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warpspeed10

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Posts posted by warpspeed10

  1. This bug has always worked.

    I thought i had banned disk drives but recently discovered that some players in my server got a hold of them and are happily using them. Many of them are really good at coding, and have tons of scripts on their disks. Now i have to take all of their programs away, and essentially prevent them from using computercraft, when they is the reason they are on my server in the first place.

    I really wish there was a fix for this, i love computercraft but this glitch ruins my economy server :/

    any known fixes yet?

    I wish I could say you are the worst server owner I know of, but sadly, there are worse. Honestly, read what you just typed. You will disable a mod that many of your players love. A mod that has drawn players to your server because you allow it. All to protect your little economy system. I'm going to guess you have EE completely disabled, or else your economy is nonsensical. What is more important, your players having fun, or a few people depriving themselves of the tekkit experience and duping a few items?

    As a side note, server run economies fail... miserably. The only way you're going to get a nice economy going is with player only trading.

  2. Hey dude, welcome to the world of mods. First off, you seem to be under the misconception that tekkit provides these mods. That's not the case. The Technic pack team uses their free time to gather the mods available out there from the mod makers and put them into a launcher. This makes it easy for the less computer literate to download and play all these awesome mods. The rest of the time the team tries to get the mods to play nice with each other (no easy task).

    I'm clarifying all this because you will need to start differentiating between the mods if your going to figure out how to use them all. No use looking on the RedPower wiki when you are trying to figure out how Switch Motors work (RailCraft). A quick Google search can save you literally minutes of time.

    Other than googling the wikis for Equivalent Exchange, BuildCraft, RedPower, RailCraft, and Computer Craft, I'd suggest you check out a few youtubers who do mod tutorials/playthroughs.

    Direwolf20 Plays with all the mods included in the tekkit/technic pack and then some (Yay Portal Gun!)

    Yogscast These guys are fun to watch too, but if you're looking for a detailed walk through of every mod, look somewhere else.

    You should really start small, and focus on each mod a little as you go. You'll slowly start to get familiar with aspects of all the mods.

    One last thing the Technic Pack is singleplayer and thus contains some single player only mods like ThaumCraft. The Tekkit Pack is multiplayer and all servers will be using the current recommended build.

  3. You will only ever see a dramatic shift in governmental structure and social policy if there is actually a gargantuan physical boundary between competing ideals. Just look at what happened between the civilizations of the Sahara, the Mediterranean, and the Americas. Any time a physical body barred easy travel between locations, things changed. Usually for the better.

    If you are hoping to see a drastic change in US policy this century, don't hold your breath. The next big governmental reform will come when the colonists on Mars rebel from their distant, yet ever controlling, mother Earth. That will truly be a giant leap forward for human kind.

    The oceans and mountains cannot stop the stifling of revolutionary ideals, with our current technology, that attribute lies only in the vacuum of space.

  4. Yep that's right, since he's an ignorant idiot who lacks the most basic elementary grade knowledge in science, he just can't explain that. Sucks to be him.

    I wish someone had told me that I could have just skipped high school altogether and gone straight to propaganda.

  5. You don't need 12 thermopiles. I have tested three of them to power 4 retrievers, so each thermopile should power just over one retriever. You will need a charged battery to jump start them though, for retrievers only start working once enough power has been stored. Once they turn on though, the piles will have no trouble keeping them on.

  6. You might want to consider adding clay to one of the rewards. Iron items from the zombie drops can be smelted down to iron in the alloy furnace. Also, is your nether void as well? Gold can be farmed from the pigmen there.

    Btw, what time were you planing on hosting the server? I may be able to help beta test. Were you planning on chatting over Skype or Teamspeak (for the better audio options)?

  7. hmm, I have been using a system of bock breakers and deployers to accomplish much the same thing (the two black things in the top picture) with a rolling caterpillar of anchors. however, I am not one hundred percent sure that chunk-loading is still enabled so I will check on that.

    good idea, though at the moment it does have a habit of crashing peoples clients if they spend to much time in its vicinity.

    is the system your are talking about on smp?

    The larger bores I have built have been exclusively on ssp, but my friends and I built a small quarry on smp (teaching them FOURTH was fun lol :P). Took a while to realize we simply had forgotten to set chunk loading to true in the server config.

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