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AxeGarian

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  1. Upvote
    AxeGarian reacted to Torezu in On the fine art of quarry mining   
    I realize this section is for Tekkit, but I discovered another use for it - in 1.7.10.  200 mB (2 dust worth) poured on top of Thaumcraft 4 Cinnabar in a Magma Crucible/Fluid Transposer combo ore generates a Thermal Foundation/Expansion Cinnabar crystal.  That's all I have to say.
  2. Upvote
    AxeGarian reacted to Valkon in On the fine art of quarry mining   
    I think that depends on the size of your quarry. A single bucket wouldn't cover a maximum sized quarry, for example.
  3. Upvote
    AxeGarian reacted to Curunir in On the fine art of quarry mining   
    I updated and cleaned up some parts of the text yesterday that were a bit ambiguous, and added a few details that I simply didn't know when I first wrote it.
     
    As for the curtain, this is a method that can be employed easily in a running Quarry by just moving along the edge of the pit. You can of course flood it before you even start, but that will spread the liquid over more blocks, which has two disadvantages:
    Performance might drop more, because more water blocks are generated and updated. The water will impair your sight more than a curtain would, so it is harder to spot problems from the edge. You avoid these if you only start flooding when the arm has already reached y=20 or so, but at this point a single water source block will not be sufficient any more. Of course, if the Quarry starts at a sufficiently high y level, even a single corner-placed water source block will cover the entire pit once it reaches lava level. I have no idea how high it needs to be for that, but for a 64x64 pit, this might require higher placement than sea level. Do respect the chunk update storm that all this water will cause. It should be safe in singpleplayer, but multiplayer may be different story.
     
    Also note that Cryotheum will (slowly) drop like Sand or Gravel, so you cannot just splash it into the pit. It needs to rest on the edge and flow over it for the source block to be preserved. Alternatively, you could place it on a single solid block above the Quarry frame area. I never said a curtain was the only way, it's just my way.
     
    If you have copious amounts of Cryo to spend, here is a truly elegant option: Flood the entire Quarry pit with Cryo one block high using a Buildcraft Floodgate. The cryo carpet will sink eventually as the Quarry progresses, and you can suck it back out with a Buildcraft Pump at the end. You do the math on how many buckets that will take - even a 9x9 standard pit will already need 81.
  4. Upvote
    AxeGarian reacted to Curunir in On the fine art of quarry mining   
    Thanks for all the hints and alternatives. This rounds the topic quite well, save for that fiendishly hard endeavour - quarrying in the Nether.
     
     
    1. Why bother?
    Tekkit has Nether Ores enabled, so you will find all sorts of ores also in Netherrack-enclosed variants down there. This should not matter much, given you can get copious amounts of ores from plain old Overworld quarries, but there are some sought-after loots here:
    Nether Quartz - not necessary in large amounts, but needed for a few recipes; also nice decorative building material Glowstone - I have not hit that yet, but the quarry should harvest it just like everything else Nether Platinum - there is no Platinum in Tekkit, so this will pulverize to Shiny Metal, which is extremely rare and precious Nether Diamond - can't hurt to get more of those, unless you already mass-produce them with EE3 Nether Redstone - this is very useful if you smelt it and then pulverize the ensuing Redstone Ore to get some Cinnabar (byproduct) So, we are doing this mostly for Teh Shiny, because Cinnabar can be induction-smelted with Ferrous Ore to get a guaranteed Shiny Ingot, and Nether Platinum will yield it directly. This also means that Nether quarrying is more of a mid-to-late game thing, when Shiny Metal becomes the limiting factor of your progress. Until then, pulverizing Ferrous Ore should provide just enough to get by.
    Unlike manual mining, the quarry has the great benefit of never causing any ores to explode. It will also - to my knowledge - not attact the ire of Zombie Pigmen.
     
