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planetguy

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  1. Upvote
    planetguy reacted to asiekierka in [1.7.2/1.6.4] Asie's Mods (AsieFixes, Computronics, ReCreate, lots of forks)   
    Hey! I'm asie and I make mods. Sometimes.
     
    I made a few mods recently:
    Computronics - adds tape players, chat boxes, iron note blocks, raytracing cameras and a few other niceties to ComputerCraft and OpenComputers, AsieFixes - some tweaks I find nice and Metallurgy compatibility for Foundry and Mekanism, ReCreate - rearranging creative tabs is now easy!, a lot of forks - ports of many mods to 1.7.2, a fork of Chisel that focuses on bugfixing and is used by TPPI. I also made a few mods which are currently abandoned, but if you ask nicely enough I offer support for them:
    EnderNet - inter-server item and message transmission (P2P!), Stackalizer - a very simple and semi-broken replacement to WR-CBE without 90% of the features. I also run a blog detailing my latest rants in the world of mining and crafting right here.

    Obligatory Screenshots (changes whenever I feel like it):
     

     

     
    Downloads, Documentation, Other Stuff
  2. Upvote
    planetguy got a reaction from theprolo in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Since JAKJ has been rather scarce lately and Redstone in Motion is too good to let die and open source, and no one else has stepped up to develop it further, I've decided to continue it.  Out of respect for JAKJ's request that forks don't use the same name, I'll call my version "Remain in Motion".
     
    Original thread, with documentation: '?do=embed' frameborder='0' data-embedContent>>
     
    More documentation:



    Changes:



    Download: https://www.mediafire.com/folder/nx48d9udpfpln/RemainInMotion
     
    Source code: https://github.com/planetguy32/RemainInMotion
  3. Upvote
    planetguy got a reaction from TheBytemaster in PID control demo   
    For a school project, I made a demonstration of PID controllers. It's kind of primitive, but here it is. (Mostly-up-to-date source code here.)
     
    When you start it, it creates three windows (since I didn't know how to get everything into one window).
     
    The biggest window is the graph. The blue line is the target value, the red line is the controller's output. The green lines (if there are any) are the distance the controller can be pushed by the random noise selected. The straight red line at the bottom is the zero mark, and the red line across the middle is the controller's output.
     
    To the right is the help window. It has a list of the parameters that can be changed, and next to each one is a short description of what it does. Note that the "historyLength" parameter is ignored.
     
    To the bottom of the graph is the input window. Commands are entered in the form <parameter>=<value>, where parameter is one of the things named in the help window, and value is a (possibly decimal) number. For example, to set the proportional term to 0.9 I would type "p=0.9" and hit enter to run it.
  4. Upvote
    planetguy got a reaction from _Mataroyale_Modpacker_ in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Use it however you want. That's what it was made for.
  5. Upvote
    planetguy got a reaction from Lethosos in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Use it however you want. That's what it was made for.
  6. Upvote
    planetguy got a reaction from dwwojcik in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Since JAKJ has been rather scarce lately and Redstone in Motion is too good to let die and open source, and no one else has stepped up to develop it further, I've decided to continue it.  Out of respect for JAKJ's request that forks don't use the same name, I'll call my version "Remain in Motion".
     
    Original thread, with documentation: '?do=embed' frameborder='0' data-embedContent>>
     
    More documentation:



    Changes:



    Download: https://www.mediafire.com/folder/nx48d9udpfpln/RemainInMotion
     
    Source code: https://github.com/planetguy32/RemainInMotion
  7. Upvote
    planetguy reacted to poryy in Kerbal Space Program   
    I recently finished the Tech Tree. The only things I have left to land on are Tylo, Bop, Pol, Dres, and Moho.
    I landed on Eeloo last weekend.
    Sadly, Sigly Kerman is stuck at Eve's North Pole after an aerobrake that turned into an aerobreak.
  8. Upvote
    planetguy got a reaction from Razorskills in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Since JAKJ has been rather scarce lately and Redstone in Motion is too good to let die and open source, and no one else has stepped up to develop it further, I've decided to continue it.  Out of respect for JAKJ's request that forks don't use the same name, I'll call my version "Remain in Motion".
     
    Original thread, with documentation: '?do=embed' frameborder='0' data-embedContent>>
     
    More documentation:



    Changes:



    Download: https://www.mediafire.com/folder/nx48d9udpfpln/RemainInMotion
     
    Source code: https://github.com/planetguy32/RemainInMotion
  9. Upvote
    planetguy reacted to Soupa in Tekkit (fan?) Art   
    MOTH
     

  10. Upvote
    planetguy got a reaction from TheBytemaster in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Since JAKJ has been rather scarce lately and Redstone in Motion is too good to let die and open source, and no one else has stepped up to develop it further, I've decided to continue it.  Out of respect for JAKJ's request that forks don't use the same name, I'll call my version "Remain in Motion".
     
