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warpspeed10

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Posts posted by warpspeed10

  1. I'd post this in the mod request forum of both Technic and MCF. As with most requests though, the chances of a mod maker taking up the challenge is slim to say the least. Perhaps if you offered to make the textures if they would work on re-skinning a boat, you will get more luck.

  2. Well if you are starting a single player world, I would highly recommend Technic. Technic is a collection of mods that are singleplayer compatible, and so has quite a few more than it's multiplayer counterpart Tekkit. Tekkit, however was built to work with bukkit and so makes the ideal multiplayer mod pack.

    Both packs contain the same core mods that work with both SSP and SMP, however Technic includes some other outstanding mods like Mo'Creatures and Thaumcraft (my favorite mod to date) that are singleplayer only.

  3. Please leave Sponge alone.

    He is a reputable man. The Tank Cart dupe bug is legit.

    It is a coincident that the same dupe exploit that work for Railcraft Tank Cart also work for Red Matter furnance from Equivalent Exchange, and Disk Drive from ComputerCraft, as well. My theory is that the programmers that made RailCraft, EE, and ComputerCraft didn't acknowledge InvTweak mod or that the InvTweak mod didn't program the inventory slot to be compatiable with EE, Railcraft, and ComputerCraft. Between them, they are the root of the dupe exploit issue. Since it is a theory, it isn't fact until it proven otherwise.

    I have help Sponge uncover the RedPower Project Table dupe bug which was patch later on.

    That is not a theory, that is a hypothesis. A theory is an explanation based off experimentation. Your conclusion is merely guess work. The problem, at least for railcraft appears to be related to how the array that handles a players inventory is called. It is probably just a simple off-by-one bug that is very common when using arrays if you are not careful, and one that I have face-palmed many times after noticing.

    Also, did you notice how people stopped questioning Sponge after other people were able to verify his post? They weren't attacking him, they were just skeptical.

  4. I would try playing around with a bus tranciever. From what I've been able to figure out, applying a signal to the sides of the transceiver will allow you to controll the passing of signals through it. Try building a test setup with some bundled cable and colored lights/levers to test it yourself. You can also change the distance of red alloy wire if the config file.

  5. You have all the required resources to build a generator and macerator. Placing ores in the macerator will produce two metal dust that can be smelted into ingots, effectively doubling your metal collection. You will need to craft a tree tap and collect sap from rubber trees (found in swamps usually). Cook the sticky resin into rubber to make wires and circuits.

  6. That is not likely to happen. The Technic pack has a large user base of kids under the legal smoking age. Including the Tobacco Craft mod into the base instal would be quite controversial to say the least.

  7. One solution is patience. Buildcraft 3 follows the convention first seen in Forestry. The items placed into filters and auto crafting tables are mearly ghost items, or rather they are the picture of the item, but not the actual item itself. Simply click an item into a slot to make a ghost item, and then click without anything to clear that slot.

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