     
    2. What Is Different?
    Placement is an issue, as you probably want to avoid putting your quarry above a lava ocean. Try to find a "dry" place and invest some time digging/climbing upwards. The Nether (bedrock) ceiling is at 128 blocks, so you could theoretically place your quarry on height level 123 for maximum working space. You will have to carve out the space for your Landmarks, but the quarry will do the rest and eliminate all blocks inside once you start it. If working that way, stand by with a few buckets, in the event the elimination should uncover lava source blocks. There will be no "lakes" this high up, but single lava blocks can spawn here, and make a mess of your quarry. So be quick and skim them off, or relocate your quarry altogether.
     
    2.1 Water?
    Water cannot exist in the Nether and will evaporate if placed. This makes the occasional enclosed lava source blocks a big problem, as you cannot deal with them by flooding the pit. You could opt to closely observe your quarry and bucket the lava out once it is uncovered. But this is a tedious manual process that only serves as a fallback.
     
    2.1 Cryotheum!
    It is possible to use oil instead of water for flooding, but it will eventually catch fire and can be a hassle after that. Enter Thermal Expansion's Gelid Cryotheum: The anti-lava can exist fine in the Nether and will do the same job as water to turn that lava into obsidian. It can also be made into a "Cryo Curtain", effictively using only one source block. Do note, however, that it flows as slowly as lava, and will often take some time to reach where you want it to be.

     
     
    2.2 Copious amounts of Netherrack
    The filling material being Netherrack, enormous amounts of it will arrive in your storage. There is no really elegant solution to deal with it, as Extra Utilities has no compression recipe for Netherrack. These are your options:
    pulverize it for gravel, which can be compressed, also obtaining sulfur as a byproduct smelt if for Nether Bricks, which can be combined into Nether Brick blocks, thus saving three quarters of the space and providing large amounts of cheap building material for your monuments (if you like them to be dark red) feed it into a void pipe for destruction simply store it for posterity, for which another Deep Storage Unit should be ideal  
    3. Cryo Limits
    Cryotheum will deal nicely with single lava blocks and smaller groups of them, adding obsidian and some cobblestone to the quarry output. However, since lava flows a bit faster in the Nether and Cryotheum does not, Cryo will often lose race conditions against lava, which will arise when you try to drive your quarry pit through a lava ocean (sidewall lava blocks may generate adjacent cobble or obsidian faster than the Cryotheum is able to reach it, thus preventing the lava from ever being converted). This can send your quarry into an infinite loop and will effectively turn it into a Cobblestone and/or Obsidian generator. That is why I recommended finding a "dry place".
    So, if you hit a lava ocean or large lake, feel free to harvest some of it as obsidian and cobblestone, but be prepared to abort operations once the quarry gets stuck. The distribution of rare ores seems entirely random in the Nether, so you probably gain nothing by brute-forcing your way through that layer and going deeper down.
     
    3.1 Alternative
    In case you are surrounded by lava oceans, or good quarry space is scarce for a different reason, you could opt to pump the lava out first. The Ender-Thermic Pump (ETP) from Extra Utilities is very convenient for that, as it will replace the lava with stone. You may want to set up an EE3 diamond generator running on that lava. Note that the ETP reaches quite far and deep, but not necessarily to the bottom of a lava lake, so you might need to relocate it eventually. In a pinch, a Buildcraft pump will also do, but it won't neatly turn the lava into stone. It does have the advantage of pumping out everything below it and whatever other liquid blocks it can reach from there, until its nozzle hits something solid.
     
     
    4. Conclusions
    If you use Cryotheum, quarrying in the Nether can be actually easier and more convenient than in the Overworld. Mostly because there is no oil here to get in the way. It also creates the unsightly pits very far from home, and will eventually supply all the ores you need in quantity, not just most of them.
     
    4.1 Lag
    Somebody pointed out that collapsing a water curtain will seriously lag the server out in Multiplayer (probably the same for a Cryo Curtain). This may be, but it will only take a few minutes and could be done in a period of low activity. Just leaving the key block in place is of course also an option.
  5. Upvote
    AxeGarian reacted to Curunir in On the fine art of quarry mining   
    Greetings, Tekkiteers!
     
    When I started using the Buildcraft Quarry, I ran into many small problems and annoyances that were not covered by any wiki or guide. So now that I have largely mastered that art, allow me to share my insights in a concise and (hopefully) compact manner.
     
