Jump to content

Smeelio

Members
  • Posts

    78
  • Joined

  • Last visited

Posts posted by Smeelio

  1. How would you guys respond if I made a how to draw video?

    ​Very very positively, I'm absolutely *blorp* at any kind of art, especially drawing, and you're so damn good that maybe I'd actually be able to improve.

    Noice set of pictures by the way :D

  2. Sort of a random question to put here, but in the Shadow World mod you can get a backpack. Does anyone know how to craft this backpack (NEI won't tell me) or, if it is uncraftable, can anyone tell me how to obtain it? I think it'll be really useful on my dimensional adventures. Thanks in advance.

  3. You do not need to re-register. The update was a code update. No data was changed. Your previous accounts and modpacks should still be there.

    Yeah, my problem was that I couldn't register for the first time.

    However, it seems to have fixed itself without anyone's help or any prodding from me.

  4. So, I've been trying for the past few days to create a Platform Account, since I have a couple of modpacks ready to upload. I decided after a couple of failed attempts to wait until after the Christmas update/conversion thingy, so today I tried again, and this time at least it says that I have created an account rather than just crashing the webpage. But I think it's actually worse now, because even though I have received a verification e-mail and clicked the link multiple times, copied and pasted it into the URL bar, opened in new tab etc. all it does is take me to the Login page, except when I try to login it tells me to verify my account through my e-mail. I tried to create a new account, but it still registers that my username and e-mail have been taken by the account that doesn't work. So, is their anything I can do? Do I have to wait for a day or something after clicking the link? Am I missing something important or an easy fix? Or have I screwed something up majorly?

    Also, I wasn't sure if this was a bug or not, or where to put it, so I put it here.

  5. Yeah, I've been waiting for it for a long time. I mean, they haven't really shown many features of it yet, but a practically limitless universe? Discovering shiz? Space ship and ground-based pew-pew combat? Sign me up.

    Oh yeah, and apparently they use a "64 bit seeding key" which allows for "18 quintillion" planets (I'm not that smart; I don't know exactly what that means or how it works, but I do know that's a huge number of planets to discover/explore), which you can travel to and from seamlessly, into the atmosphere, across the planet (most of 'em bigger than Earth apparently) and out again. I think one of the developers said that the actual sun would 'burn out' before all the planets are found, even if we find one every second.

    Pretty ambitious for a second ever game, especially with the first being a side-scrolling motorcycle game, and they're being very careful with their wording, but I hope it really is everything they promise.

  6. Oh thanks! I was only using the apparently outdated MC Forums links, because, well, I think I'm probably an idiot. I'll test it out when I get a chance.

    UPDATE: Ok, so, I got the 1.7.10 version, I installed it alongside Archimedes' Ships and made sure both mods worked, and then tested them together, and no; light-emitting blocks do not emit light when part of an Archimedes Ship. Well, I only tried with a torch and a redstone torch as I had those on a ship anyway, but I'm pretty sure if it doesn't work for one (or two) it's not gonna work for any. Unless I'm missing some compatibility option in the config or a compatibility mod? Seems unlikely.

  7. Yeah, maybe I should've just tried it myself in the first place. Good idea.

    UPDATE (To avoid double-post): Well, it turns out that I can't test it, because Dynamic Lights is still 1.4.2 and the Forge download for 1.4.2 404's. Oh well. At least I don't have to do anything.

  8. I wasn't entirely sure where to put this, but anyways:

    As anyone who has experimented with the mod will know, any light-emitting blocks that become part of an Archimedes Ship through Assembly stop emitting light until the ship is Disassembled. What I want to know is if I install Dynamic Lights, do the aforementioned light-emitting blocks continue to emit light even if they are Assembled into part of a ship?

  9. This is exactly what all threads need. Hail turtlism! 

    Well, I'm glad I created something random that appealed to someone specifically (As well as all the feedback from everyone else who liked it of course), even if it was by accident  :D

  10. Yes, it is. You can't have a religion based on turtles without including the biggest turtle-god that we can find. :D

     

    Yay for reading!

