Working on updating my server to 3.0.19... been playing for a week or so, and I still haven't even scratched the surface on what all is available... just WOW ... sincerely, I'm all like to play this! (I'm just now starting to get an idea of how much work you have/are continuing to put into this as well, hat's off to you!)
Just wanted to give a little feedback/kind of discuss my observations in the pack thus far, ask a couple of questions, and share a crash report.
- I was kind of turned off by the not losing inventory on death thing... until I experienced some rogue-likes and "lived" through a couple blood moons. Wowsas. Changed my stance hahaha.
- I am running Dynmap 2.1 and it appears to be working fine so far (overworld, nether, TF rendered so far)
- The Nether seems a bit tame in comparison to the rest of the pack... back when Hexxit 3.0.0c was in beta (I guess that whole thing got canceled?) it had Lycanites Mobs in it... the nether was over-the-top bonkers ridiculous... but that could have been my config, etc... I dunno. Compared to even the Overworld (in some places) and especially with the 1 in 5 chance that any given night will be a blood moon, it seems like the Nether is where you go for a breather now hahaha... this isn't necessarily a bad thing at all... the group on my server migrated to the Twilight Forest this time around... mainly because we've been playing MC on and off for 4 years now and we were standing around going "What the heck are we gonna do that we haven't done before?" and someone brought up TF and away we went. So as we're building away there, Hexxit starts coming back to me, and I remember that mobs don't spawn here. At first I started rethinking the idea to build in TF... then I considered the fact that I could either spend 12 hours building fortifications that would withstand the bloodmoon creeper/explosive-arrow-packin skeleton jihad (more on that below) OR I could just start digging in and figuring out what the heck all of these mods I have never seen before did. So, I guess if someone had never built a Hexxit-base in the nether (I haven't yet, just some odd buildings) then something like Lycanite's would make that prospect more than just a "casual base-build" exercise hahaha,,,,
- Bloodmoon: So, I kind of touched on the bloodmoon thing above... we had this massive ADHD debacle where we were all like "Hey, let's find a place to live!" when in reality we were running around looting the surrounding landscape with the abandon of drunken Vikings... So, lo and behold soon everyone is waddling around stuffed to the gills with super important early game stuff like blocks of jasper and division sigils... I guess it's kind of like how raccoons will grab something shiny then never let go... anyway, now the need to find a place is overwhelming so I say screw it and just run off looking for a pre-made structure so we can get started with the mods as quickly as possible... I take a bed, haul north, find a little cottage thing and bind it up. I head west, Mr. Blood Moon Rising... (Doors reference anyone? No? It's cool.) now, I'd been through like 1 blood moon before... but it was out on a dock, and I had help hahahaha... so this time, I'm like a half click west of where I bound, out in the open. Awesome. Stuff starts gettin wacko... (dat light level tho) and BOOM, TWO SCOOPS OF RAISINS! hell in unleashed upon me from above. I'm wearing like some ratchet mismatch of busted cardboard and cactus stuff... top of the line, you know, maybe a chain helmet with 18 durability left. I am quickly overwhelmed... and I am old-school MC alpha good at fighting stuff... hahaha... this approximately battalion-sized force of skeleton whatever/resident evil zombie horde/effing chuck norris telewarp creepers is just taking my lunch money. All of a sudden, I'm holding a cookie instead of the actually semi decent blade I had previously chosen as my activate item. Now it's what appears to be a chocolate chip cookie. That blade? Oh, that's gone. Inventory is permanent gridlock. If I stop to even move one thing and TRY to find the sword in the dark I am done anyway... so I just tear out of there in a dead sprint east like a 4 year old girl... That's when another perception of mine was shattered in that if you move fast enough you can avoid a lot of spawns at night. Hahahahahaha... yeah. So naive. Not on Crimson Death night, son. So I run this gauntlet all the way back to the cottage I had previously claimed in the name of Spain, and slam the door behind me. Whew. I put a chest down, dump the non-essentials (read: like 80% of the junk I was carrying) have healed up... switched out some armor... I'm feeling pretty good about myself now, and maybe a little childish anger at the golden mongol horde of NO outside