    1. Why Quarry?
    Mining is tedious. Really tedious. It may be exciting to hunt for The Shiny at the start, but after doing it over and over again, it eventually loses its luster. Especially when you need to ramp up your production in mid-to-late game to feed that ravenous machinery. There will come a point where even for the most medieval of us, a robot that does the manual work will be a welcome relief.
    Buildcraft has you covered. The BC Quarry is a machine for strip mining, that means it will remove (almost) anything in its path, block for block, layer for layer, until it reaches bedrock or an obstable that it cannot mine.
     
    2. Make One!
    You will be ready to make a quarry once you acquired 11 diamonds, 8 gold ingots, 28 iron ingots, 28 cobblestone, 1 redstone dust and 30 sticks of wood. Most of that goes into crafting BC gears, and the rest into a diamond pickaxe. All of this will be consumed in the making. As always, I rely on your ability to use NEI or the wiki for the actual recipe.
     
    3. Power It!
    The quarry runs on Minecraft Joules (MJ). In Tekkit, use any kind of Redstone Flux (RF) production and connect the quarry via Thermal Expansion conduits, which will automatically convert to MJ. It is highly recommended to use at least one energy cell as a power buffer, and using at least Hardened conduits and cells. The quarry uses lots of power, so Leadstone-level gear is too weak. Using Redstone-level is recommended. A small, early Yellorium reactor will power a quarry easier and quicker than any other setup, but you are of course free to design your own.
     
    4. Place It!
    As a quarry will strip-mine, you may want to place it out of sight from your home/base, to avoid looking (or falling) into a square pit later. On the other hand, you might want to use it to excavate a space for your future underground base, and cover the pit with a filler later.
    Note that when placed and powered, the quarry will start building a 5 block high frame in front of it, inside and below which its mining arm will then operate. All blocks obstructing this space or the frame itself will be destroyed (not mined!), so take this into consideration. Especially make sure to not place your power source or any related machinery inside the frame area.
     
    4.1 But Where?
    If you dislike disfiguring the Overworld with large rectangular pits, you could opt to disfigure a random Mystcraft Age instead. Choose one you don't like, but that is safe enough for you to do maintenance in if needed. Or quarry the Nether right away - instructions on the special requirements for this included >further down in the thread.
    Or just place it in the Overworld, but far away from your base. No matter where you decide to set it up, keep in mind that the Quarry does its own chunkloading. So as long as you put the power feed and output processing within one of the loaded chunks, you should be fine. But better check chunk boundaries to be sure.
     
    4.1 Landmarks
    If just plonked down, the quarry will default to a 9x9 space right in front of it. You can modify this area with Landmarks, which are just Redstone Torches re-crafted with Lapis Lazuli. Landmarks are glitchy, so don't be surprised when they malfunction. It will often suffice to just repeat what you were doing, or moving everything by one block, to make them cooperate.
    Place three Landmarks defining a rectangle, all on the same height level, to claim the area you want to quarry out. You are marking the lower corners of the frame this way, so keep the block destruction in mind. Once all three necessary corners are marked, right-click the middle Landmark (I think any of them works, but middle works best). Red lines should connect them and visibly frame the rectangle you defined. If not, check if you actually made a rectangle or maybe went off by one block. Try breaking and placing all Landmakrs again. Also don't right-click before all are set. Keep in mind that the frame will extend to five blocks above the Landmarks. The maximum space possible is 64x64 blocks for the frame, i.e. 62x62 blocks enclosed.
     
    4.1.1 Landmark placement beams
    It may become tedious to correctly place Landmarks for larger pits. You can get some placement help if you apply a Redstone signal (Lever or Redstone Torch will do) to an inactive Landmark. Blue "ghost beams" will emerge in all directions and extend 64 blocks, which is conveniently identical to the maximum frame dimensions. So for max-sized Quarry, place one Landmark, activate the blue beams, place the other two exactly at the ends of the beams, return to the first Landmark, turn the blue beam off (remove Lever) and activate the read beam (right-click Landmark). Then place the machine against that Landmark from the outside of the rectangle. Note that it needs to face the Landmark directly, otherwise it will ignore your rectangle and default back to its 9x9 scheme.
     
