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darzavor

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Posts posted by darzavor

  1. I'm trying to fit that vision in the rest of the mod that actually makes sense. So maybe he is just one of those people who tries to move a telly without pulling the power cord from the socket first :p

  2. Lossless mode or not, it pisses me off to no end! You either are gambling with your machines when trying to pick them or, or in lossless mode you have to recharge the wrench every bloody single time after you remove a machine! Moving solar panels is a pain because of this. it also drains a lappack really fast.

    Who else runs a server and happily spawns in a new machine for a player who fucked up with the ic2 wrench? I give them 2 for the price of 1 if they are really unlucky.

    Apart from that I love IC2 mod though. But the ic2 wrench mechanic is pure evil!

  3. We are using a bitch to install linux on MSI notebook (ms-1683), with 4Gb RAM (nvidia chipset) and dual core Pentium T4500 cpu. I run it remotely because my brother where it is at, suffers from a linux allergy.

    Tekkit server 2.1.1 runs smoothly with on average 6 players online ( -Xms1G -Xmx1G -jar flags). Tekkit 3 can't even run on it's own with no players logged on without giving the warning can't keep up msg that is driving me crazy. This is on a newly generated world.

    I tried to create my own modded BC based server, but I get the same problem with any modded bukkitcraft1.2.5 server. Nothing else runs on that notebook, not even an X server.

    I'm now going to try running the world on a ramdisk, see if that matters. I found that suggestion on the bukkit forums.

  4. No matter if its the new recommended Tekkit or some other modded CB 1.2.5whateverrelease based server, I keep getting the [WARNING] Can't keep up blablablababla msg, even when only 1 player or no player at all is playing.

    Same setup (java flags, memory allocation) runs Tekkit 2.1.1 server with 10 players without a hitch. I don't see that message one time.

    I don't have any error msges. The server runs , but for some reason it thinks that it can't keep up even though cpu or mem usage doesn't go 100%. I even bloody cleaned out all redundant processes in ubuntu and run without gnome gui. It doesn't matter at all.

    Could anyone point me in the right direction for information about this? Maybe some information about the java settings? I keep finding contradicting answers. I'm positive that just allocating more memory isn't the fix.

  5. I've been running a Tekkit 2 server for a few players for a while now without any problem and just 1Gb memory allocated. Now I'm setting up a Tekkit 3 server and while testing it myself, I keep getting the dreaded "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?" msg.

    The server log doesn't show any errors regarding mods or starting up and this is with a new world and nothing has been built yet.

    So before reporting this as a problem to be fixed, I was wondering if the performance requirements have been drastically increased with the new mods?

    And does someone know if (and if so, how) I can check memory allocation for the server in a similar way as the client can with F3 ingame? I tried to search for this, but all I can find about is client performance tweaking.

  6. You should consider installing mcmmo also, add a great challenge, there's a thread somewhere with the modded items to add to mcmmo configuration, its really awesome.

    Just glanced over it's wiki and it sounds great. Just finished generating some catacombs near player bases who asked for more interesting adventures. They are in for a nice surprise next time they log in :P

    But I have to ask them first about mcmmo. I like it, but not sure if all are interested. Thanks a lot for the suggestion!

  7. snip

    My main reason why I don't allow energy collectors is that some of the players on my server never looked into other mods. All they knew was the route through energy collectors. Well that and macerators. They didn't do much else.

    And the rate of EMC gathering gets crazy fast. You can just condense new collectors once you have a nice setup. This route is a lot faster to set up then producing UU matter to just name an alternative. To get that going, you need to mine a lot more.

    I don't care if energy collectors are overpowered. I do care that they make my server incredibly boring. Without them our players become a lot more creative.

  8. EE energy collectors are my problem with EE ( also disabled DM/RM tools/gear, but thats is mainly a theme choice). When I allow them, the players use those as main resource generation. My problem with this is not that it bypasses mining. Just that it produces everything out of thin air and production rate increases like crazy.Without them, they come up with crazy contraptions that entertain me :)

    So cobble generators, meh.