    Original thread, with documentation: '?do=embed' frameborder='0' data-embedContent>>
     
    More documentation:



    Changes:



    Download: https://www.mediafire.com/folder/nx48d9udpfpln/RemainInMotion
     
    Source code: https://github.com/planetguy32/RemainInMotion
  11. Upvote
    planetguy got a reaction from Kalbintion in Preventing Morph grief   
    The snowman is "net.minecraft.entity.monster.EntitySnowman".
  12. Upvote
    planetguy got a reaction from EvolutionaryX in MCPC1.7.2 + Tekkit v1.2.8e/v1.2.9 Server Crashes   
    It looks like Forge or MCPC+ or someone took down their file servers, and it can't download its libraries. Extract this into the root MCPC+ directory and hopefully it'll work.
  13. Upvote
    planetguy got a reaction from Mattabase in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Since JAKJ has been rather scarce lately and Redstone in Motion is too good to let die and open source, and no one else has stepped up to develop it further, I've decided to continue it.  Out of respect for JAKJ's request that forks don't use the same name, I'll call my version "Remain in Motion".
     
    Original thread, with documentation: '?do=embed' frameborder='0' data-embedContent>>
     
    More documentation:



    Changes:



    Download: https://www.mediafire.com/folder/nx48d9udpfpln/RemainInMotion
     
    Source code: https://github.com/planetguy32/RemainInMotion
  14. Upvote
    planetguy got a reaction from masterzh in [1.7.10] Remain in Motion - Continuation of Redstone in Motion   
    Since JAKJ has been rather scarce lately and Redstone in Motion is too good to let die and open source, and no one else has stepped up to develop it further, I've decided to continue it.  Out of respect for JAKJ's request that forks don't use the same name, I'll call my version "Remain in Motion".
     
    Original thread, with documentation: '?do=embed' frameborder='0' data-embedContent>>
     
    More documentation:



    Changes:



    Download: https://www.mediafire.com/folder/nx48d9udpfpln/RemainInMotion
     
    Source code: https://github.com/planetguy32/RemainInMotion
  15. Upvote
    planetguy got a reaction from masterzh in [1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)   
    Done in >my fork (since I don't see anyone else continuing the mod and JAKJ hasn't been on since January).
  16. Upvote
    planetguy got a reaction from Kortako in [1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)   
    Done in >my fork (since I don't see anyone else continuing the mod and JAKJ hasn't been on since January).
  17. Upvote
    planetguy got a reaction from Notepad of Legends in Any Server At All?   
    Hack Slash Mine has been officially abandoned by its author, so it's pretty dead.
  18. Upvote
    planetguy got a reaction from Chanku in The Technic Launcher's future   
    The Technic Launcher is by no means dead or dying, anywhere except among your circle of friends. Have you even seen the Platform? There are almost forty thousand public modpacks on the Platform, plus who knows how many private packs. Attack of the B-Team drove FOUR TIMES the traffic that Technic staff planned for.
     
    As for your complaints about Tekkit's mod list, Technic dropped IC2 because after 1.4 Alblaka vanished, leaving the future of the mod in jeopardy. As it turned out, the Technic team were more or less right. IC2 experimental currently says it's "unstable, may break worlds" (read: not suitable for modpacks) at the top of its download page, and IC2-legacy has seen a total of two commits since July 2013 and at latest runs on Minecraft 1.6.2. You also suggest substituting EE3 for EE2 and Project Red for Redpower, which Tekkit currently does.
     
    Tekkit won't have Forestry because the author of Forestry attacked Technic users' worlds, and it won't have Thaumcraft because it's both a very intrusive mod if you don't want to play it (see: taint) and Tekkit is a tech pack, not a magic pack. If those mods are what you're looking for, Feed the Beast's packs might be more up your alley. The Technic team can't cater to everyone's modpack desires, though, so that's what Platform is for.
     
    Voxel got their own launcher solution, so use it if you really want their pack. Technic SSP was useful when there were mods that couldn't run on multiplayer, but that ended with 1.4, so the team retired it. (If you really want, there are four or so on the Platform. That little search box really helps.)
  19. Upvote
    planetguy reacted to TheBytemaster in Best Games No One Played   
    On that note, Moonbase Commander was one of, (still is one of, I found out you can buy it online DRM-free now for a few bucks, totally worth it), my favorite strategy games I ever found as a kid. The concept is pretty unique, and well done, (at least for the time. The interface hasn't aged all that well, but it works.) It's also refreshingly different from many of the games you see nowadays that value actions-per-second/multitasking/multiple unit management and twitch reflexes above almost all else. *coughstarcraftcoughAoEcoughcoughetc.*

    The game is turn based and takes place on a wrap-around map. (Most) all of your regular units are buildings connected to each other via land-lines that spiral back to your central starting hub. If any of the buildings that dot the lines are destroyed, anything that now becomes un-connected to your central hub explodes. Anything you deploy is shot out of any hub or offensive center you own. Every round you get a set amount of energy based on any energy-gathering units you have, etc. The round goes until everyone either runs out of energy or skips their turn. (or dies), and then energy is re-allocated. You also get to keep any energy you skip.