    4.2 Call it Bob if you like
    If the quarry accepted your framing and is powered, it will form a yellow-and-black pre-frame, and a little robot cube will laser the actual (orange, non-mineable) frame onto it. The Quarry will also announce how many chunks it will keep loaded. Or none of this happens, and it will tell you that your frame is out of boundaries or too small. This sometimes occurs even when you did it right. Try breaking and re-placing the Landmarks, or maybe reduce the size by one block. Sometimes the pre-frame will not show although everything is correct. This is just a visual glitch.
    Oh, and the Landmarks will drop when the quarry accepts them, so you can run and recover them now.
     
    4.3 Maintenance Shaft
    The quarry will proceed into an ever-deepening rectangular pit. Do yourself a favour and dig at least a 1x1 ladder shaft next to it, ideally starting directly under the frame. You will likely find yourself down in the hole at some point, and having a ladder to get back up is vastly preferable to the alternatives. Unless you can already fly.
     
     
    5. Loot!
    Don't power the quarry before you placed a chest on top or next to it. If powered sufficiently, the quarry will mine quickly and spout lots of blocks out of its top side. With the 9x9 default size, quarrying from sea level to bedrock will roughly fill one diamond chest. Most of which will of course be cobblestone, followed by dirt, sand and gravel. I recommend Reinforced Strongboxes for their portability, so you can easily swap them out if they are full. Later in game, you can hook your output to whatever automated sorting pipe and factory you are building.
     
    5.1 Fillers Ahead
    A great mass of rubbish, mostly cobblestone and dirt, will choke up your storage if not dealt with. An elegant way to handle it is compression. Use the Compressed Cobblestone (and -Dirt, -Sand, -Gravel) recipe from Extra Utilities to stow it all away. Pipe the stuff out of your buffer chest with itemducts and route it into Cyclic Assemblers, which will dump the compressed stuff into long-term storage. Note that there are two compression levels for sand and gravel, while there are four for dirt and eight (!) for cobblestone. Makes for interesting decoration, if nothing else.
    Of course, you could just opt to void-pipe the mass items, or stack them in Deep Storage Units. Especially a Cobblestone DSU may be useful once you decide to visit the Deep Dark dimension.
     
     
    6.Oil
    This is annoying. Oil is quite abundant in Tekkit right now, and most quarry sites will hit one or more deposits at some point. The quarry cannot mine oil, and will ignore all blocks covered with it, which somewhat defeats the purpose here. There is no elegant solution that I know of, so this is what I do.
     
    6.1 Suck It
    First, stop the quarry when you see that it hit oil. This will usually require cutting the power - I usually place a lever on the energy cell to do that quickly. The quarry seems oblivious to redstone signals.
    Then get yourself a Buildcraft Pump if you don't have one already (mostly iron needed). Also craft yourself a handful of Portable Tanks, ideally Reinforced ones. Grab those, along with a small energy cell, some conduits and fluiducts, and get down to the oil. The deposits are usually orb-shaped with a single topmost block. Dig that top oil block free, unless it already is visible, then place the pump directly above it. Wire it up and attach fluiducts with portable tanks to one side, then start pumping. The pump will extend its nozzle directly downward, remove the oil blocks and fill the tanks. Continue until the oil is gone, then remove your stuff, climb back up and power the quarry up again. Once you get a little practice, these little excursions are quite simple and quickly done. And they get you oil, which could be useful for power generation.
     
    6.2 Stuff It
    If you really don't want that and just need the oil to be gone, grab a stack or two of sand (or gravel) and simply fill the deposit in. The sand will displace the oil and leave only air when mined again. Be smart - let the quarry do the removing.
     
    6.3 Kill It With Fire!
    I never tried this, but supposedly placing lava above oil will make the oil respond like water. This means it turns into solids (cobblestone or obsidian) and can be mined by the quarry. Unfortunately, lava obstructs the quarry just like oil does (see 8), so you would need to place/remove the lava often for this to work. I don't see this working faster than pumping or sand-filling.
     
