
● optifine on public modpacks? - that can be reported. you can't get permissions to use optifine in your public modpack, you can only recommend that.
● also Shaders - not really possible either. a lot of the mods have problems with it, it's more for vanilla-style clients.
● then Dimensional doors - the creator said he won't make a version to MC 1.7, so again - if you want a modpack with new mod versions this isn't possible.
other than this three notes, I can recommend you use my modpack, because you won't find any good modpack with these 3 notes that will be good, stable and illegal.
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I can recommend you guys, this is really useful.
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The modpack has been updated to v0.5.4 and has reached 2000 downloads!
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GUYS! Update v0.5.3 is OUT!
full changelog from the modpack page:
0.5.3 - Added NEI Integration - adds a bunch of cool things to NEI - google it if you wish to know more, also updated Forge and alot of other mods to their latest versions. (24 mods in total) (16/11). also changed some configs - MFR recipes are now enabled with two options: TE/EIO. the mod updates should fix a lot of stuff.
here's a full list of the mod that have been updated (tell me in the MCF if you want me to do that all the time): http://pastebin.com/9wwrAwbU
*IMPORTANT FOR SINGEL-PLAYER: nothing. this update shouldn't have a problem with worlds from version 0.5.2. -
Weird. you have any specific settings in your Technic Launcher/FTB Lanuhcer?
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You're right, he doesn't need permissions to post a modpack, but he does have them, with links to the exact words of the mod makers. I do like how you insult the work of the modpack creator, insult his character and how you finish this bundle of joy with the oh so passive-aggressive "You're welcome to refute this." Pro-tip: if you're trying to look better than someone else, avoid insulting him, it really just makes you look like the asshole.
Permissions shouldn't even be a thing when talking about mods, but I guess this is already so deeply rooted in the modding community that it's too late to change anything.
Thank you for your comment.
also worth to note, that if every good modpack in the Technic Platform for MC 1.7.10 without permissions were deleted, The 1.7.10 Pack will be probably the only modpack left.
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Add ars magica
I didn't and won't add Ars Magica 2 to the pack with the same reason it's not in direworlf20's ftb pack - it's unstable, and the mod author don't update it any more.
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Watch episode #7 of MtJuicebags Let's Play!
Also check out episode 8!
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What is the problem with the permissions list of the modpack?
http://bit.ly/The-1-7-10-pack-Permissions
I worked really hard on it, and asked every modder who doesn't give permissions to every pack too. even the music creator of the VoxelMenuMusic.
please, if your comment doesn't help anyone, just don't post it. I don't work this hard for these comments.as you said, yes. that did take a lot of effort. and I did it alone. so please explain what is the problem with the permissions list - I don't get it.
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The modpack has OVER 1,500+ Downloads! AMAZING!
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v0.5.1 is OUT!
please read the changelog in the modpack page.
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Update v0.5.0 is OUT!
full changelog is in the Modpack Page! -
so anyone done any lets play stuff of this yet ? Want something new to watch
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Are you playing on a server?
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If you want, I can recommend you >my modpack for 1.7.10.
RedPower -> ProjectRed is in.
ICBM is "still" not out for 1.7.10, i'm asking myself if ever it will.ComputerCraft, MFFS, BuildCraft and Mekanism are in my pack.
hope you have fun
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Yes, changelogs are reported to the launcher in the update feed of each pack.
We'll do some solder improvements after the platform launches. We've got a lot of cool features in our sights, but it's not in the scope of the new platform.
We're going to look toward more server integration in the future, but not with this release. It is important, and we know that.
Thank you for your response!
as a modpack developer, these are the features that I thought were the most important.
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so anyone done any lets play stuff of this yet ? Want something new to watch
Someone on the minecraft forums told me he want to do a let's play with the pack yesterday.
i'll update it here when it'll come out
Whenever i try to login it says Invalid Credentials
in Cafe Lame
Posted
Happy to see you figured it out