    Really really easy to grock, not too many unit/weapons choices or anything, but that the complexity of the different strategies of unit deployment you can use together... I haven't even figured everything out. It also has multi-player, which is really fun on a LAN with friends. If anyone wants to have a hamachi match, hit me up.
  20. Upvote
    planetguy got a reaction from RealSketch in Possible mod that could be added to the pack   
    It sure does look awesome, but it has some compatibility problems such as PowercrystalsCore (required for MFR and Nether Ores) and NEI.
  21. Upvote
    planetguy reacted to HalestormXV in CrayFish Custom Config Modification   
    Here is my little contribution to the community for this modpack. It is nothing massive but it should work well for people. I have not yet tested it as I do not have access to my server files right now but I dont see why it wouldn't work. So I will edit this post once I can test it or if somone else wants to test it and reply that works too.
     
    This is a modification to the CrayFish furniture mod to include the raw Food+ items so that CrayFish's oven can cook and output them. I also added the vanilla minecraft carrot to output the Food+ Cooked Carrot.
     
    These IDs are from the default B-Team pack.
     
    Unless the B-Team pack authors write this into the main modpack zip you will have to re-add these in after every pack reset or update.
    #################### # oven #=================== # Add custom items to the Oven recipe list. #################### oven {     # Add Your Custom Food Item IDs Here To Be Cooked     I:initIDs <       6208       391       6256       6257       6229 6256       6235       6250       6258       6259       6191      >     # Add Your Custom Food Item IDs For The Result Of Cooking Here     I:resultIDs <      6209      6219      6220      6221      6230      6220      6236      6251      6253      6254      6294      > } EDIT: Just tested it and it works fine. This is also only required server side. So for those of you hosting servers this edit can be applied server side and even without a client side patch it will work. If you are running SSP then just add this into your CrayFish config.
  22. Upvote
    planetguy reacted to Sangar in OpenComputers [v1.5.21]   
    This mod adds programmable, modular and persistent computers to the game.
     
    You'll need Minecraft 1.7.10 and at least Forge version 10.13.0.1180 or Minecraft 1.8 and at least Forge version 11.14.1.1313.
     
    Download for MC1.7.10
    Download for MC1.8
    Download for MC1.8.8
    As with any mod, just put it into your mods folder and you're good to go. You can always find the latest releases on the Github releases page. For the adventurous, there are also you can also go here for development builds.

    The mod accepts EU, RF, Mekanism and UE Joules, Factorization Charge, Applied Energistics 2 energy, as well as power from Electrical Age (it has it's own converter). If none of these mods is present, power use is disabled.

    Please report any bugs over on the issue tracker on Github. Note that the mod is open source, a critical eye (in particular regarding security issues) is always appreciated, as are patches.

    If you have questions check out the documentation and if you can't find an answer there, ask here. There's also a forum which you can find over at http://oc.cil.li/. I'm usually on #oc on esper.net, so feel free to drop by if you want. Even if I'm not there, someone else is likely to help you.

    Getting started / Tutorials

    What's in this mod?

    Interactions with other Mods

    Native Library

    For Modders / Extending the Mod

    License / Modpacks
  23. Upvote
    planetguy got a reaction from Unehydrodyday in I require assistance with putting on my monocle.   
    Good Sir,

    It is with deepest remorse that I hear of your monocle predicament. There are several possibilities for a solution, of which I trust you will choose the most suitable. You could firmly secure the monocle into the orbit of your skull using a measure of high-strength adhesive, however it must be noted that following this procedure, extraction of said monocle would be a significant endeavour. You could bring your monocle to a local metal-worker's shop, however this approach would require some measure of currency for the craftsman's salary. If you have the proper supplies and expertise, it would be trivial to improve the monocle yourself. I do hope my words have elevated your spirits, and I bid you haste in finding a solution.
  24. Upvote
    planetguy got a reaction from NSA in New Forums   
    PAINS is still accessible in the Internet Archive.
  25. Upvote
    planetguy got a reaction from SPKuja in How do I make server for my mod pack?   
    1. Download MCPC+.
    2. Make a server folder and put the MCPC+ you downloaded into it.
    3. Copy over your mods, config and any other mod-specific folders that you put stuff you downloaded into.
    4. Remove any client-side-only mods from the server until it starts up properly. Client-side-only mods will crash with a message like "Could not load class for invalid side" and list the mod name somewhere in the error log; delete the mod blamed.
         4a. Instructions for starting a server can be found here; follow step 3 and on.
    5. Make sure you can actually connect to the server.
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