    6.4 Invoke Higher Powers
    I heard that at least one server community was so annoyed with the overabundance of oil that they had an admin remove it from chunk generation. It can still be generated with Oil Fabricators to fuel those rockets. Also, it might be enough to just disable Galacticraft oil, because that is what you will find underground. Regular old Buildcraft oil usually only forms in and around desert and ocean biomes, you can identify it by the surface geysers.
     
     
    7. Water
    The quarry mines fine through any amount of water, so it can basically stay. However, if an oil deposit is uncovered below a water source, it will mix in funny ways and make the methods from 6.1 and 6.2 very difficult. So I actually recommend removing water when it is uncovered, unless you know there is no oil, or don't care if all the blocks below any potential oil will remain unmined (note that this often affects the most worthwhile ones, like diamonds).
     
     
    8. Lava
    Lava stops the quarry from mining anything beneath it. This will often completely block off diamonds from your reach, so you want to solve this.
     
    8.1 Water After All
    It is recommended to flood your quarry. Yes, I said above that you should remove water, and I stand by that. But once the quarry is down between height level 20-30, it will be past any oil that might have been there, and nearing lava levels. That is the time when I recommend flooding your quarry with water. If there is a flow covering the mining level, any uncovered lava will turn into obsidian immediately, which can be mined fine by the quarry (you did sacrifice a diamond pickaxe when you built it, remember?). Works also for lava blocks in the side wall, so you can even drill through an entire lava lake. Note that this will put quite a lot of obsidian into your buffer chest, which might choose to overflow at this point.
     
    9. Bonus Tip: Water Curtain
    With all this, you should be ready to make a big, clean hole in the ground. But there is one more thing that might help. Flooding a pit of this size (9x9, and even more so if you go larger) is tedious both when placing and removing those water blocks. But due to the way water works in Minecraft, you can actually get away with placing just a single source block. Just place the water in one corner of the pit, right on top of the edge. Let it flow for a second or two, then put it back in your bucket and quickly place it one block further along the edge. Repeat for a few blocks until it has "wandered" for a bit. Then look into the pit. You will notice that you are creating a "curtain" of water that still encompasses all the area where your one block has been. Do this for one complete edge of the pit and leave the water block in place when reaching the end. That one block will keep the whole curtain up, until you remove it.
     

     
     
    10. Enjoy!
    Where to go from here? I recommend not going 64x64 in a hurry, as you will want some hands-on practice before you scale up. I like making 60x10 pits, so flooding is easy by just going along one of the long sides. After that, just do another 60x10 right next to the existing pit ("Stripe Quarrying", if you will). But at this point, you should be equipped to make your own decisions.
    I hope this helps the newbies, and maybe even some more seasoned players. Read on >here if you are also interested about the additional pitfalls and windfalls when quarrying in the Nether.
  6. Upvote
    AxeGarian reacted to Curunir in MPS Rocket Boots...   
    You can farm Emeralds with a Quarry, but you need to manually locate an Extreme Hills Biome and set it up there, because Emeralds are only generated under those. Village trading works as well, of course, but I suggest using a Trading Station to make it less tedious. Gathering the guys in one spot also makes sense, so don't forget that you can
    catch them by shift-right-clicking with a Reusable Safari Net and resuce zombified villagers with a De-Zombification Syringe (takes a moment until they turn back).  
    Shiny Metal can be reliably generated:
    quarry the Nether for Nether Redstone Ore put it into a Redstone Furnace (NOT in a Pulverizer) alternatively you can just silk-touch regular Redstone Ore, the point is getting the ore itself and not the dusts when you pulverize this ore, you will eventually get some Cinnabar put Ferrous Ore in the Induction Smelter with Cinnabar to get one guaranteed Shiny Ingot from each ore It's a little work, but you can lift your limitations with that chain. That and EE3 should basically auto-generate MPS parts for you, once you advanced far enough.
     