  9. Does anyone know a dungeon mod or loot table mod for vanilla dungeons that works with Tekkit 2 or 3? We run a small private server with most of EE disabled (collectors, DM/RM tools/gear etc) and usually run out of things to do once we finished building most things. The vanilla mobs are quite boring, so any mod you can suggest that makes mobs/dungeons/loot tables more interesting is welcome.

  10. Launcher/pack Version:
    Tekkit 2.1.0

    Operating System:
    Ubuntu 11.04 32bit

    Version of Java:
    Java 7 32bit

    Description of Problem:
    While creating a testing rail track, the server stopped responding. Last thing we did was moving a minecart underneath an advanced item loader. After that the world froze. The server doesn't start properly anymore with this specific world, but doesn't generate an new error. A new world starts normal.

    Error msg is of the crashing moment. The pastebin log is when I try to start the server with that world now.

    Error Messages:

    2012-06-17 17:03:02 [sEVERE] null

    java.io.IOException: Input/output error

    at java.io.FileInputStream.readBytes(Native Method)

    at java.io.FileInputStream.read(FileInputStream.java:242)

    at java.io.BufferedInputStream.fill(BufferedInputStream.java:235)

    at java.io.BufferedInputStream.read(BufferedInputStream.java:254)

    at jline.Terminal.readCharacter(Terminal.java:99)

    at jline.UnixTerminal.readVirtualKey(UnixTerminal.java:128)

    at jline.ConsoleReader.readVirtualKey(ConsoleReader.java:1453)

    at jline.ConsoleReader.readBinding(ConsoleReader.java:654)

    at jline.ConsoleReader.readLine(ConsoleReader.java:494)

    at net.minecraft.server.ThreadCommandReader.run(ThreadCommandReader.java:31)

    Link to pastebin of log:

    I've tried disabling railcraft mod and also just disabling certain railcraft items that we used at that time, but it didn't matter.

  11. For me this is new. It is not about not allowing forestry as mod in tekkit modpack anymore , but about how he griefs unexpecting players who try to install it manually. Nowhere in his OP on minecraftforums or his wiki does it say ' if you install this while using Technic launcher it doesn't work because I hate you for using Tekkit!'

    But if I manage to let all mods work together without the launcher it is ok. So let's just fuck end users who dare to use Technic launcher.

    I've never experienced anything like this in any mod community.

  12. Ok, I get that he doesn't want his mod to be distributed with mod packs. If only to make sure everyone visits his download links. But the preventing of working together with the launcher means I as end user am now forced to chose. So he managed to drag endusers who don't give a shit about his silly grudge into his bs drama. Wtf! This is becoming a stupid childish fucking game of his.

  13. I'm getting so tired of that bs. All those modders who are so nitpicky about what you can and can't do with their mods. I understand that you shouldn't copy features or change it without at least crediting the original creator, but beyond that everything should be ok. I mean why are they releasing it to the public in the first place? Sometimes they seem to forget about the enduser with their bs drama. You know, the people for who they created the mod in the first place.

    Projects like Technic are a good thing. I suspect that most minecraft players are just interested in playing a fun game and the mods do make minecraft a lot more fun. So easy to install modpacks are a gift to them. Trying to combine different mods without knowledge of java can be a nightmare with the way it currently works. So not only the players but also mod creators should be thankful for projects like these, because it means MORE players will play your mod. It should be enough to just ask permission and credit/link to the mod creators.

    I need some coffee, I'm cranky..grrr I'll check later if I even posted in the right thread, I kind of lost track. Coffeeeeeeeeeeeeeee

  14. Definitely.

    I'd love engines and dirty generators, maybe some machines too, to produce pollution. If pollution got high enough animals and trees would die out, and rain would become acidic, damaging the player. Really high pollution would cause a smoggy mess that would reduce the player to 7 hearts whilst in it.

    Radiation should also occur, when a reactor blows up it irradiates several chunks around itself, players in these chunks without hazmat gear rapidly die, and mobs are mutated into twisted monstrosities.

    That's a cool idea. Would be a good solution for me too. I like cleaning up my environment. Without pollution to clean up I usually end up removing complete forests because trees can look so messy. They grow all over the place without any planning ffs. I think I only hate goats more.

    Although, if pollution would kill trees..hmm...

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