     

    It is.

    GLYY6.png

    Oh, and Supa Dupa Soupa! If you happen to see this post amidst your storm of arting and stuff, could you tell me if it's okay for me to use some of your amazing art from ages ago as my picture? I change mine quite a lot, but then run out of useable images on my computer, but then I remembered this post from years ago (I think it was my last post EVER until this string of them) and thought "Well, that might be a picture I can actually stick with, for a while at least!"

    PS: I actually don't know if the image is too large for pictures on here. I'll check later.

  11. @Ysharma

     

    Smeelio, you're approved for at least Bishop in the Church of Turtlism. (I'm not a member, but I do respect the Great A'tun and his messenger, Blastortise. :D )

    Thanks! And is that a Discworld reference, or am I mistaken?

     

    You should make the different light levels blend together instead of having them look separate like that.

    Yeah, I agree with you, and I actually experimented with that, but since it's sort of an initial prototype of lighting I just went with this effect because I quite liked it and it was pretty easy to do, and I was feeling lazy after searching ages for images and for some reason not being able to find ANY that fit, with either really specific or really vague searches. However, I have another weird idea I want to collagify, and that involves lighting too, and I also think I have figured out a way to make a more gradual blended light as you suggested. Thanks for the feedback!

     

    PS: Is my picture (Dubbed Turtley Awesome Lighting because I couldn't think of anything better or more descriptive or even true since the lighting isn't that awesome) relevant because turtles live under the sea?

  12. So, the Turtle, Light bulb and strap (Actually a belt for some trousers) are just randomly from the internet (As this is what I like to call an enhanced collage), but the stick and string are from a screenshot of a Team Fortress 2 item, the Sammy Cap. Then I did some weird opacity erasing light stuff. This is sort of my way of producing something maybe kind of a little bit sorta nice-looking, while actually having no artistic skill whatsoever.

    knry1Qr.jpg

    PS: It's supposed to be a sort of unobtrusive desktop background kind of deal, if you're wondering why there's a lone turtle in the corner facing all that blackness with just his little bulb. Anyway, everybody loves an underturtle!

    Oh yeah, and any constructive criticism is welcomed and in fact asked for.

  13. Um, since I'm not sure, is putting your own art on here still welcomed? That is, if some sort of enhanced collage I made with a weird lighting fade thing can be considered art. I just saw all the great art on here, and it made me want to contribute.

  14. Naw today i get to open them because tomorrow we have to go to our family's house. Which is a 3 hour drive. So we have our Christmas on Christmas eve.

    YES.

    Fair enough. Some people have all the luck... But enjoy! Make more Epic Art!

  15. Sorry unrelated post BUT MY COPIC MARKERS ARE DOWNSTAIRS UNDER THE TREE. I don't know weather i should unwrap them or not.

    Look at it this way: Unwrap them and you will get them a bit earlier, but when someone finds out (and they will) they will probably be taken away. But wait for a day, and you have unlimited legal use!

  16. Does it count if 'not enough' people play Kerbal Space Program? :D

    Anywho, Chase The Express for PS1. Brilliant ResEvil style shooter, on a big-ass train. Hours of fun.

    Not enough people I talk to know of any of the Timesplitters franchise either, which saddens me greatly. One of the few games to have ever really nailed console FPS.

    Except for XIII, which was released on everything ever. Which not enough people played.

    I've been looking a KSP, as my friend plays it, and he's the guy who introduced me to Minecraft, and after that, Technic. He's good at finding good games. Anyway, no-one I've talked to knows about Toy Commander, this old but extremely epic game for the Sega Dreamcast. It might have been popular and I just don't know it though, but it does deserve to be popular in my eyes.

  17. It means the mods will update faster, which if anything will cause Technic to update faster as well.

    AND, the mod makers can work on bug fixes, adding more content, tweaking the mods to make them more efficient, re-implementing old features that were incompatible because of a major bug that would have taken too long to fix for the next update etc. instead of hurrying to update to the new version, which is also good.

×
×
  • Create New...