    If you need some pointers about the Quarry, I wrote down what I learned >here.
  7. Upvote
    AxeGarian reacted to Curunir in MPS Rocket Boots...   
    I'm not even sure if using Energy Shields as "armour plating" will draw any power. The accepted standard is going with a battery-less suit and keeping a TE Energy Cell (ideally Resonant) somewhere in inventory, which will last you a long time. The Advanced Solar Generator is known to glitch, and fire-kill you instantly when it does. Generally, in-suit power generation is not recommended whatsoever. Just set up a Yellorium Reactor somewhere and have it charge a spare cell, so you can just swap it for your drained cell when you hop by your base.
  8. Upvote
    AxeGarian reacted to Curunir in MPS Rocket Boots...   
    If you followed bochen's news thread, you would have seen this a few days back. Seems like MPS might return. Of course only on 1.7, and thus not in current Tekkit.
     
    And iirc, MPS logic says that flight is controlled mostly by the jetpack upgrade, and rocket boots only buff your flight a bit. The boots themselves are for step-up, high jump, running and reducing fall damage. That is all from memory, so it may be inaccurate. I've stopped using MPS many months ago.
  9. Upvote
    AxeGarian reacted to Curunir in MPS Rocket Boots...   
    Nothing is under active development there. The notes are from mods that want you to update, but you usually cannot do that within 1.6.4.
     
    I believe that the Powersuit has upgrades that allow for more controlled flight, but not sure how the Rocket Boots play into it. MPS has been dead for so long that most people have moved to other personal gear solutions.
  10. Upvote
    AxeGarian reacted to Curunir in So, Equivalent Exchange 3   
    Update: It seems like you can also calcinate fully repaired pieces of gold armor for minium dust. This comes in handy when you generate those with an MFR Grinder or a Peaceful Table. Keep in mind that you can simply repair-craft two identical items to get one with higher durability, which will eventually get you fully repaired ones without using an Anvil. Credit goes to SirLappy for that find.
     
    Also added in-line.
  11. Upvote
    AxeGarian reacted to Curunir in So, Equivalent Exchange 3   
    It has been mentioned elsewhere, but here is a quick way to get infinite Obsidian to fuel that alchemy pump:
     
    dig a 9x1 trench place two MFR Block Breakers along the side at the 3rd and 4th block, so that their faces are part of the trench wall provide a power source to the Block Breakers make sure the Block Breakers have an inventory to drop their items into place 1 block/bucket of lava at the "short" end of the trench, i.e. the one closer to the Block Breakers place 1 block/bucket of Gelid Cryotheum at the far end of the trench This should result in Obsidian and Cobblestone forming right in front of the Block Breakers, being broken and re-forming infinitely, as long as you power the machines. Tested in 1.2.9c.
    And here is what it looks like. I made a nice cover so I won't fall into the trench, which does not interfere with operations as long as you place it above the trench.
     

     
    My test setup has three breakers, just in case. But the blocks always just form in front of those two.

  12. Upvote
    AxeGarian reacted to Curunir in So, Equivalent Exchange 3   
    I dropped a comment about my lava-to-diamond processing chain elsewhere, and somebody got curious. So allow me to elaborate on it a little.
     
    1. Prelude
    First, what happened so far in the Equivalent Exchange universe. EE2 was part of the old Tekkit, and can still be used in Tekkit Classic. It was a very big, very powerful and very server-taxing mod because of its extreme empowerment and endgame options. You were basically generating blocks, any kind of blocks, in any amount desired at some point. A whole chunk of diamond blocks? That was kid's stuff when you had Dark Matter, or even Red Matter. Also, massively overpowered endgame armor and equipment above and beyond what even power armor can do.
     
    EE2 is gone, closed source, abandoned, most likely never to return. So a friendly coder set out to remake it from scratch in friendly open-sourced EE3, and that has been lingering in pre-alpha stages for so long now that people were wondering why Tekkit was still dragging it around. But no matter how glacial the development pace, something usable is here now. It is quirky, very limited yet, and resembles a humble little alchemy mod more than the old galaxy-size EE2, but there is power here.
     