the door. So, because I am so awesome and can't possibly need to stay indoors, ever, regardless of gear, I incredibly foolishly open the door. I get 2 blocks and they are on me... it was such a goat rodeo I don't know for sure what all was there, but as I spun to face assailants, the colors at the top of the screen are flashing rare/ultra/infernal hahaha... apparently they'd sent their command staff to the front lines to engage... the next thing I know there is an explosion, I'm dead, I click respawn, and pop right back up! Now these cats is gonna PAY! I turn to rush into the fray... oh, HI GUYS! (APPARENTLY that explosion had blown off the front of the house, and now I am looking down into a crater that is absolutely boiling with an absurd amount of ill-will marching toward me. No problem, let's do this. I start getting all Legolas on them... get like one arrow off, HIT! But what's this? Oh, I'm not drawing a bow back anymore, I'm waving a cookie at these guys now climbing out of the crater like I have a special treat for them. Awesome. Rocket creeper comes zooming in and it's like the ending of a Loony Tunes episode... just fade to black... I awake to find myself all the way back to spawn. I'd literally just had my butt kicked...back...to...spawn... Awesome. So yeah, Bloodmoons are pretty epic in conjunction with the other mods you've woven together hahahaha!
- I did reduce meteor frequency 20 to 5, and now I am lowering it to 1. It's just non-stop... I mean, I have a maxxed out shield so it's going to pick up almost every one of them when I am the only one logged in, but for the damage it does to the landscape otherwise when exploring vs. the overall usefulness of the resources they drop (after early-game anyway) I lowered it accordingly. I definitely love that mod though.
- After doing a couple rogue-likes I reduced "mystery arrow" in LegendGear BattleGear (edit: got this wrong before, and doesn't matter now, anyway!) 2 from 10% to 1% chance. It was just non-stop... every skeleton has a 10% chance, default, to have some kind of advanced butt-kickery, we were getting disarmed multiple times every single fight... then having to kill everything, then say "who has my mannyullyn blah blah" and everyone digging through their stuff and playing swap meet I just said okay I'm gonna dial that back a notch. I bumped flame arrows from 10% to 20% to compensate.
- I've been all over the place in the overworld, and I still haven't seen a Pech from Thaumcraft. I went in and changed I:magical_forest_biome_weight=5 to 20... will test and see.
- Morphs seem kind of OP out of the box, so I set I:canSleepMorphed=0 and I:loseMorphsOnDeath=1 also considering maybe making flight tougher to get next server re-start.
I did have a couple of questions for you as well...(and anyone else who is playing this pack!)
1. Are there any chunk-loaders in any of these mods, that you know of? I've tried searching the NEI for all of the ones I know, but no joy.
2. Any portal/stargate style teleport options available? Any player-teleportation at all for that matter? (There was a stargate mod in alpha that used nether portal frames and then signs with specific syntax to create portal networks... it was AWESOME.)
3. Storage and organization: This is always my Waterloo with Hexxit... going out exploring is awesome... coming back and sorting through 10 large backpacks of loot and putting it all where it needs to go makes my brain cry. This time around, I've seriously taken to making this like 256 crate loot-deathstar right under the floor of our starter base... I just dump everything in there that I am not currently working on/isn't some essential resource that needs to go into a chest. Everything else is fair game, so everyone started pillaging it and then dumping their own stuff into it so now it's like this sick game-within-a-game where there is this chest with 30,000 items in it and each time you open it it's something new... I come by these zombies... just paging through this crate over and over... hahahahahaha... SO... what do you do storage wise? I use reinforced chests/lockers and crates (starting to mess with barrels), but after getting used to some of the stuff you can do in Tekkit... it's tough going back hahahaha... There isn't any magic-power based storage/organization system out there is there?
4. I'm still so overwhelmed by the sheer amount of content right now that I am sure I am about as inefficient as it gets... any advice? Any go-to items from a mod that I should look in to? I'm pretty familiar with all the mods that were in the last official Hexxit release as well as some from the 3.0 beta... but I am just now getting useful stuff out of Thaumcraft, and in the early stages of Botania... LOVING the Thaumcraft golems...
