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DarkFluoresce

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  1. Upvote
    DarkFluoresce reacted to Skuli in Let's Test Hexxit for Minecraft 1.7.10!   
    Asgard Shield won't be updated until 1.8, according to the minecraftforum link. Mine and Blade has been added, which is quite a lot of fun in a similar vein.

    I also didn't realize Immibis was not added to the betas, I'll rectify that with the next update! I have a few more of the old mods to add, like offlawn and hexxitgear that need to be pushed also.

    And yes, The Mining Dead was my server that I started in 2011, glad you liked it! Hope the zombies didn't kill you too much!
  2. Upvote
    DarkFluoresce reacted to Skuli in Let's Test Hexxit for Minecraft 1.7.10!   
    Keep an eye on the 3.0 builds, that's where the pending changes are going to happen.
     
    I would like to clear up an area where you seem to be confused:  I dropped LegendGear, More Bows!, Asgard Shields, and many a few others because they didn't exist for Minecraft 1.6.4/1.7.X.  Some may see updates for 1.7 and be re-added during the beta, like Legendgear and ExtraBiomesXL have been, but my hands are tied in that respect.  I mean, I can't really make a 1.5.2 mod work in 1.7.10, as much as I wish I could.
     
    IF it makes you feel any better, Zelda Sword Skills is out in the next major update now that Legendgear has been updated; since there was no updated Legendgear until fairly recently, I stuck ZSS in to try to fill the Magic Boomerang/heart container gap, but it adds too much stuff I have no interest in, and is a MASSIVE memory hog. 
     
    Lycanites' Mobs is still being evaluated, to be honest.  I'm doing the serious behind-the-scenes stuff now, like altering spawn rates and biomes, the hard boring stuff.  I enjoy the additional difficulty this mod adds, but I agree the overland spawns just feel weird and out of place.  It could be relegated to underground mobs and nether, we'll see.  I really don't like the ore mobs, they are just too much for new players.
     
    I think you misunderstand the purpose of Ancient Warfare; it's far more an NPC-based automation mod than any sort of pvp thing.  The thought of having Buildcraft, Forestry, or Thermal Expansion in Hexxit makes my skin crawl, but with Ancient Warfare you can have a couple of NPC couriers running around carrying ore from your storage chest to your furnace, and carrying ingots back, or sorting your loot into their massive warehouse structure, while having to manage your NPC guards to keep the monsters from slaughtering all your helpless citizens.  It's been a lot of fun in my experience, and delightfully complicated, I'd recommend looking more closely at it...
     
    In any event, I'd keep in mind that this is beta, and still EARLY beta at that!  Also, you're more than welcome to stick with 1.5.2 Hexxit in the meantime, or forever, if that's the build you like, it won't hurt my feelings at all!
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