    2. What is EMC?
    Blocks have value. Not just usage value, but EMC value. The rarer and harder to get, the higher. EMC stands for Energy Matter Currency, and simple blocks like dirt have EMC=1, with diamonds at EMC=8192. In Tekkit, press shift while hovering over a block to see the EMC value displayed through Waila. Not all blocks have it, although in a theoretically ideal modpack, all should have a value (cut the Tekkit people some slack, that is tons work).
     
    3. What to do with it?
    EE3 has not terribly many blocks of its own. You will want a Calcinator, an Aludel and a Glass Bell, all quite simple and cheap to produce.
     
    3a. Calcinate!
    You can place any block with EMC value in the top slot and add any vanilla fuel in the bottom one. It is basically a furnace, with different results. As this is alchemy, you will get magickal dusts for your efforts.
    very low EMC value = ash (worthless) low EMC value = Verdant Dust (green) medium EMC value = Azure Dust (blue) high EMC value = Minium Dust (red) For now, we just want the Minium Dust. It seems that anything over 8000 EMC will yield it. Yes, that means you will have to sacrifice some diamonds or emeralds here. Do this only if you have some to spare, otherwise advance some more in the game until you have some to spare. The absolute minimum to get started is 8 Minium Dust, so 8 diamonds or emeralds have to be burned.
     
    Update: It seems like you can also calcinate fully repaired pieces of gold armor for minium dust. This comes in handy when you generate those with an MFR Grinder or a Peaceful Table. Keep in mind that you can simply repair-craft two identical items to get one with higher durability, which will eventually get you fully repaired ones without using an Anvil. Credit goes to SirLappy for that find.
     
    3b. Get Stoned
    Craft yourself an Inert Stone from 1 gold ingot, 4 iron ingots and 4 smooth stone (I rely on your ability to look up recipes in NEI by pressing R). Now you need the Aludel. Place the Glass Bell on top of the device, otherwise it is not complete. If you open it then, there are three slots. The lower one is again for vanilla fuels, the middle one will take your dusts, and the top one your "target item". Place the Inert Stone there, add 8 Minium Dusts below it and fuel the whole thing. You will be rewarded with a Minium Stone.
     
    4. Alchemy!
    Contrary to popular belief, the EE wiki is not dead. You can see a barebones EE3 recipe list here, which should give you a first idea of your newly gained powers. Not all recipes work right now, but a few crucial ones do.
     
    5. An Example: Lava To Diamonds
    This process chain harnesses the power of several mods besides EE3, namely Thermal Expansion and Extra Utilities. You should only start it when you have enough diamonds to make a handful of Minium Stones. You need at least three Minium Stones for automation, but you could just opt to jiggle it all manually with a single Stone and no Cyclic Assemblers. In that case, do yourself a favour and use at least a Machinist's Workbench.
    Use an Ender-Thermic pump in the Nether and connect a Tesseract for (nearly) infinite lava. This is a tested process, look up the details with the usual guides. Build yourself a battery of Igneous Extruders. They need no power, just lava and a water supply, and generate obsidian. Why obsidian? Because it has EMC=64, which is not huge, but high enough to make this viable. Don't forget to change the Extruders to obsidian in the interface, as they default to stone. I am running eight Extruders, but more will make things go faster (no idea how many one pump can sustain, but more than eight for sure). Set up a Cyclic Assembler. Feed it the obsidian from your new generator. Write the Obsidian-to-Iron-Ingot recipe to a schematic and place at least one Minium Stone in the Assembler's inventory, as the stone is an ingredient (In case you did not follow that link, 2x2 Obsidian with a Minium Stone added to the crafting grid). It will not be consumed, but degrade over time, so you need to refill Minium Stones at some point. I prefer to set up another Cyclic Assembler at this point to craft the resulting Iron Ingots to iron blocks. Why? Transmuting works with blocks, too, and will take fewer charges from the Minium Stones in the next steps. Next Cyclic Assembler. The concept is the same like in the first Assembler. Write a schematic for Iron-To-Gold (8 iron blocks and a Minium Stone yield one gold block), feed the iron blocks in and place at least one Minium Stone. Final Cyclic Assembler: Same procedure, just with eight gold blocks. Which will yield one diamond block. The process will yield many more diamonds than are consumed in the making of the Minium Stones. As long as you have lava, it will slowly fill your treasury with diamond blocks. Feel free to pipe in excess iron and gold from your quarries at the respective points. Of course, all of these transmutations can be reversed to get back gold, iron, or even obsidian. Just keep in mind that the Stones degrade.
     
