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foilrecoil

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Posts posted by foilrecoil

  1. So whenever I try to launch a modpack, the technic window will close and then reappear, but no actual game window appears. I've tried updating java, ram allocation, nothin works 😕

    and i get this crash report

    ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 2/11/19 1:00 AM
    Description: Initializing game

    org.lwjgl.LWJGLException: Pixel format not accelerated
        at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
        at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
        at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
        at org.lwjgl.opengl.Display.createWindow(Display.java:306)
        at org.lwjgl.opengl.Display.create(Display.java:848)
        at org.lwjgl.opengl.Display.create(Display.java:757)
        at org.lwjgl.opengl.Display.create(Display.java:739)
        at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449)
        at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
        at net.minecraft.client.main.Main.main(SourceFile:101)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
        at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
        at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
        at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
        at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
        at org.lwjgl.opengl.Display.createWindow(Display.java:306)
        at org.lwjgl.opengl.Display.create(Display.java:848)
        at org.lwjgl.opengl.Display.create(Display.java:757)
        at org.lwjgl.opengl.Display.create(Display.java:739)
        at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:449)

    -- Initialization --
    Details:
    Stacktrace:
        at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
        at net.minecraft.client.main.Main.main(SourceFile:101)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
        at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
        Minecraft Version: 1.6.4
        Operating System: Windows 10 (amd64) version 10.0
        Java Version: 1.8.0_201, Oracle Corporation
        Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
        Memory: 953694792 bytes (909 MB) / 1029177344 bytes (981 MB) up to 1029177344 bytes (981 MB)
        JVM Flags: 3 total; -Xms1024m -Xmx1024m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
        AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
        Suspicious classes: FML and Forge are installed
        IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
        FML:
        Launched Version: 1.6.4-Forge9.11.1.965
        LWJGL: 2.9.0
        OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
        Is Modded: Definitely; Client brand changed to 'fml,forge'
        Type: Client (map_client.txt)
        Resource Pack: Default
        Current Language: ~~ERROR~~ NullPointerException: null
        Profiler Position: N/A (disabled)
        Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    any help would be greatly appreciated!!

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