The only definite/repeatable client crashing bug I have encountered (and again, this was in 3.0.17, so it may be moot at this point, but due to the sheer scale of the pack I wanted to share it just in case - mods installed are Hexxit Revisited + OptiFine 1.7.10 HD B5 + FastCraft 1.19)
---- Minecraft Crash Report ----
// I feel sad now
Time: 3/1/15 1:19 PM
Description: Ticking entity
java.lang.ClassCastException: twilightforest.entity.EntitySeekerArrow cannot be cast to net.minecraft.entity.EntityCreature
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
-- Entity being ticked --
Entity Type: TwilightForest.tfSeekerArrow (twilightforest.entity.EntitySeekerArrow)
Entity ID: 6345312
Entity Name: entity.TwilightForest.tfSeekerArrow.name
Entity's Exact location: -53.25, 69.89, 459.20
Entity's Block location: World: (-54,69,459), Chunk: (at 10,4,11 in -4,28; contains blocks -64,0,448 to -49,255,463), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.10, 0.06, 0.01
EDIT: Working through getting 3.019 running on our server turned this up:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 3/3/15 11:44 AM
Description: Ticking block entity
java.lang.ClassCastException: com.pam.harvestcraft.TileEntityPamPresser cannot be cast to com.pam.harvestcraft.TileEntityPamApiary
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
-- Block entity being ticked --
Name: PamPresser // com.pam.harvestcraft.TileEntityPamPresser
Block type: ID #1623 (tile.presser // com.pam.harvestcraft.BlockPamPresser)
Block data value: 0 / 0x0 / 0b0000
I see we've gone from 1.7.10f to 1.7.10g... I'm going to revert that mod and go pick up our apiaries and see if doing that fixes it.
EDIT AGAIN! (Hey, let's keep this wall of text going, right?!) - I tried rolling Harvestcraft (and associated config) back to 1.7.10f but it still threw that same error. I decided to stop chemo and just amputate with MCEdit... So, while this is probably just some one-off problem only applicable to some weird circumstance, I did end up only having to remove one presser.
Editcetera: I finally got everything all good to go, but I did notice that the removal of battlegear 2 = the loss of any items you had on the battlegear tab... SO! Just an FYI, if you haven't upgraded yet, take any weapons/shields you want to keep OFF of the M&B Battlegear tab FIRST!
No offence taken. I actually run three servers atm. One on a VPS. An two on MC Gamerserver packages (I.E. BeastNode). I am simply looking for a way to run three servers still but consolidated and on one plan. Perhaps I am not being clear or am just not understanding. With 3 Game servers I have no root access, so I cannot create different directories, or run a website (linked specifically to that server, of course I could always use a 3rd part webhost company), and things of that nature. Essentially by running with a GameServer I am an Administrator and not an owner/leasee and thus am restricted with what I can do.
On the other hand, with my current VPS I have full root access. That is what I use to run my solder repo, various scripts, did an installation of LAMP, etc. Unfortunately that VPS is restricted to 4GB. With my VPS I also run a server on my it and have total control over it. I have created various shell scripts for autobackup, restarters, crash detectors, an optimized launcher, etc. Various thing that normally come inherent in purchasing a GameServer. I am allowed to do this (the consumer is allowed to do this) because I own the VPS, or in some cases, that portion of the VPS and have root access to it. What I am looking for is a way to consolidate. Perhaps have one good solid VPS (like the link above) or one Dedicated Box on one bill with multiple servers. Granted I may need to purchase more IPs or whathaveyou and assign the different servers to different IPs (for example my current VPS box has two IP addresses, so theoretically I could run two servers off of it) even though they are running off the same box, but I am not at that stage yet. I am just looking for a good hosting plan in general that is affordable. And perhaps this thread would be able to compile a list of good Hosting companies.
I am not sure what you mean by running into issues with the law along with hijacked servers. Perhaps I am misunderstanding terms or just mis-communicating in general.