    Enough for now. Feel free to chime in with your own insights and ideas.
  13. Upvote
    AxeGarian reacted to Curunir in "Damaging an Enderman inside a Smelter"...?   
    This is quite definitely referring to a Smeltery, a multiblock from Tinker's Construct. You can throw all kinds of strange things in there - mobs or players get you blood, which even has a use. Endermen just don't bleed like the rest of us, it seems.
     
    You can of course go pedestrian and just smelt Ender Pearls in that thing. Too bad you can't test it in Tekkit, because Tinker's Construct is not in the pack. It's popular, and included in many packs. Just not in Tekkit.
     
    The easy way to get Resonant Ender in Tekkit is >EE3-chaining for Ender Pearls and smelting them down in a Magma Crucible.
  14. Upvote
    AxeGarian reacted to EvilOwl in Bug found with Carpenter's Ladders   
    The keybinds in MPS never worked for me well enough. I was able to bind any (unused elsewhere) key to it but it just kept forgetting and resetting the damn settings.
     
    The worst part is that MPS for 1.7.10 is in a really bad shape.... :/
     
    I was disabling the Kinetic Energy Generator every time I went to the Nether because it kept overheating the suit.
  15. Upvote
    AxeGarian reacted to Curunir in New here? Welcome to planet Tekkit!   
    It's a bit fiddly, but you can put your reply outside the quote. Click behind the quote box, or cut and paste the entire quote to where you want it. Should keep its formattings.
    This also works when editing your post.
  16. Upvote
    AxeGarian reacted to Curunir in Bug found with Carpenter's Ladders   
    No, you are still on the current one.
    However, this version is still based on Minecraft 1.6.4, which is, for all intents and purposes, dead. Bugs won't be fixed any more, as mod makers have largely abandoned it. The modded Minecraft world has moved on to 1.7.10 (some still lingering on 1.7.2, but this is already frowned upon), and any pack that still considers itself current amd active has to create a 1.7.10-based version. Tekkit has been a bit neglected for some time, so it is late to the 1.7.10 party. But the Technic team recently gave IskanDar, of Crash Landing fame, the task to create this new version. Its name has been given as Tekkit 2 somewhere, but as far as I know, this has neither been confirmed nor denied as being the actual release name. As IskanDar's first work for Technic will be the new Hexxit, we still have to wait a bit longer for new Tekkit.
     
    It would be a bit confusing if it really became Tekkit 2. If my memory serves, there have been at least four main versions of Tekkit so far, possibly more. You can still play 1.2.5-based Tekkit Classic, but that is truly ancient now (and has not even been the first one). There also is Tekkit Lite, a somewhat intermediate build based on (I think) Minecraft 1.5, but the main version has been the one with the Galacticraft theme for a long time now.
  17. Upvote
    AxeGarian reacted to Curunir in New here? Welcome to planet Tekkit!   
    The inventory controls are reassigned in... inventory. Click the little "three-dot" icon in the top right corner.
     
    Don't memorize that, though. In Minecraft 1.7, Mojang did a major overhaul of key bindings, putting them all in one central menu.
     
    I should also have mentioned that there is another useful NEI key. While R shows you how to obtain an item, U will show you what it is used for. In regular NEI mode, which is active when you are not OP or switched to recipe mode, you can also simply click the left and right mouse buttons for these. In (default) cheat mode, clicking will give you a stack (left click) or a single item (right click) of whatever you are clicking at.
     
    P.S.: It appears somebody pinned my thread. Guess I'll have to redo it when Tekkit 2 comes around.
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